Add a SplitRenderElements type, with useful methods
`(w_elements, p_elements)` tuples are used in a bunch of places. A struct with named fields is generally an improvement just due to the fact the order is non-obvious. But we can also add methods. In particular, `extend_from_workspace_elements` abstracts out some of the more redundant code in `workspace_elements`. It would be nice to avoid allocation everywhere, but iterators would complicate lifetimes, run into issues with needing multiple mutable borrows to things like the `Renderer`, and be awkward in certain functions without generator syntax. In any case, cosmic-comp already relies on allocating vectors here. If this abstraction is commonly useful in compositors, perhaps it could be moved to Smithay.
This commit is contained in:
parent
c506d94ac8
commit
94fecec9cb
9 changed files with 374 additions and 379 deletions
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@ -58,7 +58,7 @@ use smithay::{
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desktop::{layer_map_for_output, PopupManager},
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input::Seat,
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output::{Output, OutputNoMode},
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utils::{IsAlive, Logical, Monotonic, Point, Rectangle, Scale, Time, Transform},
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utils::{IsAlive, Logical, Monotonic, Physical, Point, Rectangle, Scale, Time, Transform},
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wayland::{
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dmabuf::get_dmabuf,
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shell::wlr_layer::Layer,
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@ -464,6 +464,60 @@ where
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#[cfg(not(feature = "debug"))]
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pub type EguiState = ();
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#[derive(Clone, Debug)]
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pub struct SplitRenderElements<E> {
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pub w_elements: Vec<E>,
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pub p_elements: Vec<E>,
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}
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impl<E> Default for SplitRenderElements<E> {
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fn default() -> Self {
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Self {
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w_elements: Vec::new(),
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p_elements: Vec::new(),
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}
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}
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}
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impl<E> SplitRenderElements<E> {
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pub fn extend(&mut self, other: Self) {
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self.w_elements.extend(other.w_elements);
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self.p_elements.extend(other.p_elements);
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}
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pub fn extend_map<E2, F: FnMut(E2) -> E>(&mut self, other: SplitRenderElements<E2>, mut f: F) {
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self.w_elements
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.extend(other.w_elements.into_iter().map(&mut f));
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self.p_elements
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.extend(other.p_elements.into_iter().map(&mut f));
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}
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pub fn join(mut self) -> Vec<E> {
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self.p_elements.extend(self.w_elements);
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self.p_elements
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}
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}
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impl<R> SplitRenderElements<CosmicElement<R>>
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where
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R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
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CosmicMappedRenderElement<R>: RenderElement<R>,
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{
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fn extend_from_workspace_elements<E: Into<WorkspaceRenderElement<R>>>(
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&mut self,
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other: SplitRenderElements<E>,
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offset: Point<i32, Physical>,
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) {
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self.extend_map(other, |element| {
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CosmicElement::Workspace(RelocateRenderElement::from_element(
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element.into(),
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offset,
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Relocate::Relative,
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))
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})
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}
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}
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#[profiling::function]
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pub fn workspace_elements<R>(
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_gpu: Option<&DrmNode>,
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@ -484,6 +538,8 @@ where
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CosmicMappedRenderElement<R>: RenderElement<R>,
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WorkspaceRenderElement<R>: RenderElement<R>,
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{
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let mut elements = SplitRenderElements::default();
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let theme = shell.read().unwrap().theme().clone();
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let seats = shell
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.read()
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@ -493,7 +549,7 @@ where
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.cloned()
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.collect::<Vec<_>>();
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let mut elements = cursor_elements(
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elements.p_elements.extend(cursor_elements(
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renderer,
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seats.iter(),
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&theme,
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@ -501,7 +557,7 @@ where
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output,
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cursor_mode,
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exclude_workspace_overview,
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);
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));
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#[cfg(feature = "debug")]
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{
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@ -525,7 +581,7 @@ where
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)
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.map_err(FromGlesError::from_gles_error)
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.map_err(RenderError::Rendering)?;
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elements.push(fps_overlay.into());
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elements.p_elements.push(fps_overlay.into());
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}
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}
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@ -533,12 +589,12 @@ where
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// If session locked, only show session lock surfaces
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if let Some(session_lock) = &shell.session_lock {
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elements.extend(
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elements.p_elements.extend(
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session_lock_elements(renderer, output, session_lock)
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.into_iter()
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.map(|x| WorkspaceRenderElement::from(x).into()),
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);
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return Ok(elements);
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return Ok(elements.join());
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}
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let theme = theme.cosmic();
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@ -586,20 +642,22 @@ where
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.as_ref()
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.filter(|f| !f.is_animating())
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.is_some();
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let (overlay_elements, overlay_popups) =
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let overlay_elements =
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split_layer_elements(renderer, output, Layer::Overlay, exclude_workspace_overview);
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// overlay is above everything
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elements.extend(overlay_popups.into_iter().map(Into::into));
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elements.extend(overlay_elements.into_iter().map(Into::into));
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elements
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.p_elements
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.extend(overlay_elements.p_elements.into_iter().map(Into::into));
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elements
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.p_elements
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.extend(overlay_elements.w_elements.into_iter().map(Into::into));
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let mut window_elements = if !has_fullscreen {
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let (top_elements, top_popups) =
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split_layer_elements(renderer, output, Layer::Top, exclude_workspace_overview);
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elements.extend(top_popups.into_iter().map(Into::into));
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top_elements.into_iter().map(Into::into).collect()
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} else {
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Vec::new()
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if !has_fullscreen {
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elements.extend_from_workspace_elements(
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split_layer_elements(renderer, output, Layer::Top, exclude_workspace_overview),
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(0, 0).into(),
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);
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};
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let active_hint = if shell.active_hint {
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@ -611,7 +669,7 @@ where
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// overlay redirect windows
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// they need to be over sticky windows, because they could be popups of sticky windows,
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// and we can't differenciate that.
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elements.extend(
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elements.p_elements.extend(
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shell
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.override_redirect_windows
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.iter()
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@ -632,13 +690,7 @@ where
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1.0,
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)
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})
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.map(|p_element| {
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CosmicElement::Workspace(RelocateRenderElement::from_element(
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p_element,
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(0, 0),
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Relocate::Relative,
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))
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}),
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.map(|p_element| p_element.into()),
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);
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// sticky windows
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@ -665,29 +717,17 @@ where
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.then_some(last_active_seat)
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.map(|seat| workspace.focus_stack.get(seat));
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let (w_elements, p_elements) = set.sticky_layer.render(
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renderer,
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current_focus.as_ref().and_then(|stack| stack.last()),
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resize_indicator.clone(),
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active_hint,
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alpha,
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theme,
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elements.extend_from_workspace_elements(
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set.sticky_layer.render(
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renderer,
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current_focus.as_ref().and_then(|stack| stack.last()),
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resize_indicator.clone(),
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active_hint,
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alpha,
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theme,
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),
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(0, 0).into(),
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);
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elements.extend(p_elements.into_iter().map(|p_element| {
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CosmicElement::Workspace(RelocateRenderElement::from_element(
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WorkspaceRenderElement::Window(p_element),
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(0, 0),
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Relocate::Relative,
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))
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}));
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window_elements.extend(w_elements.into_iter().map(|w_element| {
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CosmicElement::Workspace(RelocateRenderElement::from_element(
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WorkspaceRenderElement::Window(w_element),
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(0, 0),
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Relocate::Relative,
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))
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}));
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}
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let offset = match previous.as_ref() {
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@ -729,48 +769,25 @@ where
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}
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});
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let (w_elements, p_elements) = workspace
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.render::<R>(
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renderer,
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(!move_active && is_active_space).then_some(last_active_seat),
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overview.clone(),
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resize_indicator.clone(),
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active_hint,
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theme,
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)
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.map_err(|_| OutputNoMode)?;
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elements.extend(p_elements.into_iter().map(|p_element| {
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CosmicElement::Workspace(RelocateRenderElement::from_element(
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p_element,
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offset.to_physical_precise_round(output_scale),
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Relocate::Relative,
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))
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}));
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window_elements.extend(w_elements.into_iter().map(|w_element| {
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CosmicElement::Workspace(RelocateRenderElement::from_element(
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w_element,
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offset.to_physical_precise_round(output_scale),
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Relocate::Relative,
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))
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}));
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elements.extend_from_workspace_elements(
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workspace
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.render::<R>(
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renderer,
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(!move_active && is_active_space).then_some(last_active_seat),
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overview.clone(),
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resize_indicator.clone(),
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active_hint,
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theme,
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)
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.map_err(|_| OutputNoMode)?,
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offset.to_physical_precise_round(output_scale),
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);
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if !has_fullscreen {
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let (w_elements, p_elements) =
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background_layer_elements(renderer, output, exclude_workspace_overview);
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elements.extend(p_elements.into_iter().map(|p_element| {
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CosmicElement::Workspace(RelocateRenderElement::from_element(
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p_element,
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offset.to_physical_precise_round(output_scale),
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Relocate::Relative,
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))
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}));
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window_elements.extend(w_elements.into_iter().map(|w_element| {
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CosmicElement::Workspace(RelocateRenderElement::from_element(
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w_element,
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offset.to_physical_precise_round(output_scale),
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Relocate::Relative,
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))
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}));
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elements.extend_from_workspace_elements(
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background_layer_elements(renderer, output, exclude_workspace_overview),
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offset.to_physical_precise_round(output_scale),
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);
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}
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Point::<i32, Logical>::from(match (layout, *previous_idx < current.1) {
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@ -783,55 +800,28 @@ where
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None => (0, 0).into(),
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};
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let (w_elements, p_elements) = workspace
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.render::<R>(
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renderer,
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(!move_active && is_active_space).then_some(&last_active_seat),
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overview,
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resize_indicator,
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active_hint,
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theme,
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)
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.map_err(|_| OutputNoMode)?;
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elements.extend(p_elements.into_iter().map(|p_element| {
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CosmicElement::Workspace(RelocateRenderElement::from_element(
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p_element,
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offset.to_physical_precise_round(output_scale),
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Relocate::Relative,
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))
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}));
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window_elements.extend(w_elements.into_iter().map(|w_element| {
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CosmicElement::Workspace(RelocateRenderElement::from_element(
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w_element,
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offset.to_physical_precise_round(output_scale),
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Relocate::Relative,
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))
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}));
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elements.extend_from_workspace_elements(
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workspace
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.render::<R>(
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renderer,
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(!move_active && is_active_space).then_some(&last_active_seat),
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overview,
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resize_indicator,
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active_hint,
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theme,
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)
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.map_err(|_| OutputNoMode)?,
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offset.to_physical_precise_round(output_scale),
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);
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if !has_fullscreen {
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let (w_elements, p_elements) =
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background_layer_elements(renderer, output, exclude_workspace_overview);
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elements.extend(p_elements.into_iter().map(|p_element| {
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CosmicElement::Workspace(RelocateRenderElement::from_element(
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p_element,
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offset.to_physical_precise_round(output_scale),
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Relocate::Relative,
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))
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}));
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window_elements.extend(w_elements.into_iter().map(|w_element| {
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CosmicElement::Workspace(RelocateRenderElement::from_element(
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w_element,
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offset.to_physical_precise_round(output_scale),
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Relocate::Relative,
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))
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}));
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elements.extend_from_workspace_elements(
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background_layer_elements(renderer, output, exclude_workspace_overview),
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offset.to_physical_precise_round(output_scale),
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);
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}
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elements.extend(window_elements);
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Ok(elements)
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Ok(elements.join())
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}
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pub fn split_layer_elements<R>(
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@ -839,10 +829,7 @@ pub fn split_layer_elements<R>(
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output: &Output,
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layer: Layer,
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exclude_workspace_overview: bool,
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) -> (
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Vec<WorkspaceRenderElement<R>>,
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Vec<WorkspaceRenderElement<R>>,
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)
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) -> SplitRenderElements<WorkspaceRenderElement<R>>
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where
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R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
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<R as Renderer>::TextureId: Clone + 'static,
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@ -853,8 +840,7 @@ where
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let layer_map = layer_map_for_output(output);
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let output_scale = output.current_scale().fractional_scale();
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let mut popup_elements = Vec::new();
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let mut layer_elements = Vec::new();
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let mut elements = SplitRenderElements::default();
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layer_map
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.layers_on(layer)
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@ -870,35 +856,39 @@ where
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let surface = surface.wl_surface();
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let scale = Scale::from(output_scale);
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popup_elements.extend(PopupManager::popups_for_surface(surface).flat_map(
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|(popup, popup_offset)| {
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let offset = (popup_offset - popup.geometry().loc)
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.to_f64()
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.to_physical(scale)
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.to_i32_round();
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elements
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.p_elements
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.extend(PopupManager::popups_for_surface(surface).flat_map(
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|(popup, popup_offset)| {
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let offset = (popup_offset - popup.geometry().loc)
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.to_f64()
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.to_physical(scale)
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.to_i32_round();
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render_elements_from_surface_tree(
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renderer,
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popup.wl_surface(),
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location + offset,
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scale,
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1.0,
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Kind::Unspecified,
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)
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},
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));
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render_elements_from_surface_tree(
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renderer,
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popup.wl_surface(),
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location + offset,
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scale,
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1.0,
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Kind::Unspecified,
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)
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},
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));
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layer_elements.extend(render_elements_from_surface_tree(
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renderer,
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surface,
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location,
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scale,
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1.0,
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Kind::Unspecified,
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));
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elements
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.w_elements
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.extend(render_elements_from_surface_tree(
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renderer,
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surface,
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location,
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scale,
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1.0,
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Kind::Unspecified,
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));
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});
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(layer_elements, popup_elements)
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elements
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}
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// bottom and background layer surfaces
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|
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@ -906,10 +896,7 @@ pub fn background_layer_elements<R>(
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renderer: &mut R,
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output: &Output,
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exclude_workspace_overview: bool,
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) -> (
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Vec<WorkspaceRenderElement<R>>,
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Vec<WorkspaceRenderElement<R>>,
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)
|
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) -> SplitRenderElements<WorkspaceRenderElement<R>>
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where
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R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
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<R as Renderer>::TextureId: Clone + 'static,
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|
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@ -917,17 +904,15 @@ where
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CosmicMappedRenderElement<R>: RenderElement<R>,
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WorkspaceRenderElement<R>: RenderElement<R>,
|
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{
|
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let (mut layer_elements, mut popup_elements) =
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let mut elements =
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split_layer_elements(renderer, output, Layer::Bottom, exclude_workspace_overview);
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let more = split_layer_elements(
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elements.extend(split_layer_elements(
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renderer,
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output,
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Layer::Background,
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exclude_workspace_overview,
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);
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layer_elements.extend(more.0);
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popup_elements.extend(more.1);
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(layer_elements, popup_elements)
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));
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elements
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}
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|
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fn session_lock_elements<R>(
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|
|
|
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|
|
@ -1,7 +1,7 @@
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use crate::{
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backend::render::{
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element::{AsGlowFrame, AsGlowRenderer},
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GlMultiError, GlMultiFrame, GlMultiRenderer,
|
||||
GlMultiError, GlMultiFrame, GlMultiRenderer, SplitRenderElements,
|
||||
},
|
||||
state::State,
|
||||
utils::{iced::IcedElementInternal, prelude::*},
|
||||
|
|
@ -663,7 +663,7 @@ impl CosmicMapped {
|
|||
location: smithay::utils::Point<i32, smithay::utils::Physical>,
|
||||
scale: smithay::utils::Scale<f64>,
|
||||
alpha: f32,
|
||||
) -> (Vec<C>, Vec<C>)
|
||||
) -> SplitRenderElements<C>
|
||||
where
|
||||
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
|
||||
<R as Renderer>::TextureId: Send + Clone + 'static,
|
||||
|
|
@ -842,27 +842,28 @@ impl CosmicMapped {
|
|||
#[cfg(not(feature = "debug"))]
|
||||
let debug_elements = Vec::new();
|
||||
|
||||
#[cfg_attr(not(feature = "debug"), allow(unused_mut))]
|
||||
let (window_elements, popup_elements) = match &self.element {
|
||||
CosmicMappedInternal::Stack(s) => s
|
||||
.split_render_elements::<R, CosmicMappedRenderElement<R>>(
|
||||
renderer, location, scale, alpha,
|
||||
),
|
||||
CosmicMappedInternal::Window(w) => w
|
||||
.split_render_elements::<R, CosmicMappedRenderElement<R>>(
|
||||
renderer, location, scale, alpha,
|
||||
),
|
||||
_ => unreachable!(),
|
||||
let mut elements = SplitRenderElements {
|
||||
w_elements: debug_elements,
|
||||
p_elements: Vec::new(),
|
||||
};
|
||||
|
||||
(
|
||||
debug_elements
|
||||
.into_iter()
|
||||
.map(C::from)
|
||||
.chain(window_elements.into_iter().map(C::from))
|
||||
.collect(),
|
||||
popup_elements.into_iter().map(C::from).collect(),
|
||||
)
|
||||
#[cfg_attr(not(feature = "debug"), allow(unused_mut))]
|
||||
elements.extend_map(
|
||||
match &self.element {
|
||||
CosmicMappedInternal::Stack(s) => s
|
||||
.split_render_elements::<R, CosmicMappedRenderElement<R>>(
|
||||
renderer, location, scale, alpha,
|
||||
),
|
||||
CosmicMappedInternal::Window(w) => w
|
||||
.split_render_elements::<R, CosmicMappedRenderElement<R>>(
|
||||
renderer, location, scale, alpha,
|
||||
),
|
||||
_ => unreachable!(),
|
||||
},
|
||||
C::from,
|
||||
);
|
||||
|
||||
elements
|
||||
}
|
||||
|
||||
pub(crate) fn update_theme(&self, theme: cosmic::Theme) {
|
||||
|
|
|
|||
|
|
@ -1,6 +1,9 @@
|
|||
use super::{surface::RESIZE_BORDER, window::Focus, CosmicSurface};
|
||||
use crate::{
|
||||
backend::render::cursor::{CursorShape, CursorState},
|
||||
backend::render::{
|
||||
cursor::{CursorShape, CursorState},
|
||||
SplitRenderElements,
|
||||
},
|
||||
shell::{
|
||||
focus::target::PointerFocusTarget,
|
||||
grabs::{ReleaseMode, ResizeEdge},
|
||||
|
|
@ -547,7 +550,7 @@ impl CosmicStack {
|
|||
location: Point<i32, Physical>,
|
||||
scale: Scale<f64>,
|
||||
alpha: f32,
|
||||
) -> (Vec<C>, Vec<C>)
|
||||
) -> SplitRenderElements<C>
|
||||
where
|
||||
R: Renderer + ImportAll + ImportMem,
|
||||
<R as Renderer>::TextureId: Send + Clone + 'static,
|
||||
|
|
@ -564,30 +567,28 @@ impl CosmicStack {
|
|||
let stack_loc = location + offset;
|
||||
let window_loc = location + Point::from((0, (TAB_HEIGHT as f64 * scale.y) as i32));
|
||||
|
||||
let elements = AsRenderElements::<R>::render_elements::<CosmicStackRenderElement<R>>(
|
||||
let w_elements = AsRenderElements::<R>::render_elements::<CosmicStackRenderElement<R>>(
|
||||
&self.0, renderer, stack_loc, scale, alpha,
|
||||
);
|
||||
|
||||
let (window_elements, popup_elements) = self.0.with_program(|p| {
|
||||
let windows = p.windows.lock().unwrap();
|
||||
let active = p.active.load(Ordering::SeqCst);
|
||||
let mut elements = SplitRenderElements {
|
||||
w_elements: w_elements.into_iter().map(C::from).collect(),
|
||||
p_elements: Vec::new(),
|
||||
};
|
||||
|
||||
let (window_elements, popup_elements) = windows[active]
|
||||
.split_render_elements::<R, CosmicStackRenderElement<R>>(
|
||||
elements.extend_map(
|
||||
self.0.with_program(|p| {
|
||||
let windows = p.windows.lock().unwrap();
|
||||
let active = p.active.load(Ordering::SeqCst);
|
||||
|
||||
windows[active].split_render_elements::<R, CosmicStackRenderElement<R>>(
|
||||
renderer, window_loc, scale, alpha,
|
||||
);
|
||||
)
|
||||
}),
|
||||
C::from,
|
||||
);
|
||||
|
||||
(window_elements, popup_elements)
|
||||
});
|
||||
|
||||
(
|
||||
elements
|
||||
.into_iter()
|
||||
.map(C::from)
|
||||
.chain(window_elements.into_iter().map(C::from))
|
||||
.collect(),
|
||||
popup_elements.into_iter().map(C::from).collect(),
|
||||
)
|
||||
elements
|
||||
}
|
||||
|
||||
pub(crate) fn set_theme(&self, theme: cosmic::Theme) {
|
||||
|
|
|
|||
|
|
@ -42,6 +42,7 @@ use smithay::{
|
|||
};
|
||||
|
||||
use crate::{
|
||||
backend::render::SplitRenderElements,
|
||||
state::{State, SurfaceDmabufFeedback},
|
||||
utils::prelude::*,
|
||||
wayland::handlers::decoration::PreferredDecorationMode,
|
||||
|
|
@ -563,7 +564,7 @@ impl CosmicSurface {
|
|||
location: smithay::utils::Point<i32, smithay::utils::Physical>,
|
||||
scale: smithay::utils::Scale<f64>,
|
||||
alpha: f32,
|
||||
) -> (Vec<C>, Vec<C>)
|
||||
) -> SplitRenderElements<C>
|
||||
where
|
||||
R: Renderer + ImportAll,
|
||||
<R as Renderer>::TextureId: Clone + 'static,
|
||||
|
|
@ -573,7 +574,7 @@ impl CosmicSurface {
|
|||
WindowSurface::Wayland(toplevel) => {
|
||||
let surface = toplevel.wl_surface();
|
||||
|
||||
let popup_render_elements = PopupManager::popups_for_surface(surface)
|
||||
let p_elements = PopupManager::popups_for_surface(surface)
|
||||
.flat_map(|(popup, popup_offset)| {
|
||||
let offset = (self.0.geometry().loc + popup_offset - popup.geometry().loc)
|
||||
.to_physical_precise_round(scale);
|
||||
|
|
@ -589,7 +590,7 @@ impl CosmicSurface {
|
|||
})
|
||||
.collect();
|
||||
|
||||
let window_render_elements = render_elements_from_surface_tree(
|
||||
let w_elements = render_elements_from_surface_tree(
|
||||
renderer,
|
||||
surface,
|
||||
location,
|
||||
|
|
@ -598,12 +599,15 @@ impl CosmicSurface {
|
|||
element::Kind::Unspecified,
|
||||
);
|
||||
|
||||
(window_render_elements, popup_render_elements)
|
||||
SplitRenderElements {
|
||||
w_elements,
|
||||
p_elements,
|
||||
}
|
||||
}
|
||||
WindowSurface::X11(surface) => (
|
||||
surface.render_elements(renderer, location, scale, alpha),
|
||||
Vec::new(),
|
||||
),
|
||||
WindowSurface::X11(surface) => SplitRenderElements {
|
||||
w_elements: surface.render_elements(renderer, location, scale, alpha),
|
||||
p_elements: Vec::new(),
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,5 +1,8 @@
|
|||
use crate::{
|
||||
backend::render::cursor::{CursorShape, CursorState},
|
||||
backend::render::{
|
||||
cursor::{CursorShape, CursorState},
|
||||
SplitRenderElements,
|
||||
},
|
||||
shell::{
|
||||
focus::target::PointerFocusTarget,
|
||||
grabs::{ReleaseMode, ResizeEdge},
|
||||
|
|
@ -317,7 +320,7 @@ impl CosmicWindow {
|
|||
location: smithay::utils::Point<i32, smithay::utils::Physical>,
|
||||
scale: smithay::utils::Scale<f64>,
|
||||
alpha: f32,
|
||||
) -> (Vec<C>, Vec<C>)
|
||||
) -> SplitRenderElements<C>
|
||||
where
|
||||
R: Renderer + ImportAll + ImportMem,
|
||||
<R as Renderer>::TextureId: Send + Clone + 'static,
|
||||
|
|
@ -331,12 +334,17 @@ impl CosmicWindow {
|
|||
location
|
||||
};
|
||||
|
||||
let (mut window_elements, popup_elements) = self.0.with_program(|p| {
|
||||
p.window
|
||||
.split_render_elements::<R, CosmicWindowRenderElement<R>>(
|
||||
renderer, window_loc, scale, alpha,
|
||||
)
|
||||
});
|
||||
let mut elements = SplitRenderElements::default();
|
||||
|
||||
elements.extend_map(
|
||||
self.0.with_program(|p| {
|
||||
p.window
|
||||
.split_render_elements::<R, CosmicWindowRenderElement<R>>(
|
||||
renderer, window_loc, scale, alpha,
|
||||
)
|
||||
}),
|
||||
C::from,
|
||||
);
|
||||
|
||||
if has_ssd {
|
||||
let ssd_loc = location
|
||||
|
|
@ -344,15 +352,16 @@ impl CosmicWindow {
|
|||
.0
|
||||
.with_program(|p| p.window.geometry().loc)
|
||||
.to_physical_precise_round(scale);
|
||||
window_elements.extend(AsRenderElements::<R>::render_elements::<
|
||||
CosmicWindowRenderElement<R>,
|
||||
>(&self.0, renderer, ssd_loc, scale, alpha))
|
||||
elements.w_elements.extend(
|
||||
AsRenderElements::<R>::render_elements::<CosmicWindowRenderElement<R>>(
|
||||
&self.0, renderer, ssd_loc, scale, alpha,
|
||||
)
|
||||
.into_iter()
|
||||
.map(C::from),
|
||||
)
|
||||
}
|
||||
|
||||
(
|
||||
window_elements.into_iter().map(C::from).collect(),
|
||||
popup_elements.into_iter().map(C::from).collect(),
|
||||
)
|
||||
elements
|
||||
}
|
||||
|
||||
pub(crate) fn set_theme(&self, theme: cosmic::Theme) {
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ use crate::{
|
|||
backend::render::{
|
||||
cursor::{CursorShape, CursorState},
|
||||
element::AsGlowRenderer,
|
||||
BackdropShader, IndicatorShader, Key, Usage,
|
||||
BackdropShader, IndicatorShader, Key, SplitRenderElements, Usage,
|
||||
},
|
||||
shell::{
|
||||
element::{
|
||||
|
|
@ -182,7 +182,10 @@ impl MoveGrabState {
|
|||
_ => vec![],
|
||||
};
|
||||
|
||||
let (window_elements, popup_elements) = self
|
||||
let SplitRenderElements {
|
||||
w_elements,
|
||||
p_elements,
|
||||
} = self
|
||||
.window
|
||||
.split_render_elements::<R, CosmicMappedRenderElement<R>>(
|
||||
renderer,
|
||||
|
|
@ -202,9 +205,9 @@ impl MoveGrabState {
|
|||
1.0,
|
||||
)
|
||||
})
|
||||
.chain(popup_elements)
|
||||
.chain(p_elements)
|
||||
.chain(focus_element)
|
||||
.chain(window_elements.into_iter().map(|elem| match elem {
|
||||
.chain(w_elements.into_iter().map(|elem| match elem {
|
||||
CosmicMappedRenderElement::Stack(stack) => {
|
||||
CosmicMappedRenderElement::GrabbedStack(
|
||||
RescaleRenderElement::from_element(
|
||||
|
|
|
|||
|
|
@ -24,7 +24,7 @@ use smithay::{
|
|||
};
|
||||
|
||||
use crate::{
|
||||
backend::render::{element::AsGlowRenderer, IndicatorShader, Key, Usage},
|
||||
backend::render::{element::AsGlowRenderer, IndicatorShader, Key, SplitRenderElements, Usage},
|
||||
shell::{
|
||||
element::{
|
||||
resize_indicator::ResizeIndicator,
|
||||
|
|
@ -1270,10 +1270,7 @@ impl FloatingLayout {
|
|||
indicator_thickness: u8,
|
||||
alpha: f32,
|
||||
theme: &cosmic::theme::CosmicTheme,
|
||||
) -> (
|
||||
Vec<CosmicMappedRenderElement<R>>,
|
||||
Vec<CosmicMappedRenderElement<R>>,
|
||||
)
|
||||
) -> SplitRenderElements<CosmicMappedRenderElement<R>>
|
||||
where
|
||||
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
|
||||
<R as Renderer>::TextureId: Send + Clone + 'static,
|
||||
|
|
@ -1288,8 +1285,7 @@ impl FloatingLayout {
|
|||
};
|
||||
let output_scale = output.current_scale().fractional_scale();
|
||||
|
||||
let mut window_elements = Vec::new();
|
||||
let mut popup_elements = Vec::new();
|
||||
let mut elements = SplitRenderElements::default();
|
||||
|
||||
for elem in self
|
||||
.animations
|
||||
|
|
@ -1305,7 +1301,10 @@ impl FloatingLayout {
|
|||
.unwrap_or_else(|| (self.space.element_geometry(elem).unwrap().as_local(), alpha));
|
||||
|
||||
let render_location = geometry.loc - elem.geometry().loc.as_local();
|
||||
let (mut w_elements, p_elements) = elem.split_render_elements(
|
||||
let SplitRenderElements {
|
||||
mut w_elements,
|
||||
p_elements,
|
||||
} = elem.split_render_elements(
|
||||
renderer,
|
||||
render_location
|
||||
.as_logical()
|
||||
|
|
@ -1388,7 +1387,7 @@ impl FloatingLayout {
|
|||
|
||||
resize.resize(resize_geometry.size.as_logical());
|
||||
resize.output_enter(output, Rectangle::default() /* unused */);
|
||||
window_elements.extend(
|
||||
elements.w_elements.extend(
|
||||
resize
|
||||
.render_elements::<CosmicWindowRenderElement<R>>(
|
||||
renderer,
|
||||
|
|
@ -1420,15 +1419,15 @@ impl FloatingLayout {
|
|||
active_window_hint.blue,
|
||||
],
|
||||
);
|
||||
window_elements.push(element.into());
|
||||
elements.w_elements.push(element.into());
|
||||
}
|
||||
}
|
||||
|
||||
window_elements.extend(w_elements);
|
||||
popup_elements.extend(p_elements);
|
||||
elements.w_elements.extend(w_elements);
|
||||
elements.p_elements.extend(p_elements);
|
||||
}
|
||||
|
||||
(window_elements, popup_elements)
|
||||
elements
|
||||
}
|
||||
|
||||
fn gaps(&self) -> (i32, i32) {
|
||||
|
|
|
|||
|
|
@ -2,8 +2,8 @@
|
|||
|
||||
use crate::{
|
||||
backend::render::{
|
||||
element::AsGlowRenderer, BackdropShader, IndicatorShader, Key, Usage, ACTIVE_GROUP_COLOR,
|
||||
GROUP_COLOR,
|
||||
element::AsGlowRenderer, BackdropShader, IndicatorShader, Key, SplitRenderElements, Usage,
|
||||
ACTIVE_GROUP_COLOR, GROUP_COLOR,
|
||||
},
|
||||
shell::{
|
||||
element::{
|
||||
|
|
@ -3849,13 +3849,7 @@ impl TilingLayout {
|
|||
resize_indicator: Option<(ResizeMode, ResizeIndicator)>,
|
||||
indicator_thickness: u8,
|
||||
theme: &cosmic::theme::CosmicTheme,
|
||||
) -> Result<
|
||||
(
|
||||
Vec<CosmicMappedRenderElement<R>>,
|
||||
Vec<CosmicMappedRenderElement<R>>,
|
||||
),
|
||||
OutputNotMapped,
|
||||
>
|
||||
) -> Result<SplitRenderElements<CosmicMappedRenderElement<R>>, OutputNotMapped>
|
||||
where
|
||||
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
|
||||
<R as Renderer>::TextureId: Send + Clone + 'static,
|
||||
|
|
@ -3888,8 +3882,7 @@ impl TilingLayout {
|
|||
};
|
||||
let draw_groups = overview.0.alpha();
|
||||
|
||||
let mut window_elements = Vec::new();
|
||||
let mut popup_elements = Vec::new();
|
||||
let mut elements = SplitRenderElements::default();
|
||||
|
||||
let is_overview = !matches!(overview.0, OverviewMode::None);
|
||||
let is_mouse_tiling = (matches!(overview.0.trigger(), Some(Trigger::Pointer(_))))
|
||||
|
|
@ -3924,7 +3917,7 @@ impl TilingLayout {
|
|||
.unzip();
|
||||
|
||||
// all old windows we want to fade out
|
||||
let (w_elements, p_elements) = render_old_tree(
|
||||
elements.extend(render_old_tree(
|
||||
reference_tree,
|
||||
target_tree,
|
||||
renderer,
|
||||
|
|
@ -3934,9 +3927,7 @@ impl TilingLayout {
|
|||
indicator_thickness,
|
||||
swap_desc.is_some(),
|
||||
theme,
|
||||
);
|
||||
window_elements.extend(w_elements);
|
||||
popup_elements.extend(p_elements);
|
||||
));
|
||||
|
||||
geometries
|
||||
} else {
|
||||
|
|
@ -3964,7 +3955,7 @@ impl TilingLayout {
|
|||
.unzip();
|
||||
|
||||
// all alive windows
|
||||
let (w_elements, p_elements) = render_new_tree(
|
||||
elements.extend(render_new_tree(
|
||||
target_tree,
|
||||
reference_tree,
|
||||
renderer,
|
||||
|
|
@ -3992,16 +3983,14 @@ impl TilingLayout {
|
|||
&self.swapping_stack_surface_id,
|
||||
&self.placeholder_id,
|
||||
theme,
|
||||
);
|
||||
window_elements.extend(w_elements);
|
||||
popup_elements.extend(p_elements);
|
||||
));
|
||||
|
||||
// tiling hints
|
||||
if let Some(group_elements) = group_elements {
|
||||
window_elements.extend(group_elements);
|
||||
elements.w_elements.extend(group_elements);
|
||||
}
|
||||
|
||||
Ok((window_elements, popup_elements))
|
||||
Ok(elements)
|
||||
}
|
||||
|
||||
fn gaps(&self) -> (i32, i32) {
|
||||
|
|
@ -4697,10 +4686,7 @@ fn render_old_tree<R>(
|
|||
indicator_thickness: u8,
|
||||
is_swap_mode: bool,
|
||||
theme: &cosmic::theme::CosmicTheme,
|
||||
) -> (
|
||||
Vec<CosmicMappedRenderElement<R>>,
|
||||
Vec<CosmicMappedRenderElement<R>>,
|
||||
)
|
||||
) -> SplitRenderElements<CosmicMappedRenderElement<R>>
|
||||
where
|
||||
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
|
||||
<R as Renderer>::TextureId: Send + Clone + 'static,
|
||||
|
|
@ -4709,8 +4695,7 @@ where
|
|||
CosmicStackRenderElement<R>: RenderElement<R>,
|
||||
{
|
||||
let window_hint = crate::theme::active_window_hint(theme);
|
||||
let mut window_elements = Vec::new();
|
||||
let mut popup_elements = Vec::new();
|
||||
let mut elements = SplitRenderElements::default();
|
||||
|
||||
if let Some(root) = reference_tree.root_node_id() {
|
||||
let geometries = geometries.unwrap_or_default();
|
||||
|
|
@ -4780,62 +4765,68 @@ where
|
|||
};
|
||||
|
||||
let elem_geometry = mapped.geometry().to_physical_precise_round(output_scale);
|
||||
let (w_elements, p_elements) = mapped
|
||||
.split_render_elements::<R, CosmicMappedRenderElement<R>>(
|
||||
renderer,
|
||||
geo.loc.as_logical().to_physical_precise_round(output_scale)
|
||||
- elem_geometry.loc,
|
||||
Scale::from(output_scale),
|
||||
alpha,
|
||||
);
|
||||
let SplitRenderElements {
|
||||
w_elements,
|
||||
p_elements,
|
||||
} = mapped.split_render_elements::<R, CosmicMappedRenderElement<R>>(
|
||||
renderer,
|
||||
geo.loc.as_logical().to_physical_precise_round(output_scale)
|
||||
- elem_geometry.loc,
|
||||
Scale::from(output_scale),
|
||||
alpha,
|
||||
);
|
||||
|
||||
window_elements.extend(w_elements.into_iter().flat_map(|element| {
|
||||
match element {
|
||||
CosmicMappedRenderElement::Stack(elem) => constrain_render_elements(
|
||||
std::iter::once(elem),
|
||||
geo.loc.as_logical().to_physical_precise_round(output_scale)
|
||||
- elem_geometry.loc,
|
||||
geo.as_logical().to_physical_precise_round(output_scale),
|
||||
elem_geometry,
|
||||
ConstrainScaleBehavior::Stretch,
|
||||
ConstrainAlign::CENTER,
|
||||
output_scale,
|
||||
)
|
||||
.next()
|
||||
.map(CosmicMappedRenderElement::TiledStack),
|
||||
CosmicMappedRenderElement::Window(elem) => constrain_render_elements(
|
||||
std::iter::once(elem),
|
||||
geo.loc.as_logical().to_physical_precise_round(output_scale)
|
||||
- elem_geometry.loc,
|
||||
geo.as_logical().to_physical_precise_round(output_scale),
|
||||
elem_geometry,
|
||||
ConstrainScaleBehavior::Stretch,
|
||||
ConstrainAlign::CENTER,
|
||||
output_scale,
|
||||
)
|
||||
.next()
|
||||
.map(CosmicMappedRenderElement::TiledWindow),
|
||||
x => Some(x),
|
||||
}
|
||||
}));
|
||||
elements
|
||||
.w_elements
|
||||
.extend(w_elements.into_iter().flat_map(|element| {
|
||||
match element {
|
||||
CosmicMappedRenderElement::Stack(elem) => constrain_render_elements(
|
||||
std::iter::once(elem),
|
||||
geo.loc.as_logical().to_physical_precise_round(output_scale)
|
||||
- elem_geometry.loc,
|
||||
geo.as_logical().to_physical_precise_round(output_scale),
|
||||
elem_geometry,
|
||||
ConstrainScaleBehavior::Stretch,
|
||||
ConstrainAlign::CENTER,
|
||||
output_scale,
|
||||
)
|
||||
.next()
|
||||
.map(CosmicMappedRenderElement::TiledStack),
|
||||
CosmicMappedRenderElement::Window(elem) => constrain_render_elements(
|
||||
std::iter::once(elem),
|
||||
geo.loc.as_logical().to_physical_precise_round(output_scale)
|
||||
- elem_geometry.loc,
|
||||
geo.as_logical().to_physical_precise_round(output_scale),
|
||||
elem_geometry,
|
||||
ConstrainScaleBehavior::Stretch,
|
||||
ConstrainAlign::CENTER,
|
||||
output_scale,
|
||||
)
|
||||
.next()
|
||||
.map(CosmicMappedRenderElement::TiledWindow),
|
||||
x => Some(x),
|
||||
}
|
||||
}));
|
||||
if minimize_geo.is_some() && indicator_thickness > 0 {
|
||||
window_elements.push(CosmicMappedRenderElement::FocusIndicator(
|
||||
IndicatorShader::focus_element(
|
||||
renderer,
|
||||
Key::Window(Usage::FocusIndicator, mapped.clone().key()),
|
||||
geo,
|
||||
indicator_thickness,
|
||||
output_scale,
|
||||
alpha,
|
||||
[window_hint.red, window_hint.green, window_hint.blue],
|
||||
),
|
||||
));
|
||||
elements
|
||||
.w_elements
|
||||
.push(CosmicMappedRenderElement::FocusIndicator(
|
||||
IndicatorShader::focus_element(
|
||||
renderer,
|
||||
Key::Window(Usage::FocusIndicator, mapped.clone().key()),
|
||||
geo,
|
||||
indicator_thickness,
|
||||
output_scale,
|
||||
alpha,
|
||||
[window_hint.red, window_hint.green, window_hint.blue],
|
||||
),
|
||||
));
|
||||
}
|
||||
popup_elements.extend(p_elements);
|
||||
elements.p_elements.extend(p_elements);
|
||||
});
|
||||
}
|
||||
|
||||
(window_elements, popup_elements)
|
||||
elements
|
||||
}
|
||||
|
||||
fn render_new_tree<R>(
|
||||
|
|
@ -4857,10 +4848,7 @@ fn render_new_tree<R>(
|
|||
swapping_stack_surface_id: &Id,
|
||||
placeholder_id: &Id,
|
||||
theme: &cosmic::theme::CosmicTheme,
|
||||
) -> (
|
||||
Vec<CosmicMappedRenderElement<R>>,
|
||||
Vec<CosmicMappedRenderElement<R>>,
|
||||
)
|
||||
) -> SplitRenderElements<CosmicMappedRenderElement<R>>
|
||||
where
|
||||
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
|
||||
<R as Renderer>::TextureId: Send + Clone + 'static,
|
||||
|
|
@ -5249,15 +5237,17 @@ where
|
|||
|
||||
if let Data::Mapped { mapped, .. } = data {
|
||||
let elem_geometry = mapped.geometry().to_physical_precise_round(output_scale);
|
||||
let (mut w_elements, p_elements) = mapped
|
||||
.split_render_elements::<R, CosmicMappedRenderElement<R>>(
|
||||
renderer,
|
||||
//original_location,
|
||||
geo.loc.as_logical().to_physical_precise_round(output_scale)
|
||||
- elem_geometry.loc,
|
||||
Scale::from(output_scale),
|
||||
alpha,
|
||||
);
|
||||
let SplitRenderElements {
|
||||
mut w_elements,
|
||||
p_elements,
|
||||
} = mapped.split_render_elements::<R, CosmicMappedRenderElement<R>>(
|
||||
renderer,
|
||||
//original_location,
|
||||
geo.loc.as_logical().to_physical_precise_round(output_scale)
|
||||
- elem_geometry.loc,
|
||||
Scale::from(output_scale),
|
||||
alpha,
|
||||
);
|
||||
if swap_desc
|
||||
.as_ref()
|
||||
.filter(|swap_desc| swap_desc.node == node_id)
|
||||
|
|
@ -5376,7 +5366,10 @@ where
|
|||
.chain(group_backdrop.into_iter().map(Into::into))
|
||||
.collect();
|
||||
|
||||
(window_elements, popup_elements)
|
||||
SplitRenderElements {
|
||||
w_elements: window_elements,
|
||||
p_elements: popup_elements,
|
||||
}
|
||||
}
|
||||
|
||||
fn scale_to_center<C>(
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
use crate::{
|
||||
backend::render::{
|
||||
element::{AsGlowFrame, AsGlowRenderer},
|
||||
BackdropShader, GlMultiError, GlMultiFrame, GlMultiRenderer,
|
||||
BackdropShader, GlMultiError, GlMultiFrame, GlMultiRenderer, SplitRenderElements,
|
||||
},
|
||||
shell::{
|
||||
layout::{floating::FloatingLayout, tiling::TilingLayout},
|
||||
|
|
@ -1005,13 +1005,7 @@ impl Workspace {
|
|||
resize_indicator: Option<(ResizeMode, ResizeIndicator)>,
|
||||
indicator_thickness: u8,
|
||||
theme: &CosmicTheme,
|
||||
) -> Result<
|
||||
(
|
||||
Vec<WorkspaceRenderElement<R>>,
|
||||
Vec<WorkspaceRenderElement<R>>,
|
||||
),
|
||||
OutputNotMapped,
|
||||
>
|
||||
) -> Result<SplitRenderElements<WorkspaceRenderElement<R>>, OutputNotMapped>
|
||||
where
|
||||
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
|
||||
<R as Renderer>::TextureId: Send + Clone + 'static,
|
||||
|
|
@ -1020,8 +1014,7 @@ impl Workspace {
|
|||
CosmicStackRenderElement<R>: RenderElement<R>,
|
||||
WorkspaceRenderElement<R>: RenderElement<R>,
|
||||
{
|
||||
let mut window_elements = Vec::new();
|
||||
let mut popup_elements = Vec::new();
|
||||
let mut elements = SplitRenderElements::default();
|
||||
|
||||
let output_scale = self.output.current_scale().fractional_scale();
|
||||
let zone = {
|
||||
|
|
@ -1104,7 +1097,10 @@ impl Workspace {
|
|||
y: target_geo.size.h as f64 / bbox.size.h as f64,
|
||||
};
|
||||
|
||||
let (w_elements, p_elements) = fullscreen
|
||||
let SplitRenderElements {
|
||||
w_elements,
|
||||
p_elements,
|
||||
} = fullscreen
|
||||
.surface
|
||||
.split_render_elements::<R, CosmicWindowRenderElement<R>>(
|
||||
renderer,
|
||||
|
|
@ -1112,13 +1108,15 @@ impl Workspace {
|
|||
output_scale.into(),
|
||||
alpha,
|
||||
);
|
||||
window_elements.extend(
|
||||
elements.w_elements.extend(
|
||||
w_elements
|
||||
.into_iter()
|
||||
.map(|elem| RescaleRenderElement::from_element(elem, render_loc, scale))
|
||||
.map(Into::into),
|
||||
);
|
||||
popup_elements.extend(p_elements.into_iter().map(Into::into));
|
||||
elements
|
||||
.p_elements
|
||||
.extend(p_elements.into_iter().map(Into::into))
|
||||
}
|
||||
|
||||
if self
|
||||
|
|
@ -1150,16 +1148,17 @@ impl Workspace {
|
|||
OverviewMode::None => 1.0,
|
||||
};
|
||||
|
||||
let (w_elements, p_elements) = self.floating_layer.render::<R>(
|
||||
renderer,
|
||||
focused.as_ref(),
|
||||
resize_indicator.clone(),
|
||||
indicator_thickness,
|
||||
alpha,
|
||||
theme,
|
||||
elements.extend_map(
|
||||
self.floating_layer.render::<R>(
|
||||
renderer,
|
||||
focused.as_ref(),
|
||||
resize_indicator.clone(),
|
||||
indicator_thickness,
|
||||
alpha,
|
||||
theme,
|
||||
),
|
||||
WorkspaceRenderElement::from,
|
||||
);
|
||||
popup_elements.extend(p_elements.into_iter().map(WorkspaceRenderElement::from));
|
||||
window_elements.extend(w_elements.into_iter().map(WorkspaceRenderElement::from));
|
||||
|
||||
let alpha = match &overview.0 {
|
||||
OverviewMode::Started(_, start) => Some(
|
||||
|
|
@ -1175,20 +1174,21 @@ impl Workspace {
|
|||
};
|
||||
|
||||
//tiling surfaces
|
||||
let (w_elements, p_elements) = self.tiling_layer.render::<R>(
|
||||
renderer,
|
||||
draw_focus_indicator,
|
||||
zone,
|
||||
overview,
|
||||
resize_indicator,
|
||||
indicator_thickness,
|
||||
theme,
|
||||
)?;
|
||||
popup_elements.extend(p_elements.into_iter().map(WorkspaceRenderElement::from));
|
||||
window_elements.extend(w_elements.into_iter().map(WorkspaceRenderElement::from));
|
||||
elements.extend_map(
|
||||
self.tiling_layer.render::<R>(
|
||||
renderer,
|
||||
draw_focus_indicator,
|
||||
zone,
|
||||
overview,
|
||||
resize_indicator,
|
||||
indicator_thickness,
|
||||
theme,
|
||||
)?,
|
||||
WorkspaceRenderElement::from,
|
||||
);
|
||||
|
||||
if let Some(alpha) = alpha {
|
||||
window_elements.push(
|
||||
elements.w_elements.push(
|
||||
Into::<CosmicMappedRenderElement<R>>::into(BackdropShader::element(
|
||||
renderer,
|
||||
self.backdrop_id.clone(),
|
||||
|
|
@ -1205,7 +1205,7 @@ impl Workspace {
|
|||
}
|
||||
}
|
||||
|
||||
Ok((window_elements, popup_elements))
|
||||
Ok(elements)
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue