* Add cursor position drag and drop events.
* Reword drag events to match pointer ones.
* appkit: Use `convertPoint_fromView` for coordinate conversion.
* appkit: use ProtocolObject<dyn NSDraggingInfo>.
* x11: store dnd.position as pair of i16
It's what translate_coords takes anyway, so the extra precision is
misleading if we're going to cast it to i16 everywhere it's used.
We can also simplify the "unpacking" from the XdndPosition message--we
can and should use the value of 16 as the shift instead of
size_of::<c_short> * 2 or something like that, because the specification
gives us the constant 16.
* x11: store translated DnD coords.
* x11: don't emit DragLeave without DragEnter.
* windows: only emit DragEnter if valid.
* windows: in DnD, always set pdwEffect.
It appears other apps (like Chromium) set pdwEffect on Drop too:
61a391b86b/ui/base/dragdrop/drop_target_win.cc
* docs: make it clearer that drag events are for dragged *files*.
* examples/dnd: handle RedrawRequested event.
Co-authored-by: amrbashir <amr.bashir2015@gmail.com>
Added `Window::safe_area`, which describes the area of the surface that
is unobstructed by notches, bezels etc. The drawing code in the examples
have been updated to draw a star inside the safe area, and the plain
background outside of it.
Also renamed `Window::inner_position` to `Window::surface_position`, and
changed it to from screen coordinates to window coordinates, to better
align how these coordinate systems work together.
Finally, added some SVG images and documentation to describe how all of
this works.
This is fully implemented on macOS and iOS, and partially on the web.
Co-authored-by: daxpedda <daxpedda@gmail.com>
Whether the pointer event is primary or not generally matters for the
context where all input is done by the same event, so users can
_ignore_ non-primary events since they are likely from users clicking
something else with their other fingers.
Having it only on a FingerId made it useless, since it's usually used
to avoid multi-touch, but if you start mapping on touch event you
already can track things like that yourself.
Fixes#3943.
Co-authored-by: daxpedda <daxpedda@gmail.com>
Key them off of `onStop()` and `onStart()` which seems to match the
other backends most closely. These [Android Activity lifecycle] events
denote when the application is visible on-screen, and recommend that any
heavy lifting for startup and shutdown happens here, as the application
may be demoted to the background and later shut down entirely unless the
user navigates back to it.
[Android Activity lifecycle]: https://developer.android.com/guide/components/activities/activity-lifecycle
- Rename `CursorMoved` to `PointerMoved`.
- Rename `CursorEntered` to `PointerEntered`.
- Rename `CursorLeft` to `PointerLeft`.
- Rename `MouseInput` to `PointerButton`.
- Add `position` to every `PointerEvent`.
- Remove `Touch`, which is folded into the `Pointer*` events.
- New `PointerType` added to `PointerEntered` and `PointerLeft`,
signifying which pointer type is the source of this event.
- New `PointerSource` added to `PointerMoved`, similar to `PointerType`
but holding additional data.
- New `ButtonSource` added to `PointerButton`, similar to `PointerType`
but holding pointer type specific buttons. Use
`ButtonSource::mouse_button()` to easily normalize any pointer button
type to a generic mouse button.
- In the same spirit rename `DeviceEvent::MouseMotion` to `PointerMotion`.
- Remove `Force::Calibrated::altitude_angle`.
Fixes#3833.
Fixes#883.
Fixes#336.
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
* Rename `WindowEvent::Resized` to `SurfaceResized`
* Rename `InnerSizeWriter` to `SurfaceSizeWriter`
* Replace `inner_size` with `surface_size`
* Rename `resize_increments` to `surface_resize_increments`
We decided to remove them because they contained too little information
for the user to be useful. The assumption is that they were originally
implemented to enable gamepad support, which we already decided we are
not going to add directly to Winit.
This had no real use because we don't expose any information on
`DeviceId` except on Windows. But there we only expose the name. The
assumption is that this was originally added for gamepad support, which
never made it into Winit.
Let the users wake up the event loop and then they could poll their
user sources.
Co-authored-by: Mads Marquart <mads@marquart.dk>
Co-authored-by: daxpedda <daxpedda@gmail.com>
This new implementation uses:
- The NSAppearanceCustomization protocol for retrieving the appearance
of the window, instead of using the application-wide
`-[NSApplication effectiveAppearance]`.
- Key-Value observing for observing the `effectiveAppearance` to compute
the `ThemeChanged` event, instead of using the undocumented
`AppleInterfaceThemeChangedNotification` notification.
This also fixes `WindowBuilder::with_theme` not having any effect, and
the conversion between `Theme` and `NSAppearance` is made a bit more
robust.
- Allow all gestures simultaneously recognized.
- Add PanGestureRecogniser with min/max number of touches.
- Fix sending delta values relative to Update instead to match macOS.
- Fix rotation gesture units from iOS to be in degrees instead of radians.
Co-authored-by: Mads Marquart <mads@marquart.dk>
Add a simple `ApplicationHandler` trait since winit is moving towards
trait based API. Add `run_app` group of APIs to accept `&mut impl
ApplicationHandler` deprecating the old `run` APIs.
Part-of: https://github.com/rust-windowing/winit/issues/3432
Mainly fix typos in comments, but also some minor code changes:
* Rename `apply_on_poiner` to `apply_on_pointer`.
* Rename `ImeState::Commited` to `ImeState::Committed`
* Correct `cfg_attr` usage: `wayland_platfrom` -> `wayland_platform`.
Change in state requires a redraw, however drawing when getting
`Occluded` with vsync will block indefinitely, thus the event in
it's current state is rather useless.
To solve this issue winit needs a way to determine whether the user
paused/continued their render loop, so it can commit on their behalf.
This commit also forces redraw when getting configure.
Links: https://github.com/rust-windowing/winit/issues/3442
Split `Key` into clear categories, like `Named`, `Dead`, Character`, `Unidentified`
removing the `#[non_exhaustive]` from the `Key` itself.
Similar action was done for the `KeyCode`.
Fixes: #2995
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
The update is pretty minor, however we support now
`WindowEvent::Occluded` when xdg-shell v6 is available.
It also adds support for `Window::show_window_menu`.
Fixes#2927.
Hook `Occluded` event to foreground/background evens on iOS.
This commit also enabled the `MemoryWarning` event, since it's
emitted from the windowing system.
Co-authored-by: Dusty DeWeese <dustin.deweese@gmail.com>
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
* Make Linux platforms less dependent on the root monitor handle
* Add various functions to the Wayland platform to reduce cfgs
* Don't use a cfg in listen_device_events
* Don't use a cfg in set_content_protected
* Fix instance of a target_os cfg