Commit graph

78 commits

Author SHA1 Message Date
Vukašin Vojinović
0847247c33 chore: clippy 2025-10-22 23:55:11 +02:00
Ashley Wulber
3465ce7602 feat: corner radius for CosmicMapped 2025-10-03 20:11:16 +02:00
Ashley Wulber
2873d6b27e fix(corner-radius): properly handle no value, and use geometry 2025-10-03 20:11:16 +02:00
Ashley Wulber
6f93b8774d cleanup use statements 2025-10-03 20:11:16 +02:00
Ashley Wulber
f01ebf2f6f refactor(corner-radius): corner_radius method for CosmicSurface 2025-10-03 20:11:16 +02:00
Ashley Wulber
8ddd14a54f cleanup: remove TODOs 2025-10-03 20:11:16 +02:00
Ashley Wulber
c6320eec0c fix: support per-corner radius
also adjusts the radius by half of the outline thickness. I believe this is the radius at the center of the outline.
2025-10-03 20:11:16 +02:00
Ashley Wulber
b3aa10436a feat: corner-radius protocol support 2025-10-03 20:11:16 +02:00
Victoria Brekenfeld
c3d2b5f0b7 element: Allow overriding default scanout behaviour 2025-08-07 19:40:23 +02:00
Daniel
7f814a445c
fix: Apply window snapping properly on multiple-output configurations (#1529) 2025-07-18 13:02:09 +02:00
Victoria Brekenfeld
adedb705e7 shell: handle fullscreen windows on a dedicated layer
I hoped to split this up into multiple commits, but the api
changes to `shell/workspace.rs` were to invasive to feasibly do this.

Here is a rough list of changes:

- Fullscreen windows aren't mapped to other layers anymore
  - This they need their own logic for:
    - Sending frames
    - Dmabuf Feedback
    - Primary outputs
    - On commit handlers
    - cursor tests
  - They get their own unmap/remap logic
  - They get a new restore state similar to minimized windows
    - Refactored the minimized window state to reuse as much as possible
      here
  - They need to be part of focus stacks, which means adjusting them
    to a new type `FocusTarget` as they previously only handled
    `CosmicMapped`.
  - Various shell handlers (minimize, move, menu) now have dedicated
    logic for fullscreen surfaces
    - This was partially necessary due to relying on CosmicSurface now,
      partially because they should've had their own logic from the
      start. E.g. the context menu is now reflecting the fullscreen
      state
- Fullscreen windows may be rendered behind other windows now, when they
  loose focus.
  - This needed changes to input handling / rendering
2025-07-04 19:45:54 +02:00
Victoria Brekenfeld
465813c1c5 shell: Using parking_lot's RwLock for fairness guarantees 2025-05-27 20:00:21 +02:00
Peter Krull
ad2cba324e fix: Remove extra scaling of borders 2025-03-12 16:55:00 +01:00
Victoria Brekenfeld
95b27637ae chore: smithay update 2025-03-12 16:50:58 +01:00
Daniel
2bf74951ea Update moving.rs 2025-02-14 15:32:01 +01:00
Daniel
2553810621
grabs: Snap Window Edges to Close Output Edges 2025-02-14 11:58:09 +01:00
Ian Douglas Scott
b685512127 Migrate away from Rectangle::from_loc_and_size
Deprecated in `smithay` by https://github.com/Smithay/smithay/pull/1621.
2025-01-07 12:50:35 +01:00
Victoria Brekenfeld
db13eea91c shell: Allow active workspace to be None 2025-01-06 20:23:05 +01:00
Ian Douglas Scott
61692b21ad Run cargo format 2024-11-18 18:24:53 +01:00
Ryan Brue
641bb75eb1 design: use active_window_hint as the thickness for floating window snap outline
This commit changes the snapping indicator's thickness to match the active window hint, per design recommendation by Maria. The thickness for this outline never goes under 1, also per Maria's spec.

Signed-off-by: Ryan Brue <ryanbrue.dev@gmail.com>
2024-11-06 12:01:25 +01:00
Victoria Brekenfeld
0092dac08c input: Use render_input_order 2024-10-22 19:43:47 +02:00
Victoria Brekenfeld
51c8588f89 render: Use render_input_order 2024-10-22 19:43:47 +02:00
may
be38da47e9 use Grabbing cursor instead of Grab cursor
when i implemented the cursor-shape-v1 protocol i
didn't notice that the previous `CursorShape::Grab`
actually mapped to `CursorIcon::Grabbing` instead of
`CursorIcon::Grab`. this fixes that "regression".
2024-10-08 14:39:33 +02:00
may
0ffe6ae718
wayland: Implement cursor-shape-v1 2024-09-09 16:21:27 +02:00
skewballfox
7da0bc430a added cursor_follows_focus and focus_follows_cursor 2024-09-04 20:22:40 +02:00
julianbraha
06d25df4ef Iterate over the array instead of an unnecessary vector 2024-08-29 16:39:39 +02:00
Ian Douglas Scott
3625454420 Use monotonic time instead of 0 for motion events
Update to https://github.com/Smithay/smithay/pull/1509, and adopt a
similar change.
2024-08-22 07:22:44 -06:00
Ian Douglas Scott
94fecec9cb Add a SplitRenderElements type, with useful methods
`(w_elements, p_elements)` tuples are used in a bunch of places. A
struct with named fields is generally an improvement just due to the
fact the order is non-obvious.

But we can also add methods. In particular,
`extend_from_workspace_elements` abstracts out some of the more
redundant code in `workspace_elements`.

It would be nice to avoid allocation everywhere, but iterators would
complicate lifetimes, run into issues with needing multiple mutable
borrows to things like the `Renderer`, and be awkward in certain
functions without generator syntax. In any case, cosmic-comp already
relies on allocating vectors here.

If this abstraction is commonly useful in compositors, perhaps it could
be moved to Smithay.
2024-07-15 17:12:05 +02:00
Michael Aaron Murphy
553c49b42b feat: runtime configurable keybindings 2024-07-01 15:20:23 +02:00
Victoria Brekenfeld
c7d50e7c5b seat: Make render-related state thread-safe 2024-06-26 12:59:33 +02:00
Victoria Brekenfeld
bd58481d19 element: Introduce CosmicMappedKey for safely hashing windows across threads 2024-06-26 12:59:33 +02:00
Victoria Brekenfeld
e78e199663 chore: Update smithay for thread-safety 2024-06-26 12:59:33 +02:00
Ian Douglas Scott
f2342f56c1 Update to latest Smithay version 2024-06-19 12:39:16 +02:00
Ian Douglas Scott
4f076e0753 Update smithay, with xwayland shell, Cow, etc. 2024-05-21 19:31:50 +02:00
Ian Douglas Scott
73b12194c0 Update smithay 2024-05-10 13:51:28 +02:00
Ryan Brue
90227471bf feat: floating window tiling gaps 2024-04-22 10:44:14 +02:00
Ian Douglas Scott
17ddc7ce24 Update smithay
Updates for changes in https://github.com/Smithay/smithay/pull/1391.
2024-04-17 11:59:13 +02:00
Victoria Brekenfeld
5d5a510691 state: Move shell behind RwLock 2024-04-16 18:50:54 +02:00
Victoria Brekenfeld
647deb81f1 shell: Move seats into shell 2024-04-16 18:50:54 +02:00
Ian Douglas Scott
1216cd0b67 Add unset method to input grab traits
Fixes https://github.com/pop-os/cosmic-comp/issues/403.
2024-04-15 18:53:09 +02:00
Ian Douglas Scott
f2efc5d56f shell: Fix MoveGrab with touch not on output pointer is on 2024-04-15 11:37:03 +02:00
Ian Douglas Scott
2961291d26 shell: Fix moving floating windows with touch 2024-04-15 11:37:03 +02:00
Ian Douglas Scott
b18a3a8bc7 shell: Touch support for move grab
Touch support is still needed for other grabs. And SSDs (and libcosmic)
need to start move/menu/etc. based on touch.
2024-04-15 11:37:03 +02:00
Ryan Brue
f85911020a fix: reduce size of top snap range 2024-04-11 13:28:19 +02:00
Ian Douglas Scott
2ff8a2d200 moving: Show snapping_indicator only on current output
Without this check, a floating window that is dragged near an edge
between monitors causes snapping indicators to show on both, since the
window intersects both.
2024-04-11 11:49:12 +02:00
Victoria Brekenfeld
5459f52d5e input: Rework PointerFocus to operate directly on WlSurface 2024-03-26 18:50:56 +01:00
Victoria Brekenfeld
973cfed87b shell: Handle unmapped windows correctly 2024-03-25 12:51:01 +01:00
Ryan Brue
3837e56382 floating mouse tiling: add corner tiling, implement designs 2024-03-22 17:04:57 +01:00
Victoria Brekenfeld
d341cb8b86 debug: Drop puffin integration 2024-03-21 17:49:06 +01:00
Ian Douglas Scott
a1c8b3aa3e Add support for profiling using tracy 2024-03-20 23:55:21 +01:00