cosmic-comp/src/backend/render/mod.rs

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// SPDX-License-Identifier: GPL-3.0-only
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use std::{
borrow::{Borrow, BorrowMut},
cell::RefCell,
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collections::HashMap,
sync::Weak,
time::Instant,
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};
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use crate::{
config::WorkspaceLayout,
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shell::{
element::window::CosmicWindowRenderElement,
focus::target::WindowGroup,
layout::{floating::SeatMoveGrabState, tiling::ANIMATION_DURATION},
CosmicMapped, CosmicMappedRenderElement, WorkspaceRenderElement,
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},
state::{Common, Fps},
utils::prelude::{OutputExt, SeatExt},
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wayland::{
handlers::{
data_device::get_dnd_icon,
screencopy::{render_session, WORKSPACE_OVERVIEW_NAMESPACE},
},
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protocols::{
screencopy::{
BufferParams, CursorMode as ScreencopyCursorMode, Session as ScreencopySession,
},
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workspace::WorkspaceHandle,
},
},
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};
#[cfg(feature = "debug")]
use crate::{
debug::{fps_ui, profiler_ui},
utils::prelude::*,
};
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use cosmic_protocols::screencopy::v1::server::zcosmic_screencopy_session_v1::FailureReason;
use cosmic_time::{Cubic, Ease, Tween};
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use smithay::{
backend::{
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allocator::dmabuf::Dmabuf,
drm::DrmNode,
renderer::{
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buffer_dimensions,
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damage::{Error as RenderError, OutputDamageTracker, OutputNoMode},
element::{
utils::{Relocate, RelocateRenderElement},
AsRenderElements, Element, RenderElement, RenderElementStates,
},
gles::{
element::PixelShaderElement, GlesError, GlesPixelProgram, GlesRenderer, Uniform,
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UniformName, UniformType,
},
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glow::GlowRenderer,
multigpu::{gbm::GbmGlesBackend, Error as MultiError, MultiFrame, MultiRenderer},
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Bind, Blit, ExportMem, ImportAll, ImportMem, Offscreen, Renderer, TextureFilter,
},
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},
desktop::layer_map_for_output,
output::Output,
utils::{IsAlive, Logical, Physical, Point, Rectangle, Scale, Size},
wayland::{
dmabuf::get_dmabuf,
shell::wlr_layer::Layer,
shm::{shm_format_to_fourcc, with_buffer_contents},
},
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};
use tracing::warn;
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pub mod cursor;
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use self::cursor::CursorRenderElement;
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pub mod element;
use self::element::{AsGlowRenderer, CosmicElement};
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pub type GlMultiRenderer<'a, 'b> =
MultiRenderer<'a, 'a, 'b, GbmGlesBackend<GlowRenderer>, GbmGlesBackend<GlowRenderer>>;
pub type GlMultiFrame<'a, 'b, 'frame> =
MultiFrame<'a, 'a, 'b, 'frame, GbmGlesBackend<GlowRenderer>, GbmGlesBackend<GlowRenderer>>;
pub type GlMultiError = MultiError<GbmGlesBackend<GlowRenderer>, GbmGlesBackend<GlowRenderer>>;
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pub static CLEAR_COLOR: [f32; 4] = [0.153, 0.161, 0.165, 1.0];
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pub static ACTIVE_GROUP_COLOR: [f32; 3] = [0.678, 0.635, 0.619];
pub static GROUP_COLOR: [f32; 3] = [0.431, 0.404, 0.396];
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pub static FOCUS_INDICATOR_COLOR: [f32; 3] = [0.580, 0.921, 0.921];
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pub static FOCUS_INDICATOR_SHADER: &str = include_str!("./shaders/focus_indicator.frag");
pub struct IndicatorShader(pub GlesPixelProgram);
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#[derive(Clone)]
pub enum Key {
Group(Weak<()>),
Window(CosmicMapped),
}
impl std::hash::Hash for Key {
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
match self {
Key::Group(arc) => (arc.as_ptr() as usize).hash(state),
Key::Window(window) => window.hash(state),
}
}
}
impl PartialEq for Key {
fn eq(&self, other: &Self) -> bool {
match (self, other) {
(Key::Group(g1), Key::Group(g2)) => Weak::ptr_eq(g1, g2),
(Key::Window(w1), Key::Window(w2)) => w1 == w2,
_ => false,
}
}
}
impl Eq for Key {}
impl From<CosmicMapped> for Key {
fn from(window: CosmicMapped) -> Self {
Key::Window(window)
}
}
impl From<WindowGroup> for Key {
fn from(group: WindowGroup) -> Self {
Key::Group(group.alive.clone())
}
}
#[derive(PartialEq)]
struct IndicatorSettings {
thickness: u8,
alpha: f32,
color: [f32; 3],
}
type IndicatorCache = RefCell<HashMap<Key, (IndicatorSettings, PixelShaderElement)>>;
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impl IndicatorShader {
pub fn get<R: AsGlowRenderer>(renderer: &R) -> GlesPixelProgram {
Borrow::<GlesRenderer>::borrow(renderer.glow_renderer())
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.egl_context()
.user_data()
.get::<IndicatorShader>()
.expect("Custom Shaders not initialized")
.0
.clone()
}
pub fn element<R: AsGlowRenderer>(
renderer: &R,
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key: impl Into<Key>,
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geo: Rectangle<i32, Logical>,
thickness: u8,
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alpha: f32,
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color: [f32; 3],
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) -> PixelShaderElement {
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let settings = IndicatorSettings {
thickness,
alpha,
color,
};
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let user_data = Borrow::<GlesRenderer>::borrow(renderer.glow_renderer())
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.egl_context()
.user_data();
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user_data.insert_if_missing(|| IndicatorCache::new(HashMap::new()));
let mut cache = user_data.get::<IndicatorCache>().unwrap().borrow_mut();
cache.retain(|k, _| match k {
Key::Group(w) => w.upgrade().is_some(),
Key::Window(w) => w.alive(),
});
let key = key.into();
if cache
.get(&key)
.filter(|(old_settings, _)| &settings == old_settings)
.is_none()
{
let thickness: f32 = thickness as f32;
let thickness_loc = (thickness as i32, thickness as i32);
let thickness_size = ((thickness * 2.0) as i32, (thickness * 2.0) as i32);
let geo = Rectangle::from_loc_and_size(
geo.loc - Point::from(thickness_loc),
geo.size + Size::from(thickness_size),
);
let shader = Self::get(renderer);
let elem = PixelShaderElement::new(
shader,
geo,
None, //TODO
alpha,
vec![
Uniform::new("color", color),
Uniform::new("thickness", thickness),
Uniform::new("radius", thickness * 2.0),
],
);
cache.insert(key.clone(), (settings, elem));
}
let elem = &mut cache.get_mut(&key).unwrap().1;
if elem.geometry(1.0.into()).to_logical(1) != geo {
elem.resize(geo, None);
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}
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elem.clone()
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}
}
pub fn init_shaders<R: AsGlowRenderer>(renderer: &mut R) -> Result<(), GlesError> {
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let glow_renderer = renderer.glow_renderer_mut();
let gles_renderer: &mut GlesRenderer = glow_renderer.borrow_mut();
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let indicator_shader = gles_renderer.compile_custom_pixel_shader(
FOCUS_INDICATOR_SHADER,
&[
UniformName::new("color", UniformType::_3f),
UniformName::new("thickness", UniformType::_1f),
UniformName::new("radius", UniformType::_1f),
],
)?;
let egl_context = gles_renderer.egl_context();
egl_context
.user_data()
.insert_if_missing(|| IndicatorShader(indicator_shader));
Ok(())
}
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum CursorMode {
None,
NotDefault,
All,
}
pub fn cursor_elements<'frame, E, R>(
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renderer: &mut R,
state: &Common,
output: &Output,
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mode: CursorMode,
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) -> Vec<E>
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where
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
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<R as Renderer>::TextureId: Clone + 'static,
CosmicMappedRenderElement<R>: RenderElement<R>,
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CosmicWindowRenderElement<R>: RenderElement<R>,
E: From<CursorRenderElement<R>> + From<CosmicMappedRenderElement<R>>,
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{
#[cfg(feature = "debug")]
puffin::profile_function!();
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let scale = output.current_scale().fractional_scale();
let mut elements = Vec::new();
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for seat in state.seats() {
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let pointer = match seat.get_pointer() {
Some(ptr) => ptr,
None => continue,
};
let location = pointer.current_location() - output.current_location().to_f64();
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if mode != CursorMode::None {
elements.extend(
cursor::draw_cursor(
renderer,
seat,
location,
scale.into(),
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state.clock.now(),
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mode != CursorMode::NotDefault,
)
.into_iter()
.map(E::from),
);
}
if let Some(wl_surface) = get_dnd_icon(seat) {
elements.extend(
cursor::draw_dnd_icon(renderer, &wl_surface, location.to_i32_round(), scale)
.into_iter()
.map(E::from),
);
}
if let Some(grab_elements) = seat
.user_data()
.get::<SeatMoveGrabState>()
.unwrap()
.borrow()
.as_ref()
.map(|state| state.render::<E, R>(renderer, seat, output))
{
elements.extend(grab_elements);
}
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}
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elements
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}
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pub fn workspace_elements<R>(
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_gpu: Option<&DrmNode>,
renderer: &mut R,
state: &mut Common,
output: &Output,
previous: Option<(WorkspaceHandle, usize, Instant)>,
current: (WorkspaceHandle, usize),
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cursor_mode: CursorMode,
_fps: &mut Option<&mut Fps>,
exclude_workspace_overview: bool,
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) -> Result<Vec<CosmicElement<R>>, RenderError<R>>
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where
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
<R as Renderer>::TextureId: Clone + 'static,
<R as Renderer>::Error: From<GlesError>,
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CosmicMappedRenderElement<R>: RenderElement<R>,
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CosmicWindowRenderElement<R>: RenderElement<R>,
WorkspaceRenderElement<R>: RenderElement<R>,
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{
#[cfg(feature = "debug")]
puffin::profile_function!();
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let mut elements = cursor_elements(renderer, state, output, cursor_mode);
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#[cfg(feature = "debug")]
{
let output_geo = output.geometry();
let scale = output.current_scale().fractional_scale();
if let Some(fps) = _fps.as_mut() {
let fps_overlay = fps_ui(
_gpu,
state,
renderer.glow_renderer_mut(),
*fps,
Rectangle::from_loc_and_size(
(0, 0),
(output_geo.size.w.min(400), output_geo.size.h.min(800)),
),
scale,
)
.map_err(<R as Renderer>::Error::from)
.map_err(RenderError::Rendering)?;
elements.push(fps_overlay.into());
}
if state.shell.outputs.first() == Some(output) {
if let Some(profiler_overlay) = profiler_ui(
state,
renderer.glow_renderer_mut(),
Rectangle::from_loc_and_size((0, 0), output_geo.size),
scale,
)
.map_err(<R as Renderer>::Error::from)
.map_err(RenderError::Rendering)?
{
elements.push(profiler_overlay.into());
}
}
}
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state
.shell
.space_for_handle_mut(&current.0)
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.ok_or(OutputNoMode)?
.update_animations(&state.event_loop_handle);
if let Some((previous, _, _)) = previous.as_ref() {
state
.shell
.space_for_handle_mut(&previous)
.ok_or(OutputNoMode)?
.update_animations(&state.event_loop_handle);
}
let overview = state.shell.overview_mode();
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let last_active_seat = state.last_active_seat().clone();
let move_active = last_active_seat
.user_data()
.get::<SeatMoveGrabState>()
.unwrap()
.borrow()
.is_some();
let active_output = last_active_seat.active_output();
let output_size = output.geometry().size;
let output_scale = output.current_scale().fractional_scale();
let workspace = state
.shell
.space_for_handle(&current.0)
.ok_or(OutputNoMode)?;
let has_fullscreen = workspace.fullscreen.contains_key(output);
// foreground layers are static
elements.extend(
foreground_layer_elements(renderer, output, has_fullscreen, exclude_workspace_overview)
.into_iter()
.map(Into::into),
);
let offset = match previous.as_ref() {
Some((previous, previous_idx, start)) => {
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let layout = state.config.static_conf.workspace_layout;
let workspace = state
.shell
.space_for_handle(&previous)
.ok_or(OutputNoMode)?;
let is_active_space = workspace.outputs().any(|o| o == &active_output);
let percentage = {
let percentage = Instant::now().duration_since(*start).as_millis() as f32
/ ANIMATION_DURATION.as_millis() as f32;
Ease::Cubic(Cubic::InOut).tween(percentage)
};
let offset = Point::<i32, Logical>::from(match (layout, *previous_idx < current.1) {
(WorkspaceLayout::Vertical, true) => {
(0, (-output_size.h as f32 * percentage).round() as i32)
}
(WorkspaceLayout::Vertical, false) => {
(0, (output_size.h as f32 * percentage).round() as i32)
}
(WorkspaceLayout::Horizontal, true) => {
((-output_size.w as f32 * percentage).round() as i32, 0)
}
(WorkspaceLayout::Horizontal, false) => {
((output_size.w as f32 * percentage).round() as i32, 0)
}
});
elements.extend(
workspace
.render_output::<R>(
renderer,
output,
&state.shell.override_redirect_windows,
state.xwayland_state.as_mut(),
(!move_active && is_active_space).then_some(&last_active_seat),
overview.clone(),
state.config.static_conf.active_hint,
)
.map_err(|_| OutputNoMode)?
.into_iter()
.map(|w_element| {
CosmicElement::Workspace(RelocateRenderElement::from_element(
w_element,
offset.to_physical_precise_round(output_scale),
Relocate::Relative,
))
}),
);
elements.extend(
background_layer_elements(renderer, output, exclude_workspace_overview)
.into_iter()
.map(|w_element| {
CosmicElement::Workspace(RelocateRenderElement::from_element(
w_element,
offset.to_physical_precise_round(output_scale),
Relocate::Relative,
))
}),
);
Point::<i32, Logical>::from(match (layout, *previous_idx < current.1) {
(WorkspaceLayout::Vertical, true) => (0, output_size.h + offset.y),
(WorkspaceLayout::Vertical, false) => (0, -(output_size.h - offset.y)),
(WorkspaceLayout::Horizontal, true) => (output_size.w + offset.x, 0),
(WorkspaceLayout::Horizontal, false) => (-(output_size.w - offset.y), 0),
})
}
None => (0, 0).into(),
};
let is_active_space = workspace.outputs().any(|o| o == &active_output);
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elements.extend(
workspace
.render_output::<R>(
renderer,
output,
&state.shell.override_redirect_windows,
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state.xwayland_state.as_mut(),
(!move_active && is_active_space).then_some(&last_active_seat),
overview,
state.config.static_conf.active_hint,
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)
.map_err(|_| OutputNoMode)?
.into_iter()
.map(|w_element| {
CosmicElement::Workspace(RelocateRenderElement::from_element(
w_element,
offset.to_physical_precise_round(output_scale),
Relocate::Relative,
))
}),
);
elements.extend(
background_layer_elements(renderer, output, exclude_workspace_overview)
.into_iter()
.map(|w_element| {
CosmicElement::Workspace(RelocateRenderElement::from_element(
w_element,
offset.to_physical_precise_round(output_scale),
Relocate::Relative,
))
}),
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);
Ok(elements)
}
// bottom and background layer surfaces
pub fn foreground_layer_elements<R>(
renderer: &mut R,
output: &Output,
has_fullscreen: bool,
exclude_workspace_overview: bool,
) -> Vec<WorkspaceRenderElement<R>>
where
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
<R as Renderer>::TextureId: Clone + 'static,
<R as Renderer>::Error: From<GlesError>,
CosmicMappedRenderElement<R>: RenderElement<R>,
CosmicWindowRenderElement<R>: RenderElement<R>,
WorkspaceRenderElement<R>: RenderElement<R>,
{
let layer_map = layer_map_for_output(output);
let output_scale = output.current_scale().fractional_scale();
layer_map
.layers()
.rev()
.filter(|s| !(exclude_workspace_overview && s.namespace() == WORKSPACE_OVERVIEW_NAMESPACE))
.filter(|s| {
if has_fullscreen {
matches!(s.layer(), Layer::Overlay)
} else {
matches!(s.layer(), Layer::Top | Layer::Overlay)
}
})
.filter_map(|surface| {
layer_map
.layer_geometry(surface)
.map(|geo| (geo.loc, surface))
})
.flat_map(|(loc, surface)| {
AsRenderElements::<R>::render_elements::<WorkspaceRenderElement<R>>(
surface,
renderer,
loc.to_physical_precise_round(output_scale),
Scale::from(output_scale),
1.0,
)
})
.collect()
}
// bottom and background layer surfaces
pub fn background_layer_elements<R>(
renderer: &mut R,
output: &Output,
exclude_workspace_overview: bool,
) -> Vec<WorkspaceRenderElement<R>>
where
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
<R as Renderer>::TextureId: Clone + 'static,
<R as Renderer>::Error: From<GlesError>,
CosmicMappedRenderElement<R>: RenderElement<R>,
CosmicWindowRenderElement<R>: RenderElement<R>,
WorkspaceRenderElement<R>: RenderElement<R>,
{
let layer_map = layer_map_for_output(output);
let output_scale = output.current_scale().fractional_scale();
layer_map
.layers()
.rev()
.filter(|s| !(exclude_workspace_overview && s.namespace() == WORKSPACE_OVERVIEW_NAMESPACE))
.filter(|s| matches!(s.layer(), Layer::Background | Layer::Bottom))
.filter_map(|surface| {
layer_map
.layer_geometry(surface)
.map(|geo| (geo.loc, surface))
})
.flat_map(|(loc, surface)| {
AsRenderElements::<R>::render_elements::<WorkspaceRenderElement<R>>(
surface,
renderer,
loc.to_physical_precise_round(output_scale),
Scale::from(output_scale),
1.0,
)
})
.collect()
}
pub fn render_output<R, Target, OffTarget, Source>(
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gpu: Option<&DrmNode>,
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renderer: &mut R,
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target: Target,
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damage_tracker: &mut OutputDamageTracker,
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age: usize,
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state: &mut Common,
output: &Output,
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cursor_mode: CursorMode,
screencopy: Option<(Source, &[(ScreencopySession, BufferParams)])>,
fps: Option<&mut Fps>,
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) -> Result<(Option<Vec<Rectangle<i32, Physical>>>, RenderElementStates), RenderError<R>>
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where
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R: Renderer
+ ImportAll
+ ImportMem
+ ExportMem
+ Bind<Dmabuf>
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+ Bind<Target>
+ Offscreen<OffTarget>
+ Blit<Source>
+ AsGlowRenderer,
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<R as Renderer>::TextureId: Clone + 'static,
<R as Renderer>::Error: From<GlesError>,
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CosmicElement<R>: RenderElement<R>,
CosmicMappedRenderElement<R>: RenderElement<R>,
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CosmicWindowRenderElement<R>: RenderElement<R>,
WorkspaceRenderElement<R>: RenderElement<R>,
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Source: Clone,
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{
let (previous_workspace, workspace) = state.shell.workspaces.active(output);
let (previous_idx, idx) = state.shell.workspaces.active_num(output);
let previous_workspace = previous_workspace
.zip(previous_idx)
.map(|((w, start), idx)| (w.handle, idx, start));
let workspace = (workspace.handle, idx);
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let result = render_workspace(
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gpu,
renderer,
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target,
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damage_tracker,
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age,
state,
output,
previous_workspace,
workspace,
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cursor_mode,
screencopy,
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fps,
false,
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);
result
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}
pub fn render_workspace<R, Target, OffTarget, Source>(
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gpu: Option<&DrmNode>,
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renderer: &mut R,
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target: Target,
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damage_tracker: &mut OutputDamageTracker,
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age: usize,
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state: &mut Common,
output: &Output,
previous: Option<(WorkspaceHandle, usize, Instant)>,
current: (WorkspaceHandle, usize),
mut cursor_mode: CursorMode,
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screencopy: Option<(Source, &[(ScreencopySession, BufferParams)])>,
mut fps: Option<&mut Fps>,
exclude_workspace_overview: bool,
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) -> Result<(Option<Vec<Rectangle<i32, Physical>>>, RenderElementStates), RenderError<R>>
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where
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R: Renderer
+ ImportAll
+ ImportMem
+ ExportMem
+ Bind<Dmabuf>
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+ Bind<Target>
+ Offscreen<OffTarget>
+ Blit<Source>
+ AsGlowRenderer,
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<R as Renderer>::TextureId: Clone + 'static,
<R as Renderer>::Error: From<GlesError>,
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CosmicElement<R>: RenderElement<R>,
CosmicMappedRenderElement<R>: RenderElement<R>,
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CosmicWindowRenderElement<R>: RenderElement<R>,
WorkspaceRenderElement<R>: RenderElement<R>,
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Source: Clone,
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{
#[cfg(feature = "debug")]
puffin::profile_function!();
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if let Some(ref mut fps) = fps {
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fps.start();
#[cfg(feature = "debug")]
if let Some(rd) = fps.rd.as_mut() {
rd.start_frame_capture(
renderer.glow_renderer().egl_context().get_context_handle(),
std::ptr::null(),
);
}
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}
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let screencopy_contains_embedded = screencopy.as_ref().map_or(false, |(_, sessions)| {
sessions
.iter()
.any(|(s, _)| s.cursor_mode() == ScreencopyCursorMode::Embedded)
});
// cursor handling without a cursor_plane in this case is horrible.
// because what if some session disagree and/or the backend wants to render with a different mode?
// It seems we would need to render to an offscreen buffer in those cases (and do multiple renders, which messes with damage tracking).
// So for now, we just pick the worst mode (embedded), if any requires it.
//
// Once we move to a cursor_plane, the default framebuffer will never contain a cursor and we can just composite the cursor for each session separately on top (or not).
if screencopy_contains_embedded {
cursor_mode = CursorMode::All;
};
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let elements: Vec<CosmicElement<R>> = workspace_elements(
gpu,
renderer,
state,
output,
previous,
current,
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cursor_mode,
&mut fps,
exclude_workspace_overview,
)?;
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if let Some(fps) = fps.as_mut() {
fps.elements();
}
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renderer.bind(target).map_err(RenderError::Rendering)?;
let res = damage_tracker.render_output(renderer, age, &elements, CLEAR_COLOR);
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if let Some(fps) = fps.as_mut() {
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fps.render();
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}
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if let Some((source, buffers)) = screencopy {
if res.is_ok() {
for (session, params) in buffers {
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match render_session(
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gpu.cloned(),
renderer,
&session,
params,
output.current_transform(),
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|_node, buffer, renderer, dt, age| {
let res = dt.damage_output(age, &elements)?;
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if let (Some(ref damage), _) = &res {
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if let Ok(dmabuf) = get_dmabuf(buffer) {
renderer.bind(dmabuf).map_err(RenderError::Rendering)?;
} else {
let size = buffer_dimensions(buffer).unwrap();
let format =
with_buffer_contents(buffer, |_, _, data| shm_format_to_fourcc(data.format))
.map_err(|_| OutputNoMode)? // eh, we have to do some error
.expect("We should be able to convert all hardcoded shm screencopy formats");
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let render_buffer = renderer
.create_buffer(format, size)
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.map_err(RenderError::Rendering)?;
renderer
.bind(render_buffer)
.map_err(RenderError::Rendering)?;
}
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for rect in damage {
renderer
.blit_from(source.clone(), *rect, *rect, TextureFilter::Nearest)
.map_err(RenderError::Rendering)?;
}
}
Ok(res)
},
) {
Ok(true) => {} // success
Ok(false) => state.still_pending(session.clone(), params.clone()),
Err(err) => {
warn!(?err, "Error rendering to screencopy session.");
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session.failed(FailureReason::Unspec);
}
}
}
}
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if let Some(fps) = fps.as_mut() {
fps.screencopy();
}
}
#[cfg(feature = "debug")]
if let Some(ref mut fps) = fps {
if let Some(rd) = fps.rd.as_mut() {
rd.end_frame_capture(
renderer.glow_renderer().egl_context().get_context_handle(),
std::ptr::null(),
);
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}
puffin::GlobalProfiler::lock().new_frame();
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}
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res
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}