Commit graph

172 commits

Author SHA1 Message Date
Ian Douglas Scott
c860fcddad Move some trait bounds to definition of AsGlowRenderer
Everything implementing `AsGlowRenderer` implements `Renderer` and various
other traits, and by making `AsGlowRenderer` depend on these trait,
things requiring `AsGlowRenderer` can avoid listing those traits as
well.

Looks like implied trait bounds still won't work for the
`Self::TexutureId` and `Self::Error` requirements? So those are not
included here.
2026-03-11 10:14:40 -07:00
Ian Douglas Scott
9bc1b6e1ee image-copy: Use damage_output() for additional damage
The important change here is that we now apply the additional damage
first, instead of using `.extend()` to add it after other elements. This
is important since `OutputDamageTracker` will ignore our damage elements
if there are behind an element with an opaque region.

This also makes things a bit simpler, especially `take_screencopy_frames()`,
which no longer needs a mutable references to extend then truncate.

The implementation of `OutputDamageTracker` isn't entirely clear, but as
far as I can tell this is intended to work, and it seems to work in some
testing.
2026-02-05 02:01:14 +01:00
Ian Douglas Scott
cac7a5aca6 image-copy: Use abstraction that's now provided by Smithay
This doesn't change much, since the Smithay implementation is based on
the `cosmic-comp` version, but made more generic. We provide our own
implementation for our workspace capture protocol, but otherwise Smithay
handles the boilerplate now.

This should not cause any change in behavior.
2026-02-05 02:01:14 +01:00
Victoria Brekenfeld
0116bc0dc2 element/surface: Fix corner radius of SSD windows 2026-01-13 19:12:22 +01:00
Victoria Brekenfeld
8f7dc7f00c render/outline: Handler inner/outer radius properly and ceil thickness 2026-01-13 19:12:22 +01:00
Victoria Brekenfeld
2c9857fdfc shaders: Use half-pixels for the outline 2026-01-13 19:12:22 +01:00
Victoria Brekenfeld
40d7fea1cc render: Fix gap between outline and windows 2026-01-13 19:12:22 +01:00
Victoria Brekenfeld
59fd732982 shell/elements: Handle clipping and shadows 2026-01-13 19:12:22 +01:00
Victoria Brekenfeld
94d49210e6 shaders: Add drop-shadow shader 2026-01-13 19:12:22 +01:00
Victoria Brekenfeld
2f39c9682c shaders: Add clipped-surface shader 2026-01-13 19:12:22 +01:00
Vukašin Vojinović
1f7f0c70b7 chore: format for Rust 2024 2025-10-22 23:55:11 +02:00
Vukašin Vojinović
b6c5d00bec cargo fmt 2025-10-22 23:55:11 +02:00
Vukašin Vojinović
0847247c33 chore: clippy 2025-10-22 23:55:11 +02:00
Ashley Wulber
c6320eec0c fix: support per-corner radius
also adjusts the radius by half of the outline thickness. I believe this is the radius at the center of the outline.
2025-10-03 20:11:16 +02:00
Ashley Wulber
b3aa10436a feat: corner-radius protocol support 2025-10-03 20:11:16 +02:00
Victoria Brekenfeld
7684cd1b2c render: Fix shader obj leak 2025-09-08 14:47:06 +02:00
Ian Douglas Scott
905d021552 screencopy: Use send_success_when_ready for other forms of capture
A little annoying to add a `loop_handle` argument to `render_output`,
but generally straightforward.
2025-08-21 17:09:49 +02:00
Ian Douglas Scott
28e9024681 kms/surface: Define a PendingImageCopyData, instead of using tuple
Adding anything else to this tuple is awkward; defining a simple struct
makes this cleaner.

This also adds a `sync` property, which will come in handy later.
Containing simply the same-named argument that was passed to
`submit_buffer`.
2025-08-21 17:09:49 +02:00
Ian Douglas Scott
f0e0084608 Update smithay, and adjust to use sync points from blit calls 2025-08-21 17:09:49 +02:00
Vukašin Vojinović
7f7ab8bcbe chore: Rust 2024 edition
Set the formatting style to 2021 edition to avoid disrupting existing work.
Remove when possible.
2025-08-21 13:10:11 +02:00
Victoria Brekenfeld
be1424f1ca render/wayland: filter scanout candidates by frametime estimation 2025-08-07 19:40:23 +02:00
Victoria Brekenfeld
adedb705e7 shell: handle fullscreen windows on a dedicated layer
I hoped to split this up into multiple commits, but the api
changes to `shell/workspace.rs` were to invasive to feasibly do this.

Here is a rough list of changes:

- Fullscreen windows aren't mapped to other layers anymore
  - This they need their own logic for:
    - Sending frames
    - Dmabuf Feedback
    - Primary outputs
    - On commit handlers
    - cursor tests
  - They get their own unmap/remap logic
  - They get a new restore state similar to minimized windows
    - Refactored the minimized window state to reuse as much as possible
      here
  - They need to be part of focus stacks, which means adjusting them
    to a new type `FocusTarget` as they previously only handled
    `CosmicMapped`.
  - Various shell handlers (minimize, move, menu) now have dedicated
    logic for fullscreen surfaces
    - This was partially necessary due to relying on CosmicSurface now,
      partially because they should've had their own logic from the
      start. E.g. the context menu is now reflecting the fullscreen
      state
- Fullscreen windows may be rendered behind other windows now, when they
  loose focus.
  - This needed changes to input handling / rendering
2025-07-04 19:45:54 +02:00
Victoria Brekenfeld
465813c1c5 shell: Using parking_lot's RwLock for fairness guarantees 2025-05-27 20:00:21 +02:00
Ian Douglas Scott
982af8ff10 Update smithay with ContextId changes
The new type bounds seem to be addressable using `AsGlowRenderer`.

Though things like this will need a different solution when we want to
support Pixman rendering.
2025-04-29 14:42:07 +02:00
Victoria Brekenfeld
7c222ae6d1 debug: Fix crashes and deadlocks 2025-04-28 18:03:09 +02:00
Victoria Brekenfeld
0ba0a0cdaa a11y/zoom: zoom level per output 2025-03-28 18:35:06 +01:00
Victoria Brekenfeld
7a8577592d kms: Support screencopy cursor modes with active filters 2025-03-24 19:10:52 +01:00
Victoria Brekenfeld
7373b3f513 backend: Support screen filters in nested mode 2025-03-24 19:10:52 +01:00
Victoria Brekenfeld
18335c6758 kms: Refactor out postprocessing helpers 2025-03-24 19:10:52 +01:00
Ian Douglas Scott
1387535252 Fix dependency_on_unit_never_type_fallback warning on latest Rustc
Apparently in Rust 2024, the inferred type here would be `!`, which
doesn't implement `Default`. Explicitly use `()` instead.

https://doc.rust-lang.org/nightly/edition-guide/rust-2024/never-type-fallback.html
2025-03-14 17:50:17 +01:00
Peter Krull
ad2cba324e fix: Remove extra scaling of borders 2025-03-12 16:55:00 +01:00
Victoria Brekenfeld
95b27637ae chore: smithay update 2025-03-12 16:50:58 +01:00
Victoria Brekenfeld
909ca8cf9d zoom: Seperate animating/current focal_point 2025-02-20 23:51:55 +01:00
Victoria Brekenfeld
f72d2b91f3 shell: Add zoom UI 2025-02-20 23:51:55 +01:00
Victoria Brekenfeld
531a1c951f zoom: Handle multiple outputs 2025-02-20 23:51:55 +01:00
Victoria Brekenfeld
2e2943d99c render: Scale contents according to zoom_level 2025-02-20 23:51:55 +01:00
Victoria Brekenfeld
afae9bb962 render: Scale indicator radius with scale 2025-02-07 13:32:30 +01:00
Ian Douglas Scott
005093b622 Update smithay-egui, egui 2025-01-15 20:08:02 +01:00
Ian Douglas Scott
b685512127 Migrate away from Rectangle::from_loc_and_size
Deprecated in `smithay` by https://github.com/Smithay/smithay/pull/1621.
2025-01-07 12:50:35 +01:00
Victoria Brekenfeld
42af2af37d render: Fix race during startup 2025-01-07 12:09:42 +01:00
Victoria Brekenfeld
db13eea91c shell: Allow active workspace to be None 2025-01-06 20:23:05 +01:00
Victoria Brekenfeld
8b87d6524e kms: Use new DrmOutput api 2025-01-06 20:23:05 +01:00
Victoria Brekenfeld
f12f4db0e1 chore: Update smithay 2025-01-06 20:23:05 +01:00
Victoria Brekenfeld
51c8588f89 render: Use render_input_order 2024-10-22 19:43:47 +02:00
Ian Douglas Scott
a96394f7a6 Update egui, smithay-egui, smithay 2024-10-02 23:55:10 +02:00
Christian Meissl
afdb656778 dnd: correct handling of cursor buffer offset 2024-09-23 11:13:21 +02:00
skewballfox
7da0bc430a added cursor_follows_focus and focus_follows_cursor 2024-09-04 20:22:40 +02:00
Ian Douglas Scott
c48dc1107f Update smithay and smithay-egui 2024-08-21 09:26:13 -06:00
Ian Douglas Scott
87020c79ba Define a RendererRef enum, referencing multi or glow renderer
Avoids a little duplication (matching two variants, instead of three
backends).

The behavior, including errors and panics, should be unchanged for now.
Performance should also not be impacted.

This should help for adding llvmpipe rendering without a device node on
the kms backend, or for adding a variant for pixman.
2024-08-07 10:49:39 -07:00
Ian Douglas Scott
9c65476091 Set ElementFilter in render_output to match kms backend
This way the same behavior will apply in winit/x11 backends.
2024-07-15 17:12:05 +02:00