fix(corner-radius): properly handle no value, and use geometry
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6f93b8774d
commit
2873d6b27e
5 changed files with 52 additions and 42 deletions
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@ -127,10 +127,10 @@ impl CosmicSurface {
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}
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}
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pub fn corner_radius(&self) -> Option<[u8; 4]> {
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pub fn corner_radius(&self, geometry_size: Size<i32, Logical>) -> Option<[u8; 4]> {
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self.wl_surface().and_then(|surface| {
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with_states(&surface, |s| {
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let d = s
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with_states(&surface, |states| {
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let d = states
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.data_map
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.get::<Mutex<Weak<CosmicCornerRadiusToplevelV1>>>()?;
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let guard = d.lock().unwrap();
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@ -141,16 +141,18 @@ impl CosmicSurface {
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let guard = corners.lock().unwrap();
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let size = <CosmicSurface as SpaceElement>::geometry(self).size;
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// guard against corner radius being too large, potentially disconnecting the outline
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let half_min_dim = u8::try_from(size.w.min(size.h) / 2).unwrap_or(u8::MAX);
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let half_min_dim =
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u8::try_from(geometry_size.w.min(geometry_size.h) / 2).unwrap_or(u8::MAX);
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Some([
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guard.top_right.min(half_min_dim),
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guard.bottom_right.min(half_min_dim),
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guard.top_left.min(half_min_dim),
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guard.bottom_left.min(half_min_dim),
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])
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guard.corners.map(|corners| {
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[
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corners.top_right.min(half_min_dim),
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corners.bottom_right.min(half_min_dim),
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corners.top_left.min(half_min_dim),
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corners.bottom_left.min(half_min_dim),
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]
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})
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})
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})
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}
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@ -111,7 +111,7 @@ impl MoveGrabState {
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let active_window_hint = crate::theme::active_window_hint(theme);
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let radius = self
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.window()
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.corner_radius()
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.corner_radius(window_geo.size)
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.unwrap_or([self.indicator_thickness; 4]);
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let focus_element = if self.indicator_thickness > 0 {
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@ -1591,7 +1591,7 @@ impl FloatingLayout {
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let active_window_hint = crate::theme::active_window_hint(theme);
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let radius = elem
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.active_window()
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.corner_radius()
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.corner_radius(geometry.size.as_logical())
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.unwrap_or([indicator_thickness; 4]);
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if indicator_thickness > 0 {
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let element = IndicatorShader::focus_element(
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@ -5017,7 +5017,7 @@ where
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}));
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let radius = mapped
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.active_window()
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.corner_radius()
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.corner_radius(geo.size.as_logical())
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.unwrap_or([indicator_thickness; 4]);
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if is_minimizing && indicator_thickness > 0 {
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elements.push(CosmicMappedRenderElement::FocusIndicator(
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@ -5288,7 +5288,9 @@ where
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)
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.unwrap();
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let radius = window.corner_radius().unwrap_or([indicator_thickness; 4]);
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let radius = window
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.corner_radius(swap_geo.size.as_logical())
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.unwrap_or([indicator_thickness; 4]);
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swap_elements.push(CosmicMappedRenderElement::FocusIndicator(
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IndicatorShader::focus_element(
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renderer,
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@ -5369,7 +5371,7 @@ where
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let radius = match data {
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Data::Mapped { mapped, .. } => mapped
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.active_window()
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.corner_radius()
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.corner_radius(geo.size.as_logical())
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.unwrap_or([indicator_thickness; 4]),
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_ => [1; 4],
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};
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@ -108,10 +108,7 @@ where
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cosmic_corner_radius_manager_v1::Request::GetCornerRadius { id, toplevel } => {
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let data = Mutex::new(CornerRadiusInternal {
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toplevel: toplevel.downgrade(),
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top_left: 0,
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top_right: 0,
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bottom_right: 0,
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bottom_left: 0,
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corners: None,
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});
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let instance = data_init.init(id, data);
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@ -151,7 +148,7 @@ where
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+ 'static,
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{
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fn request(
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_state: &mut D,
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state: &mut D,
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_client: &Client,
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resource: &cosmic_corner_radius_toplevel_v1::CosmicCornerRadiusToplevelV1,
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request: <cosmic_corner_radius_toplevel_v1::CosmicCornerRadiusToplevelV1 as Resource>::Request,
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@ -161,8 +158,11 @@ where
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) {
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match request {
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cosmic_corner_radius_toplevel_v1::Request::Destroy => {
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// TODO do we want to unset it after it is destroyed or just leave it?
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_state.unset_corner_radius(resource, data);
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let mut guard = data.lock().unwrap();
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guard.corners = None;
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drop(guard);
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state.unset_corner_radius(resource, data);
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}
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cosmic_corner_radius_toplevel_v1::Request::SetRadius {
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top_left,
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@ -170,20 +170,18 @@ where
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bottom_right,
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bottom_left,
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} => {
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{
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let mut guard = data.lock().unwrap();
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guard.set_corner_radius(
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top_left as u8,
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top_right as u8,
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bottom_right as u8,
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bottom_left as u8,
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);
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}
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let mut guard = data.lock().unwrap();
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guard.set_corner_radius(top_left, top_right, bottom_right, bottom_left);
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drop(guard);
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_state.set_corner_radius(resource, data);
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state.set_corner_radius(resource, data);
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}
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cosmic_corner_radius_toplevel_v1::Request::UnsetRadius => {
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_state.unset_corner_radius(resource, data);
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let mut guard = data.lock().unwrap();
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guard.corners = None;
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drop(guard);
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state.unset_corner_radius(resource, data);
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}
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_ => unimplemented!(),
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}
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@ -195,6 +193,11 @@ pub type CornerRadiusData = Mutex<CornerRadiusInternal>;
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#[derive(Debug)]
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pub struct CornerRadiusInternal {
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pub toplevel: Weak<XdgToplevel>,
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pub corners: Option<Corners>,
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}
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#[derive(Debug, Copy, Clone)]
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pub struct Corners {
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pub top_left: u8,
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pub top_right: u8,
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pub bottom_right: u8,
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@ -204,15 +207,18 @@ pub struct CornerRadiusInternal {
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impl CornerRadiusInternal {
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fn set_corner_radius(
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&mut self,
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top_left: u8,
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top_right: u8,
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bottom_right: u8,
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bottom_left: u8,
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top_left: u32,
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top_right: u32,
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bottom_right: u32,
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bottom_left: u32,
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) {
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self.top_left = top_left;
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self.top_right = top_right;
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self.bottom_right = bottom_right;
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self.bottom_left = bottom_left;
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let corners = Corners {
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top_left: top_left.clamp(u8::MIN as u32, u8::MAX as u32) as u8,
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top_right: top_right.clamp(u8::MIN as u32, u8::MAX as u32) as u8,
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bottom_right: bottom_right.clamp(u8::MIN as u32, u8::MAX as u32) as u8,
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bottom_left: bottom_left.clamp(u8::MIN as u32, u8::MAX as u32) as u8,
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};
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self.corners = Some(corners);
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}
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}
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