debug: Fix crashes and deadlocks
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4e6713291d
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7c222ae6d1
2 changed files with 18 additions and 9 deletions
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@ -219,14 +219,18 @@ impl Timings {
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}
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pub fn avg_rendertime(&self) -> Duration {
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if self.previous_frames.is_empty() {
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return Duration::ZERO;
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}
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self.previous_frames
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let Some(sum_rendertime) = self
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.previous_frames
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.iter()
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.map(|f| f.render_time())
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.sum::<Duration>()
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/ (self.previous_frames.len() as u32)
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.try_fold(Duration::ZERO, |acc, x| acc.checked_add(x))
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else {
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return Duration::ZERO;
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};
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sum_rendertime
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.checked_div(self.previous_frames.len() as u32)
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.unwrap_or(Duration::ZERO)
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}
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pub fn avg_submittime(&self, window: usize) -> Option<Duration> {
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@ -269,9 +273,12 @@ impl Timings {
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(Some(Frame { render_start, .. }), Some(end_frame)) => {
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Time::elapsed(render_start, end_frame.render_start.clone()) + end_frame.frame_time()
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}
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_ => Duration::ZERO,
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_ => {
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return 0.0;
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}
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}
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.as_secs_f64();
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1.0 / (secs / self.previous_frames.len() as f64)
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}
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@ -572,15 +572,16 @@ where
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CosmicMappedRenderElement<R>: RenderElement<R>,
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WorkspaceRenderElement<R>: RenderElement<R>,
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{
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let shell_guard = shell.read().unwrap();
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#[cfg(feature = "debug")]
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let mut debug_elements = {
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let output_geo = output.geometry();
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let shell_guard = shell.read().unwrap();
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let seats = shell_guard.seats.iter().cloned().collect::<Vec<_>>();
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let debug_active = shell_guard.debug_active;
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std::mem::drop(shell_guard);
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let scale = output.current_scale().fractional_scale();
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if let Some((state, timings)) = _fps {
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let debug_active = shell_guard.debug_active;
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vec![fps_ui(
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_gpu,
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debug_active,
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@ -601,6 +602,7 @@ where
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}
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};
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let shell_guard = shell.read().unwrap();
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let Some((previous_workspace, workspace)) = shell_guard.workspaces.active(output) else {
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#[cfg(not(feature = "debug"))]
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return Ok(Vec::new());
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