render: Implement workspace transitions

This commit is contained in:
Victoria Brekenfeld 2023-05-22 20:19:11 +02:00
parent 0d1894e08f
commit 7b3ac7fa77
8 changed files with 320 additions and 126 deletions

View file

@ -1041,13 +1041,20 @@ impl Surface {
);
}
let handle = state.shell.workspaces.active(&self.output).handle;
let (previous_workspace, workspace) = state.shell.workspaces.active(&self.output);
let (previous_idx, idx) = state.shell.workspaces.active_num(&self.output);
let previous_workspace = previous_workspace
.zip(previous_idx)
.map(|((w, start), idx)| (w.handle, idx, start));
let workspace = (workspace.handle, idx);
let elements = workspace_elements(
Some(&render_node),
&mut renderer,
state,
&self.output,
&handle,
previous_workspace,
workspace,
CursorMode::All,
&mut Some(&mut self.fps),
false,

View file

@ -2,7 +2,10 @@ use crate::shell::{CosmicMappedRenderElement, WorkspaceRenderElement};
use smithay::{
backend::renderer::{
element::{Element, RenderElement, UnderlyingStorage},
element::{
utils::{Relocate, RelocateRenderElement},
Element, RenderElement, UnderlyingStorage,
},
glow::{GlowFrame, GlowRenderer},
Frame, ImportAll, ImportMem, Renderer,
},
@ -20,7 +23,7 @@ where
<R as Renderer>::TextureId: 'static,
CosmicMappedRenderElement<R>: RenderElement<R>,
{
Workspace(WorkspaceRenderElement<R>),
Workspace(RelocateRenderElement<WorkspaceRenderElement<R>>),
Cursor(CursorRenderElement<R>),
MoveGrab(CosmicMappedRenderElement<R>),
#[cfg(feature = "debug")]
@ -211,7 +214,11 @@ where
CosmicMappedRenderElement<R>: RenderElement<R>,
{
fn from(elem: WorkspaceRenderElement<R>) -> Self {
Self::Workspace(elem)
Self::Workspace(RelocateRenderElement::from_element(
elem,
(0, 0),
Relocate::Relative,
))
}
}

View file

@ -5,23 +5,24 @@ use std::{
cell::RefCell,
collections::HashMap,
sync::Weak,
time::Instant,
};
#[cfg(feature = "debug")]
use crate::{
debug::{fps_ui, profiler_ui},
utils::prelude::*,
};
use crate::{
config::WorkspaceLayout,
shell::{
element::window::CosmicWindowRenderElement, focus::target::WindowGroup,
layout::floating::SeatMoveGrabState, CosmicMapped, CosmicMappedRenderElement,
WorkspaceRenderElement,
element::window::CosmicWindowRenderElement,
focus::target::WindowGroup,
layout::{floating::SeatMoveGrabState, tiling::ANIMATION_DURATION},
CosmicMapped, CosmicMappedRenderElement, WorkspaceRenderElement,
},
state::{Common, Fps},
utils::prelude::SeatExt,
utils::prelude::{OutputExt, SeatExt},
wayland::{
handlers::{data_device::get_dnd_icon, screencopy::render_session},
handlers::{
data_device::get_dnd_icon,
screencopy::{render_session, WORKSPACE_OVERVIEW_NAMESPACE},
},
protocols::{
screencopy::{
BufferParams, CursorMode as ScreencopyCursorMode, Session as ScreencopySession,
@ -30,8 +31,14 @@ use crate::{
},
},
};
#[cfg(feature = "debug")]
use crate::{
debug::{fps_ui, profiler_ui},
utils::prelude::*,
};
use cosmic_protocols::screencopy::v1::server::zcosmic_screencopy_session_v1::FailureReason;
use cosmic_time::{Cubic, Ease, Tween};
use smithay::{
backend::{
allocator::dmabuf::Dmabuf,
@ -39,7 +46,10 @@ use smithay::{
renderer::{
buffer_dimensions,
damage::{Error as RenderError, OutputDamageTracker, OutputNoMode},
element::{Element, RenderElement, RenderElementStates},
element::{
utils::{Relocate, RelocateRenderElement},
AsRenderElements, Element, RenderElement, RenderElementStates,
},
gles::{
element::PixelShaderElement, GlesError, GlesPixelProgram, GlesRenderer, Uniform,
UniformName, UniformType,
@ -49,10 +59,12 @@ use smithay::{
Bind, Blit, ExportMem, ImportAll, ImportMem, Offscreen, Renderer, TextureFilter,
},
},
desktop::layer_map_for_output,
output::Output,
utils::{IsAlive, Logical, Physical, Point, Rectangle, Size},
utils::{IsAlive, Logical, Physical, Point, Rectangle, Scale, Size},
wayland::{
dmabuf::get_dmabuf,
shell::wlr_layer::Layer,
shm::{shm_format_to_fourcc, with_buffer_contents},
},
};
@ -289,7 +301,8 @@ pub fn workspace_elements<R>(
renderer: &mut R,
state: &mut Common,
output: &Output,
handle: &WorkspaceHandle,
previous: Option<(WorkspaceHandle, usize, Instant)>,
current: (WorkspaceHandle, usize),
cursor_mode: CursorMode,
_fps: &mut Option<&mut Fps>,
exclude_workspace_overview: bool,
@ -346,11 +359,17 @@ where
state
.shell
.space_for_handle_mut(&handle)
.space_for_handle_mut(&current.0)
.ok_or(OutputNoMode)?
.update_animations(&state.event_loop_handle);
if let Some((previous, _, _)) = previous.as_ref() {
state
.shell
.space_for_handle_mut(&previous)
.ok_or(OutputNoMode)?
.update_animations(&state.event_loop_handle);
}
let overview = state.shell.overview_mode();
let workspace = state.shell.space_for_handle(&handle).ok_or(OutputNoMode)?;
let last_active_seat = state.last_active_seat().clone();
let move_active = last_active_seat
.user_data()
@ -359,6 +378,96 @@ where
.borrow()
.is_some();
let active_output = last_active_seat.active_output();
let output_size = output.geometry().size;
let output_scale = output.current_scale().fractional_scale();
let workspace = state
.shell
.space_for_handle(&current.0)
.ok_or(OutputNoMode)?;
let has_fullscreen = workspace.fullscreen.contains_key(output);
// foreground layers are static
elements.extend(
foreground_layer_elements(renderer, output, has_fullscreen, exclude_workspace_overview)
.into_iter()
.map(Into::into),
);
let offset = match previous.as_ref() {
Some((previous, previous_idx, start)) => {
let layout = WorkspaceLayout::Vertical;
let workspace = state
.shell
.space_for_handle(&previous)
.ok_or(OutputNoMode)?;
let is_active_space = workspace.outputs().any(|o| o == &active_output);
let percentage = {
let percentage = Instant::now().duration_since(*start).as_millis() as f32
/ ANIMATION_DURATION.as_millis() as f32;
Ease::Cubic(Cubic::InOut).tween(percentage)
};
let offset = Point::<i32, Logical>::from(match (layout, *previous_idx < current.1) {
(WorkspaceLayout::Vertical, true) => {
(0, (-output_size.h as f32 * percentage).round() as i32)
}
(WorkspaceLayout::Vertical, false) => {
(0, (output_size.h as f32 * percentage).round() as i32)
}
(WorkspaceLayout::Horizontal, true) => {
((-output_size.w as f32 * percentage).round() as i32, 0)
}
(WorkspaceLayout::Horizontal, false) => {
((output_size.w as f32 * percentage).round() as i32, 0)
}
});
elements.extend(
workspace
.render_output::<R>(
renderer,
output,
&state.shell.override_redirect_windows,
state.xwayland_state.as_mut(),
(!move_active && is_active_space).then_some(&last_active_seat),
overview.clone(),
state.config.static_conf.active_hint,
)
.map_err(|_| OutputNoMode)?
.into_iter()
.map(|w_element| {
CosmicElement::Workspace(RelocateRenderElement::from_element(
w_element,
offset.to_physical_precise_round(output_scale),
Relocate::Relative,
))
}),
);
elements.extend(
background_layer_elements(renderer, output, exclude_workspace_overview)
.into_iter()
.map(|w_element| {
CosmicElement::Workspace(RelocateRenderElement::from_element(
w_element,
offset.to_physical_precise_round(output_scale),
Relocate::Relative,
))
}),
);
Point::<i32, Logical>::from(match (layout, *previous_idx < current.1) {
(WorkspaceLayout::Vertical, true) => (0, output_size.h + offset.y),
(WorkspaceLayout::Vertical, false) => (0, -(output_size.h - offset.y)),
(WorkspaceLayout::Horizontal, true) => (output_size.w + offset.x, 0),
(WorkspaceLayout::Horizontal, false) => (-(output_size.w - offset.y), 0),
})
}
None => (0, 0).into(),
};
let is_active_space = workspace.outputs().any(|o| o == &active_output);
elements.extend(
@ -371,16 +480,118 @@ where
(!move_active && is_active_space).then_some(&last_active_seat),
overview,
state.config.static_conf.active_hint,
exclude_workspace_overview,
)
.map_err(|_| OutputNoMode)?
.into_iter()
.map(Into::into),
.map(|w_element| {
CosmicElement::Workspace(RelocateRenderElement::from_element(
w_element,
offset.to_physical_precise_round(output_scale),
Relocate::Relative,
))
}),
);
elements.extend(
background_layer_elements(renderer, output, exclude_workspace_overview)
.into_iter()
.map(|w_element| {
CosmicElement::Workspace(RelocateRenderElement::from_element(
w_element,
offset.to_physical_precise_round(output_scale),
Relocate::Relative,
))
}),
);
Ok(elements)
}
// bottom and background layer surfaces
pub fn foreground_layer_elements<R>(
renderer: &mut R,
output: &Output,
has_fullscreen: bool,
exclude_workspace_overview: bool,
) -> Vec<WorkspaceRenderElement<R>>
where
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
<R as Renderer>::TextureId: Clone + 'static,
<R as Renderer>::Error: From<GlesError>,
CosmicMappedRenderElement<R>: RenderElement<R>,
CosmicWindowRenderElement<R>: RenderElement<R>,
WorkspaceRenderElement<R>: RenderElement<R>,
{
let layer_map = layer_map_for_output(output);
let output_scale = output.current_scale().fractional_scale();
layer_map
.layers()
.rev()
.filter(|s| !(exclude_workspace_overview && s.namespace() == WORKSPACE_OVERVIEW_NAMESPACE))
.filter(|s| {
if has_fullscreen {
matches!(s.layer(), Layer::Overlay)
} else {
matches!(s.layer(), Layer::Top | Layer::Overlay)
}
})
.filter_map(|surface| {
layer_map
.layer_geometry(surface)
.map(|geo| (geo.loc, surface))
})
.flat_map(|(loc, surface)| {
AsRenderElements::<R>::render_elements::<WorkspaceRenderElement<R>>(
surface,
renderer,
loc.to_physical_precise_round(output_scale),
Scale::from(output_scale),
1.0,
)
})
.collect()
}
// bottom and background layer surfaces
pub fn background_layer_elements<R>(
renderer: &mut R,
output: &Output,
exclude_workspace_overview: bool,
) -> Vec<WorkspaceRenderElement<R>>
where
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
<R as Renderer>::TextureId: Clone + 'static,
<R as Renderer>::Error: From<GlesError>,
CosmicMappedRenderElement<R>: RenderElement<R>,
CosmicWindowRenderElement<R>: RenderElement<R>,
WorkspaceRenderElement<R>: RenderElement<R>,
{
let layer_map = layer_map_for_output(output);
let output_scale = output.current_scale().fractional_scale();
layer_map
.layers()
.rev()
.filter(|s| !(exclude_workspace_overview && s.namespace() == WORKSPACE_OVERVIEW_NAMESPACE))
.filter(|s| matches!(s.layer(), Layer::Background | Layer::Bottom))
.filter_map(|surface| {
layer_map
.layer_geometry(surface)
.map(|geo| (geo.loc, surface))
})
.flat_map(|(loc, surface)| {
AsRenderElements::<R>::render_elements::<WorkspaceRenderElement<R>>(
surface,
renderer,
loc.to_physical_precise_round(output_scale),
Scale::from(output_scale),
1.0,
)
})
.collect()
}
pub fn render_output<R, Target, OffTarget, Source>(
gpu: Option<&DrmNode>,
renderer: &mut R,
@ -411,7 +622,13 @@ where
WorkspaceRenderElement<R>: RenderElement<R>,
Source: Clone,
{
let handle = state.shell.workspaces.active(output).handle;
let (previous_workspace, workspace) = state.shell.workspaces.active(output);
let (previous_idx, idx) = state.shell.workspaces.active_num(output);
let previous_workspace = previous_workspace
.zip(previous_idx)
.map(|((w, start), idx)| (w.handle, idx, start));
let workspace = (workspace.handle, idx);
let result = render_workspace(
gpu,
renderer,
@ -420,7 +637,8 @@ where
age,
state,
output,
&handle,
previous_workspace,
workspace,
cursor_mode,
screencopy,
fps,
@ -438,7 +656,8 @@ pub fn render_workspace<R, Target, OffTarget, Source>(
age: usize,
state: &mut Common,
output: &Output,
handle: &WorkspaceHandle,
previous: Option<(WorkspaceHandle, usize, Instant)>,
current: (WorkspaceHandle, usize),
mut cursor_mode: CursorMode,
screencopy: Option<(Source, &[(ScreencopySession, BufferParams)])>,
mut fps: Option<&mut Fps>,
@ -496,7 +715,8 @@ where
renderer,
state,
output,
handle,
previous,
current,
cursor_mode,
&mut fps,
exclude_workspace_overview,

View file

@ -49,6 +49,12 @@ pub enum WorkspaceMode {
Global,
}
#[derive(Debug, Deserialize, Clone, Copy, PartialEq, Eq)]
pub enum WorkspaceLayout {
Vertical,
Horizontal,
}
pub struct DynamicConfig {
outputs: (Option<PathBuf>, OutputsConfig),
inputs: (Option<PathBuf>, InputsConfig),

View file

@ -708,6 +708,7 @@ impl State {
.shell
.workspaces
.active_num(&current_output)
.1
.saturating_add(1);
// TODO: Possibly move to next output, if idx to large
let _ = self.common.shell.activate(&current_output, workspace);
@ -719,6 +720,7 @@ impl State {
.shell
.workspaces
.active_num(&current_output)
.1
.saturating_sub(1);
// TODO: Possibly move to prev output, if idx < 0
let _ = self.common.shell.activate(&current_output, workspace);
@ -756,6 +758,7 @@ impl State {
.shell
.workspaces
.active_num(&current_output)
.1
.saturating_add(1);
// TODO: Possibly move to next output, if idx too large
Shell::move_current_window(
@ -773,6 +776,7 @@ impl State {
.shell
.workspaces
.active_num(&current_output)
.1
.saturating_sub(1);
// TODO: Possibly move to prev output, if idx < 0
Shell::move_current_window(
@ -811,7 +815,7 @@ impl State {
.next()
.cloned()
{
let idx = self.common.shell.workspaces.active_num(&next_output);
let idx = self.common.shell.workspaces.active_num(&next_output).1;
if let Some(new_pos) = self.common.shell.activate(&next_output, idx) {
seat.set_active_output(&next_output);
if let Some(ptr) = seat.get_pointer() {
@ -841,7 +845,7 @@ impl State {
.next()
.cloned()
{
let idx = self.common.shell.workspaces.active_num(&prev_output);
let idx = self.common.shell.workspaces.active_num(&prev_output).1;
if let Some(new_pos) = self.common.shell.activate(&prev_output, idx) {
seat.set_active_output(&prev_output);
if let Some(ptr) = seat.get_pointer() {

View file

@ -87,6 +87,7 @@ pub struct Shell {
#[derive(Debug)]
pub struct WorkspaceSet {
previously_active: Option<(usize, Instant)>,
active: usize,
amount: WorkspaceAmount,
group: WorkspaceGroupHandle,
@ -155,6 +156,7 @@ impl WorkspaceSet {
};
WorkspaceSet {
previously_active: None,
active: 0,
amount,
group: group_handle,
@ -170,6 +172,7 @@ impl WorkspaceSet {
let old_active = self.active;
state.remove_workspace_state(&self.workspaces[old_active].handle, WState::Active);
state.add_workspace_state(&self.workspaces[idx].handle, WState::Active);
self.previously_active = Some((old_active, Instant::now()));
self.active = idx;
}
}
@ -180,12 +183,19 @@ impl WorkspaceSet {
toplevel_info: &mut ToplevelInfoState<State, CosmicSurface>,
outputs: impl Iterator<Item = (&'a Output, Point<i32, Logical>)>,
) {
if let Some((_, start)) = self.previously_active {
if Instant::now().duration_since(start).as_millis() >= ANIMATION_DURATION.as_millis() {
self.previously_active = None;
}
}
match self.amount {
WorkspaceAmount::Dynamic => self.ensure_last_empty(state, outputs),
WorkspaceAmount::Static(len) => {
self.ensure_static(len as usize, state, toplevel_info, outputs)
}
}
self.workspaces[self.active].refresh();
}
@ -371,12 +381,20 @@ impl WorkspaceMode {
}
}
pub fn active(&self, output: &Output) -> &Workspace {
pub fn active(&self, output: &Output) -> (Option<(&Workspace, Instant)>, &Workspace) {
match self {
WorkspaceMode::Global(set) => &set.workspaces[set.active],
WorkspaceMode::Global(set) => (
set.previously_active
.map(|(idx, start)| (&set.workspaces[idx], start)),
&set.workspaces[set.active],
),
WorkspaceMode::OutputBound(sets, _) => {
let set = sets.get(output).unwrap();
&set.workspaces[set.active]
(
set.previously_active
.map(|(idx, start)| (&set.workspaces[idx], start)),
&set.workspaces[set.active],
)
}
}
}
@ -391,12 +409,12 @@ impl WorkspaceMode {
}
}
pub fn active_num(&self, output: &Output) -> usize {
pub fn active_num(&self, output: &Output) -> (Option<usize>, usize) {
match self {
WorkspaceMode::Global(set) => set.active,
WorkspaceMode::Global(set) => (set.previously_active.map(|(idx, _)| idx), set.active),
WorkspaceMode::OutputBound(sets, _) => {
let set = sets.get(output).unwrap();
set.active
(set.previously_active.map(|(idx, _)| idx), set.active)
}
}
}
@ -1050,7 +1068,12 @@ impl Shell {
}
pub fn animations_going(&self) -> bool {
matches!(self.overview_mode, OverviewMode::None)
(match &self.workspaces {
WorkspaceMode::Global(set) => set.previously_active.is_some(),
WorkspaceMode::OutputBound(sets, _) => {
sets.values().any(|set| set.previously_active.is_some())
}
}) || matches!(self.overview_mode, OverviewMode::None)
|| self
.workspaces
.spaces()
@ -1233,7 +1256,7 @@ impl Shell {
follow: bool,
) -> Option<Point<i32, Logical>> {
let (to_output, to_idx) = to;
let to_idx = to_idx.unwrap_or(state.common.shell.workspaces.active_num(to_output));
let to_idx = to_idx.unwrap_or(state.common.shell.workspaces.active_num(to_output).1);
if state
.common
.shell
@ -1245,7 +1268,7 @@ impl Shell {
}
if from_output == to_output
&& to_idx == state.common.shell.workspaces.active_num(from_output)
&& to_idx == state.common.shell.workspaces.active_num(from_output).1
{
return None;
}

View file

@ -13,7 +13,7 @@ use crate::{
state::State,
utils::prelude::*,
wayland::{
handlers::screencopy::{DropableSession, WORKSPACE_OVERVIEW_NAMESPACE},
handlers::screencopy::DropableSession,
protocols::{
screencopy::{BufferParams, Session as ScreencopySession},
toplevel_info::ToplevelInfoState,
@ -38,12 +38,12 @@ use smithay::{
ImportAll, ImportMem, Renderer,
},
},
desktop::{layer_map_for_output, space::SpaceElement, LayerSurface},
desktop::{layer_map_for_output, space::SpaceElement},
input::{pointer::GrabStartData as PointerGrabStartData, Seat},
output::Output,
reexports::wayland_server::protocol::wl_surface::WlSurface,
utils::{Buffer as BufferCoords, IsAlive, Logical, Physical, Point, Rectangle, Scale, Size},
wayland::{seat::WaylandFocus, shell::wlr_layer::Layer},
wayland::seat::WaylandFocus,
xwayland::X11Surface,
};
use std::{collections::HashMap, time::Instant};
@ -470,7 +470,6 @@ impl Workspace {
draw_focus_indicator: Option<&Seat<State>>,
overview: OverviewMode,
indicator_thickness: u8,
exclude_workspace_overview: bool,
) -> Result<Vec<WorkspaceRenderElement<R>>, OutputNotMapped>
where
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
@ -488,32 +487,6 @@ impl Workspace {
let layer_map = layer_map_for_output(output);
if let Some(fullscreen) = self.fullscreen.get(output) {
// overlay layer surfaces
render_elements.extend(
layer_map
.layers()
.rev()
.filter(|s| {
s.layer() == Layer::Overlay
&& !(exclude_workspace_overview
&& s.namespace() == WORKSPACE_OVERVIEW_NAMESPACE)
})
.filter_map(|surface| {
layer_map
.layer_geometry(surface)
.map(|geo| (geo.loc, surface))
})
.flat_map(|(loc, surface)| {
AsRenderElements::<R>::render_elements::<WorkspaceRenderElement<R>>(
surface,
renderer,
loc.to_physical_precise_round(output_scale),
Scale::from(output_scale),
1.0,
)
}),
);
render_elements.extend(
override_redirect_windows
.iter()
@ -557,39 +530,6 @@ impl Workspace {
// - keyboard window swapping
// - resizing in tiling
// overlay and top layer surfaces
let lower = {
let (lower, upper): (Vec<&LayerSurface>, Vec<&LayerSurface>) = layer_map
.layers()
.rev()
.filter(|s| {
!(exclude_workspace_overview
&& s.namespace() == "cosmic-workspace-overview")
})
.partition(|s| matches!(s.layer(), Layer::Background | Layer::Bottom));
render_elements.extend(
upper
.into_iter()
.filter_map(|surface| {
layer_map
.layer_geometry(surface)
.map(|geo| (geo.loc, surface))
})
.flat_map(|(loc, surface)| {
AsRenderElements::<R>::render_elements::<WorkspaceRenderElement<R>>(
surface,
renderer,
loc.to_physical_precise_round(output_scale),
Scale::from(output_scale),
1.0,
)
}),
);
lower
};
// OR windows above all
render_elements.extend(
override_redirect_windows
@ -609,6 +549,7 @@ impl Workspace {
let focused =
draw_focus_indicator.and_then(|seat| self.focus_stack.get(seat).last().cloned());
// floating surfaces
let alpha = match &overview {
OverviewMode::Started(_, started) => {
@ -716,28 +657,6 @@ impl Workspace {
.into(),
)
}
// bottom and background layer surfaces
{
render_elements.extend(
lower
.into_iter()
.filter_map(|surface| {
layer_map
.layer_geometry(surface)
.map(|geo| (geo.loc, surface))
})
.flat_map(|(loc, surface)| {
AsRenderElements::<R>::render_elements::<WorkspaceRenderElement<R>>(
surface,
renderer,
loc.to_physical_precise_round(output_scale),
Scale::from(output_scale),
1.0,
)
}),
);
}
}
Ok(render_elements)

View file

@ -372,7 +372,13 @@ impl ScreencopyHandler for State {
render_output_to_buffer(self, &session, params, &output)
}
SessionType::Workspace(output, handle) => {
render_workspace_to_buffer(self, &session, params, &output, &handle)
render_workspace_to_buffer(
self,
&session,
params,
&output,
(handle, 0), /* TODO: hack, we should have the index */
)
}
SessionType::Window(window) => {
render_window_to_buffer(self, &session, params, &window)
@ -764,7 +770,7 @@ pub fn render_workspace_to_buffer(
session: &Session,
params: BufferParams,
output: &Output,
handle: &WorkspaceHandle,
handle: (WorkspaceHandle, usize),
) -> Result<bool, (FailureReason, anyhow::Error)> {
let mode = output
.current_mode()
@ -783,7 +789,7 @@ pub fn render_workspace_to_buffer(
common: &mut Common,
session: &Session,
output: &Output,
handle: &WorkspaceHandle,
handle: (WorkspaceHandle, usize),
) -> Result<(Option<Vec<Rectangle<i32, Physical>>>, RenderElementStates), DTError<R>>
where
R: Renderer
@ -814,6 +820,7 @@ pub fn render_workspace_to_buffer(
age,
common,
&output,
None,
handle,
cursor_mode,
None,
@ -837,6 +844,7 @@ pub fn render_workspace_to_buffer(
age,
common,
&output,
None,
handle,
cursor_mode,
None,
@ -1304,7 +1312,7 @@ pub fn schedule_offscreen_workspace_session(
&session,
params.clone(),
&output,
&handle,
(handle, 0), /* TODO: Hack, we should know the idx */
) {
Ok(false) => {
// rendering yielded no new damage, buffer still pending