render/shadow: Tweak shadow variables

This commit is contained in:
Victoria Brekenfeld 2025-12-16 16:44:51 +01:00 committed by Victoria Brekenfeld
parent 5c656de9d4
commit 8c0136cec0

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@ -78,10 +78,10 @@ impl ShadowShader {
{
let shader = Self::get(renderer);
let softness = 30.;
let softness = 25.;
let spread = 5.;
let offset = [0., 5.];
let color = [0., 0., 0., 0.45];
let color = [0., 0., 0., 0.35];
let radius = radius.map(|r| ceil(r as f64));
let radius = [
radius[3], // top_left