kms: Refactor out postprocessing helpers
This commit is contained in:
parent
a748ea885e
commit
18335c6758
4 changed files with 236 additions and 118 deletions
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@ -3,7 +3,8 @@
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use crate::{
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backend::render::{
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element::{CosmicElement, DamageElement},
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init_shaders, output_elements, CursorMode, GlMultiRenderer, CLEAR_COLOR,
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init_shaders, output_elements, CursorMode, GlMultiRenderer, PostprocessOutputConfig,
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PostprocessShader, PostprocessState, CLEAR_COLOR,
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},
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config::AdaptiveSync,
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shell::Shell,
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@ -24,7 +25,6 @@ use smithay::{
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allocator::{
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format::FormatSet,
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gbm::{GbmAllocator, GbmDevice},
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Fourcc,
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},
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drm::{
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compositor::{BlitFrameResultError, FrameError, FrameFlags, PrimaryPlaneElement},
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@ -34,9 +34,9 @@ use smithay::{
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egl::EGLContext,
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renderer::{
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buffer_dimensions,
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damage::{Error as RenderError, OutputDamageTracker},
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damage::Error as RenderError,
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element::{
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texture::{TextureRenderBuffer, TextureRenderElement},
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texture::TextureRenderElement,
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utils::{constrain_render_elements, ConstrainAlign, ConstrainScaleBehavior},
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Element, Kind, RenderElementStates,
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},
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@ -63,7 +63,7 @@ use smithay::{
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},
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wayland_server::protocol::wl_surface::WlSurface,
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},
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utils::{Buffer as BufferCoords, Clock, Monotonic, Physical, Rectangle, Size, Transform},
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utils::{Buffer as BufferCoords, Clock, Monotonic, Physical, Rectangle, Transform},
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wayland::{
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dmabuf::{get_dmabuf, DmabufFeedbackBuilder},
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presentation::Refresh,
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@ -129,7 +129,7 @@ pub struct SurfaceThreadState {
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output: Output,
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mirroring: Option<Output>,
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mirroring_textures: HashMap<DrmNode, MirroringState>,
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postprocess_textures: HashMap<DrmNode, PostprocessState>,
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shell: Arc<RwLock<Shell>>,
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@ -140,76 +140,6 @@ pub struct SurfaceThreadState {
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egui: EguiState,
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}
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#[derive(Debug, PartialEq)]
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struct MirroringOutputConfig {
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size: Size<i32, Physical>,
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fractional_scale: f64,
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}
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impl MirroringOutputConfig {
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fn for_output_untransformed(output: &Output) -> Self {
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Self {
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// Apply inverse of output transform to mode size to get correct size
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// for an untransformed render.
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size: output.current_transform().invert().transform_size(
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output
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.current_mode()
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.map(|mode| mode.size)
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.unwrap_or_default(),
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),
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fractional_scale: output.current_scale().fractional_scale(),
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}
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}
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fn for_output(output: &Output) -> Self {
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Self {
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size: output
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.current_mode()
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.map(|mode| mode.size)
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.unwrap_or_default(),
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fractional_scale: output.current_scale().fractional_scale(),
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}
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}
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}
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#[derive(Debug)]
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struct MirroringState {
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texture: TextureRenderBuffer<GlesTexture>,
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damage_tracker: OutputDamageTracker,
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output_config: MirroringOutputConfig,
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}
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impl MirroringState {
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fn new_with_renderer(
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renderer: &mut GlMultiRenderer,
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format: Fourcc,
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output_config: MirroringOutputConfig,
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) -> Result<Self> {
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let size = output_config.size;
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let buffer_size = size.to_logical(1).to_buffer(1, Transform::Normal);
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let opaque_regions = vec![Rectangle::from_size(buffer_size)];
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let texture = Offscreen::<GlesTexture>::create_buffer(renderer, format, buffer_size)?;
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let texture_buffer = TextureRenderBuffer::from_texture(
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renderer,
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texture,
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1,
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Transform::Normal,
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Some(opaque_regions),
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);
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// Don't use `from_output` to avoid applying output transform
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let damage_tracker =
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OutputDamageTracker::new(size, output_config.fractional_scale, Transform::Normal);
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Ok(MirroringState {
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texture: texture_buffer,
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damage_tracker,
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output_config,
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})
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}
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}
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pub type GbmDrmOutput = DrmOutput<
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GbmAllocator<DrmDeviceFd>,
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GbmDevice<DrmDeviceFd>,
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@ -560,7 +490,7 @@ fn surface_thread(
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output,
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mirroring: None,
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mirroring_textures: HashMap::new(),
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postprocess_textures: HashMap::new(),
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shell,
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loop_handle: event_loop.handle(),
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@ -1056,40 +986,45 @@ impl SurfaceThreadState {
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}).unwrap_or_default();
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// actual rendering
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let res = if let Some(mirrored_output) = self.mirroring.as_ref().filter(|mirrored_output| {
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MirroringOutputConfig::for_output_untransformed(mirrored_output)
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!= MirroringOutputConfig::for_output(&self.output)
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}) {
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let mirrored_output_config =
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MirroringOutputConfig::for_output_untransformed(mirrored_output);
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let mirroring_state = match self.mirroring_textures.entry(self.target_node) {
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let source_output = self
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.mirroring
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.as_ref()
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.filter(|output| {
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PostprocessOutputConfig::for_output_untransformed(output)
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!= PostprocessOutputConfig::for_output(&self.output)
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});
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let res = if let Some(source_output) = source_output {
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let offscreen_output_config =
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PostprocessOutputConfig::for_output_untransformed(source_output);
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let postprocess_state = match self.postprocess_textures.entry(self.target_node) {
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hash_map::Entry::Occupied(occupied) => {
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let mirroring_state = occupied.into_mut();
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let postprocess_state = occupied.into_mut();
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// If output config is different, re-create offscreen state
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if mirroring_state.output_config != mirrored_output_config {
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*mirroring_state = MirroringState::new_with_renderer(
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if postprocess_state.output_config != offscreen_output_config {
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*postprocess_state = PostprocessState::new_with_renderer(
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&mut renderer,
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compositor.format(),
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mirrored_output_config,
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offscreen_output_config,
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)?
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}
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mirroring_state
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postprocess_state
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}
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hash_map::Entry::Vacant(vacant) => {
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vacant.insert(MirroringState::new_with_renderer(
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vacant.insert(PostprocessState::new_with_renderer(
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&mut renderer,
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compositor.format(),
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mirrored_output_config,
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offscreen_output_config,
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)?)
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}
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};
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mirroring_state
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postprocess_state
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.texture
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.render()
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.draw::<_, <GlMultiRenderer as RendererSuper>::Error>(|tex| {
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let mut fb = renderer.bind(tex)?;
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let res = match mirroring_state.damage_tracker.render_output(
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let res = match postprocess_state.damage_tracker.render_output(
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&mut renderer,
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&mut fb,
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1,
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@ -1103,7 +1038,7 @@ impl SurfaceThreadState {
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renderer.wait(&res.sync)?;
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std::mem::drop(fb);
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let transform = mirrored_output.current_transform();
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let transform = source_output.current_transform();
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let area = tex.size().to_logical(1, transform);
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Ok(res
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@ -1120,7 +1055,7 @@ impl SurfaceThreadState {
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let texture_elem = TextureRenderElement::from_texture_render_buffer(
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(0., 0.),
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&mirroring_state.texture,
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&postprocess_state.texture,
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Some(1.0),
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None,
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None,
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@ -1145,7 +1080,7 @@ impl SurfaceThreadState {
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ConstrainAlign::CENTER,
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1.0,
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)
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.map(CosmicElement::Mirror)
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.map(CosmicElement::Postprocess)
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.collect::<Vec<_>>();
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renderer = self.api.single_renderer(&self.target_node).unwrap();
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@ -1448,7 +1383,7 @@ impl SurfaceThreadState {
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fn update_mirroring(&mut self, mirroring_output: Option<Output>) {
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self.mirroring = mirroring_output;
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self.mirroring_textures.clear();
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self.postprocess_textures.clear();
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}
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fn send_frame_callbacks(&mut self) {
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@ -1,15 +1,16 @@
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use crate::shell::{CosmicMappedRenderElement, WorkspaceRenderElement};
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#[cfg(feature = "debug")]
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use smithay::backend::renderer::{element::texture::TextureRenderElement, gles::GlesTexture};
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use smithay::{
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backend::renderer::{
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element::{
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memory::MemoryRenderBufferRenderElement,
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surface::WaylandSurfaceRenderElement,
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texture::TextureRenderElement,
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utils::{CropRenderElement, Relocate, RelocateRenderElement, RescaleRenderElement},
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Element, Id, Kind, RenderElement, UnderlyingStorage,
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},
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gles::{GlesError, GlesTexture},
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gles::{element::TextureShaderElement, GlesError},
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glow::{GlowFrame, GlowRenderer},
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utils::{CommitCounter, DamageSet, OpaqueRegions},
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ImportAll, ImportMem, Renderer,
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@ -32,10 +33,8 @@ where
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Dnd(WaylandSurfaceRenderElement<R>),
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MoveGrab(RescaleRenderElement<CosmicMappedRenderElement<R>>),
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AdditionalDamage(DamageElement),
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Mirror(
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CropRenderElement<
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RelocateRenderElement<RescaleRenderElement<TextureRenderElement<GlesTexture>>>,
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>,
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Postprocess(
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CropRenderElement<RelocateRenderElement<RescaleRenderElement<TextureShaderElement>>>,
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),
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Zoom(MemoryRenderBufferRenderElement<R>),
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#[cfg(feature = "debug")]
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@ -55,7 +54,7 @@ where
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CosmicElement::Dnd(elem) => elem.id(),
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CosmicElement::MoveGrab(elem) => elem.id(),
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CosmicElement::AdditionalDamage(elem) => elem.id(),
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CosmicElement::Mirror(elem) => elem.id(),
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CosmicElement::Postprocess(elem) => elem.id(),
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CosmicElement::Zoom(elem) => elem.id(),
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#[cfg(feature = "debug")]
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CosmicElement::Egui(elem) => elem.id(),
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@ -69,7 +68,7 @@ where
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CosmicElement::Dnd(elem) => elem.current_commit(),
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CosmicElement::MoveGrab(elem) => elem.current_commit(),
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CosmicElement::AdditionalDamage(elem) => elem.current_commit(),
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CosmicElement::Mirror(elem) => elem.current_commit(),
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CosmicElement::Postprocess(elem) => elem.current_commit(),
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CosmicElement::Zoom(elem) => elem.current_commit(),
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#[cfg(feature = "debug")]
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CosmicElement::Egui(elem) => elem.current_commit(),
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@ -83,7 +82,7 @@ where
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CosmicElement::Dnd(elem) => elem.src(),
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CosmicElement::MoveGrab(elem) => elem.src(),
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CosmicElement::AdditionalDamage(elem) => elem.src(),
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CosmicElement::Mirror(elem) => elem.src(),
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CosmicElement::Postprocess(elem) => elem.src(),
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CosmicElement::Zoom(elem) => elem.src(),
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#[cfg(feature = "debug")]
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CosmicElement::Egui(elem) => elem.src(),
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@ -97,7 +96,7 @@ where
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CosmicElement::Dnd(elem) => elem.geometry(scale),
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CosmicElement::MoveGrab(elem) => elem.geometry(scale),
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CosmicElement::AdditionalDamage(elem) => elem.geometry(scale),
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CosmicElement::Mirror(elem) => elem.geometry(scale),
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CosmicElement::Postprocess(elem) => elem.geometry(scale),
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CosmicElement::Zoom(elem) => elem.geometry(scale),
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#[cfg(feature = "debug")]
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CosmicElement::Egui(elem) => elem.geometry(scale),
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@ -111,7 +110,7 @@ where
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CosmicElement::Dnd(elem) => elem.location(scale),
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CosmicElement::MoveGrab(elem) => elem.location(scale),
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CosmicElement::AdditionalDamage(elem) => elem.location(scale),
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CosmicElement::Mirror(elem) => elem.location(scale),
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CosmicElement::Postprocess(elem) => elem.location(scale),
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CosmicElement::Zoom(elem) => elem.location(scale),
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#[cfg(feature = "debug")]
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CosmicElement::Egui(elem) => elem.location(scale),
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@ -125,7 +124,7 @@ where
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CosmicElement::Dnd(elem) => elem.transform(),
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CosmicElement::MoveGrab(elem) => elem.transform(),
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CosmicElement::AdditionalDamage(elem) => elem.transform(),
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CosmicElement::Mirror(elem) => elem.transform(),
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CosmicElement::Postprocess(elem) => elem.transform(),
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CosmicElement::Zoom(elem) => elem.transform(),
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#[cfg(feature = "debug")]
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CosmicElement::Egui(elem) => elem.transform(),
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@ -143,7 +142,7 @@ where
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CosmicElement::Dnd(elem) => elem.damage_since(scale, commit),
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CosmicElement::MoveGrab(elem) => elem.damage_since(scale, commit),
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CosmicElement::AdditionalDamage(elem) => elem.damage_since(scale, commit),
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CosmicElement::Mirror(elem) => elem.damage_since(scale, commit),
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CosmicElement::Postprocess(elem) => elem.damage_since(scale, commit),
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CosmicElement::Zoom(elem) => elem.damage_since(scale, commit),
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#[cfg(feature = "debug")]
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CosmicElement::Egui(elem) => elem.damage_since(scale, commit),
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@ -157,7 +156,7 @@ where
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CosmicElement::Dnd(elem) => elem.opaque_regions(scale),
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CosmicElement::MoveGrab(elem) => elem.opaque_regions(scale),
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CosmicElement::AdditionalDamage(elem) => elem.opaque_regions(scale),
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CosmicElement::Mirror(elem) => elem.opaque_regions(scale),
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CosmicElement::Postprocess(elem) => elem.opaque_regions(scale),
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CosmicElement::Zoom(elem) => elem.opaque_regions(scale),
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#[cfg(feature = "debug")]
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CosmicElement::Egui(elem) => elem.opaque_regions(scale),
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@ -171,7 +170,7 @@ where
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CosmicElement::Dnd(elem) => elem.alpha(),
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CosmicElement::MoveGrab(elem) => elem.alpha(),
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CosmicElement::AdditionalDamage(elem) => elem.alpha(),
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CosmicElement::Mirror(elem) => elem.alpha(),
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CosmicElement::Postprocess(elem) => elem.alpha(),
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CosmicElement::Zoom(elem) => elem.alpha(),
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#[cfg(feature = "debug")]
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CosmicElement::Egui(elem) => elem.alpha(),
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@ -185,7 +184,7 @@ where
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CosmicElement::Dnd(elem) => elem.kind(),
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CosmicElement::MoveGrab(elem) => elem.kind(),
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CosmicElement::AdditionalDamage(elem) => elem.kind(),
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CosmicElement::Mirror(elem) => elem.kind(),
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CosmicElement::Postprocess(elem) => elem.kind(),
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CosmicElement::Zoom(elem) => elem.kind(),
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#[cfg(feature = "debug")]
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CosmicElement::Egui(elem) => elem.kind(),
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@ -216,7 +215,7 @@ where
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CosmicElement::AdditionalDamage(elem) => {
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RenderElement::<R>::draw(elem, frame, src, dst, damage, opaque_regions)
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}
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CosmicElement::Mirror(elem) => {
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CosmicElement::Postprocess(elem) => {
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let glow_frame = R::glow_frame_mut(frame);
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RenderElement::<GlowRenderer>::draw(
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elem,
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@ -252,7 +251,7 @@ where
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CosmicElement::Dnd(elem) => elem.underlying_storage(renderer),
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CosmicElement::MoveGrab(elem) => elem.underlying_storage(renderer),
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CosmicElement::AdditionalDamage(elem) => elem.underlying_storage(renderer),
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CosmicElement::Mirror(elem) => {
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CosmicElement::Postprocess(elem) => {
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let glow_renderer = renderer.glow_renderer_mut();
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elem.underlying_storage(glow_renderer)
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}
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@ -13,6 +13,7 @@ use std::{
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use crate::debug::fps_ui;
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use crate::{
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backend::{kms::render::gles::GbmGlowBackend, render::element::DamageElement},
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config::ScreenFilter,
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shell::{
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element::CosmicMappedKey,
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focus::{render_input_order, target::WindowGroup, Stage},
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@ -36,7 +37,7 @@ use cosmic::Theme;
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use element::FromGlesError;
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use smithay::{
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backend::{
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allocator::dmabuf::Dmabuf,
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allocator::{dmabuf::Dmabuf, Fourcc},
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drm::{DrmDeviceFd, DrmNode},
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renderer::{
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damage::{Error as RenderError, OutputDamageTracker, RenderOutputResult},
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@ -52,13 +53,15 @@ use smithay::{
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glow::GlowRenderer,
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multigpu::{Error as MultiError, MultiFrame, MultiRenderer},
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sync::SyncPoint,
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Bind, Blit, Color32F, ExportMem, ImportAll, ImportMem, Offscreen, Renderer,
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Bind, Blit, Color32F, ExportMem, ImportAll, ImportMem, Offscreen, Renderer, Texture,
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TextureFilter,
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},
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},
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input::Seat,
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output::{Output, OutputNoMode},
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utils::{IsAlive, Logical, Monotonic, Point, Rectangle, Scale, Time, Transform},
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utils::{
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IsAlive, Logical, Monotonic, Physical, Point, Rectangle, Scale, Size, Time, Transform,
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},
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wayland::{dmabuf::get_dmabuf, session_lock::LockSurface},
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};
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@ -105,6 +108,7 @@ impl<'a> AsMut<GlowRenderer> for RendererRef<'a> {
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pub static CLEAR_COLOR: Color32F = Color32F::new(0.153, 0.161, 0.165, 1.0);
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pub static OUTLINE_SHADER: &str = include_str!("./shaders/rounded_outline.frag");
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pub static RECTANGLE_SHADER: &str = include_str!("./shaders/rounded_rectangle.frag");
|
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pub static POSTPROCESS_SHADER: &str = include_str!("./shaders/offscreen.frag");
|
||||
pub static GROUP_COLOR: [f32; 3] = [0.788, 0.788, 0.788];
|
||||
pub static ACTIVE_GROUP_COLOR: [f32; 3] = [0.58, 0.922, 0.922];
|
||||
|
||||
|
|
@ -346,11 +350,14 @@ impl BackdropShader {
|
|||
}
|
||||
}
|
||||
|
||||
pub struct PostprocessShader(pub GlesTexProgram);
|
||||
|
||||
pub fn init_shaders(renderer: &mut GlesRenderer) -> Result<(), GlesError> {
|
||||
{
|
||||
let egl_context = renderer.egl_context();
|
||||
if egl_context.user_data().get::<IndicatorShader>().is_some()
|
||||
&& egl_context.user_data().get::<BackdropShader>().is_some()
|
||||
&& egl_context.user_data().get::<PostprocessShader>().is_some()
|
||||
{
|
||||
return Ok(());
|
||||
}
|
||||
|
|
@ -371,6 +378,13 @@ pub fn init_shaders(renderer: &mut GlesRenderer) -> Result<(), GlesError> {
|
|||
UniformName::new("radius", UniformType::_1f),
|
||||
],
|
||||
)?;
|
||||
let postprocess_shader = renderer.compile_custom_texture_shader(
|
||||
POSTPROCESS_SHADER,
|
||||
&[
|
||||
UniformName::new("invert", UniformType::_1f),
|
||||
UniformName::new("color_mode", UniformType::_1f),
|
||||
],
|
||||
)?;
|
||||
|
||||
let egl_context = renderer.egl_context();
|
||||
egl_context
|
||||
|
|
@ -379,6 +393,9 @@ pub fn init_shaders(renderer: &mut GlesRenderer) -> Result<(), GlesError> {
|
|||
egl_context
|
||||
.user_data()
|
||||
.insert_if_missing(|| BackdropShader(rectangle_shader));
|
||||
egl_context
|
||||
.user_data()
|
||||
.insert_if_missing(|| PostprocessShader(postprocess_shader));
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
|
@ -976,6 +993,83 @@ where
|
|||
}
|
||||
}
|
||||
|
||||
// Used for mirroring and postprocessing
|
||||
#[derive(Debug)]
|
||||
pub struct PostprocessState {
|
||||
pub texture: TextureRenderBuffer<GlesTexture>,
|
||||
pub damage_tracker: OutputDamageTracker,
|
||||
pub output_config: PostprocessOutputConfig,
|
||||
}
|
||||
|
||||
impl PostprocessState {
|
||||
pub fn new_with_renderer<R: Renderer + Offscreen<GlesTexture>>(
|
||||
renderer: &mut R,
|
||||
format: Fourcc,
|
||||
output_config: PostprocessOutputConfig,
|
||||
) -> Result<Self, R::Error> {
|
||||
let size = output_config.size;
|
||||
let buffer_size = size.to_logical(1).to_buffer(1, Transform::Normal);
|
||||
let opaque_regions = vec![Rectangle::from_size(buffer_size)];
|
||||
|
||||
let texture = Offscreen::<GlesTexture>::create_buffer(renderer, format, buffer_size)?;
|
||||
let texture_buffer = TextureRenderBuffer::from_texture(
|
||||
renderer,
|
||||
texture,
|
||||
1,
|
||||
Transform::Normal,
|
||||
Some(opaque_regions),
|
||||
);
|
||||
|
||||
// Don't use `from_output` to avoid applying output transform
|
||||
let damage_tracker =
|
||||
OutputDamageTracker::new(size, output_config.fractional_scale, Transform::Normal);
|
||||
|
||||
Ok(PostprocessState {
|
||||
texture: texture_buffer,
|
||||
damage_tracker,
|
||||
output_config,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, PartialEq)]
|
||||
pub struct PostprocessOutputConfig {
|
||||
pub size: Size<i32, Physical>,
|
||||
pub fractional_scale: f64,
|
||||
}
|
||||
|
||||
impl PostprocessOutputConfig {
|
||||
pub fn for_output_untransformed(output: &Output) -> Self {
|
||||
Self {
|
||||
// Apply inverse of output transform to mode size to get correct size
|
||||
// for an untransformed render.
|
||||
size: output.current_transform().invert().transform_size(
|
||||
output
|
||||
.current_mode()
|
||||
.map(|mode| mode.size)
|
||||
.unwrap_or_default(),
|
||||
),
|
||||
fractional_scale: output.current_scale().fractional_scale(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn for_output(output: &Output) -> Self {
|
||||
Self {
|
||||
size: output
|
||||
.current_mode()
|
||||
.map(|mode| mode.size)
|
||||
.unwrap_or_default(),
|
||||
fractional_scale: output.current_scale().fractional_scale(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Default)]
|
||||
pub struct ScreenFilterStorage {
|
||||
pub filter: ScreenFilter,
|
||||
pub state: Option<PostprocessState>,
|
||||
}
|
||||
|
||||
#[profiling::function]
|
||||
pub fn render_output<'d, R, OffTarget>(
|
||||
gpu: Option<&DrmNode>,
|
||||
|
|
|
|||
90
src/backend/render/shaders/offscreen.frag
Normal file
90
src/backend/render/shaders/offscreen.frag
Normal file
|
|
@ -0,0 +1,90 @@
|
|||
#version 100
|
||||
|
||||
//_DEFINES_
|
||||
|
||||
#if defined(EXTERNAL)
|
||||
#extension GL_OES_EGL_image_external : require
|
||||
#endif
|
||||
|
||||
precision mediump float;
|
||||
#if defined(EXTERNAL)
|
||||
uniform samplerExternalOES tex;
|
||||
#else
|
||||
uniform sampler2D tex;
|
||||
#endif
|
||||
|
||||
uniform float alpha;
|
||||
varying vec2 v_coords;
|
||||
|
||||
#if defined(DEBUG_FLAGS)
|
||||
uniform float tint;
|
||||
#endif
|
||||
|
||||
uniform float invert;
|
||||
uniform float color_mode;
|
||||
|
||||
void main() {
|
||||
vec4 color = texture2D(tex, v_coords);
|
||||
|
||||
#if defined(NO_ALPHA)
|
||||
color = vec4(color.rgb, 1.0) * alpha;
|
||||
#else
|
||||
color = color * alpha;
|
||||
#endif
|
||||
|
||||
// un-multiply
|
||||
color.rgb /= color.a;
|
||||
|
||||
// First invert then filter
|
||||
|
||||
if (invert == 1.0) {
|
||||
color.rgb = 1.0 - color.rgb;
|
||||
}
|
||||
|
||||
if (color_mode == 1.0) { // greyscale
|
||||
float value = (color.r + color.g + color.b) / 3.0;
|
||||
color = vec4(value, value, value, color.a);
|
||||
} else if (color_mode >= 2.0) {
|
||||
float L = (17.8824 * color.r) + (43.5161 * color.g) + (4.11935 * color.b);
|
||||
float M = (3.45565 * color.r) + (27.1554 * color.g) + (3.86714 * color.b);
|
||||
float S = (0.0299566 * color.r) + (0.184309 * color.g) + (1.46709 * color.b);
|
||||
|
||||
float l, m, s;
|
||||
if (color_mode == 2.0) { // Protanopia
|
||||
l = 0.0 * L + 2.02344 * M + -2.52581 * S;
|
||||
m = 0.0 * L + 1.0 * M + 0.0 * S;
|
||||
s = 0.0 * L + 0.0 * M + 1.0 * S;
|
||||
} else if (color_mode == 3.0) { // Deuteranopia
|
||||
l = 1.0 * L + 0.0 * M + 0.0 * S;
|
||||
m = 0.494207 * L + 0.0 * M + 1.24827 * S;
|
||||
s = 0.0 * L + 0.0 * M + 1.0 * S;
|
||||
} else if (color_mode == 4.0) { // Tritanopia
|
||||
l = 1.0 * L + 0.0 * M + 0.0 * S;
|
||||
m = 0.0 * L + 1.0 * M + 0.0 * S;
|
||||
s = -0.395913 * L + 0.801109 * M + 0.0 * S;
|
||||
} else {
|
||||
// unknown
|
||||
l = L;
|
||||
m = M;
|
||||
s = S;
|
||||
}
|
||||
|
||||
vec3 error;
|
||||
error.r = (0.0809444479 * l) + (-0.130504409 * m) + (0.116721066 * s);
|
||||
error.g = (-0.0102485335 * l) + (0.0540193266 * m) + (-0.113614708 * s);
|
||||
error.b = (-0.000365296938 * l) + (-0.00412161469 * m) + (0.693511405 * s);
|
||||
|
||||
vec3 diff = color.rgb - error;
|
||||
vec3 correction;
|
||||
correction.r = 0.0;
|
||||
correction.g = (diff.r * 0.7) + (diff.g * 1.0);
|
||||
correction.b = (diff.r * 0.7) + (diff.b * 1.0);
|
||||
|
||||
color.rgb += correction;
|
||||
}
|
||||
|
||||
// re-multiply
|
||||
color.rgb *= color.a;
|
||||
|
||||
gl_FragColor = color;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue