Update smithay with ContextId changes

The new type bounds seem to be addressable using `AsGlowRenderer`.

Though things like this will need a different solution when we want to
support Pixman rendering.
This commit is contained in:
Ian Douglas Scott 2025-04-28 12:38:23 -07:00 committed by Victoria Brekenfeld
parent ae1d9ae7ef
commit 982af8ff10
3 changed files with 12 additions and 7 deletions

2
Cargo.lock generated
View file

@ -4736,7 +4736,7 @@ checksum = "3c5e1a9a646d36c3599cd173a41282daf47c44583ad367b8e6837255952e5c67"
[[package]]
name = "smithay"
version = "0.5.0"
source = "git+https://github.com/smithay/smithay//?rev=ce61c9b#ce61c9b3293b13adf03863848426f0d7c4907c3e"
source = "git+https://github.com/smithay/smithay//?rev=14b51bd#14b51bd896fe46ba048fe6fd24136455eb36dbee"
dependencies = [
"aliasable",
"appendlist",

View file

@ -124,4 +124,4 @@ cosmic-protocols = { git = "https://github.com/pop-os//cosmic-protocols", branch
cosmic-client-toolkit = { git = "https://github.com/pop-os//cosmic-protocols", branch = "main" }
[patch."https://github.com/smithay/smithay"]
smithay = { git = "https://github.com/smithay/smithay//", rev = "ce61c9b" }
smithay = { git = "https://github.com/smithay/smithay//", rev = "14b51bd" }

View file

@ -1011,7 +1011,7 @@ pub struct PostprocessState {
}
impl PostprocessState {
pub fn new_with_renderer<R: Renderer + Offscreen<GlesTexture>>(
pub fn new_with_renderer<R: AsGlowRenderer + Offscreen<GlesTexture>>(
renderer: &mut R,
format: Fourcc,
output_config: PostprocessOutputConfig,
@ -1022,7 +1022,7 @@ impl PostprocessState {
let texture = Offscreen::<GlesTexture>::create_buffer(renderer, format, buffer_size)?;
let texture_buffer = TextureRenderBuffer::from_texture(
renderer,
renderer.glow_renderer(),
texture,
1,
Transform::Normal,
@ -1042,7 +1042,7 @@ impl PostprocessState {
})
}
pub fn track_cursor<R: Renderer + Offscreen<GlesTexture>>(
pub fn track_cursor<R: AsGlowRenderer + Offscreen<GlesTexture>>(
&mut self,
renderer: &mut R,
format: Fourcc,
@ -1069,8 +1069,13 @@ impl PostprocessState {
let texture = Offscreen::<GlesTexture>::create_buffer(renderer, format, buffer_size)?;
let texture_buffer =
TextureRenderBuffer::from_texture(renderer, texture, 1, Transform::Normal, None);
let texture_buffer = TextureRenderBuffer::from_texture(
renderer.glow_renderer(),
texture,
1,
Transform::Normal,
None,
);
let damage_tracker = OutputDamageTracker::new(size, scale, Transform::Normal);