Use monotonic time instead of 0 for motion events

Update to https://github.com/Smithay/smithay/pull/1509, and adopt a
similar change.
This commit is contained in:
Ian Douglas Scott 2024-08-21 13:49:49 -07:00 committed by Victoria Brekenfeld
parent ca6f05c585
commit 3625454420
7 changed files with 11 additions and 11 deletions

2
Cargo.lock generated
View file

@ -4703,7 +4703,7 @@ checksum = "3c5e1a9a646d36c3599cd173a41282daf47c44583ad367b8e6837255952e5c67"
[[package]]
name = "smithay"
version = "0.3.0"
source = "git+https://github.com/smithay//smithay?rev=e27fd27#e27fd27caba5238fac8a592f6dff32b430efb272"
source = "git+https://github.com/smithay//smithay?rev=5dc0153#5dc015361c641cd76d4abbd60dd8896dd8cb8adc"
dependencies = [
"appendlist",
"ash 0.38.0+1.3.281",

View file

@ -116,4 +116,4 @@ inherits = "release"
lto = "fat"
[patch."https://github.com/Smithay/smithay.git"]
smithay = { git = "https://github.com/smithay//smithay", rev = "e27fd27" }
smithay = { git = "https://github.com/smithay//smithay", rev = "5dc0153" }

View file

@ -1470,7 +1470,7 @@ impl State {
&MotionEvent {
location: position.as_logical(),
serial: SERIAL_COUNTER.next_serial(),
time: 0,
time: self.common.clock.now().as_millis(),
},
);
@ -1539,7 +1539,7 @@ impl State {
&MotionEvent {
location: position.as_logical(),
serial: SERIAL_COUNTER.next_serial(),
time: 0,
time: self.common.clock.now().as_millis(),
},
);

View file

@ -500,7 +500,7 @@ fn update_pointer_focus(state: &mut State, seat: &Seat<State>) {
&MotionEvent {
location: pointer.current_location(),
serial: SERIAL_COUNTER.next_serial(),
time: 0,
time: state.common.clock.now().as_millis(),
},
);
}

View file

@ -302,7 +302,7 @@ pub fn window_items(
&MotionEvent {
location: loc.as_logical().to_f64(),
serial,
time: 0,
time: state.common.clock.now().as_millis(),
},
);
pointer.frame(state);
@ -332,7 +332,7 @@ pub fn window_items(
&MotionEvent {
location: loc.as_logical().to_f64(),
serial,
time: 0,
time: state.common.clock.now().as_millis(),
},
);
pointer.frame(state);
@ -363,7 +363,7 @@ pub fn window_items(
&MotionEvent {
location: loc.as_logical().to_f64(),
serial,
time: 0,
time: state.common.clock.now().as_millis(),
},
);
pointer.frame(state);
@ -394,7 +394,7 @@ pub fn window_items(
&MotionEvent {
location: loc.as_logical().to_f64(),
serial,
time: 0,
time: state.common.clock.now().as_millis(),
},
);
pointer.frame(state);

View file

@ -872,7 +872,7 @@ impl Drop for MoveGrab {
&MotionEvent {
location: pointer.current_location(),
serial,
time: 0,
time: state.common.clock.now().as_millis(),
},
);
}

View file

@ -73,7 +73,7 @@ impl ToplevelManagementHandler for State {
&MotionEvent {
location: new_pos.to_f64().as_logical(),
serial,
time: 0,
time: self.common.clock.now().as_millis(),
},
);
ptr.frame(self);