render: Fix gap between outline and windows

This commit is contained in:
Victoria Brekenfeld 2025-12-12 19:17:42 +01:00 committed by Victoria Brekenfeld
parent b6f0855a31
commit 40d7fea1cc

View file

@ -208,7 +208,7 @@ impl IndicatorShader {
alpha: f32,
active_window_hint: [f32; 3],
) -> PixelShaderElement {
let t = thickness as i32;
let t = (thickness as i32) / 2;
element_geo.loc -= (t, t).into();
element_geo.size += (t * 2, t * 2).into();