render: Fix gap between outline and windows
This commit is contained in:
parent
b6f0855a31
commit
40d7fea1cc
1 changed files with 1 additions and 1 deletions
|
|
@ -208,7 +208,7 @@ impl IndicatorShader {
|
|||
alpha: f32,
|
||||
active_window_hint: [f32; 3],
|
||||
) -> PixelShaderElement {
|
||||
let t = thickness as i32;
|
||||
let t = (thickness as i32) / 2;
|
||||
element_geo.loc -= (t, t).into();
|
||||
element_geo.size += (t * 2, t * 2).into();
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue