Update smithay and smithay-egui
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parent
baf6ae3a80
commit
c48dc1107f
3 changed files with 7 additions and 6 deletions
4
Cargo.lock
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4
Cargo.lock
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@ -4703,7 +4703,7 @@ checksum = "3c5e1a9a646d36c3599cd173a41282daf47c44583ad367b8e6837255952e5c67"
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[[package]]
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name = "smithay"
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version = "0.3.0"
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source = "git+https://github.com/smithay//smithay?rev=c484442#c4844428f8de024222a44cd906060f2af77f4ba1"
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source = "git+https://github.com/smithay//smithay?rev=e27fd27#e27fd27caba5238fac8a592f6dff32b430efb272"
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dependencies = [
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"appendlist",
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"ash 0.38.0+1.3.281",
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@ -4794,7 +4794,7 @@ dependencies = [
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[[package]]
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name = "smithay-egui"
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version = "0.1.0"
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source = "git+https://github.com/Smithay/smithay-egui.git?rev=cdc652e0#cdc652e0d4823b16a5bd9badd288e38512789dc5"
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source = "git+https://github.com/Smithay/smithay-egui.git?rev=0d0b4ca0#0d0b4ca01a851b97cd27bdc94cce1c1f52723ad5"
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dependencies = [
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"cgmath",
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"egui",
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@ -91,7 +91,7 @@ version = "0.3"
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features = ["svg"]
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git = "https://github.com/Smithay/smithay-egui.git"
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optional = true
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rev = "cdc652e0"
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rev = "0d0b4ca0"
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[features]
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debug = ["egui", "egui_plot", "smithay-egui", "anyhow/backtrace"]
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@ -116,4 +116,4 @@ inherits = "release"
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lto = "fat"
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[patch."https://github.com/Smithay/smithay.git"]
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smithay = { git = "https://github.com/smithay//smithay", rev = "c484442" }
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smithay = { git = "https://github.com/smithay//smithay", rev = "e27fd27" }
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@ -56,7 +56,8 @@ use smithay::{
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glow::GlowRenderer,
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multigpu::{Error as MultiError, MultiFrame, MultiRenderer},
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sync::SyncPoint,
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Bind, Blit, ExportMem, ImportAll, ImportMem, Offscreen, Renderer, TextureFilter,
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Bind, Blit, Color32F, ExportMem, ImportAll, ImportMem, Offscreen, Renderer,
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TextureFilter,
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},
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},
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desktop::{layer_map_for_output, PopupManager},
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@ -110,7 +111,7 @@ impl<'a> AsMut<GlowRenderer> for RendererRef<'a> {
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}
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}
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pub static CLEAR_COLOR: [f32; 4] = [0.153, 0.161, 0.165, 1.0];
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pub static CLEAR_COLOR: Color32F = Color32F::new(0.153, 0.161, 0.165, 1.0);
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pub static OUTLINE_SHADER: &str = include_str!("./shaders/rounded_outline.frag");
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pub static RECTANGLE_SHADER: &str = include_str!("./shaders/rounded_rectangle.frag");
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pub static GROUP_COLOR: [f32; 3] = [0.788, 0.788, 0.788];
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