Everything implementing `AsGlowRenderer` implements `Renderer` and various
other traits, and by making `AsGlowRenderer` depend on these trait,
things requiring `AsGlowRenderer` can avoid listing those traits as
well.
Looks like implied trait bounds still won't work for the
`Self::TexutureId` and `Self::Error` requirements? So those are not
included here.
The remap-on-restore workaround was introduced in 3b9d0ce
("HACK: Remap minimized X11 windows on restore"), but forcing an
unmap/map cycle on unminimize now regresses Steam: restoring a
non-fullscreen window can leave the main surface black while input
and tooltips still work.
Keep the existing X11 hidden-state handling and only drop the
forced remap cycle. This preserves the newer minimize/unminimize
signaling for X11 clients while avoiding an extra restore-time
remap.
Fixes#2081
This also reverts commit 0f7e53b, because the upstream commit (2e00119)
that introduced this thing was reverted
(https://github.com/Smithay/smithay/pull/1941).
There was also change in the cursor_capture_constraints signature in
smithay 7d992793f.
Previously, drag placeholder would be removed in the call to
`tiling_layer.drop_window()` when dropping onto a tiling layer, but
would not be removed when dropping to a floating layer. Which would
leave a placeholder taking up space, and cause a panic on a future drag
operation.
Instead, call `cleanup_drag()` regardless, after `drop_window()`, to do
any cleanup that is still needed. This moves the call that was
previously added in 67d0a825.
Since `copy_clone()` preserved IDs, `traverse_pre_order_ids()` can be
called on the old tree, without collecting into a `Vec`.
Then we can also `copy_clone()` only if there's actually a change, and
also only call `push_tree()` in that case.
(Once the `LazyCell::get()` stabilization is released, we could use
that here, but `Option::get_or_insert_with()` may be more readable
anyway.)
With this, `cleanup_drag()` should be pretty low-cost, so we shouldn't
have to worry about whether or not it's redundant.
Fixes https://github.com/pop-os/cosmic-epoch/issues/2978.
This reverses the part of
ca00df0b37 that made it
only try import on the advertised GPU. But this version avoids
initializing an EGL context simply to re-check the supported texture
formats.
The logic `age_for_buffer` used seems to be a misinterpretation of the
protocol.
The wording is a little unclear, but it seems tracking buffer age is the
responsibility of the client, and the client is required to accumulate
damage and pass it in `damage_buffer`.
Our clients initially weren't doing that correctly. I updated
xdg-desktop-portal-cosmic to use `damage_buffer` after testing on
wlroots, and cosmic-workspaces was recently updated as well.
The important change here is that we now apply the additional damage
first, instead of using `.extend()` to add it after other elements. This
is important since `OutputDamageTracker` will ignore our damage elements
if there are behind an element with an opaque region.
This also makes things a bit simpler, especially `take_screencopy_frames()`,
which no longer needs a mutable references to extend then truncate.
The implementation of `OutputDamageTracker` isn't entirely clear, but as
far as I can tell this is intended to work, and it seems to work in some
testing.
This doesn't change much, since the Smithay implementation is based on
the `cosmic-comp` version, but made more generic. We provide our own
implementation for our workspace capture protocol, but otherwise Smithay
handles the boilerplate now.
This should not cause any change in behavior.