Commit graph

230 commits

Author SHA1 Message Date
Victoria Brekenfeld
667414bd92 renderer/blur: Fix incorrectly offset blur region 2026-07-09 18:08:01 +02:00
Victoria Brekenfeld
6868c24501 renderer/blur: Use proper commit counter 2026-07-09 18:08:01 +02:00
Victoria Brekenfeld
d4cd9b674c chore: Adjust log level for blur debugging 2026-07-09 18:08:01 +02:00
Victoria Brekenfeld
cfed174e9b chore: Fix clippy lints 2026-07-09 18:08:01 +02:00
Victoria Brekenfeld
de8b47839c render: Make blur_strength configurable 2026-07-09 18:08:01 +02:00
Victoria Brekenfeld
1c5ef576f4 render: Don't use separate damage_output calls 2026-07-09 18:08:01 +02:00
Victoria Brekenfeld
eb41b076ed render: Use NamespaceElements to fix blurred lower layer-shell surfaces 2026-07-09 18:08:01 +02:00
Victoria Brekenfeld
a9bf89d8b2 element/wayland: Add blur background-effect 2026-07-09 18:08:01 +02:00
Victoria Brekenfeld
e4c0716951 element: Refactor element acquisition to be push based 2026-07-09 18:08:01 +02:00
Victoria Brekenfeld
178c6593dc element: Introduce SurfaceRenderElement 2026-07-09 18:08:01 +02:00
Victoria Brekenfeld
8b990e5658 render: Merge FromGlesError into AsGlowRenderer 2026-07-09 18:08:01 +02:00
maskedsyntax
067be10474 fix: fall back to legacy X11 names when loading pointer themes
Smithay requests modern shape-v1 names while themes like DMZ-White
only provide legacy X11 aliases. Try known aliases before failing to load.
2026-07-08 16:10:15 -06:00
Ericky Dos Santos
031fdc389a kms: change from thread_local approach to wiring scanout node through function calls to detect scanout candidates 2026-07-06 11:26:22 -06:00
Niklas Herder
28258e5a5f cursor: Add idle-hide timeout
Adds a cursor_hide_timeout config key (Option<u32> seconds) to
CosmicCompConfig. When set, the cursor is hidden after the configured
period of pointer inactivity and revealed again by any pointer event.
Touch input does not count as activity (no visible cursor to surface).

Implementation:
- Per-seat hidden flag, calloop timer token, and last-armed Instant on
  CursorStateInner.
- notify_cursor_activity called from each pointer-related input branch
  (motion, button, axis, tablet) resets the flag and reschedules the
  timer; rapid successive calls are coalesced behind a 100ms throttle
  so high-frequency mice don't churn the calloop timer source.
- On timer fire, the hidden flag is set, draw_cursor short-circuits to
  an empty element list, and a render is scheduled. Active pointer
  grabs (drags, resizes) suppress the hide.
- Config reload arms or cancels the timer immediately; None as the
  configured value collapses the cancel path into the same function.

Closes #2231.

Drafted with Claude (Anthropic); reviewed and tested by the committer.
2026-05-22 14:14:17 +02:00
Victoria Brekenfeld
53e0db28ac chore: Update smithay 2026-04-27 14:51:46 -07:00
Vukašin Vojinović
2ca99c670a chore: clippy 2026-03-18 18:19:03 +01:00
Ian Douglas Scott
3ca15a5e1e image-copy: Always use GlesRenderbuffer in render_session 2026-03-18 01:34:33 +01:00
Ian Douglas Scott
c0c7a26178 Move some trait bounds to definition of AsGlowRenderer
Everything implementing `AsGlowRenderer` implements `Renderer` and various
other traits, and by making `AsGlowRenderer` depend on these trait,
things requiring `AsGlowRenderer` can avoid listing those traits as
well.

Looks like implied trait bounds still won't work for the
`Self::TexutureId` and `Self::Error` requirements? So those are not
included here.
2026-03-18 01:34:33 +01:00
Ian Douglas Scott
0d6c83db31 Revert "Move some trait bounds to definition of AsGlowRenderer"
This reverts commit c860fcddad.

Accidentally pushed to wrong branch.

If only branch protection has a way to prompt for overriding rule on
push...
2026-03-11 20:08:33 -07:00
Ian Douglas Scott
87a7d20b33 Revert "image-copy: Always use GlesRenderbuffer in render_session"
This reverts commit 398fcc896b.

Accidentally pushed to wrong branch.

If only branch protection has a way to prompt for overriding rule on
push...
2026-03-11 20:08:26 -07:00
Ian Douglas Scott
398fcc896b image-copy: Always use GlesRenderbuffer in render_session 2026-03-11 10:16:02 -07:00
Ian Douglas Scott
c860fcddad Move some trait bounds to definition of AsGlowRenderer
Everything implementing `AsGlowRenderer` implements `Renderer` and various
other traits, and by making `AsGlowRenderer` depend on these trait,
things requiring `AsGlowRenderer` can avoid listing those traits as
well.

Looks like implied trait bounds still won't work for the
`Self::TexutureId` and `Self::Error` requirements? So those are not
included here.
2026-03-11 10:14:40 -07:00
Ian Douglas Scott
9bc1b6e1ee image-copy: Use damage_output() for additional damage
The important change here is that we now apply the additional damage
first, instead of using `.extend()` to add it after other elements. This
is important since `OutputDamageTracker` will ignore our damage elements
if there are behind an element with an opaque region.

This also makes things a bit simpler, especially `take_screencopy_frames()`,
which no longer needs a mutable references to extend then truncate.

The implementation of `OutputDamageTracker` isn't entirely clear, but as
far as I can tell this is intended to work, and it seems to work in some
testing.
2026-02-05 02:01:14 +01:00
Ian Douglas Scott
cac7a5aca6 image-copy: Use abstraction that's now provided by Smithay
This doesn't change much, since the Smithay implementation is based on
the `cosmic-comp` version, but made more generic. We provide our own
implementation for our workspace capture protocol, but otherwise Smithay
handles the boilerplate now.

This should not cause any change in behavior.
2026-02-05 02:01:14 +01:00
Victoria Brekenfeld
0116bc0dc2 element/surface: Fix corner radius of SSD windows 2026-01-13 19:12:22 +01:00
Victoria Brekenfeld
8f7dc7f00c render/outline: Handler inner/outer radius properly and ceil thickness 2026-01-13 19:12:22 +01:00
Victoria Brekenfeld
d5734b4b68 render/shaders: Use high precision for everything 2026-01-13 19:12:22 +01:00
Victoria Brekenfeld
d1fb9087b2 render/shadow: Adjust alpha by light/dark mode 2026-01-13 19:12:22 +01:00
Victoria Brekenfeld
8c0136cec0 render/shadow: Tweak shadow variables 2026-01-13 19:12:22 +01:00
Victoria Brekenfeld
2c9857fdfc shaders: Use half-pixels for the outline 2026-01-13 19:12:22 +01:00
Victoria Brekenfeld
fc7bbd7814 render/shadow: Add physical 1px safety margin 2026-01-13 19:12:22 +01:00
Victoria Brekenfeld
40d7fea1cc render: Fix gap between outline and windows 2026-01-13 19:12:22 +01:00
Victoria Brekenfeld
b6f0855a31 shell/elements: Fix corners order for clipping/shadows 2026-01-13 19:12:22 +01:00
Victoria Brekenfeld
59fd732982 shell/elements: Handle clipping and shadows 2026-01-13 19:12:22 +01:00
Victoria Brekenfeld
94d49210e6 shaders: Add drop-shadow shader 2026-01-13 19:12:22 +01:00
Victoria Brekenfeld
2f39c9682c shaders: Add clipped-surface shader 2026-01-13 19:12:22 +01:00
Vukašin Vojinović
1f7f0c70b7 chore: format for Rust 2024 2025-10-22 23:55:11 +02:00
Vukašin Vojinović
b6c5d00bec cargo fmt 2025-10-22 23:55:11 +02:00
Vukašin Vojinović
0847247c33 chore: clippy 2025-10-22 23:55:11 +02:00
Ashley Wulber
3465ce7602 feat: corner radius for CosmicMapped 2025-10-03 20:11:16 +02:00
Ashley Wulber
c6320eec0c fix: support per-corner radius
also adjusts the radius by half of the outline thickness. I believe this is the radius at the center of the outline.
2025-10-03 20:11:16 +02:00
Ashley Wulber
b3aa10436a feat: corner-radius protocol support 2025-10-03 20:11:16 +02:00
Victoria Brekenfeld
7684cd1b2c render: Fix shader obj leak 2025-09-08 14:47:06 +02:00
Ian Douglas Scott
905d021552 screencopy: Use send_success_when_ready for other forms of capture
A little annoying to add a `loop_handle` argument to `render_output`,
but generally straightforward.
2025-08-21 17:09:49 +02:00
Ian Douglas Scott
28e9024681 kms/surface: Define a PendingImageCopyData, instead of using tuple
Adding anything else to this tuple is awkward; defining a simple struct
makes this cleaner.

This also adds a `sync` property, which will come in handy later.
Containing simply the same-named argument that was passed to
`submit_buffer`.
2025-08-21 17:09:49 +02:00
Ian Douglas Scott
f0e0084608 Update smithay, and adjust to use sync points from blit calls 2025-08-21 17:09:49 +02:00
Vukašin Vojinović
7f7ab8bcbe chore: Rust 2024 edition
Set the formatting style to 2021 edition to avoid disrupting existing work.
Remove when possible.
2025-08-21 13:10:11 +02:00
Ian Douglas Scott
2fbf0081ea Fix compile warnings on nightly
Should fix CI test.
2025-08-12 18:03:27 -04:00
Victoria Brekenfeld
be1424f1ca render/wayland: filter scanout candidates by frametime estimation 2025-08-07 19:40:23 +02:00
Victoria Brekenfeld
adedb705e7 shell: handle fullscreen windows on a dedicated layer
I hoped to split this up into multiple commits, but the api
changes to `shell/workspace.rs` were to invasive to feasibly do this.

Here is a rough list of changes:

- Fullscreen windows aren't mapped to other layers anymore
  - This they need their own logic for:
    - Sending frames
    - Dmabuf Feedback
    - Primary outputs
    - On commit handlers
    - cursor tests
  - They get their own unmap/remap logic
  - They get a new restore state similar to minimized windows
    - Refactored the minimized window state to reuse as much as possible
      here
  - They need to be part of focus stacks, which means adjusting them
    to a new type `FocusTarget` as they previously only handled
    `CosmicMapped`.
  - Various shell handlers (minimize, move, menu) now have dedicated
    logic for fullscreen surfaces
    - This was partially necessary due to relying on CosmicSurface now,
      partially because they should've had their own logic from the
      start. E.g. the context menu is now reflecting the fullscreen
      state
- Fullscreen windows may be rendered behind other windows now, when they
  loose focus.
  - This needed changes to input handling / rendering
2025-07-04 19:45:54 +02:00