render/shadow: Add physical 1px safety margin
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1 changed files with 5 additions and 4 deletions
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@ -57,10 +57,11 @@ impl ShadowShader {
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let ceil = |logical: f64| (logical * scale).ceil() / scale;
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let mut geo = geo.to_f64();
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geo.loc.x = ceil(geo.loc.x);
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geo.loc.y = ceil(geo.loc.y);
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geo.size.w = ceil(geo.size.w);
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geo.size.h = ceil(geo.size.h);
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let fractional_pixel = scale.ceil() / scale;
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geo.loc.x = geo.loc.x + fractional_pixel;
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geo.loc.y = geo.loc.y + fractional_pixel;
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geo.size.w = geo.size.w - fractional_pixel * 2.;
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geo.size.h = geo.size.h - fractional_pixel * 2.;
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let user_data = Borrow::<GlesRenderer>::borrow(renderer.glow_renderer())
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.egl_context()
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