Update smithay with ContextId changes
The new type bounds seem to be addressable using `AsGlowRenderer`. Though things like this will need a different solution when we want to support Pixman rendering.
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ae1d9ae7ef
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3 changed files with 12 additions and 7 deletions
2
Cargo.lock
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2
Cargo.lock
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@ -4736,7 +4736,7 @@ checksum = "3c5e1a9a646d36c3599cd173a41282daf47c44583ad367b8e6837255952e5c67"
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[[package]]
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name = "smithay"
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version = "0.5.0"
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source = "git+https://github.com/smithay/smithay//?rev=ce61c9b#ce61c9b3293b13adf03863848426f0d7c4907c3e"
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source = "git+https://github.com/smithay/smithay//?rev=14b51bd#14b51bd896fe46ba048fe6fd24136455eb36dbee"
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dependencies = [
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"aliasable",
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"appendlist",
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@ -124,4 +124,4 @@ cosmic-protocols = { git = "https://github.com/pop-os//cosmic-protocols", branch
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cosmic-client-toolkit = { git = "https://github.com/pop-os//cosmic-protocols", branch = "main" }
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[patch."https://github.com/smithay/smithay"]
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smithay = { git = "https://github.com/smithay/smithay//", rev = "ce61c9b" }
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smithay = { git = "https://github.com/smithay/smithay//", rev = "14b51bd" }
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@ -1011,7 +1011,7 @@ pub struct PostprocessState {
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}
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impl PostprocessState {
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pub fn new_with_renderer<R: Renderer + Offscreen<GlesTexture>>(
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pub fn new_with_renderer<R: AsGlowRenderer + Offscreen<GlesTexture>>(
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renderer: &mut R,
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format: Fourcc,
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output_config: PostprocessOutputConfig,
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@ -1022,7 +1022,7 @@ impl PostprocessState {
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let texture = Offscreen::<GlesTexture>::create_buffer(renderer, format, buffer_size)?;
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let texture_buffer = TextureRenderBuffer::from_texture(
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renderer,
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renderer.glow_renderer(),
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texture,
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1,
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Transform::Normal,
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@ -1042,7 +1042,7 @@ impl PostprocessState {
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})
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}
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pub fn track_cursor<R: Renderer + Offscreen<GlesTexture>>(
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pub fn track_cursor<R: AsGlowRenderer + Offscreen<GlesTexture>>(
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&mut self,
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renderer: &mut R,
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format: Fourcc,
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@ -1069,8 +1069,13 @@ impl PostprocessState {
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let texture = Offscreen::<GlesTexture>::create_buffer(renderer, format, buffer_size)?;
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let texture_buffer =
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TextureRenderBuffer::from_texture(renderer, texture, 1, Transform::Normal, None);
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let texture_buffer = TextureRenderBuffer::from_texture(
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renderer.glow_renderer(),
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texture,
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1,
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Transform::Normal,
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None,
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);
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let damage_tracker = OutputDamageTracker::new(size, scale, Transform::Normal);
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