Use monotonic time instead of 0 for motion events
Update to https://github.com/Smithay/smithay/pull/1509, and adopt a similar change.
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parent
ca6f05c585
commit
3625454420
7 changed files with 11 additions and 11 deletions
2
Cargo.lock
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2
Cargo.lock
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@ -4703,7 +4703,7 @@ checksum = "3c5e1a9a646d36c3599cd173a41282daf47c44583ad367b8e6837255952e5c67"
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[[package]]
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name = "smithay"
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version = "0.3.0"
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source = "git+https://github.com/smithay//smithay?rev=e27fd27#e27fd27caba5238fac8a592f6dff32b430efb272"
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source = "git+https://github.com/smithay//smithay?rev=5dc0153#5dc015361c641cd76d4abbd60dd8896dd8cb8adc"
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dependencies = [
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"appendlist",
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"ash 0.38.0+1.3.281",
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@ -116,4 +116,4 @@ inherits = "release"
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lto = "fat"
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[patch."https://github.com/Smithay/smithay.git"]
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smithay = { git = "https://github.com/smithay//smithay", rev = "e27fd27" }
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smithay = { git = "https://github.com/smithay//smithay", rev = "5dc0153" }
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@ -1470,7 +1470,7 @@ impl State {
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&MotionEvent {
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location: position.as_logical(),
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serial: SERIAL_COUNTER.next_serial(),
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time: 0,
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time: self.common.clock.now().as_millis(),
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},
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);
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@ -1539,7 +1539,7 @@ impl State {
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&MotionEvent {
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location: position.as_logical(),
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serial: SERIAL_COUNTER.next_serial(),
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time: 0,
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time: self.common.clock.now().as_millis(),
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},
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);
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@ -500,7 +500,7 @@ fn update_pointer_focus(state: &mut State, seat: &Seat<State>) {
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&MotionEvent {
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location: pointer.current_location(),
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serial: SERIAL_COUNTER.next_serial(),
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time: 0,
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time: state.common.clock.now().as_millis(),
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},
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);
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}
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@ -302,7 +302,7 @@ pub fn window_items(
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&MotionEvent {
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location: loc.as_logical().to_f64(),
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serial,
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time: 0,
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time: state.common.clock.now().as_millis(),
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},
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);
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pointer.frame(state);
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@ -332,7 +332,7 @@ pub fn window_items(
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&MotionEvent {
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location: loc.as_logical().to_f64(),
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serial,
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time: 0,
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time: state.common.clock.now().as_millis(),
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},
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);
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pointer.frame(state);
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@ -363,7 +363,7 @@ pub fn window_items(
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&MotionEvent {
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location: loc.as_logical().to_f64(),
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serial,
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time: 0,
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time: state.common.clock.now().as_millis(),
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},
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);
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pointer.frame(state);
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@ -394,7 +394,7 @@ pub fn window_items(
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&MotionEvent {
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location: loc.as_logical().to_f64(),
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serial,
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time: 0,
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time: state.common.clock.now().as_millis(),
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},
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);
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pointer.frame(state);
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@ -872,7 +872,7 @@ impl Drop for MoveGrab {
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&MotionEvent {
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location: pointer.current_location(),
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serial,
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time: 0,
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time: state.common.clock.now().as_millis(),
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},
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);
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}
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@ -73,7 +73,7 @@ impl ToplevelManagementHandler for State {
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&MotionEvent {
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location: new_pos.to_f64().as_logical(),
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serial,
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time: 0,
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time: self.common.clock.now().as_millis(),
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},
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);
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ptr.frame(self);
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