render/shaders: Use high precision for everything
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3 changed files with 3 additions and 3 deletions
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@ -6,7 +6,7 @@
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#extension GL_OES_EGL_image_external : require
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#endif
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precision mediump float;
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precision highp float;
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#if defined(EXTERNAL)
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uniform samplerExternalOES tex;
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#else
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@ -1,4 +1,4 @@
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precision mediump float;
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precision highp float;
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uniform float alpha;
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#if defined(DEBUG_FLAGS)
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uniform float tint;
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@ -1,4 +1,4 @@
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precision mediump float;
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precision highp float;
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uniform float alpha;
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#if defined(DEBUG_FLAGS)
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uniform float tint;
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