cosmic-comp/src/backend/render/mod.rs

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// SPDX-License-Identifier: GPL-3.0-only
use crate::state::Common;
#[cfg(feature = "debug")]
use crate::{
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debug::{debug_ui, fps_ui, log_ui, EguiFrame},
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state::Fps,
};
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use slog::Logger;
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use smithay::{
backend::{
drm::DrmNode,
renderer::{
gles2::{Gles2Renderbuffer, Gles2Renderer, Gles2Texture},
multigpu::{egl::EglGlesBackend, Error as MultiError, MultiFrame, MultiRenderer},
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ImportAll, Renderer, Frame, TextureFilter,
},
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},
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desktop::{
space::{RenderElement, RenderError, SpaceOutputTuple, SurfaceTree},
draw_window, draw_layer_surface, Window, layer_map_for_output, utils::damage_from_surface_tree,
},
utils::{Logical, Point, Rectangle, Transform},
wayland::{
shell::wlr_layer::Layer as WlrLayer,
output::Output,
},
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};
mod cursor;
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use self::cursor::PointerElement;
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pub type GlMultiRenderer<'a> =
MultiRenderer<'a, 'a, EglGlesBackend, EglGlesBackend, Gles2Renderbuffer>;
pub type GlMultiFrame = MultiFrame<EglGlesBackend, EglGlesBackend>;
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static CLEAR_COLOR: [f32; 4] = [0.153, 0.161, 0.165, 1.0];
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smithay::custom_elements! {
pub CustomElem<=Gles2Renderer>;
SurfaceTree=SurfaceTree,
PointerElement=PointerElement::<Gles2Texture>,
#[cfg(feature = "debug")]
EguiFrame=EguiFrame,
}
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// TODO: due to the lifetime, we cannot be generic over CustomElem's renderer
// util after GATs land. So we generate with the macro for Gles2 and then
// do a manual impl for MultiRenderer.
impl RenderElement<GlMultiRenderer<'_>> for CustomElem {
fn id(&self) -> usize {
RenderElement::<Gles2Renderer>::id(self)
}
fn geometry(&self) -> Rectangle<i32, Logical> {
RenderElement::<Gles2Renderer>::geometry(self)
}
fn accumulated_damage(
&self,
for_values: Option<SpaceOutputTuple<'_, '_>>,
) -> Vec<Rectangle<i32, Logical>> {
RenderElement::<Gles2Renderer>::accumulated_damage(self, for_values)
}
fn draw(
&self,
renderer: &mut GlMultiRenderer<'_>,
frame: &mut GlMultiFrame,
scale: f64,
location: Point<i32, Logical>,
damage: &[Rectangle<i32, Logical>],
log: &Logger,
) -> Result<(), MultiError<EglGlesBackend, EglGlesBackend>> {
RenderElement::<Gles2Renderer>::draw(
self,
renderer.as_mut(),
frame.as_mut(),
scale,
location,
damage,
log,
)
.map_err(MultiError::Render)
}
fn z_index(&self) -> u8 {
RenderElement::<Gles2Renderer>::z_index(self)
}
}
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pub trait AsGles2Renderer {
fn as_gles2(&mut self) -> &mut Gles2Renderer;
}
impl AsGles2Renderer for Gles2Renderer {
fn as_gles2(&mut self) -> &mut Gles2Renderer {
self
}
}
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impl AsGles2Renderer for GlMultiRenderer<'_> {
fn as_gles2(&mut self) -> &mut Gles2Renderer {
self.as_mut()
}
}
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pub fn needs_buffer_reset(output: &Output, state: &Common) -> bool {
use std::sync::atomic::{AtomicBool, Ordering};
struct DidCustomRendering(AtomicBool);
let will_render_custom = {
let workspace = state.shell.active_space(output);
workspace.get_fullscreen(output).is_some()
};
let userdata = output.user_data();
userdata.insert_if_missing(|| DidCustomRendering(AtomicBool::new(false)));
userdata.get::<DidCustomRendering>().unwrap().0.swap(will_render_custom, Ordering::AcqRel) != will_render_custom
}
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pub fn render_output<R>(
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gpu: Option<&DrmNode>,
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renderer: &mut R,
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age: u8,
state: &mut Common,
output: &Output,
hardware_cursor: bool,
#[cfg(feature = "debug")] fps: &mut Fps,
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) -> Result<Option<Vec<Rectangle<i32, Logical>>>, RenderError<R>>
where
R: Renderer + ImportAll + AsGles2Renderer,
<R as Renderer>::TextureId: Clone + 'static,
CustomElem: RenderElement<R>,
{
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renderer.downscale_filter(TextureFilter::Linear).map_err(RenderError::Rendering)?;
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#[cfg(feature = "debug")]
{
fps.start();
}
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let workspace = state.shell.active_space(output);
let maybe_fullscreen_window = workspace.get_fullscreen(output).cloned();
let res = if let Some(window) = maybe_fullscreen_window {
#[cfg(not(feature = "debug"))]
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{
render_fullscreen(gpu, renderer, window, state, output, hardware_cursor)
}
#[cfg(feature = "debug")]
{
render_fullscreen(gpu, renderer, window, state, output, hardware_cursor, fps)
}
} else {
#[cfg(not(feature = "debug"))]
{
render_desktop(gpu, renderer, age, state, output, hardware_cursor)
}
#[cfg(feature = "debug")]
{
render_desktop(gpu, renderer, age, state, output, hardware_cursor, fps)
}
};
#[cfg(feature = "debug")]
{
fps.end();
}
res
}
fn render_desktop<R>(
_gpu: Option<&DrmNode>,
renderer: &mut R,
age: u8,
state: &mut Common,
output: &Output,
hardware_cursor: bool,
#[cfg(feature = "debug")] fps: &mut Fps,
) -> Result<Option<Vec<Rectangle<i32, Logical>>>, RenderError<R>>
where
R: Renderer + ImportAll + AsGles2Renderer,
<R as Renderer>::TextureId: Clone + 'static,
CustomElem: RenderElement<R>,
{
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let mut custom_elements = Vec::<CustomElem>::new();
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#[cfg(feature = "debug")]
{
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let workspace = state.shell.active_space(output);
let output_geo = workspace
.space
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.output_geometry(output)
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.unwrap_or(Rectangle::from_loc_and_size((0, 0), (0, 0)));
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let scale = output.current_scale().fractional_scale();
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let fps_overlay = fps_ui(_gpu, state, fps, output_geo, scale);
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custom_elements.push(fps_overlay.into());
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let mut area = state.shell.global_space();
area.loc = state.shell.space_relative_output_geometry((0, 0), output);
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if let Some(log_ui) = log_ui(state, area, scale, output_geo.size.w as f32 * 0.6) {
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custom_elements.push(log_ui.into());
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}
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if let Some(debug_overlay) = debug_ui(state, area, scale) {
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custom_elements.push(debug_overlay.into());
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}
}
for seat in &state.seats {
let pointer = match seat.get_pointer() {
Some(ptr) => ptr,
None => continue,
};
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let location = state
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.shell
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.space_relative_output_geometry(pointer.current_location().to_i32_round(), output);
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if let Some(cursor) = cursor::draw_cursor(
renderer.as_gles2(),
seat,
location,
&state.start_time,
!hardware_cursor,
) {
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custom_elements.push(cursor)
}
}
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state.shell.active_space_mut(output).space.render_output(
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renderer,
&output,
age as usize,
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CLEAR_COLOR,
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&*custom_elements,
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)
}
fn render_fullscreen<R>(
_gpu: Option<&DrmNode>,
renderer: &mut R,
window: Window,
state: &mut Common,
output: &Output,
hardware_cursor: bool,
#[cfg(feature = "debug")] fps: &mut Fps,
) -> Result<Option<Vec<Rectangle<i32, Logical>>>, RenderError<R>>
where
R: Renderer + ImportAll + AsGles2Renderer,
<R as Renderer>::TextureId: Clone + 'static,
CustomElem: RenderElement<R>,
{
let transform = Transform::from(output.current_transform());
let mode = output.current_mode().unwrap();
let scale = output.current_scale().fractional_scale();
let output_geo = state.shell.output_geometry(output);
let mut custom_elements = Vec::<CustomElem>::new();
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#[cfg(feature = "debug")]
{
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let fps_overlay = fps_ui(_gpu, state, fps, Rectangle::from_loc_and_size((0, 0), output_geo.size), scale);
custom_elements.push(fps_overlay.into());
}
for seat in &state.seats {
let pointer = match seat.get_pointer() {
Some(ptr) => ptr,
None => continue,
};
let location = state
.shell
.space_relative_output_geometry(pointer.current_location().to_i32_round(), output);
if let Some(cursor) = cursor::draw_cursor(
renderer.as_gles2(),
seat,
location,
&state.start_time,
!hardware_cursor,
) {
custom_elements.push(cursor)
}
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}
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renderer
.render(mode.size, transform, |renderer, frame| {
let mut damage = window.accumulated_damage(None);
frame.clear(
CLEAR_COLOR,
&[Rectangle::from_loc_and_size((0, 0), mode.size).to_f64()],
)?;
draw_window(
renderer,
frame,
&window,
scale,
(0, 0),
&[Rectangle::from_loc_and_size(
(0, 0),
mode.size.to_f64().to_logical(scale).to_i32_round(),
)],
&slog_scope::logger(),
)?;
let layer_map = layer_map_for_output(output);
for layer_surface in layer_map.layers_on(WlrLayer::Overlay) {
let geo = layer_map.layer_geometry(&layer_surface).unwrap();
draw_layer_surface(
renderer,
frame,
layer_surface,
scale,
geo.loc,
&[Rectangle::from_loc_and_size((0, 0), geo.size)],
&slog_scope::logger(),
)?;
if let Some(surface) = layer_surface.get_surface() {
damage.extend(damage_from_surface_tree(surface, geo.loc, None));
}
}
for elem in custom_elements {
let geo = elem.geometry();
let elem_damage = elem.accumulated_damage(None);
elem.draw(
renderer,
frame,
scale,
geo.loc,
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&[Rectangle::from_loc_and_size((0, 0), geo.size)],
&slog_scope::logger(),
)?;
damage.extend(elem_damage.into_iter().map(|mut rect| {
rect.loc += geo.loc;
rect
}))
}
Ok(Some(damage))
})
.and_then(std::convert::identity)
.map_err(RenderError::<R>::Rendering)
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}