kms: Use recent average frame_time for delay
This commit is contained in:
parent
aa2e7c0a02
commit
b5ef2c5bde
6 changed files with 55 additions and 58 deletions
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@ -1,13 +1,10 @@
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// SPDX-License-Identifier: GPL-3.0-only
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#[cfg(feature = "debug")]
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use crate::state::Fps;
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use crate::{
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backend::render,
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config::OutputConfig,
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shell::Shell,
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state::{BackendData, ClientState, Common, Data},
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state::{BackendData, ClientState, Common, Data, Fps},
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utils::prelude::*,
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wayland::{
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handlers::screencopy::{PendingScreencopyBuffers, UserdataExt},
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@ -69,6 +66,8 @@ use session_fd::*;
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use socket::*;
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use super::render::{CursorMode, GlMultiRenderer};
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// for now we assume we need at least 3ms
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const MIN_RENDER_TIME: Duration = Duration::from_millis(3);
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pub struct KmsState {
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devices: HashMap<DrmNode, Device>,
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@ -107,7 +106,6 @@ pub struct Surface {
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pending: bool,
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dirty: bool,
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render_timer_token: Option<RegistrationToken>,
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#[cfg(feature = "debug")]
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fps: Fps,
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}
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@ -381,7 +379,7 @@ impl State {
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let dispatcher =
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Dispatcher::new(drm, move |event, metadata, data: &mut Data| match event {
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DrmEvent::VBlank(crtc) => {
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let rescheduled_output =
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let rescheduled =
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if let Some(device) = data.state.backend.kms().devices.get_mut(&drm_node) {
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if let Some(surface) = device.surfaces.get_mut(&crtc) {
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#[cfg(feature = "debug")]
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@ -427,7 +425,9 @@ impl State {
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}
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surface.pending = false;
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surface.dirty.then(|| surface.output.clone())
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surface.dirty.then(|| {
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(surface.output.clone(), surface.fps.avg_rendertime(5))
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})
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}
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Some(Err(err)) => {
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slog_scope::warn!("Failed to submit frame: {}", err);
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@ -442,7 +442,7 @@ impl State {
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None
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};
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if let Some(output) = rescheduled_output {
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if let Some((output, avg_rendertime)) = rescheduled {
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let mut scheduled_sessions =
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data.state.workspace_session_for_output(&output);
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if let Some(sessions) = output.user_data().get::<PendingScreencopyBuffers>()
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@ -452,15 +452,7 @@ impl State {
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.extend(sessions.borrow_mut().drain(..));
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}
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let output_refresh = match output.current_mode() {
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Some(mode) => mode.refresh,
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None => return,
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};
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// TODO: Record rendering times and use sliding window to estimate duration for next render
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let repaint_delay = Duration::from_secs_f64(
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((1000.0 / output_refresh as f64) * 0.6).max(0.003), // for now we assume we need at least 3ms
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);
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let repaint_delay = std::cmp::max(avg_rendertime, MIN_RENDER_TIME);
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if let Err(err) = data.state.backend.kms().schedule_render(
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&data.state.common.event_loop_handle,
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&output,
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@ -781,7 +773,6 @@ impl Device {
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pending: false,
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dirty: false,
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render_timer_token: None,
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#[cfg(feature = "debug")]
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fps: Fps::new(renderer.as_mut()),
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};
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self.surfaces.insert(crtc, data);
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@ -861,7 +852,6 @@ impl Surface {
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&self.output,
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CursorMode::All,
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screencopy.map(|sessions| (buffer, sessions)),
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#[cfg(feature = "debug")]
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Some(&mut self.fps),
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) {
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Ok((damage, states)) => {
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@ -1,10 +1,10 @@
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// SPDX-License-Identifier: GPL-3.0-only
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#[cfg(feature = "debug")]
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use crate::{debug::fps_ui, state::Fps, utils::prelude::*};
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use crate::{debug::fps_ui, utils::prelude::*};
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use crate::{
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shell::{layout::floating::SeatMoveGrabState, CosmicMappedRenderElement},
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state::Common,
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state::{Common, Fps},
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wayland::{
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handlers::{data_device::get_dnd_icon, screencopy::render_session},
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protocols::{
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@ -134,7 +134,7 @@ pub fn render_output<R, Target, OffTarget, Source>(
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output: &Output,
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cursor_mode: CursorMode,
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screencopy: Option<(Source, &[(ScreencopySession, BufferParams)])>,
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#[cfg(feature = "debug")] fps: Option<&mut Fps>,
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fps: Option<&mut Fps>,
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) -> Result<(Option<Vec<Rectangle<i32, Physical>>>, RenderElementStates), RenderError<R>>
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where
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R: Renderer
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@ -165,7 +165,6 @@ where
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&handle,
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cursor_mode,
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screencopy,
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#[cfg(feature = "debug")]
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fps,
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)
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}
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@ -181,7 +180,7 @@ pub fn render_workspace<R, Target, OffTarget, Source>(
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handle: &WorkspaceHandle,
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mut cursor_mode: CursorMode,
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screencopy: Option<(Source, &[(ScreencopySession, BufferParams)])>,
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#[cfg(feature = "debug")] mut fps: Option<&mut Fps>,
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mut fps: Option<&mut Fps>,
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) -> Result<(Option<Vec<Rectangle<i32, Physical>>>, RenderElementStates), RenderError<R>>
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where
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R: Renderer
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@ -200,7 +199,6 @@ where
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CosmicMappedRenderElement<R>: RenderElement<R>,
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Source: Clone,
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{
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#[cfg(feature = "debug")]
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if let Some(ref mut fps) = fps {
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fps.start();
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}
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@ -255,7 +253,6 @@ where
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.map(Into::into),
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);
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#[cfg(feature = "debug")]
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if let Some(fps) = fps.as_mut() {
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fps.elements();
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}
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@ -263,7 +260,6 @@ where
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renderer.bind(target).map_err(RenderError::Rendering)?;
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let res = damage_tracker.render_output(renderer, age, &elements, CLEAR_COLOR, None);
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#[cfg(feature = "debug")]
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if let Some(fps) = fps.as_mut() {
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fps.render();
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}
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@ -311,7 +307,6 @@ where
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}
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}
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}
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#[cfg(feature = "debug")]
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if let Some(fps) = fps.as_mut() {
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fps.screencopy();
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}
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@ -65,6 +65,8 @@ impl WinitState {
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} else {
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None
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},
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#[cfg(not(feature = "debug"))]
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None,
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#[cfg(feature = "debug")]
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Some(&mut self.fps),
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) {
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@ -213,6 +213,8 @@ impl Surface {
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} else {
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None
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},
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#[cfg(not(feature = "debug"))]
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None,
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#[cfg(feature = "debug")]
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Some(&mut self.fps),
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) {
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64
src/state.rs
64
src/state.rs
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@ -14,12 +14,13 @@ use crate::{
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},
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};
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use cosmic_protocols::screencopy::v1::server::zcosmic_screencopy_manager_v1::CursorMode;
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#[cfg(feature = "debug")]
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use smithay::backend::renderer::glow::GlowRenderer;
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use smithay::{
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backend::{
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drm::DrmNode,
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renderer::element::{default_primary_scanout_output_compare, RenderElementStates},
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renderer::{
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element::{default_primary_scanout_output_compare, RenderElementStates},
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glow::GlowRenderer,
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},
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},
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desktop::utils::{
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surface_presentation_feedback_flags_from_states, surface_primary_scanout_output,
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@ -35,7 +36,7 @@ use smithay::{
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Display, DisplayHandle,
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},
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},
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utils::{Clock, Monotonic, Rectangle},
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utils::{Clock, Monotonic},
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wayland::{
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compositor::CompositorState, data_device::DataDeviceState, dmabuf::DmabufState,
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keyboard_shortcuts_inhibit::KeyboardShortcutsInhibitState, output::OutputManagerState,
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@ -45,7 +46,6 @@ use smithay::{
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};
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use std::{cell::RefCell, ffi::OsString, time::Duration};
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#[cfg(feature = "debug")]
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use std::{collections::VecDeque, time::Instant};
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pub struct ClientState {
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@ -432,14 +432,13 @@ pub struct Egui {
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pub active: bool,
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}
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#[cfg(feature = "debug")]
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pub struct Fps {
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#[cfg(feature = "debug")]
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pub state: smithay_egui::EguiState,
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pending_frame: Option<PendingFrame>,
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pub frames: VecDeque<Frame>,
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}
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#[cfg(feature = "debug")]
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#[derive(Debug)]
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struct PendingFrame {
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start: Instant,
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@ -449,7 +448,6 @@ struct PendingFrame {
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duration_displayed: Option<Duration>,
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}
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#[cfg(feature = "debug")]
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#[derive(Debug)]
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pub struct Frame {
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pub start: Instant,
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@ -459,8 +457,11 @@ pub struct Frame {
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pub duration_displayed: Duration,
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}
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#[cfg(feature = "debug")]
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impl Frame {
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fn render_time(&self) -> Duration {
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self.duration_elements + self.duration_render
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}
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fn frame_time(&self) -> Duration {
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self.duration_elements
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+ self.duration_render
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@ -475,7 +476,6 @@ impl Frame {
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}
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}
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#[cfg(feature = "debug")]
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impl From<PendingFrame> for Frame {
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fn from(pending: PendingFrame) -> Self {
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Frame {
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@ -488,7 +488,6 @@ impl From<PendingFrame> for Frame {
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}
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}
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#[cfg(feature = "debug")]
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impl Fps {
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const WINDOW_SIZE: usize = 360;
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@ -582,6 +581,15 @@ impl Fps {
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self.frames.iter().map(|f| f.frame_time()).sum::<Duration>() / (self.frames.len() as u32)
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}
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pub fn avg_rendertime(&self, window: usize) -> Duration {
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self.frames
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.iter()
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.take(window)
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.map(|f| f.render_time())
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.sum::<Duration>()
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/ window as u32
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}
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pub fn avg_fps(&self) -> f64 {
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if self.frames.is_empty() {
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return 0.0;
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@ -597,33 +605,38 @@ impl Fps {
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}
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}
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#[cfg(feature = "debug")]
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static INTEL_LOGO: &'static [u8] = include_bytes!("../resources/icons/intel.svg");
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#[cfg(feature = "debug")]
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static AMD_LOGO: &'static [u8] = include_bytes!("../resources/icons/amd.svg");
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#[cfg(feature = "debug")]
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static NVIDIA_LOGO: &'static [u8] = include_bytes!("../resources/icons/nvidia.svg");
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#[cfg(feature = "debug")]
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impl Fps {
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pub fn new(renderer: &mut GlowRenderer) -> Fps {
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pub fn new(_renderer: &mut GlowRenderer) -> Fps {
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#[cfg(feature = "debug")]
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let state = {
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let state =
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smithay_egui::EguiState::new(Rectangle::from_loc_and_size((0, 0), (400, 800)));
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let state = smithay_egui::EguiState::new(smithay::utils::Rectangle::from_loc_and_size(
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(0, 0),
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(400, 800),
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));
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let mut visuals: egui::style::Visuals = Default::default();
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visuals.window_shadow.extrusion = 0.0;
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state.context().set_visuals(visuals);
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state
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.load_svg(_renderer, String::from("intel"), INTEL_LOGO)
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.unwrap();
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state
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.load_svg(_renderer, String::from("amd"), AMD_LOGO)
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.unwrap();
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state
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.load_svg(_renderer, String::from("nvidia"), NVIDIA_LOGO)
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.unwrap();
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state
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};
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state
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.load_svg(renderer, String::from("intel"), INTEL_LOGO)
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.unwrap();
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state
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.load_svg(renderer, String::from("amd"), AMD_LOGO)
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.unwrap();
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state
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.load_svg(renderer, String::from("nvidia"), NVIDIA_LOGO)
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.unwrap();
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Fps {
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#[cfg(feature = "debug")]
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state,
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pending_frame: None,
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frames: VecDeque::with_capacity(Fps::WINDOW_SIZE + 1),
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@ -631,7 +644,6 @@ impl Fps {
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}
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}
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#[cfg(feature = "debug")]
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pub fn avg_fps<'a>(iter: impl Iterator<Item = &'a Duration>) -> f64 {
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let sum_secs = iter.map(|d| d.as_secs_f64()).sum::<f64>();
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1.0 / (sum_secs / Fps::WINDOW_SIZE as f64)
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@ -619,7 +619,6 @@ pub fn render_output_to_buffer(
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&output,
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cursor_mode,
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None,
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#[cfg(feature = "debug")]
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None,
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)
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} else {
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@ -636,7 +635,6 @@ pub fn render_output_to_buffer(
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&output,
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cursor_mode,
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None,
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#[cfg(feature = "debug")]
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None,
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)
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}
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@ -700,7 +698,6 @@ pub fn render_workspace_to_buffer(
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handle,
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cursor_mode,
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None,
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#[cfg(feature = "debug")]
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None,
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)
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} else {
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@ -718,7 +715,6 @@ pub fn render_workspace_to_buffer(
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handle,
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cursor_mode,
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None,
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#[cfg(feature = "debug")]
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None,
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)
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}
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