fix: support per-corner radius
also adjusts the radius by half of the outline thickness. I believe this is the radius at the center of the outline.
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5 changed files with 67 additions and 28 deletions
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@ -173,7 +173,7 @@ impl From<Id> for Key {
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#[derive(PartialEq)]
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struct IndicatorSettings {
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thickness: u8,
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radius: u8,
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radius: [u8; 4],
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alpha: f32,
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color: [f32; 3],
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}
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@ -195,7 +195,7 @@ impl IndicatorShader {
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key: impl Into<Key>,
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mut element_geo: Rectangle<i32, Local>,
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thickness: u8,
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radius: u8,
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radius: [u8; 4],
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alpha: f32,
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active_window_hint: [f32; 3],
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) -> PixelShaderElement {
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@ -208,8 +208,7 @@ impl IndicatorShader {
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key,
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element_geo,
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thickness,
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// FIXME, this seems to look OK, but I doubt it is correct
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radius + thickness,
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radius,
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alpha,
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active_window_hint,
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)
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@ -220,7 +219,7 @@ impl IndicatorShader {
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key: impl Into<Key>,
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geo: Rectangle<i32, Local>,
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thickness: u8,
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radius: u8,
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radius: [u8; 4],
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alpha: f32,
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color: [f32; 3],
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) -> PixelShaderElement {
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@ -263,7 +262,15 @@ impl IndicatorShader {
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[color[0] * alpha, color[1] * alpha, color[2] * alpha],
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),
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Uniform::new("thickness", thickness),
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Uniform::new("radius", radius as f32),
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Uniform::new(
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"radius",
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[
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radius[0] as f32 + thickness / 2.,
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radius[1] as f32 + thickness / 2.,
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radius[2] as f32 + thickness / 2.,
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radius[3] as f32 + thickness / 2.,
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],
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),
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],
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Kind::Unspecified,
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);
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@ -376,7 +383,7 @@ pub fn init_shaders(renderer: &mut GlesRenderer) -> Result<(), GlesError> {
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&[
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UniformName::new("color", UniformType::_3f),
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UniformName::new("thickness", UniformType::_1f),
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UniformName::new("radius", UniformType::_1f),
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UniformName::new("radius", UniformType::_4f),
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],
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)?;
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let rectangle_shader = renderer.compile_custom_pixel_shader(
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@ -8,10 +8,14 @@ varying vec2 v_coords;
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uniform vec3 color;
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uniform float thickness;
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uniform float radius;
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uniform vec4 radius;
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float rounded_box(vec2 center, vec2 size, float radius) {
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return length(max(abs(center) - size + radius, 0.0)) - radius;
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float rounded_box(in vec2 p, in vec2 b, in vec4 r)
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{
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r.xy = (p.x > 0.0) ? r.xy : r.zw;
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r.x = (p.y > 0.0) ? r.x : r.y;
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vec2 q = abs(p) - b + r.x;
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return min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
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}
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void main() {
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@ -134,12 +134,16 @@ impl MoveGrabState {
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let guard = corners.lock().unwrap();
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// TODO support multiple radius values
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Some(guard.top_left)
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Some([
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guard.top_right,
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guard.bottom_right,
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guard.top_left,
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guard.bottom_left,
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])
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})
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})
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.unwrap_or(self.indicator_thickness);
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.unwrap_or([self.indicator_thickness; 4]);
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tracing::error!("{radius}");
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let focus_element = if self.indicator_thickness > 0 {
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Some(
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CosmicMappedRenderElement::from(IndicatorShader::focus_element(
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@ -188,7 +192,12 @@ impl MoveGrabState {
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Key::Window(Usage::SnappingIndicator, self.window.key()),
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overlay_geometry,
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thickness,
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theme.radius_s()[0] as u8, // TODO: Fix once shaders support 4 corner radii customization
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[
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theme.radius_s()[0] as u8,
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theme.radius_s()[1] as u8,
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theme.radius_s()[2] as u8,
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theme.radius_s()[3] as u8,
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],
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1.0,
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[
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active_window_hint.red,
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@ -1615,10 +1615,15 @@ impl FloatingLayout {
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let guard = corners.lock().unwrap();
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// TODO support multiple radius values
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Some(guard.top_left)
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Some([
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guard.top_right,
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guard.bottom_right,
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guard.top_left,
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guard.bottom_left,
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])
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})
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})
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.unwrap_or(indicator_thickness);
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.unwrap_or([indicator_thickness; 4]);
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if indicator_thickness > 0 {
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let element = IndicatorShader::focus_element(
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renderer,
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@ -4483,7 +4483,7 @@ where
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Key::Group(Arc::downgrade(alive)),
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geo,
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4,
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if render_active_child { 16 } else { 8 },
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[if render_active_child { 16 } else { 8 }; 4],
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alpha * if render_potential_group { 0.40 } else { 1.0 },
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group_color,
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)
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@ -4500,7 +4500,7 @@ where
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Key::Group(Arc::downgrade(alive)),
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geo,
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4,
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8,
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[8; 4],
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alpha * 0.40,
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group_color,
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)
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@ -4563,7 +4563,7 @@ where
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Key::Group(Arc::downgrade(alive)),
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geo,
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4,
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8,
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[8; 4],
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alpha * 0.15,
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group_color,
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)
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@ -4799,7 +4799,7 @@ where
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Key::Window(Usage::PotentialGroupIndicator, mapped.key()),
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geo,
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4,
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8,
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[8; 4],
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alpha * 0.40,
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group_color,
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)
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@ -5035,10 +5035,15 @@ where
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let guard = corners.lock().unwrap();
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// TODO support multiple radius values
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Some(guard.top_left)
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Some([
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guard.top_right,
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guard.bottom_right,
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guard.top_left,
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guard.bottom_left,
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])
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})
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})
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.unwrap_or(indicator_thickness);
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.unwrap_or([indicator_thickness; 4]);
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if is_minimizing && indicator_thickness > 0 {
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elements.push(CosmicMappedRenderElement::FocusIndicator(
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IndicatorShader::focus_element(
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@ -5323,11 +5328,15 @@ where
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let guard = corners.lock().unwrap();
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// TODO support multiple radius values
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Some(guard.top_left)
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Some([
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guard.top_right,
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guard.bottom_right,
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guard.top_left,
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guard.bottom_left,
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])
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})
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})
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.unwrap_or(indicator_thickness);
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.unwrap_or([indicator_thickness; 4]);
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swap_elements.push(CosmicMappedRenderElement::FocusIndicator(
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IndicatorShader::focus_element(
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renderer,
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@ -5423,11 +5432,16 @@ where
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let guard = corners.lock().unwrap();
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// TODO support multiple radius values
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Some(guard.top_left)
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Some([
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guard.top_right,
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guard.bottom_right,
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guard.top_left,
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guard.bottom_left,
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])
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})
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})
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.unwrap_or(indicator_thickness),
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_ => 1,
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.unwrap_or([indicator_thickness; 4]),
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_ => [1; 4],
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};
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if !swap_desc
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.as_ref()
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