render/shaders: Use high precision for everything

This commit is contained in:
Victoria Brekenfeld 2025-12-18 14:44:31 +01:00 committed by Victoria Brekenfeld
parent d1fb9087b2
commit d5734b4b68
3 changed files with 3 additions and 3 deletions

View file

@ -6,7 +6,7 @@
#extension GL_OES_EGL_image_external : require
#endif
precision mediump float;
precision highp float;
#if defined(EXTERNAL)
uniform samplerExternalOES tex;
#else

View file

@ -1,4 +1,4 @@
precision mediump float;
precision highp float;
uniform float alpha;
#if defined(DEBUG_FLAGS)
uniform float tint;

View file

@ -1,4 +1,4 @@
precision mediump float;
precision highp float;
uniform float alpha;
#if defined(DEBUG_FLAGS)
uniform float tint;