kms: Enable VT switching
This commit is contained in:
parent
f1f51e1714
commit
b5ef2272c0
4 changed files with 94 additions and 75 deletions
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@ -102,7 +102,7 @@ pub fn init_backend(event_loop: &mut EventLoop<State>, state: &mut State) -> Res
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let libinput_event_source = event_loop
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.handle()
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.insert_source(libinput_backend, move |event, _, state| {
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state.common.process_input_event(event);
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state.process_input_event(event);
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for output in state.common.shell.outputs() {
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state.backend.kms().schedule_render(output);
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}
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@ -624,6 +624,13 @@ impl Surface {
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}
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impl KmsState {
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pub fn switch_vt(
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&mut self,
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num: i32,
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) -> Result<(), anyhow::Error> {
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self.session.change_vt(num).map_err(Into::into)
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}
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pub fn apply_config_for_output(
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&mut self,
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output: &Output,
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@ -276,7 +276,7 @@ impl State {
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render_ping.ping();
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}
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WinitEvent::Refresh => render_ping.ping(),
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WinitEvent::Input(event) => self.common.process_input_event(event),
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WinitEvent::Input(event) => self.process_input_event(event),
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_ => {}
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};
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}
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@ -410,7 +410,7 @@ impl State {
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_ => {}
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};
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self.common.process_input_event(event);
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self.process_input_event(event);
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// TODO actually figure out the output
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for output in self.common.shell.outputs() {
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self.backend.schedule_render(output);
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156
src/input/mod.rs
156
src/input/mod.rs
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@ -1,6 +1,6 @@
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// SPDX-License-Identifier: GPL-3.0-only
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use crate::{config::Action, state::Common, shell::Workspace};
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use crate::{config::Action, state::{Common, State}, shell::Workspace};
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use smithay::{
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backend::input::{Device, DeviceCapability, InputBackend, InputEvent, KeyState},
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desktop::{layer_map_for_output, Kind, Space, WindowSurfaceType},
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@ -9,11 +9,12 @@ use smithay::{
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wayland::{
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data_device::set_data_device_focus,
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output::Output,
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seat::{CursorImageStatus, FilterResult, KeysymHandle, Seat, XkbConfig},
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seat::{CursorImageStatus, FilterResult, KeysymHandle, Seat, XkbConfig, keysyms},
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shell::wlr_layer::Layer as WlrLayer,
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SERIAL_COUNTER,
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},
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};
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use xkbcommon::xkb::KEY_XF86Switch_VT_12;
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use std::{cell::RefCell, collections::HashMap};
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pub struct ActiveOutput(pub RefCell<Output>);
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@ -114,13 +115,13 @@ pub fn set_active_output(seat: &Seat, output: &Output) {
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}
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}
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impl Common {
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impl State {
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pub fn process_input_event<B: InputBackend>(&mut self, event: InputEvent<B>) {
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use smithay::backend::input::Event;
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match event {
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InputEvent::DeviceAdded { device } => {
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let seat = &mut self.last_active_seat;
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let seat = &mut self.common.last_active_seat;
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let userdata = seat.user_data();
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let devices = userdata.get::<Devices>().unwrap();
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for cap in devices.add_device(&device) {
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@ -136,6 +137,7 @@ impl Common {
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}
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DeviceCapability::Pointer => {
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let output = self
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.common
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.shell
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.outputs()
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.next()
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@ -157,12 +159,12 @@ impl Common {
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}
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#[cfg(feature = "debug")]
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{
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self.egui.debug_state.handle_device_added(&device);
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self.egui.log_state.handle_device_added(&device);
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self.common.egui.debug_state.handle_device_added(&device);
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self.common.egui.log_state.handle_device_added(&device);
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}
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}
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InputEvent::DeviceRemoved { device } => {
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for seat in &mut self.seats {
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for seat in &mut self.common.seats {
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let userdata = seat.user_data();
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let devices = userdata.get::<Devices>().unwrap();
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if devices.has_device(&device) {
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@ -182,15 +184,15 @@ impl Common {
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}
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#[cfg(feature = "debug")]
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{
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self.egui.debug_state.handle_device_added(&device);
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self.egui.log_state.handle_device_added(&device);
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self.common.egui.debug_state.handle_device_added(&device);
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self.common.egui.log_state.handle_device_added(&device);
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}
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}
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InputEvent::Keyboard { event, .. } => {
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use smithay::backend::input::KeyboardKeyEvent;
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let device = event.device();
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for seat in self.seats.clone().iter() {
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for seat in self.common.seats.clone().iter() {
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let userdata = seat.user_data();
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let devices = userdata.get::<Devices>().unwrap();
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if devices.has_device(&device) {
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@ -212,11 +214,11 @@ impl Common {
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#[cfg(feature = "debug")]
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{
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if self.seats.iter().position(|x| x == seat).unwrap() == 0
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&& self.egui.active
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if self.common.seats.iter().position(|x| x == seat).unwrap() == 0
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&& self.common.egui.active
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{
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if self.egui.debug_state.wants_keyboard() {
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self.egui.debug_state.handle_keyboard(
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if self.common.egui.debug_state.wants_keyboard() {
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self.common.egui.debug_state.handle_keyboard(
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&handle,
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state == KeyState::Pressed,
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modifiers.clone(),
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@ -224,8 +226,8 @@ impl Common {
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userdata.get::<SupressedKeys>().unwrap().add(&handle);
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return FilterResult::Intercept(None);
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}
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if self.egui.log_state.wants_keyboard() {
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self.egui.log_state.handle_keyboard(
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if self.common.egui.log_state.wants_keyboard() {
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self.common.egui.log_state.handle_keyboard(
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&handle,
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state == KeyState::Pressed,
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modifiers.clone(),
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@ -236,8 +238,16 @@ impl Common {
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}
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}
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if state == KeyState::Pressed && (keysyms::KEY_XF86Switch_VT_1..=KEY_XF86Switch_VT_12).contains(&handle.modified_sym()) {
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if let Err(err) = self.backend.kms().switch_vt((handle.modified_sym() - keysyms::KEY_XF86Switch_VT_1 + 1) as i32) {
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slog_scope::error!("Failed switching virtual terminal: {}", err);
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}
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userdata.get::<SupressedKeys>().unwrap().add(&handle);
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return FilterResult::Intercept(None);
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}
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// here we can handle global shortcuts and the like
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for (binding, action) in self.config.static_conf.key_bindings.iter()
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for (binding, action) in self.common.config.static_conf.key_bindings.iter()
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{
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if state == KeyState::Pressed
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&& binding.modifiers == *modifiers
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@ -254,19 +264,19 @@ impl Common {
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{
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match action {
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Action::Terminate => {
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self.should_stop = true;
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self.common.should_stop = true;
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}
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#[cfg(feature = "debug")]
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Action::Debug => {
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self.egui.active = !self.egui.active;
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self.common.egui.active = !self.common.egui.active;
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}
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#[cfg(not(feature = "debug"))]
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Action::Debug => {
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slog_scope::info!("Debug overlay not included in this version")
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}
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Action::Close => {
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let current_output = active_output(seat, &self);
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let workspace = self.shell.active_space_mut(¤t_output);
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let current_output = active_output(seat, &self.common);
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let workspace = self.common.shell.active_space_mut(¤t_output);
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if let Some(window) = workspace.focus_stack(seat).last() {
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#[allow(irrefutable_let_patterns)]
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if let Kind::Xdg(xdg) = &window.toplevel() {
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@ -275,52 +285,52 @@ impl Common {
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}
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}
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Action::Workspace(key_num) => {
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let current_output = active_output(seat, &self);
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let current_output = active_output(seat, &self.common);
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let workspace = match key_num {
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0 => 9,
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x => x - 1,
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};
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self.shell
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self.common.shell
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.activate(seat, ¤t_output, workspace as usize);
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}
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Action::MoveToWorkspace(key_num) => {
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let current_output = active_output(seat, &self);
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let current_output = active_output(seat, &self.common);
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let workspace = match key_num {
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0 => 9,
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x => x - 1,
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};
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self.shell.move_current_window(
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self.common.shell.move_current_window(
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seat,
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¤t_output,
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workspace as usize,
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);
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}
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Action::Focus(focus) => {
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let current_output = active_output(seat, &self);
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self.shell.move_focus(
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let current_output = active_output(seat, &self.common);
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self.common.shell.move_focus(
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seat,
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¤t_output,
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*focus,
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self.seats.iter(),
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self.common.seats.iter(),
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);
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}
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Action::Fullscreen => {
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let current_output = active_output(seat, &self);
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let workspace = self.shell.active_space_mut(¤t_output);
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let current_output = active_output(seat, &self.common);
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let workspace = self.common.shell.active_space_mut(¤t_output);
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let focused_window = workspace.focus_stack(seat).last();
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if let Some(window) = focused_window {
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workspace.fullscreen_toggle(&window, ¤t_output);
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}
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}
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Action::Orientation(orientation) => {
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let output = active_output(seat, &self);
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self.shell.set_orientation(&seat, &output, *orientation);
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let output = active_output(seat, &self.common);
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self.common.shell.set_orientation(&seat, &output, *orientation);
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}
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Action::Spawn(command) => {
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if let Err(err) = std::process::Command::new("/bin/sh")
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.arg("-c")
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.arg(command)
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.env("WAYLAND_DISPLAY", &self.socket)
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.env("WAYLAND_DISPLAY", &self.common.socket)
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.spawn()
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{
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slog_scope::warn!("Failed to spawn: {}", err);
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@ -336,20 +346,22 @@ impl Common {
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use smithay::backend::input::PointerMotionEvent;
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let device = event.device();
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for seat in self.seats.clone().iter() {
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for seat in self.common.seats.clone().iter() {
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let userdata = seat.user_data();
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let devices = userdata.get::<Devices>().unwrap();
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if devices.has_device(&device) {
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let current_output = active_output(seat, &self);
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let current_output = active_output(seat, &self.common);
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let mut position = seat.get_pointer().unwrap().current_location();
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position += event.delta();
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let output = self
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.common
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.shell
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.outputs()
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.find(|output| {
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self.shell
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self.common
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.shell
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.output_geometry(output)
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.to_f64()
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.contains(position)
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@ -359,7 +371,7 @@ impl Common {
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if output != current_output {
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set_active_output(seat, &output);
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}
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let output_geometry = self.shell.output_geometry(&output);
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let output_geometry = self.common.shell.output_geometry(&output);
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position.x = 0.0f64
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.max(position.x)
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@ -370,9 +382,9 @@ impl Common {
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let serial = SERIAL_COUNTER.next_serial();
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let relative_pos =
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self.shell.space_relative_output_geometry(position, &output);
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let workspace = self.shell.active_space_mut(&output);
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let under = Common::surface_under(
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self.common.shell.space_relative_output_geometry(position, &output);
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let workspace = self.common.shell.active_space_mut(&output);
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let under = State::surface_under(
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position,
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relative_pos,
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&output,
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@ -388,11 +400,11 @@ impl Common {
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.motion(position, under, serial, event.time());
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#[cfg(feature = "debug")]
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if self.seats.iter().position(|x| x == seat).unwrap() == 0 {
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self.egui
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if self.common.seats.iter().position(|x| x == seat).unwrap() == 0 {
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self.common.egui
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.debug_state
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.handle_pointer_motion(position.to_i32_round());
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self.egui
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self.common.egui
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.log_state
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.handle_pointer_motion(position.to_i32_round());
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}
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@ -404,19 +416,19 @@ impl Common {
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use smithay::backend::input::PointerMotionAbsoluteEvent;
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let device = event.device();
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for seat in self.seats.clone().iter() {
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for seat in self.common.seats.clone().iter() {
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let userdata = seat.user_data();
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let devices = userdata.get::<Devices>().unwrap();
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if devices.has_device(&device) {
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let output = active_output(seat, &self);
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let geometry = self.shell.output_geometry(&output);
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let output = active_output(seat, &self.common);
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let geometry = self.common.shell.output_geometry(&output);
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let position =
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geometry.loc.to_f64() + event.position_transformed(geometry.size);
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let relative_pos =
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self.shell.space_relative_output_geometry(position, &output);
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let workspace = self.shell.active_space_mut(&output);
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self.common.shell.space_relative_output_geometry(position, &output);
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let workspace = self.common.shell.active_space_mut(&output);
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let serial = SERIAL_COUNTER.next_serial();
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let under = Common::surface_under(
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let under = State::surface_under(
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position,
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relative_pos,
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&output,
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@ -432,11 +444,11 @@ impl Common {
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.motion(position, under, serial, event.time());
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#[cfg(feature = "debug")]
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if self.seats.iter().position(|x| x == seat).unwrap() == 0 {
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self.egui
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if self.common.seats.iter().position(|x| x == seat).unwrap() == 0 {
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self.common.egui
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.debug_state
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.handle_pointer_motion(position.to_i32_round());
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self.egui
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self.common.egui
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.log_state
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.handle_pointer_motion(position.to_i32_round());
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}
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@ -451,30 +463,30 @@ impl Common {
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};
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let device = event.device();
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for seat in self.seats.clone().iter() {
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for seat in self.common.seats.clone().iter() {
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let userdata = seat.user_data();
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let devices = userdata.get::<Devices>().unwrap();
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if devices.has_device(&device) {
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#[cfg(feature = "debug")]
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if self.seats.iter().position(|x| x == seat).unwrap() == 0
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&& self.egui.active
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if self.common.seats.iter().position(|x| x == seat).unwrap() == 0
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&& self.common.egui.active
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{
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if self.egui.debug_state.wants_pointer() {
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if self.common.egui.debug_state.wants_pointer() {
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if let Some(button) = event.button() {
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self.egui.debug_state.handle_pointer_button(
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self.common.egui.debug_state.handle_pointer_button(
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button,
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event.state() == ButtonState::Pressed,
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self.egui.modifiers.clone(),
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self.common.egui.modifiers.clone(),
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);
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}
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break;
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}
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if self.egui.log_state.wants_pointer() {
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if self.common.egui.log_state.wants_pointer() {
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if let Some(button) = event.button() {
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self.egui.log_state.handle_pointer_button(
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self.common.egui.log_state.handle_pointer_button(
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button,
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event.state() == ButtonState::Pressed,
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self.egui.modifiers.clone(),
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self.common.egui.modifiers.clone(),
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);
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}
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break;
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@ -487,12 +499,12 @@ impl Common {
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ButtonState::Pressed => {
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// change the keyboard focus unless the pointer is grabbed
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if !seat.get_pointer().unwrap().is_grabbed() {
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let output = active_output(seat, &self);
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let output = active_output(seat, &self.common);
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let pos = seat.get_pointer().unwrap().current_location();
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let output_geo = self.shell.output_geometry(&output);
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let output_geo = self.common.shell.output_geometry(&output);
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let relative_pos =
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self.shell.space_relative_output_geometry(pos, &output);
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let workspace = self.shell.active_space_mut(&output);
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self.common.shell.space_relative_output_geometry(pos, &output);
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let workspace = self.common.shell.active_space_mut(&output);
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let layers = layer_map_for_output(&output);
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let mut under = None;
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@ -564,7 +576,7 @@ impl Common {
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};
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}
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self.set_focus(under.as_ref(), seat, Some(serial));
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self.common.set_focus(under.as_ref(), seat, Some(serial));
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}
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wl_pointer::ButtonState::Pressed
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}
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@ -585,11 +597,11 @@ impl Common {
|
|||
};
|
||||
|
||||
let device = event.device();
|
||||
for seat in self.seats.clone().iter() {
|
||||
for seat in self.common.seats.clone().iter() {
|
||||
#[cfg(feature = "debug")]
|
||||
if self.seats.iter().position(|x| x == seat).unwrap() == 0 && self.egui.active {
|
||||
if self.egui.debug_state.wants_pointer() {
|
||||
self.egui.debug_state.handle_pointer_axis(
|
||||
if self.common.seats.iter().position(|x| x == seat).unwrap() == 0 && self.common.egui.active {
|
||||
if self.common.egui.debug_state.wants_pointer() {
|
||||
self.common.egui.debug_state.handle_pointer_axis(
|
||||
event
|
||||
.amount_discrete(Axis::Horizontal)
|
||||
.or_else(|| event.amount(Axis::Horizontal).map(|x| x * 3.0))
|
||||
|
|
@ -601,8 +613,8 @@ impl Common {
|
|||
);
|
||||
break;
|
||||
}
|
||||
if self.egui.log_state.wants_pointer() {
|
||||
self.egui.log_state.handle_pointer_axis(
|
||||
if self.common.egui.log_state.wants_pointer() {
|
||||
self.common.egui.log_state.handle_pointer_axis(
|
||||
event
|
||||
.amount_discrete(Axis::Horizontal)
|
||||
.or_else(|| event.amount(Axis::Horizontal).map(|x| x * 3.0))
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue