cosmic-comp/src/input/mod.rs

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// SPDX-License-Identifier: GPL-3.0-only
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use crate::{
backend::render::{ElementFilter, cursor::notify_cursor_activity},
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config::{
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Action, Config, PrivateAction,
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key_bindings::{
cosmic_keystate_from_smithay, cosmic_modifiers_eq_smithay,
cosmic_modifiers_from_smithay,
},
},
input::gestures::{GestureState, SwipeAction},
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shell::{
SeatExt, Trigger,
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focus::{
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Stage, render_input_order,
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target::{KeyboardFocusTarget, PointerFocusTarget},
},
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grabs::{ReleaseMode, ResizeEdge},
layout::{
floating::ResizeGrabMarker,
tiling::{NodeDesc, SwapWindowGrab, TilingLayout},
},
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zoom::ZoomState,
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},
utils::{prelude::*, quirks::workspace_overview_is_open},
wayland::handlers::{
image_copy_capture::{SessionHolder, cursor_capture_constraints},
xwayland_keyboard_grab::XWaylandGrabSeat,
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},
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};
use calloop::{
RegistrationToken,
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timer::{TimeoutAction, Timer},
};
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use cosmic_comp_config::{NumlockState, workspace::WorkspaceLayout};
use cosmic_settings_config::shortcuts;
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use cosmic_settings_config::shortcuts::action::{Direction, ResizeDirection};
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#[cfg(feature = "logind")]
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use smithay::backend::input::{Switch, SwitchState, SwitchToggleEvent};
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use smithay::{
backend::input::{
AbsolutePositionEvent, Axis, AxisRelativeDirection, AxisSource, Device, DeviceCapability,
GestureBeginEvent, GestureEndEvent, GesturePinchUpdateEvent as _,
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GestureSwipeUpdateEvent as _, InputBackend, InputEvent, InputTime, KeyState,
PointerAxisEvent, ProximityState, TabletToolButtonEvent, TabletToolEvent,
TabletToolProximityEvent, TabletToolTipEvent, TabletToolTipState, TouchEvent,
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},
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desktop::{PopupKeyboardGrab, WindowSurfaceType, utils::under_from_surface_tree},
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input::{
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Seat,
keyboard::{FilterResult, KeyboardSource, KeysymHandle, ModifiersState},
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pointer::{
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AxisFrame, ButtonEvent, GestureHoldBeginEvent, GestureHoldEndEvent,
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GesturePinchBeginEvent, GesturePinchEndEvent, GesturePinchUpdateEvent,
GestureSwipeBeginEvent, GestureSwipeEndEvent, GestureSwipeUpdateEvent, MotionEvent,
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PointerGrab, PointerHandle, RelativeMotionEvent,
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},
tablet::{TabletDescriptor, TabletSeatTrait, tool},
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touch::{DownEvent, MotionEvent as TouchMotionEvent, UpEvent},
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},
output::Output,
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reexports::{
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input::Device as InputDevice,
wayland_server::{Resource as _, protocol::wl_surface::WlSurface},
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},
utils::{Clock, Logical, Monotonic, Point, Rectangle, SERIAL_COUNTER, Serial, Size},
wayland::{
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compositor::CompositorHandler,
image_copy_capture::CursorSessionRef,
keyboard_shortcuts_inhibit::KeyboardShortcutsInhibitorSeat,
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pointer_constraints::{PointerConstraint, with_pointer_constraint},
seat::WaylandFocus,
},
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};
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use tracing::{error, trace};
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use xkbcommon::xkb::{Keycode, Keysym};
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use std::{
any::Any,
borrow::Cow,
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cell::RefCell,
collections::{HashMap, HashSet},
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ops::ControlFlow,
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time::{Duration, Instant},
};
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pub mod actions;
pub mod gestures;
/// Identifies the input backend instance an event came from, used to disambiguate device ids
/// (which are only unique within a single backend instance, see
/// [`smithay::backend::input::Device::id`]).
#[derive(Clone, Debug, PartialEq, Eq, Hash)]
pub enum InputBackendId {
/// The session input backend (libinput / winit / x11) these are mutually exclusive
Normal,
/// A specific Ei client connection
Ei(smithay::reexports::reis::eis::Connection),
/// The `zwp_virtual_keyboard_v1` protocol (all virtual keyboards share this source)
VirtualKeyboard,
}
/// Used for debouncing focus updates due to pointer motion, if after the focus change is
/// triggered the event will cancel if the pointer moves to the original target
#[derive(Debug)]
pub struct PointerFocusState {
//the window under the cursor prior to it's movement
originally_focused_window: Option<KeyboardFocusTarget>,
//the window under the cursor after it's movement
scheduled_focused_window: Option<KeyboardFocusTarget>,
token: RegistrationToken,
}
#[derive(Default)]
pub struct SupressedKeys(
RefCell<HashMap<InputBackendId, Vec<(Keycode, Option<RegistrationToken>)>>>,
);
#[derive(Default)]
pub struct SupressedButtons(RefCell<HashMap<InputBackendId, HashSet<u32>>>);
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#[derive(Default, Debug)]
pub struct ModifiersShortcutQueue(RefCell<HashMap<InputBackendId, shortcuts::Binding>>);
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impl SupressedKeys {
fn add(
&self,
backend_id: &InputBackendId,
keysym: &KeysymHandle,
token: impl Into<Option<RegistrationToken>>,
) {
self.0
.borrow_mut()
.entry(backend_id.clone())
.or_default()
.push((keysym.raw_code(), token.into()));
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}
fn filter(
&self,
backend_id: &InputBackendId,
keysym: &KeysymHandle,
) -> Option<Vec<RegistrationToken>> {
let mut by_source = self.0.borrow_mut();
let keys = by_source.get_mut(backend_id)?;
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let (removed, remaining) = keys
.drain(..)
.partition(|(key, _)| *key == keysym.raw_code());
*keys = remaining;
if removed.is_empty() {
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return None;
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}
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Some(
removed
.into_iter()
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.filter_map(|(_, token)| token)
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.collect::<Vec<_>>(),
)
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}
fn clear_source(&self, backend_id: &InputBackendId) {
self.0.borrow_mut().remove(backend_id);
}
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}
impl SupressedButtons {
fn add(&self, backend_id: &InputBackendId, button: u32) {
self.0
.borrow_mut()
.entry(backend_id.clone())
.or_default()
.insert(button);
}
fn remove(&self, backend_id: &InputBackendId, button: u32) -> bool {
self.0
.borrow_mut()
.get_mut(backend_id)
.is_some_and(|buttons| buttons.remove(&button))
}
fn clear_source(&self, backend_id: &InputBackendId) {
self.0.borrow_mut().remove(backend_id);
}
}
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impl ModifiersShortcutQueue {
pub fn set(&self, backend_id: &InputBackendId, binding: shortcuts::Binding) {
self.0.borrow_mut().insert(backend_id.clone(), binding);
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}
pub fn take(&self, backend_id: &InputBackendId, binding: &shortcuts::Binding) -> bool {
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let mut set = self.0.borrow_mut();
if set.get(backend_id).is_some_and(|queued| queued == binding) {
set.remove(backend_id);
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true
} else {
false
}
}
pub fn clear(&self, backend_id: &InputBackendId) {
self.0.borrow_mut().remove(backend_id);
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}
}
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impl State {
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#[profiling::function]
pub fn process_input_event<B: InputBackend>(
&mut self,
event: InputEvent<B>,
backend_id: InputBackendId,
) where
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<B as InputBackend>::Device: 'static,
{
crate::wayland::handlers::output_power::set_all_surfaces_dpms_on(self);
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use smithay::backend::input::Event;
match event {
InputEvent::DeviceAdded { device } => {
let shell = self.common.shell.read();
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let seat = shell.seats.last_active();
let led_state = seat.get_keyboard().unwrap().led_state();
seat.devices().add_device(&device, led_state, &backend_id);
if device.has_capability(DeviceCapability::TabletTool) {
seat.tablet_seat().add_wp_tablet(
&self.common.display_handle,
&TabletDescriptor::from(&device),
);
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}
let has_keyboard = device.has_capability(DeviceCapability::Keyboard);
std::mem::drop(shell);
// send the seat's current modifier state to the new ei keyboard
if has_keyboard && let InputBackendId::Ei(conn) = &backend_id {
self.send_ei_keyboard_modifiers(conn);
}
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}
InputEvent::DeviceRemoved { device } => {
for seat in &mut self.common.shell.read().seats.iter() {
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let devices = seat.devices();
if devices.has_device(&device, &backend_id) {
devices.remove_device(&device, &backend_id);
if device.has_capability(DeviceCapability::TabletTool) {
seat.tablet_seat()
.remove_tablet(&TabletDescriptor::from(&device));
if seat.tablet_seat().count_tablets() == 0 {
seat.tablet_seat().clear_tools();
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}
}
break;
}
}
}
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InputEvent::Keyboard { event, .. } => {
use smithay::backend::input::KeyboardKeyEvent;
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let maybe_seat = self
.common
.shell
.read()
.seats
.for_device(&event.device(), &backend_id)
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.cloned();
if let Some(seat) = maybe_seat {
self.common.idle_notifier_state.notify_activity(&seat);
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let keycode = event.key_code();
let state = event.state();
trace!(?keycode, ?state, "key");
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let serial = SERIAL_COUNTER.next_serial();
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let time = Event::time(&event);
let keyboard = seat.get_keyboard().unwrap();
let previous_modifiers = keyboard.modifier_state();
if let Some((action, pattern)) = keyboard
.input(
self,
keycode,
state,
serial,
time,
|data, modifiers, handle| {
data.process_keyboard_filter(
&backend_id,
&seat,
modifiers,
handle,
serial,
time,
keycode,
state,
previous_modifiers,
)
},
)
.flatten()
{
if pattern.key.is_none() && state == KeyState::Released {
// we still want to send release-events and not have apps stuck on some modifiers.
keyboard.input(self, keycode, state, serial, time, |_, _, _| {
FilterResult::<()>::Forward
});
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}
self.handle_action(action, &backend_id, &seat, serial, time, pattern, None)
}
// If we want to track numlock state so it can be reused on the next boot...
if let NumlockState::LastBoot =
self.common.config.cosmic_conf.keyboard_config.numlock_state
{
// .. and the state has been updated ...
if self.common.config.dynamic_conf.numlock().last_state
!= keyboard.modifier_state().num_lock
{
// ... then record the updated state.
// The call to `numlock_mut` will generate a `PersistenceGuard`. The
// `PersistenceGuard` will write to a file when it's dropped here.
self.common.config.dynamic_conf.numlock_mut().last_state =
keyboard.modifier_state().num_lock;
}
}
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}
}
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InputEvent::PointerMotion { event, .. } => {
use smithay::backend::input::PointerMotionEvent;
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let shell = self.common.shell.write();
if let Some(seat) = shell
.seats
.for_device(&event.device(), &backend_id)
.cloned()
{
self.common.idle_notifier_state.notify_activity(&seat);
notify_cursor_activity(self, &seat);
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let current_output = seat.active_output();
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if self.common.config.cosmic_conf.cursor_shake_to_find
&& seat
.get_pointer()
.is_some_and(|pointer| !pointer.is_grabbed())
&& let Some(cursor_state) =
seat.user_data()
.get::<crate::backend::render::cursor::CursorState>()
{
let active = {
let mut cursor = cursor_state.lock().unwrap();
cursor.detect_shake(event.delta(), std::time::Instant::now());
cursor.is_magnifying()
};
if active {
self.backend.schedule_render(&current_output);
}
}
let mut position = seat.get_pointer().unwrap().current_location().as_global();
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let under = State::surface_under(position, &current_output, &shell)
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.map(|(target, pos)| (target, pos.as_logical()));
let ptr = seat.get_pointer().unwrap();
let mut pointer_locked = false;
let mut pointer_confined = false;
let mut confine_region = None;
if let Some((surface, surface_loc)) = under
.as_ref()
.and_then(|(target, l)| Some((target.wl_surface()?, l)))
{
with_pointer_constraint(&surface, &ptr, |constraint| match constraint {
Some(constraint) if constraint.is_active() => {
// Constraint does not apply if not within region
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if !constraint.region().is_none_or(|x| {
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x.contains(
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(ptr.current_location() - *surface_loc).to_i32_floor(),
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)
}) {
return;
}
match &*constraint {
PointerConstraint::Locked(_locked) => {
pointer_locked = true;
}
PointerConstraint::Confined(confine) => {
pointer_confined = true;
confine_region = confine.region().cloned();
}
}
}
_ => {}
});
}
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std::mem::drop(shell);
ptr.relative_motion(
self,
under.clone(),
&RelativeMotionEvent {
delta: event.delta(),
delta_unaccel: event.delta_unaccel(),
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time: event.time(),
},
);
if pointer_locked {
ptr.frame(self);
return;
}
let original_position = position;
position += event.delta().as_global();
let shell = self.common.shell.read();
let output = shell
.outputs()
.find(|output| output.geometry().to_f64().contains(position))
.cloned()
.unwrap_or(current_output.clone());
drop(shell);
let output_geometry = output.geometry();
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let scale = output.current_scale().fractional_scale();
let physical = output
.current_mode()
.map(|mode| output.current_transform().transform_size(mode.size))
.unwrap_or_default();
let logical = physical.to_f64().to_logical(scale);
let output_geometry_loc = output_geometry.loc.to_f64();
// output_geometry.size is a rounded value and may undershoot/overshoot the accurate logical size
// We constrain the position with:
// - output_geometry.size so that we don't send leave events to a fullscreen app
// - logical size so that the position doesn't end up outside the actual size of the output
// See https://github.com/pop-os/cosmic-comp/pull/2568
let max_x = (output_geometry_loc.x
+ logical.w.min(output_geometry.size.w as f64))
.next_down();
let max_y = (output_geometry_loc.y
+ logical.h.min(output_geometry.size.h as f64))
.next_down();
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position.x = position.x.clamp(output_geometry_loc.x, max_x);
position.y = position.y.clamp(output_geometry_loc.y, max_y);
if ptr.is_grabbed() {
if seat
.user_data()
.get::<ResizeGrabMarker>()
.map(|marker| marker.get())
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.unwrap_or(false)
&& output != current_output
{
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ptr.frame(self);
return;
}
//If the pointer isn't grabbed, we should check if the focused element should be updated
} else if self.common.config.cosmic_conf.focus_follows_cursor {
let shell = self.common.shell.read();
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let old_keyboard_target =
State::element_under(original_position, &current_output, &shell, &seat);
let new_keyboard_target =
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State::element_under(position, &output, &shell, &seat);
if old_keyboard_target != new_keyboard_target
&& new_keyboard_target.is_some()
{
let create_source = if self.common.pointer_focus_state.is_none() {
true
} else {
let PointerFocusState {
originally_focused_window,
scheduled_focused_window,
token,
} = self.common.pointer_focus_state.as_ref().unwrap();
if &new_keyboard_target == originally_focused_window {
//if we moved to the original window, just cancel the event
self.common.event_loop_handle.remove(*token);
//clear the state
self.common.pointer_focus_state = None;
false
} else if &new_keyboard_target != scheduled_focused_window {
//if we moved to a new window, update the scheduled focus
self.common.event_loop_handle.remove(*token);
true
} else {
//the state doesn't need to be updated or cleared
false
}
};
if create_source {
// prevent popups from being unfocusable if there is a gap between them and their parent
let delay = calloop::timer::Timer::from_duration(
//default to 250ms
std::time::Duration::from_millis(
self.common.config.cosmic_conf.focus_follows_cursor_delay,
),
);
let seat = seat.clone();
let token = self
.common
.event_loop_handle
.insert_source(delay, move |_, _, state| {
let target = state
.common
.pointer_focus_state
.as_ref()
.unwrap()
.scheduled_focused_window
.clone();
//clear it prior in case the user twitches in the microsecond it
//takes this function to run
state.common.pointer_focus_state = None;
Shell::set_focus(
state,
target.as_ref(),
&seat,
Some(SERIAL_COUNTER.next_serial()),
false,
);
TimeoutAction::Drop
})
.ok();
if token.is_some() {
let originally_focused_window =
if self.common.pointer_focus_state.is_none() {
old_keyboard_target
} else {
// In this case, the pointer has moved to a new window (neither original, nor scheduled)
// so we should preserve the original window for the focus state
self.common
.pointer_focus_state
.as_ref()
.unwrap()
.originally_focused_window
.clone()
};
self.common.pointer_focus_state = Some(PointerFocusState {
originally_focused_window,
scheduled_focused_window: new_keyboard_target,
token: token.unwrap(),
});
}
}
}
}
// If confined, help user to update valid coordinates can improve user experience
let shell = self.common.shell.read();
let new_under = if pointer_confined && let Some((surface, surface_loc)) = &under
{
let is_legal = |pos: Point<f64, Global>, shell: &Shell| {
let new_under = State::surface_under(pos, &output, shell)
.map(|(target, pos)| (target, pos.as_logical()));
// TODO: We might need a solution that allows constraints to bypass the surface without affecting the constraints themselves
if new_under.as_ref().and_then(|(under, _)| under.wl_surface())
!= surface.wl_surface()
{
return (false, None);
}
match surface {
PointerFocusTarget::WlSurface { surface, .. } => {
if under_from_surface_tree(
surface,
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position.as_logical() - surface_loc.to_f64(),
(0, 0),
WindowSurfaceType::ALL,
)
.is_none()
{
return (false, None);
}
}
PointerFocusTarget::X11Surface { surface, .. } => {
if surface
.surface_under(
position.as_logical() - surface_loc.to_f64(),
(0, 0),
WindowSurfaceType::ALL,
)
.is_none()
{
return (false, None);
}
}
_ => {}
}
if let Some(region) = &confine_region
&& !region
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.contains((pos.as_logical() - *surface_loc).to_i32_floor())
{
return (false, None);
}
(true, new_under)
};
match is_legal(position, &shell) {
(true, under) => under,
_ => {
let y_only_pos = Point::new(original_position.x, position.y);
let x_only_pos = Point::new(position.x, original_position.y);
match is_legal(y_only_pos, &shell) {
(true, under) => {
position = y_only_pos;
under
}
_ => match is_legal(x_only_pos, &shell) {
(true, under) => {
position = x_only_pos;
under
}
_ => {
position = original_position;
None
}
},
}
}
}
} else {
State::surface_under(position, &output, &shell)
.map(|(target, pos)| (target, pos.as_logical()))
};
drop(shell);
if pointer_confined && new_under.is_none() {
ptr.frame(self);
return;
}
let serial = SERIAL_COUNTER.next_serial();
ptr.motion(
self,
under,
&MotionEvent {
location: position.as_logical(),
serial,
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time: event.time(),
},
);
ptr.frame(self);
// If pointer is now in a constraint region and window is in focused, activate it
if let Some((under, surface_location)) = new_under
.and_then(|(target, loc)| Some((target.wl_surface()?.into_owned(), loc)))
{
let shell = self.common.shell.read();
let is_focused = seat
.get_keyboard()
.and_then(|k| k.current_focus())
.is_some_and(|f| f.has_surface(&shell, &under));
if is_focused {
with_pointer_constraint(&under, &ptr, |constraint| match constraint {
Some(constraint) if !constraint.is_active() => {
let region = match &*constraint {
PointerConstraint::Locked(locked) => locked.region(),
PointerConstraint::Confined(confined) => confined.region(),
};
let point =
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(ptr.current_location() - surface_location).to_i32_floor();
if region.is_none_or(|region| region.contains(point)) {
constraint.activate();
}
}
_ => {}
});
}
}
let mut shell = self.common.shell.write();
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shell.update_pointer_position(position.to_local(&output), &output);
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shell.update_focal_point(
&seat,
original_position,
self.common.config.cosmic_conf.accessibility_zoom.view_moves,
);
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if output != current_output {
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for session in cursor_sessions_for_output(&shell, &current_output) {
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session.set_cursor_pos(None);
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}
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seat.set_active_output(&output);
}
update_output_image_copy_cursor_position(
&shell,
&self.common.clock,
&output,
&seat,
position,
);
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}
}
InputEvent::PointerMotionAbsolute { event, .. } => {
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let maybe_seat = self
.common
.shell
.read()
.seats
.for_device(&event.device(), &backend_id)
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.cloned();
if let Some(seat) = maybe_seat {
self.common.idle_notifier_state.notify_activity(&seat);
notify_cursor_activity(self, &seat);
let (output, position) = if matches!(&backend_id, InputBackendId::Ei(_)) {
// EI absolute coordinates are in the compositor's *global*
// logical space: each advertised region carries its output's
// global offset, so the client sends a global position. Use
// the coordinate directly and find the output it lands in,
// rather than mapping relative to the focused output (which
// cannot address other monitors). This is the KWin/mutter
// model.
let position =
smithay::backend::input::AbsolutePositionEvent::position_transformed(
&event,
// smithay's EI impl ignores the size and returns the
// raw coordinate.
Size::from((0, 0)),
)
.as_global();
let output = self
.common
.shell
.read()
.outputs()
.find(|o| o.geometry().to_f64().contains(position))
.cloned()
.unwrap_or_else(|| seat.active_output());
(output, position)
} else {
let output = seat.active_output();
let output_geometry = output.geometry();
let position = output_geometry.loc.to_f64()
+ smithay::backend::input::AbsolutePositionEvent::position_transformed(
&event,
output_geometry.size.as_logical(),
)
.as_global();
(output, position)
};
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let serial = SERIAL_COUNTER.next_serial();
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let under = State::surface_under(position, &output, &self.common.shell.write())
.map(|(target, pos)| (target, pos.as_logical()));
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let ptr = seat.get_pointer().unwrap();
ptr.motion(
self,
under,
&MotionEvent {
location: position.as_logical(),
serial,
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time: event.time(),
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},
);
ptr.frame(self);
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// Keep the seat's active output following the pointer. Click-to-
// focus (PointerButton) resolves its target via
// `seat.active_output()`
let previous_output = seat.active_output();
if previous_output != output {
seat.set_active_output(&output);
}
let shell = self.common.shell.read();
update_output_image_copy_cursor_position(
&shell,
&self.common.clock,
&output,
&seat,
position,
);
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}
}
InputEvent::PointerButton { event, .. } => {
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use smithay::backend::input::{ButtonState, PointerButtonEvent};
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//
let Some(seat) = self
.common
.shell
.read()
.seats
.for_device(&event.device(), &backend_id)
.cloned()
else {
return;
};
self.common.idle_notifier_state.notify_activity(&seat);
notify_cursor_activity(self, &seat);
let current_focus = seat.get_keyboard().unwrap().current_focus();
let shortcuts_inhibited = current_focus.as_ref().is_some_and(|f| {
f.wl_surface()
.map(|surface| {
seat.keyboard_shortcuts_inhibitor_for_surface(&surface)
.map(|inhibitor| inhibitor.is_active())
.unwrap_or(false)
|| seat.has_active_xwayland_grab(&surface)
})
.unwrap_or(false)
});
let serial = SERIAL_COUNTER.next_serial();
let button = event.button_code();
// Track buttons held by a libei source so they can be released if the connection
// drops mid-press
if let InputBackendId::Ei(conn) = &backend_id {
match event.state() {
ButtonState::Pressed => {
self.common
.ei_pointer_buttons
.entry(conn.clone())
.or_default()
.insert(button);
}
ButtonState::Released => {
if let Some(held) = self.common.ei_pointer_buttons.get_mut(conn) {
held.remove(&button);
}
}
}
}
let mut pass_event = !seat.supressed_buttons().remove(&backend_id, button);
if event.state() == ButtonState::Pressed {
// change the keyboard focus unless the pointer is grabbed
// We test for any matching surface type here but always use the root
// (in case of a window the toplevel) surface for the focus.
// see: https://gitlab.freedesktop.org/wayland/wayland/-/issues/294
if !seat.get_pointer().unwrap().is_grabbed() {
let output = seat.active_output();
let global_position =
seat.get_pointer().unwrap().current_location().as_global();
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let under = {
let shell = self.common.shell.read();
State::element_under(global_position, &output, &shell, &seat)
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};
// Grabbing a tiling resize handle (the gap between tiles) must not change keyboard focus
let on_resize_fork = matches!(
seat.get_pointer().unwrap().current_focus(),
Some(PointerFocusTarget::ResizeFork(_))
);
if let Some(target) = under.filter(|_| !on_resize_fork) {
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if let Some(surface) = target.toplevel().map(Cow::into_owned)
&& self.source_modifiers(&backend_id, &seat).logo
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&& !shortcuts_inhibited
{
let seat_clone = seat.clone();
let mouse_button = PointerButtonEvent::button(&event);
let mut supress_button = || {
// If the logo is held then the pointer event is
// aimed at the compositor and shouldn't be passed
// to the application.
pass_event = false;
seat.supressed_buttons().add(&backend_id, button);
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};
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fn dispatch_grab<G: PointerGrab<State> + 'static>(
grab: Option<(G, smithay::input::pointer::Focus)>,
seat: Seat<State>,
backend_id: &InputBackendId,
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serial: Serial,
state: &mut State,
) {
if let Some((target, focus)) = grab {
seat.modifiers_shortcut_queue().clear(backend_id);
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seat.get_pointer()
.unwrap()
.set_grab(state, target, serial, focus);
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}
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}
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if let Some(mouse_button) = mouse_button {
match mouse_button {
smithay::backend::input::MouseButton::Left => {
supress_button();
let backend_id = backend_id.clone();
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self.common.event_loop_handle.insert_idle(
move |state| {
let mut shell = state.common.shell.write();
let res = shell.move_request(
&surface,
&seat_clone,
serial,
ReleaseMode::NoMouseButtons,
false,
&state.common.config,
&state.common.event_loop_handle,
false,
);
drop(shell);
dispatch_grab(
res,
seat_clone,
&backend_id,
serial,
state,
);
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},
);
}
smithay::backend::input::MouseButton::Right => {
supress_button();
let backend_id = backend_id.clone();
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self.common.event_loop_handle.insert_idle(
move |state| {
let mut shell = state.common.shell.write();
let Some(target_elem) =
shell.element_for_surface(&surface)
else {
return;
};
let Some(geom) = shell
.space_for(target_elem)
.and_then(|f| {
f.element_geometry(target_elem)
})
.or_else(|| {
shell
.workspaces
.sets
.get(&output)
.and_then(|set| {
set.sticky_layer
.element_geometry(
target_elem,
)
})
})
else {
return;
};
let geom = geom.to_f64();
let center =
geom.loc + geom.size.downscale(2.0);
let offset =
center.to_global(&output) - global_position;
let edge =
match (offset.x > 0.0, offset.y > 0.0) {
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(true, true) => ResizeEdge::TOP_LEFT,
(false, true) => ResizeEdge::TOP_RIGHT,
(true, false) => {
ResizeEdge::BOTTOM_LEFT
}
(false, false) => {
ResizeEdge::BOTTOM_RIGHT
}
};
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let res = shell.resize_request(
&surface,
&seat_clone,
serial,
edge,
state
.common
.config
.cosmic_conf
.edge_snap_threshold,
false,
);
drop(shell);
dispatch_grab(
res,
seat_clone,
&backend_id,
serial,
state,
);
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},
);
}
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_ => {}
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}
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}
}
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Shell::set_focus(self, Some(&target), &seat, Some(serial), false);
}
}
} else {
let mut shell = self.common.shell.write();
if let Some(Trigger::Pointer(action_button)) =
shell.overview_mode().0.active_trigger()
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&& *action_button == button
{
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shell.set_overview_mode(None, self.common.event_loop_handle.clone());
}
std::mem::drop(shell);
};
if pass_event
&& !matches!(current_focus, Some(KeyboardFocusTarget::LockSurface(_)))
&& !shortcuts_inhibited
{
self.common.xwayland_notify_pointer_button_event(
button,
event.state(),
serial,
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event.time(),
);
}
let ptr = seat.get_pointer().unwrap();
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if pass_event {
ptr.button(
self,
&ButtonEvent {
button,
state: event.state(),
serial,
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time: event.time(),
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},
);
ptr.frame(self);
} else if event.state() == ButtonState::Released {
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ptr.unset_grab(self, serial, event.time())
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}
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}
InputEvent::PointerAxis { event, .. } => {
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let scroll_factor =
if let Some(device) = <dyn Any>::downcast_ref::<InputDevice>(&event.device()) {
self.common.config.scroll_factor(device)
} else {
1.0
};
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let maybe_seat = self
.common
.shell
.read()
.seats
.for_device(&event.device(), &backend_id)
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.cloned();
if let Some(seat) = maybe_seat {
self.common.idle_notifier_state.notify_activity(&seat);
notify_cursor_activity(self, &seat);
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if self.source_modifiers(&backend_id, &seat).logo
&& self
.common
.config
.cosmic_conf
.accessibility_zoom
.enable_mouse_zoom_shortcuts
{
seat.modifiers_shortcut_queue().clear(&backend_id);
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if let Some(mut percentage) = event
.amount_v120(Axis::Vertical)
.map(|val| val / 120.)
.or_else(|| event.amount(Axis::Vertical))
.map(|val| val * scroll_factor)
{
if event.relative_direction(Axis::Vertical)
== AxisRelativeDirection::Inverted
{
percentage *= -1.;
}
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if event.source() == AxisSource::Wheel {
percentage *= 5.;
}
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let change = -(percentage / 100.);
self.update_zoom(&seat, change, event.source() == AxisSource::Wheel);
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}
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} else {
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let mut frame = AxisFrame::new(event.time()).source(event.source());
let horizontal_amount = event
.amount(Axis::Horizontal)
.or_else(|| Some(event.amount_v120(Axis::Horizontal)? * 15.0 / 120.));
if let Some(horizontal_amount) = horizontal_amount {
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if horizontal_amount != 0.0 {
frame = frame
.relative_direction(
Axis::Horizontal,
event.relative_direction(Axis::Horizontal),
)
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.value(Axis::Horizontal, scroll_factor * horizontal_amount);
if let Some(discrete) = event.amount_v120(Axis::Horizontal) {
frame = frame.v120(
Axis::Horizontal,
(discrete * scroll_factor).round() as i32,
);
}
} else if event.source() == AxisSource::Finger {
frame = frame.stop(Axis::Horizontal);
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}
}
let vertical_amount = event
.amount(Axis::Vertical)
.or_else(|| Some(event.amount_v120(Axis::Vertical)? * 15.0 / 120.));
if let Some(vertical_amount) = vertical_amount {
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if vertical_amount != 0.0 {
frame = frame
.relative_direction(
Axis::Vertical,
event.relative_direction(Axis::Vertical),
)
.value(Axis::Vertical, scroll_factor * vertical_amount);
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if let Some(discrete) = event.amount_v120(Axis::Vertical) {
frame = frame.v120(
Axis::Vertical,
(discrete * scroll_factor).round() as i32,
);
}
} else if event.source() == AxisSource::Finger {
frame = frame.stop(Axis::Vertical);
}
}
let ptr = seat.get_pointer().unwrap();
ptr.axis(self, frame);
ptr.frame(self);
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}
}
}
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InputEvent::GestureSwipeBegin { event, .. } => {
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let maybe_seat = self
.common
.shell
.read()
.seats
.for_device(&event.device(), &backend_id)
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.cloned();
if let Some(seat) = maybe_seat {
self.common.idle_notifier_state.notify_activity(&seat);
if event.fingers() >= 3 && !workspace_overview_is_open(&seat.active_output()) {
self.common.gesture_state = Some(GestureState::new(event.fingers()));
} else {
let serial = SERIAL_COUNTER.next_serial();
let pointer = seat.get_pointer().unwrap();
pointer.gesture_swipe_begin(
self,
&GestureSwipeBeginEvent {
serial,
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time: event.time(),
fingers: event.fingers(),
},
);
}
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}
}
InputEvent::GestureSwipeUpdate { event, .. } => {
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let maybe_seat = self
.common
.shell
.read()
.seats
.for_device(&event.device(), &backend_id)
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.cloned();
if let Some(seat) = maybe_seat {
self.common.idle_notifier_state.notify_activity(&seat);
let mut activate_action: Option<SwipeAction> = None;
if let Some(ref mut gesture_state) = self.common.gesture_state {
let first_update = gesture_state.update(
event.delta(),
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Duration::from_millis(event.time().millis() as u64),
);
// Decide on action if first update
if first_update {
let mut natural_scroll = false;
if let Some(scroll_config) =
&self.common.config.cosmic_conf.input_touchpad.scroll_config
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&& let Some(natural) = scroll_config.natural_scroll
{
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natural_scroll = natural;
}
activate_action = match gesture_state.fingers {
3 => None, // TODO: 3 finger gestures
4 => {
if self.common.config.cosmic_conf.workspaces.workspace_layout
== WorkspaceLayout::Horizontal
{
match gesture_state.direction {
Some(Direction::Left) => {
if natural_scroll {
Some(SwipeAction::NextWorkspace)
} else {
Some(SwipeAction::PrevWorkspace)
}
}
Some(Direction::Right) => {
if natural_scroll {
Some(SwipeAction::PrevWorkspace)
} else {
Some(SwipeAction::NextWorkspace)
}
}
_ => None, // TODO: Other actions
}
} else {
match gesture_state.direction {
Some(Direction::Up) => {
if natural_scroll {
Some(SwipeAction::NextWorkspace)
} else {
Some(SwipeAction::PrevWorkspace)
}
}
Some(Direction::Down) => {
if natural_scroll {
Some(SwipeAction::PrevWorkspace)
} else {
Some(SwipeAction::NextWorkspace)
}
}
_ => None, // TODO: Other actions
}
}
}
_ => None,
};
gesture_state.action = activate_action;
}
match gesture_state.action {
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Some(x @ SwipeAction::NextWorkspace)
| Some(x @ SwipeAction::PrevWorkspace) => {
self.common.shell.write().update_workspace_delta(
&seat.active_output(),
gesture_state.delta,
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matches!(x, SwipeAction::NextWorkspace),
)
}
_ => {}
}
} else {
let pointer = seat.get_pointer().unwrap();
pointer.gesture_swipe_update(
self,
&GestureSwipeUpdateEvent {
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time: event.time(),
delta: event.delta(),
},
);
}
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if let Some(action) = activate_action {
self.handle_swipe_action(action, &seat);
}
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}
}
InputEvent::GestureSwipeEnd { event, .. } => {
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let maybe_seat = self
.common
.shell
.read()
.seats
.for_device(&event.device(), &backend_id)
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.cloned();
if let Some(seat) = maybe_seat {
self.common.idle_notifier_state.notify_activity(&seat);
if let Some(ref gesture_state) = self.common.gesture_state {
match gesture_state.action {
Some(SwipeAction::NextWorkspace) | Some(SwipeAction::PrevWorkspace) => {
let velocity = gesture_state.velocity();
let norm_velocity =
if self.common.config.cosmic_conf.workspaces.workspace_layout
== WorkspaceLayout::Horizontal
{
velocity / seat.active_output().geometry().size.w as f64
} else {
velocity / seat.active_output().geometry().size.h as f64
};
let _ = self.common.shell.write().end_workspace_swipe(
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&seat.active_output(),
norm_velocity,
&mut self.common.workspace_state.update(),
);
}
_ => {}
}
self.common.gesture_state = None;
} else {
let serial = SERIAL_COUNTER.next_serial();
let pointer = seat.get_pointer().unwrap();
pointer.gesture_swipe_end(
self,
&GestureSwipeEndEvent {
serial,
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time: event.time(),
cancelled: event.cancelled(),
},
);
}
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}
}
InputEvent::GesturePinchBegin { event, .. } => {
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let maybe_seat = self
.common
.shell
.read()
.seats
.for_device(&event.device(), &backend_id)
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.cloned();
if let Some(seat) = maybe_seat {
self.common.idle_notifier_state.notify_activity(&seat);
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let serial = SERIAL_COUNTER.next_serial();
let pointer = seat.get_pointer().unwrap();
pointer.gesture_pinch_begin(
self,
&GesturePinchBeginEvent {
serial,
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time: event.time(),
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fingers: event.fingers(),
},
);
}
}
InputEvent::GesturePinchUpdate { event, .. } => {
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let maybe_seat = self
.common
.shell
.read()
.seats
.for_device(&event.device(), &backend_id)
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.cloned();
if let Some(seat) = maybe_seat {
self.common.idle_notifier_state.notify_activity(&seat);
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let pointer = seat.get_pointer().unwrap();
pointer.gesture_pinch_update(
self,
&GesturePinchUpdateEvent {
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time: event.time(),
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delta: event.delta(),
scale: event.scale(),
rotation: event.rotation(),
},
);
}
}
InputEvent::GesturePinchEnd { event, .. } => {
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let maybe_seat = self
.common
.shell
.read()
.seats
.for_device(&event.device(), &backend_id)
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.cloned();
if let Some(seat) = maybe_seat {
self.common.idle_notifier_state.notify_activity(&seat);
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let serial = SERIAL_COUNTER.next_serial();
let pointer = seat.get_pointer().unwrap();
pointer.gesture_pinch_end(
self,
&GesturePinchEndEvent {
serial,
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time: event.time(),
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cancelled: event.cancelled(),
},
);
}
}
InputEvent::GestureHoldBegin { event, .. } => {
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let maybe_seat = self
.common
.shell
.read()
.seats
.for_device(&event.device(), &backend_id)
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.cloned();
if let Some(seat) = maybe_seat {
self.common.idle_notifier_state.notify_activity(&seat);
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let serial = SERIAL_COUNTER.next_serial();
let pointer = seat.get_pointer().unwrap();
pointer.gesture_hold_begin(
self,
&GestureHoldBeginEvent {
serial,
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time: event.time(),
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fingers: event.fingers(),
},
);
}
}
InputEvent::GestureHoldEnd { event, .. } => {
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let maybe_seat = self
.common
.shell
.read()
.seats
.for_device(&event.device(), &backend_id)
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.cloned();
if let Some(seat) = maybe_seat {
self.common.idle_notifier_state.notify_activity(&seat);
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let serial = SERIAL_COUNTER.next_serial();
let pointer = seat.get_pointer().unwrap();
pointer.gesture_hold_end(
self,
&GestureHoldEndEvent {
serial,
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time: event.time(),
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cancelled: event.cancelled(),
},
);
}
}
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InputEvent::TouchDown { event, .. } => {
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let shell = self.common.shell.write();
if let Some(seat) = shell
.seats
.for_device(&event.device(), &backend_id)
.cloned()
{
self.common.idle_notifier_state.notify_activity(&seat);
// Check if the touch is from an ei device or a mapped device
// EI absolute coordinates are already in the compositor's global logical
// space (each advertised region carries its output's global offset), so use
// them directly and find the output they land in.
let (output, position) = if matches!(&backend_id, InputBackendId::Ei(_)) {
let position =
smithay::backend::input::AbsolutePositionEvent::position_transformed(
&event,
Size::from((0, 0)),
)
.as_global();
let output = shell
.outputs()
.find(|o| o.geometry().to_f64().contains(position))
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.cloned()
.unwrap_or_else(|| seat.active_output());
(output, position)
} else {
let Some(output) =
mapped_output_for_device(&self.common.config, &shell, &event.device())
.cloned()
else {
return;
};
let position =
transform_output_mapped_position(&output, &event, shell.zoom_state());
(output, position)
};
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let under = State::surface_under(position, &output, &shell)
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.map(|(target, pos)| (target, pos.as_logical()));
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std::mem::drop(shell);
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let serial = SERIAL_COUNTER.next_serial();
let touch = seat.get_touch().unwrap();
touch.down(
self,
under,
&DownEvent {
slot: event.slot(),
location: position.as_logical(),
serial,
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time: event.time(),
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},
);
}
}
InputEvent::TouchMotion { event, .. } => {
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let shell = self.common.shell.write();
if let Some(seat) = shell
.seats
.for_device(&event.device(), &backend_id)
.cloned()
{
self.common.idle_notifier_state.notify_activity(&seat);
let (output, position) = if matches!(&backend_id, InputBackendId::Ei(_)) {
let position =
smithay::backend::input::AbsolutePositionEvent::position_transformed(
&event,
Size::from((0, 0)),
)
.as_global();
let output = shell
.outputs()
.find(|o| o.geometry().to_f64().contains(position))
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.cloned()
.unwrap_or_else(|| seat.active_output());
(output, position)
} else {
let Some(output) =
mapped_output_for_device(&self.common.config, &shell, &event.device())
.cloned()
else {
return;
};
let position =
transform_output_mapped_position(&output, &event, shell.zoom_state());
(output, position)
};
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let under = State::surface_under(position, &output, &shell)
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.map(|(target, pos)| (target, pos.as_logical()));
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std::mem::drop(shell);
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let touch = seat.get_touch().unwrap();
touch.motion(
self,
under,
&TouchMotionEvent {
slot: event.slot(),
location: position.as_logical(),
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time: event.time(),
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},
);
}
}
InputEvent::TouchUp { event, .. } => {
let mut shell = self.common.shell.write();
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if let Some(Trigger::Touch(slot)) = shell.overview_mode().0.active_trigger()
&& *slot == event.slot()
{
shell.set_overview_mode(None, self.common.event_loop_handle.clone());
}
let maybe_seat = shell
.seats
.for_device(&event.device(), &backend_id)
.cloned();
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if let Some(seat) = maybe_seat {
self.common.idle_notifier_state.notify_activity(&seat);
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std::mem::drop(shell);
let serial = SERIAL_COUNTER.next_serial();
let touch = seat.get_touch().unwrap();
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touch.up(
self,
&UpEvent {
slot: event.slot(),
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time: event.time(),
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serial,
},
);
}
}
InputEvent::TouchCancel { event, .. } => {
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let maybe_seat = self
.common
.shell
.read()
.seats
.for_device(&event.device(), &backend_id)
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.cloned();
if let Some(seat) = maybe_seat {
self.common.idle_notifier_state.notify_activity(&seat);
let touch = seat.get_touch().unwrap();
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touch.cancel(self);
}
}
InputEvent::TouchFrame { event, .. } => {
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let maybe_seat = self
.common
.shell
.read()
.seats
.for_device(&event.device(), &backend_id)
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.cloned();
if let Some(seat) = maybe_seat {
self.common.idle_notifier_state.notify_activity(&seat);
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let touch = seat.get_touch().unwrap();
touch.frame(self);
}
}
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InputEvent::TabletToolAxis { event, .. } => {
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let shell = self.common.shell.write();
if let Some(seat) = shell
.seats
.for_device(&event.device(), &backend_id)
.cloned()
{
self.common.idle_notifier_state.notify_activity(&seat);
notify_cursor_activity(self, &seat);
let Some(output) =
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mapped_output_for_device(&self.common.config, &shell, &event.device())
.cloned()
else {
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return;
};
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let position =
transform_output_mapped_position(&output, &event, shell.zoom_state());
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let under = State::surface_under(position, &output, &shell)
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.map(|(target, pos)| (target, pos.as_logical()));
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std::mem::drop(shell);
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let pointer = seat.get_pointer().unwrap();
pointer.motion(
self,
under.clone(),
&MotionEvent {
location: position.as_logical(),
serial: SERIAL_COUNTER.next_serial(),
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time: InputTime::now(),
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},
);
let tablet_seat = seat.tablet_seat();
let tool = tablet_seat.get_tool(&event.tool());
if let Some(tool) = tool {
let frame = tool::AxisFrame {
pressure: event.pressure_has_changed().then(|| event.pressure()),
distance: event.distance_has_changed().then(|| event.distance()),
tilt: event.tilt_has_changed().then(|| event.tilt()),
rotation: event.rotation_has_changed().then(|| event.rotation()),
slider: event.slider_has_changed().then(|| event.slider_position()),
wheel: event
.wheel_has_changed()
.then(|| (event.wheel_delta(), event.wheel_delta_discrete())),
};
tool.axis(self, frame);
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tool.motion(
self,
under
.and_then(|(f, loc)| f.wl_surface().map(|s| (s.into_owned(), loc))),
&tool::MotionEvent {
location: position.as_logical(),
serial: SERIAL_COUNTER.next_serial(),
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time: event.time(),
},
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);
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tool.frame(self, event.time());
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}
}
}
InputEvent::TabletToolProximity { event, .. } => {
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let shell = self.common.shell.write();
if let Some(seat) = shell
.seats
.for_device(&event.device(), &backend_id)
.cloned()
{
self.common.idle_notifier_state.notify_activity(&seat);
notify_cursor_activity(self, &seat);
let Some(output) =
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mapped_output_for_device(&self.common.config, &shell, &event.device())
.cloned()
else {
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return;
};
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let position =
transform_output_mapped_position(&output, &event, shell.zoom_state());
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let under = State::surface_under(position, &output, &shell)
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.map(|(target, pos)| (target, pos.as_logical()));
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std::mem::drop(shell);
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let pointer = seat.get_pointer().unwrap();
pointer.motion(
self,
under.clone(),
&MotionEvent {
location: position.as_logical(),
serial: SERIAL_COUNTER.next_serial(),
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time: InputTime::now(),
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},
);
let tablet_seat = seat.tablet_seat();
let tablet = tablet_seat.get_tablet(&TabletDescriptor::from(&event.device()));
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let dh = self.common.display_handle.clone();
let tool = tablet_seat
.get_tool(&event.tool())
.unwrap_or_else(|| tablet_seat.add_wp_tool(self, &dh, &event.tool()));
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if let Some(tablet) = tablet {
let serial = SERIAL_COUNTER.next_serial();
let frame = tool::AxisFrame {
pressure: event.pressure_has_changed().then(|| event.pressure()),
distance: event.distance_has_changed().then(|| event.distance()),
tilt: event.tilt_has_changed().then(|| event.tilt()),
rotation: event.rotation_has_changed().then(|| event.rotation()),
slider: event.slider_has_changed().then(|| event.slider_position()),
wheel: event
.wheel_has_changed()
.then(|| (event.wheel_delta(), event.wheel_delta_discrete())),
};
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match event.state() {
ProximityState::In => {
let under = under.and_then(|(f, loc)| {
f.wl_surface().map(|s| (s.into_owned(), loc))
});
tool.proximity_in(
self,
under,
tablet,
&tool::ProximityInEvent {
location: position.as_logical(),
axis: Some(frame),
serial: SERIAL_COUNTER.next_serial(),
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time: event.time(),
},
)
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}
ProximityState::Out => tool.proximity_out(
self,
&tool::ProximityOutEvent {
serial,
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time: event.time(),
},
),
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}
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tool.frame(self, event.time());
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}
}
}
InputEvent::TabletToolTip { event, .. } => {
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let maybe_seat = self
.common
.shell
.read()
.seats
.for_device(&event.device(), &backend_id)
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.cloned();
if let Some(seat) = maybe_seat {
self.common.idle_notifier_state.notify_activity(&seat);
notify_cursor_activity(self, &seat);
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if let Some(tool) = seat.tablet_seat().get_tool(&event.tool()) {
let serial = SERIAL_COUNTER.next_serial();
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match event.tip_state() {
TabletToolTipState::Down => {
tool.down(
self,
&tool::DownEvent {
serial,
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time: event.time(),
},
);
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}
TabletToolTipState::Up => {
tool.up(
self,
&tool::UpEvent {
serial,
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time: event.time(),
},
);
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}
}
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tool.frame(self, event.time());
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}
}
}
InputEvent::TabletToolButton { event, .. } => {
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let maybe_seat = self
.common
.shell
.read()
.seats
.for_device(&event.device(), &backend_id)
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.cloned();
if let Some(seat) = maybe_seat {
self.common.idle_notifier_state.notify_activity(&seat);
notify_cursor_activity(self, &seat);
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if let Some(tool) = seat.tablet_seat().get_tool(&event.tool()) {
tool.button(
self,
&tool::ButtonEvent {
button: event.button(),
state: event.button_state(),
serial: SERIAL_COUNTER.next_serial(),
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time: event.time(),
},
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);
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tool.frame(self, event.time());
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}
}
}
InputEvent::Special(_) => {}
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#[allow(unused_variables)]
InputEvent::SwitchToggle { event } => {
#[cfg(feature = "logind")]
if event.switch() == Some(Switch::Lid) && self.common.inhibit_lid_fd.is_some() {
let backend = self.backend.lock();
let output = backend
.all_outputs()
.iter()
.find(|o| o.is_internal())
.cloned();
let closed = event.state() == SwitchState::On;
if closed {
backend
.disable_internal_output(&mut self.common.output_configuration_state);
} else {
backend.enable_internal_output(&mut self.common.output_configuration_state);
}
std::mem::drop(backend);
if let Err(err) = self.refresh_output_config() {
if !closed {
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tracing::warn!(?err, "Failed to re-enable internal connector");
if let Some(output) = output {
use cosmic_comp_config::output::comp::OutputState;
output.config_mut().enabled = OutputState::Disabled;
if let Err(err) = self.refresh_output_config() {
error!("Unrecoverable output configuration error: {}", err);
}
}
} else {
// Disabling an output should never fail.
error!("Unrecoverable output configuration error: {}", err);
}
}
}
}
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}
}
/// The modifier state held by the source that produced an event.
pub(crate) fn source_modifiers(
&self,
_backend_id: &InputBackendId,
seat: &Seat<State>,
) -> ModifiersState {
seat.get_keyboard()
.map(|k| k.modifier_state())
.unwrap_or_default()
}
pub(crate) fn clear_input_source_state(&mut self, backend_id: &InputBackendId) {
let seats = self
.common
.shell
.read()
.seats
.iter()
.cloned()
.collect::<Vec<_>>();
for seat in seats {
seat.supressed_keys().clear_source(backend_id);
seat.supressed_buttons().clear_source(backend_id);
seat.modifiers_shortcut_queue().clear(backend_id);
seat.clear_last_modifier_change(backend_id);
}
}
/// Release the keys this libei connection still holds on the shared seat, so they don't stay
/// stuck in the focused client. Keeps the connection's source valid (only clears held keys),
/// so it's safe to call both on disconnect and on a keymap change. Does not remove the source
/// from [`Common::ei_keyboard_source`], the disconnect path does that.
pub(crate) fn release_ei_keyboard(&mut self, conn: &smithay::reexports::reis::eis::Connection) {
let seat = self.common.shell.read().seats.last_active().clone();
let Some(keyboard) = seat.get_keyboard() else {
return;
};
if let Some(source) = self.common.ei_keyboard_source.get(conn).copied() {
keyboard.release_source(self, source);
}
}
/// Release any pointer buttons this libei connection still holds
pub(crate) fn release_ei_pointer(&mut self, conn: &smithay::reexports::reis::eis::Connection) {
let buttons: Vec<u32> = self
.common
.ei_pointer_buttons
.get(conn)
.map(|held| held.iter().copied().collect())
.unwrap_or_default();
if buttons.is_empty() {
return;
}
let seat = self.common.shell.read().seats.last_active().clone();
let Some(pointer) = seat.get_pointer() else {
return;
};
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let time = InputTime::now();
for button in buttons {
let serial = SERIAL_COUNTER.next_serial();
pointer.button(
self,
&smithay::input::pointer::ButtonEvent {
button,
state: smithay::backend::input::ButtonState::Released,
serial,
time,
},
);
}
pointer.frame(self);
}
/// Mirror the seat's current modifier state to every libei sender with a keyboard via
/// `ei_keyboard.modifiers`
pub(crate) fn broadcast_ei_keyboard_modifiers(&self, seat: &Seat<State>) {
if self.common.ei_seats.is_empty() {
return;
}
let Some(keyboard) = seat.get_keyboard() else {
return;
};
let s = keyboard.modifier_state().serialized;
for ei_seat in self.common.ei_seats.values() {
ei_seat.keyboard_modifiers(s.depressed, s.locked, s.latched, s.layout_effective);
}
}
/// Send the seat's current modifier state to a single libei connection, used when that
/// connection's `ei_keyboard` device is created. The EI spec expects the current (nonzero)
/// modifier state to be announced once the device is live, so the client doesn't have to
/// wait for the next change to learn e.g. that Caps Lock is on.
pub(crate) fn send_ei_keyboard_modifiers(
&self,
conn: &smithay::reexports::reis::eis::Connection,
) {
let Some(ei_seat) = self.common.ei_seats.get(conn) else {
return;
};
let mods = {
let shell = self.common.shell.read();
shell
.seats
.last_active()
.get_keyboard()
.map(|keyboard| keyboard.modifier_state().serialized)
};
if let Some(s) = mods {
ei_seat.keyboard_modifiers(s.depressed, s.locked, s.latched, s.layout_effective);
}
}
pub(crate) fn process_keyboard_filter(
&mut self,
backend_id: &InputBackendId,
seat: &Seat<State>,
modifiers: &ModifiersState,
handle: KeysymHandle<'_>,
serial: Serial,
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time: InputTime,
keycode: Keycode,
key_state: KeyState,
previous_modifiers: ModifiersState,
) -> FilterResult<Option<(Action, shortcuts::Binding)>> {
if previous_modifiers != *modifiers {
seat.set_last_modifier_change(backend_id, serial);
self.broadcast_ei_keyboard_modifiers(seat);
}
let current_focus = seat.get_keyboard().unwrap().current_focus();
let shortcuts_inhibited = current_focus.as_ref().is_some_and(|f| {
f.wl_surface()
.map(|surface| {
seat.keyboard_shortcuts_inhibitor_for_surface(&surface)
.map(|inhibitor| inhibitor.is_active())
.unwrap_or(false)
|| seat.has_active_xwayland_grab(&surface)
})
.unwrap_or(false)
});
let sym = handle.modified_sym();
let result = self.filter_keyboard_input(
backend_id, seat, modifiers, handle, serial, keycode, key_state, time,
);
if (matches!(result, FilterResult::Forward)
&& !seat.get_keyboard().unwrap().is_grabbed()
&& !shortcuts_inhibited
&& !matches!(current_focus, Some(KeyboardFocusTarget::LockSurface(_))))
// we don't want to accidentally leave any keys pressed
|| key_state == KeyState::Released
{
self.common
.xwayland_notify_key_event(sym, keycode, key_state, *modifiers, serial, time);
}
result
}
/// Inject a key from an auxiliary source (a virtual keyboard, or libei) into the shared
/// seat keyboard, tagged with `source` so its held keys are tracked independently of the
/// physical keyboard
///
/// `handle_shortcuts` is `false` when synthesizing releases so still-held keys are just
/// forwarded without re-triggering bindings.
pub(crate) fn inject_source_key(
&mut self,
source: KeyboardSource,
backend_id: &InputBackendId,
seat: &Seat<State>,
keycode: Keycode,
key_state: KeyState,
handle_shortcuts: bool,
) {
let Some(keyboard) = seat.get_keyboard() else {
return;
};
let serial = SERIAL_COUNTER.next_serial();
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let time = InputTime::now();
let previous_modifiers = keyboard.modifier_state();
let result = keyboard
.input_from_source(
source,
self,
keycode,
key_state,
serial,
time,
|data, modifiers, handle| {
if handle_shortcuts {
data.process_keyboard_filter(
backend_id,
seat,
modifiers,
handle,
serial,
time,
keycode,
key_state,
previous_modifiers,
)
} else {
FilterResult::Forward
}
},
)
.flatten();
if let Some((action, pattern)) = result {
self.handle_action(action, backend_id, seat, serial, time, pattern, None);
}
}
/// Inject a real key from a libei connection's `ei_keyboard` into the shared seat keyboard,
/// tagged with the connection's source so it behaves like any other keyboard (its keycodes
/// are interpreted with the seat keymap, which the compositor already forced onto the
/// `ei_keyboard` device).
pub(crate) fn inject_ei_key(
&mut self,
conn: &smithay::reexports::reis::eis::Connection,
keycode: Keycode,
key_state: KeyState,
) {
let seat = self.common.shell.read().seats.last_active().clone();
let backend_id = InputBackendId::Ei(conn.clone());
let Some(source) = self.common.ei_keyboard_source.get(conn).copied() else {
return;
};
self.inject_source_key(source, &backend_id, &seat, keycode, key_state, true);
}
/// Inject a keysym from a libei `ei_text` device.
pub(crate) fn inject_ei_text_keysym(
&mut self,
conn: &smithay::reexports::reis::eis::Connection,
keysym: u32,
key_state: KeyState,
) {
use smithay::wayland::input_method::InputMethodSeat;
use smithay::wayland::text_input::TextInputSeat;
let keysym = Keysym::new(keysym);
// `ei_text` is a tap: act on the press, ignore the release.
if key_state != KeyState::Pressed {
return;
}
let seat = self.common.shell.read().seats.last_active().clone();
let Some(keyboard) = seat.get_keyboard() else {
return;
};
let mods = keyboard.modifier_state();
let no_mods = !(mods.ctrl || mods.alt || mods.shift || mods.logo);
// Is this keysym plain text, or not (Escape, F-keys, arrows, ...)?
let is_text = keysym.key_char().is_some_and(|c| !c.is_control());
// Resolve to a real keycode and feed it through the shared seat when this is *not* plain
// text, or when a modifier is held.
if !is_text || !no_mods {
if let Some(keycode) = keyboard.keycode_for_keysym(keysym)
&& let Some(source) = self.common.ei_keyboard_source.get(conn).copied()
{
let backend_id = InputBackendId::Ei(conn.clone());
self.inject_source_key(
source,
&backend_id,
&seat,
keycode,
KeyState::Pressed,
true,
);
self.inject_source_key(
source,
&backend_id,
&seat,
keycode,
KeyState::Released,
true,
);
return;
}
// No keycode for this keysym in the seat keymap (out-of-layout / Unicode), so fall
// through to the text paths below. Any held modifier is lost — best effort.
tracing::warn!(
"[ei-text] -> keysym not in seat keymap; falling back (modifier not applied)"
);
}
// No modifier held: a printable, non-control character committed directly through the
// text-input protocol when a text-input client is focused (and no real IME). This also
// covers out-of-layout / Unicode that has no keycode.
if no_mods
&& is_text
&& let Some(c) = keysym.key_char()
&& !seat.input_method().has_instance()
{
let text_input = seat.text_input();
let mut handled = false;
text_input.with_active_text_input(|ti, _surface| {
ti.commit_string(Some(c.to_string()));
handled = true;
});
if handled {
text_input.done(false);
return;
}
}
// Otherwise inject the keysym as a keycode tap via a temporary keymap delivered to just
// the focused client (reaches non-text-input apps: terminals, games, ...). This never
// touches the seat's own keyboard state.
keyboard.inject_text_keysyms(self, &[keysym]);
}
/// Determine is key event should be intercepted as a key binding, or forwarded to surface
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#[profiling::function]
pub fn filter_keyboard_input(
&mut self,
backend_id: &InputBackendId,
seat: &Seat<Self>,
modifiers: &ModifiersState,
handle: KeysymHandle<'_>,
serial: Serial,
keycode: Keycode,
key_state: KeyState,
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time: InputTime,
) -> FilterResult<Option<(Action, shortcuts::Binding)>> {
// Pre-compute for layout-agnostic shortcut matching
let raw_syms = handle.raw_syms();
let latin_sym = handle.raw_latin_sym_or_raw_current_sym();
let key_matches = |binding_key: Keysym| -> bool {
raw_syms.contains(&binding_key) || latin_sym.is_some_and(|sym| sym == binding_key)
};
let mut shell = self.common.shell.write();
let keyboard = seat.get_keyboard().unwrap();
let pointer = seat.get_pointer().unwrap();
// We're only interested in filtering keyboard grabs if we initiated them.
// The easiest way to check that is to check the type of the grab.
let keyboard_grabbed = keyboard.with_grab(|_serial, grab| {
grab.is::<SwapWindowGrab>() || grab.is::<PopupKeyboardGrab<State>>()
}) == Some(true);
// A virtual-keyboard key can arrive while the seat's pointer is grabbed by that
// same on-screen keyboard's own button press (the implicit grab from clicking an OSK
// key). That pointer grab must not capture the injected key, otherwise e.g.
// pressing esc on a virtual keyboard gets swallowed here
let from_vk = matches!(backend_id, InputBackendId::VirtualKeyboard);
let is_grabbed = keyboard_grabbed || (pointer.is_grabbed() && !from_vk);
let current_focus = keyboard.current_focus();
//this should fall back to active output since there may not be a focused output
let focused_output = seat.focused_or_active_output();
let shortcuts_inhibited = current_focus.as_ref().is_some_and(|f| {
f.wl_surface()
.map(|surface| {
seat.keyboard_shortcuts_inhibitor_for_surface(&surface)
.map(|inhibitor| inhibitor.is_active())
.unwrap_or(false)
|| seat.has_active_xwayland_grab(&surface)
})
.unwrap_or(false)
});
if let Some(a11y_keyboard_monitor) = self.common.dbus_state.a11y_keyboard_monitor() {
a11y_keyboard_monitor.key_event(modifiers, &handle, key_state);
}
// Leave move overview mode, if any modifier was released
if let Some(Trigger::KeyboardMove(action_modifiers)) =
shell.overview_mode().0.active_trigger()
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&& ((action_modifiers.ctrl && !modifiers.ctrl)
|| (action_modifiers.alt && !modifiers.alt)
|| (action_modifiers.logo && !modifiers.logo)
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|| (action_modifiers.shift && !modifiers.shift))
{
shell.set_overview_mode(None, self.common.event_loop_handle.clone());
}
// Leave swap overview mode, if any key was released
if let Some(Trigger::KeyboardSwap(action_pattern, old_descriptor)) =
shell.overview_mode().0.active_trigger()
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&& ((action_pattern.modifiers.ctrl && !modifiers.ctrl)
|| (action_pattern.modifiers.alt && !modifiers.alt)
|| (action_pattern.modifiers.logo && !modifiers.logo)
|| (action_pattern.modifiers.shift && !modifiers.shift)
|| (action_pattern.key.is_some()
&& key_matches(action_pattern.key.unwrap())
&& key_state == KeyState::Released))
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{
shell.set_overview_mode(None, self.common.event_loop_handle.clone());
self.keyboard_swap(
seat,
&mut shell,
old_descriptor,
current_focus,
&focused_output,
);
}
// Leave or update resize mode, if modifiers changed or initial key was released
if let Some(action_pattern) = shell.resize_mode().0.active_binding() {
if action_pattern.key.is_some()
&& key_state == KeyState::Released
&& key_matches(action_pattern.key.unwrap())
{
shell.set_resize_mode(
None,
&self.common.config,
self.common.event_loop_handle.clone(),
);
} else if !cosmic_modifiers_eq_smithay(&action_pattern.modifiers, modifiers) {
let mut new_pattern = action_pattern.clone();
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new_pattern.modifiers = cosmic_modifiers_from_smithay(*modifiers);
let enabled =
self.common
.config
.shortcuts
.iter()
.find_map(move |(binding, action)| {
if binding == &new_pattern
&& matches!(action, shortcuts::Action::Resizing(_))
{
let shortcuts::Action::Resizing(direction) = action else {
unreachable!()
};
Some((new_pattern.clone(), *direction))
} else {
None
}
});
shell.set_resize_mode(
enabled,
&self.common.config,
self.common.event_loop_handle.clone(),
);
}
}
// Special case resizing with regards to arrow keys
if let Some(direction) = shell.resize_mode().0.active_direction() {
let resize_edge = match handle.modified_sym() {
Keysym::Left | Keysym::h | Keysym::H => Some(ResizeEdge::LEFT),
Keysym::Down | Keysym::j | Keysym::J => Some(ResizeEdge::BOTTOM),
Keysym::Up | Keysym::k | Keysym::K => Some(ResizeEdge::TOP),
Keysym::Right | Keysym::l | Keysym::L => Some(ResizeEdge::RIGHT),
_ => None,
};
if let Some(mut edge) = resize_edge {
if direction == ResizeDirection::Inwards {
edge.flip_direction();
}
let action = Action::Private(PrivateAction::Resizing(
direction,
edge.into(),
cosmic_keystate_from_smithay(key_state),
));
let key_pattern = shortcuts::Binding {
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modifiers: cosmic_modifiers_from_smithay(*modifiers),
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keycode: None,
key: Some(handle.modified_sym()),
description: None,
};
if key_state == KeyState::Released {
if let Some(tokens) = seat.supressed_keys().filter(backend_id, &handle) {
for token in tokens {
self.common.event_loop_handle.remove(token);
}
}
} else {
let seat_clone = seat.clone();
let action_clone = action.clone();
let key_pattern_clone = key_pattern.clone();
let backend_id_clone = backend_id.clone();
let start = Instant::now();
let token = self
.common
.event_loop_handle
.insert_source(
Timer::from_duration(Duration::from_millis(200)),
move |current, _, state| {
let duration = current.duration_since(start).as_millis();
state.handle_action(
action_clone.clone(),
&backend_id_clone,
&seat_clone,
serial,
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InputTime::from_millis(
time.millis().overflowing_add(duration as u32).0,
),
key_pattern_clone.clone(),
None,
);
calloop::timer::TimeoutAction::ToDuration(Duration::from_millis(25))
},
)
.ok();
seat.supressed_keys().add(backend_id, &handle, token);
}
return FilterResult::Intercept(Some((action, key_pattern)));
}
}
std::mem::drop(shell);
// cancel grabs
if is_grabbed
&& handle.modified_sym() == Keysym::Escape
&& key_state == KeyState::Pressed
&& !modifiers.alt
&& !modifiers.ctrl
&& !modifiers.logo
&& !modifiers.shift
{
seat.supressed_keys().add(backend_id, &handle, None);
return FilterResult::Intercept(Some((
Action::Private(PrivateAction::Escape),
shortcuts::Binding {
modifiers: shortcuts::Modifiers::default(),
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keycode: None,
key: Some(Keysym::Escape),
description: None,
},
)));
}
if let Some(mut a11y_keyboard_monitor) = self.common.dbus_state.a11y_keyboard_monitor() {
if key_state == KeyState::Released {
let removed =
a11y_keyboard_monitor.remove_active_virtual_mod(handle.modified_sym());
// If `Caps_Lock` is a virtual modifier, and is in locked state, clear it
if removed
&& handle.modified_sym() == Keysym::Caps_Lock
&& (modifiers.serialized.locked & 2) != 0
{
let seat = seat.clone();
let key_code = keycode;
self.common.event_loop_handle.insert_idle(move |state| {
if let Some(keyboard) = seat.get_keyboard() {
let serial = SERIAL_COUNTER.next_serial();
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let time = InputTime::now();
keyboard.input(
state,
key_code,
KeyState::Pressed,
serial,
time,
|_, _, _| FilterResult::<()>::Forward,
);
let serial = SERIAL_COUNTER.next_serial();
keyboard.input(
state,
key_code,
KeyState::Released,
serial,
time,
|_, _, _| FilterResult::<()>::Forward,
);
}
});
}
} else if key_state == KeyState::Pressed
&& a11y_keyboard_monitor.has_virtual_mod(handle.modified_sym())
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{
a11y_keyboard_monitor.add_active_virtual_mod(handle.modified_sym());
tracing::debug!(
"active virtual mods: {:?}",
a11y_keyboard_monitor.active_virtual_mods()
);
seat.supressed_keys().add(backend_id, &handle, None);
return FilterResult::Intercept(None);
}
}
// Skip released events for initially surpressed keys
if key_state == KeyState::Released
&& let Some(tokens) = seat.supressed_keys().filter(backend_id, &handle)
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{
for token in tokens {
self.common.event_loop_handle.remove(token);
}
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return FilterResult::Intercept(None);
}
// Handle VT switches
if key_state == KeyState::Pressed
&& (Keysym::XF86_Switch_VT_1.raw()..=Keysym::XF86_Switch_VT_12.raw())
.contains(&handle.modified_sym().raw())
{
if let Err(err) = self.backend.kms().switch_vt(
(handle.modified_sym().raw() - Keysym::XF86_Switch_VT_1.raw() + 1) as i32,
) {
error!(?err, "Failed switching virtual terminal.");
}
seat.supressed_keys().add(backend_id, &handle, None);
return FilterResult::Intercept(None);
}
if let Some(a11y_keyboard_monitor) = self.common.dbus_state.a11y_keyboard_monitor()
&& key_state == KeyState::Pressed
&& (a11y_keyboard_monitor.has_keyboard_grab()
|| a11y_keyboard_monitor.has_key_grab(modifiers, handle.modified_sym()))
{
let modifiers_queue = seat.modifiers_shortcut_queue();
modifiers_queue.clear(backend_id);
seat.supressed_keys().add(backend_id, &handle, None);
return FilterResult::Intercept(None);
}
// handle the rest of the global shortcuts
let mut clear_queue = true;
if !shortcuts_inhibited {
let modifiers_queue = seat.modifiers_shortcut_queue();
for (binding, action) in self.common.config.shortcuts.iter() {
if *action == shortcuts::Action::Disable {
continue;
}
// is this a released (triggered) modifier-only binding?
if binding.key.is_none()
&& key_state == KeyState::Released
&& !cosmic_modifiers_eq_smithay(&binding.modifiers, modifiers)
&& modifiers_queue.take(backend_id, binding)
{
modifiers_queue.clear(backend_id);
return FilterResult::Intercept(Some((
Action::Shortcut(action.clone()),
binding.clone(),
)));
}
// could this potentially become a modifier-only binding?
if binding.key.is_none()
&& key_state == KeyState::Pressed
&& cosmic_modifiers_eq_smithay(&binding.modifiers, modifiers)
{
modifiers_queue.set(backend_id, binding.clone());
clear_queue = false;
}
// is this a normal binding?
if binding.key.is_some()
&& key_state == KeyState::Pressed
&& key_matches(binding.key.unwrap())
&& cosmic_modifiers_eq_smithay(&binding.modifiers, modifiers)
{
modifiers_queue.clear(backend_id);
seat.supressed_keys().add(backend_id, &handle, None);
return FilterResult::Intercept(Some((
Action::Shortcut(action.clone()),
binding.clone(),
)));
}
}
}
// no binding
if clear_queue {
seat.modifiers_shortcut_queue().clear(backend_id);
}
// keys are passed through to apps
FilterResult::Forward
}
fn keyboard_swap(
&self,
seat: &Seat<Self>,
shell: &mut Shell,
old_descriptor: &NodeDesc,
current_focus: Option<KeyboardFocusTarget>,
focused_output: &Output,
) {
if let Some(focus) = current_focus {
if let Some(new_descriptor) = shell
.workspaces
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.active(focused_output)
.unwrap()
.1
.node_desc(focus)
{
let mut spaces = shell.workspaces.spaces_mut();
if old_descriptor.handle != new_descriptor.handle {
let (mut old_w, mut other_w) =
spaces.partition::<Vec<_>, _>(|w| w.handle == old_descriptor.handle);
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if let Some(old_workspace) = old_w.get_mut(0)
&& let Some(new_workspace) = other_w
.iter_mut()
.find(|w| w.handle == new_descriptor.handle)
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{
{
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let mut stack = new_workspace.focus_stack.get_mut(seat);
for elem in old_descriptor.focus_stack.iter().flat_map(|node_id| {
old_workspace.tiling_layer.element_for_node(node_id)
}) {
stack.append(elem.clone());
}
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}
{
let mut stack = old_workspace.focus_stack.get_mut(seat);
for elem in new_descriptor.focus_stack.iter().flat_map(|node_id| {
new_workspace.tiling_layer.element_for_node(node_id)
}) {
stack.append(elem.clone());
}
}
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if let Some(focus) = TilingLayout::swap_trees(
&mut old_workspace.tiling_layer,
Some(&mut new_workspace.tiling_layer),
old_descriptor,
&new_descriptor,
) {
let seat = seat.clone();
self.common.event_loop_handle.insert_idle(move |state| {
Shell::set_focus(state, Some(&focus), &seat, None, true);
});
}
old_workspace.refresh_focus_stack();
new_workspace.refresh_focus_stack();
}
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} else if let Some(workspace) = spaces.find(|w| w.handle == new_descriptor.handle) {
if let Some(focus) = TilingLayout::swap_trees(
&mut workspace.tiling_layer,
None,
old_descriptor,
&new_descriptor,
) {
std::mem::drop(spaces);
let seat = seat.clone();
self.common.event_loop_handle.insert_idle(move |state| {
Shell::set_focus(state, Some(&focus), &seat, None, true);
});
}
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workspace.refresh_focus_stack();
}
}
} else {
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let new_workspace = shell.workspaces.active(focused_output).unwrap().1.handle;
if new_workspace != old_descriptor.handle {
let spaces = shell.workspaces.spaces_mut();
let (mut old_w, mut other_w) =
spaces.partition::<Vec<_>, _>(|w| w.handle == old_descriptor.handle);
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if let Some(old_workspace) = old_w.get_mut(0)
&& let Some(new_workspace) =
other_w.iter_mut().find(|w| w.handle == new_workspace)
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&& new_workspace.tiling_layer.windows().next().is_none()
{
{
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let mut stack = new_workspace.focus_stack.get_mut(seat);
for elem in old_descriptor.focus_stack.iter().flat_map(|node_id| {
old_workspace.tiling_layer.element_for_node(node_id)
}) {
stack.append(elem.clone());
}
}
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if let Some(focus) = TilingLayout::move_tree(
&mut old_workspace.tiling_layer,
&mut new_workspace.tiling_layer,
&new_workspace.handle,
seat,
new_workspace.focus_stack.get(seat).iter(),
old_descriptor.clone(),
None,
) {
let seat = seat.clone();
self.common.event_loop_handle.insert_idle(move |state| {
Shell::set_focus(state, Some(&focus), &seat, None, true);
});
}
old_workspace.refresh_focus_stack();
}
}
}
}
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#[profiling::function]
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pub fn element_under(
global_pos: Point<f64, Global>,
output: &Output,
shell: &Shell,
seat: &Seat<State>,
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) -> Option<KeyboardFocusTarget> {
let (previous_workspace, workspace) = shell.workspaces.active(output)?;
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let (previous_idx, idx) = shell.workspaces.active_num(output);
let previous_workspace = previous_workspace
.zip(previous_idx)
.map(|((w, start), idx)| (w.handle, idx, start));
let workspace = (workspace.handle, idx);
let element_filter = if workspace_overview_is_open(output) {
ElementFilter::LayerShellOnly
} else {
ElementFilter::All
};
render_input_order(
shell,
output,
previous_workspace,
workspace,
element_filter,
|stage| {
match stage {
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Stage::ZoomUI => {}
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Stage::SessionLock(lock_surface) => {
return ControlFlow::Break(Ok(lock_surface
.cloned()
.map(KeyboardFocusTarget::LockSurface)));
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}
Stage::LayerPopup {
layer,
popup,
location,
..
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} => {
if layer.can_receive_keyboard_focus() {
let surface = popup.wl_surface();
if under_from_surface_tree(
surface,
global_pos.as_logical(),
location.as_logical(),
WindowSurfaceType::POPUP | WindowSurfaceType::SUBSURFACE,
)
.is_some()
{
return ControlFlow::Break(Ok(Some(
KeyboardFocusTarget::LayerSurface(layer),
)));
}
}
}
Stage::LayerSurface {
layer, location, ..
} => {
if under_from_surface_tree(
layer.wl_surface(),
global_pos.as_logical(),
location.as_logical(),
WindowSurfaceType::TOPLEVEL | WindowSurfaceType::SUBSURFACE,
)
.is_some()
{
return ControlFlow::Break(Ok(if layer.can_receive_keyboard_focus() {
Some(KeyboardFocusTarget::LayerSurface(layer))
} else {
// Don't change keyboard focus if in input region of layer shell
// surface, but surface doesn't have keyboard interactivity.
None
}));
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}
}
Stage::OverrideRedirect { .. } => {
// Override redirect windows take a grab on their own via
// the Xwayland keyboard grab protocol. Don't focus them via click.
}
Stage::StickyPopups(layout) => {
if let Some(element) =
layout.popup_element_under(global_pos.to_local(output), seat)
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{
return ControlFlow::Break(Ok(Some(element)));
}
}
Stage::Sticky(layout) => {
if let Some(element) =
layout.toplevel_element_under(global_pos.to_local(output), seat)
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{
return ControlFlow::Break(Ok(Some(element)));
}
}
Stage::WorkspacePopups { workspace, offset } => {
let location = global_pos + offset.as_global().to_f64();
let output = workspace.output();
let output_geo = output.geometry().to_local(output);
if Rectangle::new(offset.as_local(), output_geo.size)
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.intersection(output_geo)
.is_some_and(|geometry| {
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geometry.contains(global_pos.to_local(output).to_i32_floor())
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})
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&& let Some(element) = workspace.popup_element_under(location, seat)
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{
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return ControlFlow::Break(Ok(Some(element)));
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}
}
Stage::Workspace { workspace, offset } => {
let location = global_pos + offset.as_global().to_f64();
let output = workspace.output();
let output_geo = output.geometry().to_local(output);
if Rectangle::new(offset.as_local(), output_geo.size)
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.intersection(output_geo)
.is_some_and(|geometry| {
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geometry.contains(global_pos.to_local(output).to_i32_floor())
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})
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&& let Some(element) = workspace.toplevel_element_under(location, seat)
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{
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return ControlFlow::Break(Ok(Some(element)));
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}
}
}
ControlFlow::Continue(())
},
)
.ok()
.flatten()
}
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#[profiling::function]
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pub fn surface_under(
global_pos: Point<f64, Global>,
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output: &Output,
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shell: &Shell,
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) -> Option<(PointerFocusTarget, Point<f64, Global>)> {
let (previous_workspace, workspace) = shell.workspaces.active(output)?;
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let (previous_idx, idx) = shell.workspaces.active_num(output);
let previous_workspace = previous_workspace
.zip(previous_idx)
.map(|((w, start), idx)| (w.handle, idx, start));
let workspace = (workspace.handle, idx);
let element_filter = if workspace_overview_is_open(output) {
ElementFilter::LayerShellOnly
} else {
ElementFilter::All
};
let relative_pos = global_pos.to_local(output);
let output_geo = output.geometry();
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let overview = shell.overview_mode().0;
let seat = shell.seats.last_active();
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render_input_order(
shell,
output,
previous_workspace,
workspace,
element_filter,
|stage| {
match stage {
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Stage::ZoomUI => {
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if let Some(zoom_state) = shell.zoom_state()
&& let Some((target, loc)) =
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zoom_state.surface_under(output, global_pos)
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{
return ControlFlow::Break(Ok(Some((target, loc))));
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}
}
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Stage::SessionLock(lock_surface) => {
return ControlFlow::Break(Ok(lock_surface.and_then(|surface| {
let location = output_geo.loc;
if let Some((surface, surface_loc)) = under_from_surface_tree(
surface.wl_surface(),
global_pos.as_logical(),
location.as_logical(),
WindowSurfaceType::ALL,
) {
Some((
PointerFocusTarget::WlSurface {
surface,
toplevel: None,
},
surface_loc.as_global().to_f64(),
))
} else {
None
}
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})));
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}
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Stage::LayerPopup {
popup, location, ..
} => {
let surface = popup.wl_surface();
if let Some((surface, surface_loc)) = under_from_surface_tree(
surface,
global_pos.as_logical(),
location.as_logical(),
WindowSurfaceType::ALL,
) {
return ControlFlow::Break(Ok(Some((
PointerFocusTarget::WlSurface {
surface,
toplevel: None,
},
surface_loc.as_global().to_f64(),
))));
}
}
Stage::LayerSurface {
layer, location, ..
} => {
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let surface = layer.wl_surface();
if let Some((surface, surface_loc)) = under_from_surface_tree(
surface,
global_pos.as_logical(),
location.as_logical(),
WindowSurfaceType::ALL,
) {
return ControlFlow::Break(Ok(Some((
PointerFocusTarget::WlSurface {
surface,
toplevel: None,
},
surface_loc.as_global().to_f64(),
))));
}
}
Stage::OverrideRedirect { surface, location } => {
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if let Some((_, surface_loc)) = surface.surface_under(
global_pos.as_logical(),
location.as_logical(),
WindowSurfaceType::ALL,
) {
return ControlFlow::Break(Ok(Some((
PointerFocusTarget::X11Surface {
surface: surface.clone(),
toplevel: None,
},
surface_loc.as_global().to_f64(),
))));
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}
}
Stage::StickyPopups(floating_layer) => {
if let Some(under) = floating_layer
.popup_surface_under(relative_pos, seat)
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.map(|(target, point)| (target, point.to_global(output)))
{
return ControlFlow::Break(Ok(Some(under)));
}
}
Stage::Sticky(floating_layer) => {
if let Some(under) = floating_layer
.toplevel_surface_under(relative_pos, seat)
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.map(|(target, point)| (target, point.to_global(output)))
{
return ControlFlow::Break(Ok(Some(under)));
}
}
Stage::WorkspacePopups { workspace, offset } => {
let global_pos = global_pos + offset.to_f64().as_global();
if let Some(under) =
workspace.popup_surface_under(global_pos, overview.clone(), seat)
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{
return ControlFlow::Break(Ok(Some(under)));
}
}
Stage::Workspace { workspace, offset } => {
let global_pos = global_pos + offset.to_f64().as_global();
if let Some(under) =
workspace.toplevel_surface_under(global_pos, overview.clone(), seat)
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{
return ControlFlow::Break(Ok(Some(under)));
}
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}
}
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ControlFlow::Continue(())
},
)
.ok()
.flatten()
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}
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pub fn apply_cursor_hint(
&mut self,
surface: &WlSurface,
pointer: &PointerHandle<Self>,
mut location: Point<f64, Logical>,
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constraint: Option<&PointerConstraint>,
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) {
let Some(client) = surface.client() else {
return;
};
location = location.downscale(self.client_compositor_state(&client).client_scale());
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let point_and_output = {
let shell = self.common.shell.read();
let found = shell.workspaces.sets.iter().find_map(|(out, set)| {
set.surface_geometry_offset_from_toplevel(surface)
.map(|(geometry, surface_offset)| (out, geometry, surface_offset))
});
if let Some((output, geometry, surface_offset)) = found {
let pos_in_element = location + surface_offset.to_f64();
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let window_size = geometry.size.to_f64();
let is_legal = |p: Point<f64, Logical>| {
let in_window =
p.x >= 0.0 && p.y >= 0.0 && p.x < window_size.w && p.y < window_size.h;
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if !in_window {
return false;
}
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if let Some(constraint) = constraint
&& let Some(region) = constraint.region()
{
let point_in_surface = (p - surface_offset.to_f64()).to_i32_floor();
return region.contains(point_in_surface);
}
true
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};
let workspace_origin = output.geometry().loc.to_f64();
let origin = geometry.loc.to_f64();
if is_legal(pos_in_element) {
let x = workspace_origin.x + origin.x + pos_in_element.x;
let y = workspace_origin.y + origin.y + pos_in_element.y;
Some((Point::<_, Global>::new(x, y), output.clone()))
} else {
None
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}
} else {
None
}
};
if let Some((point, output)) = point_and_output {
// TODO: Replace with `wl_pointer.warp`
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let original_position = pointer.current_location();
let serial = SERIAL_COUNTER.next_serial();
let under = State::surface_under(point, &output, &self.common.shell.write())
.map(|(target, pos)| (target, pos.as_logical()));
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let time = InputTime::now();
pointer.relative_motion(
self,
under.clone(),
&RelativeMotionEvent {
delta: (0., 0.).into(),
delta_unaccel: (0., 0.).into(),
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time,
},
);
pointer.motion(
self,
under,
&MotionEvent {
location: point.as_logical(),
serial,
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time,
},
);
pointer.frame(self);
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let mut shell = self.common.shell.write();
shell.update_pointer_position(point.to_local(&output), &output);
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let seat = shell
.seats
.iter()
.find(|s| s.get_pointer().as_ref() == Some(pointer))
.cloned();
if let Some(seat) = seat {
shell.update_focal_point(
&seat,
original_position.as_global(),
self.common.config.cosmic_conf.accessibility_zoom.view_moves,
);
update_output_image_copy_cursor_position(
&shell,
&self.common.clock,
&output,
&seat,
point,
);
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}
}
}
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}
// Output and workspace sessions for the given output
fn cursor_sessions_for_output<'a>(
shell: &'a Shell,
output: &'a Output,
) -> impl Iterator<Item = CursorSessionRef> + 'a {
shell
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.active_space(output)
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.into_iter()
.flat_map(|workspace| {
workspace
.cursor_sessions()
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.into_iter()
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.chain(output.cursor_sessions())
})
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}
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fn transform_output_mapped_position<B, E>(
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output: &Output,
event: &E,
zoom_state: Option<&ZoomState>,
) -> Point<f64, Global>
where
B: InputBackend,
E: AbsolutePositionEvent<B>,
B::Device: 'static,
{
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let geometry = zoom_state
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.and_then(|_| output.zoomed_geometry())
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.unwrap_or_else(|| output.geometry());
let transform = output.current_transform();
let size = transform
.invert()
.transform_size(geometry.size.as_logical());
geometry.loc.to_f64()
+ transform
.transform_point_in(event.position_transformed(size), &size.to_f64())
.as_global()
}
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// TODO Is it possible to determine mapping for external touchscreen?
// Support map_to_region like sway?
fn mapped_output_for_device<'a, D: Device + 'static>(
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config: &Config,
shell: &'a Shell,
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device: &D,
) -> Option<&'a Output> {
let map_to_output = if let Some(device) = <dyn Any>::downcast_ref::<InputDevice>(device) {
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config
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.map_to_output(device)
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.and_then(|name| shell.outputs().find(|output| output.name() == name))
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} else {
None
};
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map_to_output.or_else(|| shell.builtin_output())
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}
pub fn update_output_image_copy_cursor_position(
shell: &Shell,
clock: &Clock<Monotonic>,
output: &Output,
seat: &Seat<State>,
position: Point<f64, Global>,
) {
let output_geometry = output.geometry();
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for session in cursor_sessions_for_output(shell, output) {
if let Some(cursor_geometry) = seat.cursor_geometry(
(position - output_geometry.loc.to_f64())
.as_logical()
.to_buffer(
output.current_scale().fractional_scale(),
output.current_transform(),
&output_geometry.size.to_f64().as_logical(),
),
clock.now(),
) {
let constraints = cursor_capture_constraints(Some(cursor_geometry));
if session
.current_constraints()
.map(|current_constraints| current_constraints.size != constraints.size)
.unwrap_or(true)
{
session.update_constraints(constraints);
}
session.set_cursor_hotspot(cursor_geometry.hotspot);
session.set_cursor_pos(Some(cursor_geometry.geometry.loc));
}
}
}