Remove feature description in FEATURES.md (#3479)
It easily becomes out of date.
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.github/PULL_REQUEST_TEMPLATE.md
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.github/PULL_REQUEST_TEMPLATE.md
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@ -2,4 +2,3 @@
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- [ ] Added an entry to the `changelog` module if knowledge of this change could be valuable to users
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- [ ] Updated documentation to reflect any user-facing changes, including notes of platform-specific behavior
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- [ ] Created or updated an example program if it would help users understand this functionality
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- [ ] Updated [feature matrix](https://github.com/rust-windowing/winit/blob/master/FEATURES.md), if new features were added or implemented
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198
FEATURES.md
198
FEATURES.md
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@ -47,201 +47,3 @@ through the implementation work necessary to function on all platforms. When one
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gets implemented across all platforms, a PR can be opened to upgrade the feature to a core feature.
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If that gets accepted, the platform-specific functions get deprecated and become permanently
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exposed through the core, cross-platform API.
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# Features
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## Extending this section
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If your PR makes notable changes to Winit's features, please update this section as follows:
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- If your PR adds a new feature, add a brief description to the relevant section. If the feature is a core
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feature, add a row to the feature matrix and describe what platforms the feature has been implemented on.
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- If your PR begins a new API rework, add a row to the `Pending API Reworks` table. If the PR implements the
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API rework on all relevant platforms, please move it to the `Completed API Reworks` table.
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- If your PR implements an already-existing feature on a new platform, either mark the feature as *completed*,
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or mark it as *mostly completed* and link to an issue describing the problems with the implementation.
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## Core
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### Windowing
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- **Window initialization**: Winit allows the creation of a window
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- **Providing pointer to init OpenGL**: Winit provides the necessary pointers to initialize a working opengl context
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- **Providing pointer to init Vulkan**: Same as OpenGL but for Vulkan
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- **Window decorations**: The windows created by winit are properly decorated, and the decorations can
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be deactivated
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- **Window decorations toggle**: Decorations can be turned on or off after window creation
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- **Window resizing**: The windows created by winit can be resized and generate the appropriate events
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when they are. The application can precisely control its window size if desired.
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- **Window resize increments**: When the window gets resized, the application can choose to snap the window's
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size to specific values.
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- **Window transparency**: Winit allows the creation of windows with a transparent background.
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- **Window maximization**: The windows created by winit can be maximized upon creation.
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- **Window maximization toggle**: The windows created by winit can be maximized and unmaximized after
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creation.
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- **Window minimization**: The windows created by winit can be minimized after creation.
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- **Fullscreen**: The windows created by winit can be put into fullscreen mode.
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- **Fullscreen toggle**: The windows created by winit can be switched to and from fullscreen after
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creation.
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- **Exclusive fullscreen**: Winit allows changing the video mode of the monitor
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for fullscreen windows and, if applicable, captures the monitor for exclusive
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use by this application.
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- **HiDPI support**: Winit assists developers in appropriately scaling HiDPI content.
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- **Popup / modal windows**: Windows can be created relative to the client area of other windows, and parent
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windows can be disabled in favor of popup windows. This feature also guarantees that popup windows
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get drawn above their owner.
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### System Information
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- **Monitor list**: Retrieve the list of monitors and their metadata, including which one is primary.
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- **Video mode query**: Monitors can be queried for their supported fullscreen video modes (consisting of resolution, refresh rate, and bit depth).
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### Input Handling
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- **Mouse events**: Generating mouse events associated with pointer motion, click, and scrolling events.
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- **Mouse set location**: Forcibly changing the location of the pointer.
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- **Cursor locking**: Locking the cursor inside the window so it cannot move.
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- **Cursor confining**: Confining the cursor to the window bounds so it cannot leave them.
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- **Cursor icon**: Changing the cursor icon or hiding the cursor.
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- **Cursor image**: Changing the cursor to your own image.
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- **Cursor hittest**: Handle or ignore mouse events for a window.
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- **Touch events**: Single-touch events.
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- **Touch pressure**: Touch events contain information about the amount of force being applied.
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- **Multitouch**: Multi-touch events, including cancellation of a gesture.
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- **Keyboard events**: Properly processing keyboard events using the user-specified keymap and
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translating keypresses into UTF-8 characters, handling dead keys and IMEs.
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- **Drag & Drop**: Dragging content into winit, detecting when content enters, drops, or if the drop is cancelled.
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- **Raw Device Events**: Capturing input from input devices without any OS filtering.
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- **Gamepad/Joystick events**: Capturing input from gamepads and joysticks.
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- **Device movement events**: Capturing input from the device gyroscope and accelerometer.
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## Platform
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### Windows
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* Setting the name of the internal window class
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* Setting the taskbar icon
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* Setting the parent window
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* Setting a menu bar
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* `WS_EX_NOREDIRECTIONBITMAP` support
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* Theme the title bar according to Windows 10 Dark Mode setting or set a preferred theme
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* Changing a system-drawn backdrop
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* Setting the window border color
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* Setting the title bar background color
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* Setting the title color
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* Setting the corner rounding preference
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### macOS
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* Window activation policy
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* Window movable by background
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* Transparent titlebar
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* Hidden titlebar
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* Hidden titlebar buttons
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* Full-size content view
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* Accepts first mouse
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* Set a preferred theme and get current theme.
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### Unix
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* Window urgency
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* X11 Window Class
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* X11 Override Redirect Flag
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* GTK Theme Variant
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* Base window size
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* Setting the X11 parent window
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### iOS
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* Get the `UIScreen` object pointer
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* Setting the `UIView` hidpi factor
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* Valid orientations
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* Home indicator visibility
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* Status bar visibility and style
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* Deferring system gestures
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* Getting the preferred video mode
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### Web
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* Get if the systems preferred color scheme is "dark"
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## Compatibility Matrix
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Legend:
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- ✔️: Works as intended
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- ▢: Mostly works, but some bugs are known
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- ❌: Missing feature or large bugs making it unusable
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- **N/A**: Not applicable for this platform
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- ❓: Unknown status
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### Windowing
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|Feature |Windows|MacOS |Linux x11 |Linux Wayland |Android|iOS |Web |Redox OS|
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|-------------------------------- | ----- | ---- | ------- | ----------- | ----- | ----- | -------- | ------ |
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|Window initialization |✔️ |✔️ |▢[#5] |✔️ |▢[#33]|▢[#33] |✔️ |✔️ |
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|Providing pointer to init OpenGL |✔️ |✔️ |✔️ |✔️ |✔️ |✔️ |**N/A**|✔️ |
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|Providing pointer to init Vulkan |✔️ |✔️ |✔️ |✔️ |✔️ |❓ |**N/A**|**N/A** |
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|Window decorations |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|**N/A**|✔️ |
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|Window decorations toggle |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|**N/A**|**N/A** |
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|Window resizing |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|✔️ |✔️ |
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|Window resize increments |✔️ |✔️ |✔️ |❌ |**N/A**|**N/A**|**N/A**|**N/A** |
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|Window transparency |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|N/A |✔️ |
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|Window blur |❌ |❌ |❌ |✔️ |**N/A**|**N/A**|N/A |❌ |
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|Window maximization |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|**N/A**|**N/A** |
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|Window maximization toggle |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|**N/A**|**N/A** |
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|Window minimization |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|**N/A**|**N/A** |
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|Fullscreen |✔️ |✔️ |✔️ |✔️ |**N/A**|✔️ |✔️ |**N/A** |
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|Fullscreen toggle |✔️ |✔️ |✔️ |✔️ |**N/A**|✔️ |✔️ |**N/A** |
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|Exclusive fullscreen |✔️ |✔️ |✔️ |**N/A** |❌ |✔️ |**N/A**|**N/A** |
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|HiDPI support |✔️ |✔️ |✔️ |✔️ |✔️ |✔️ |✔️ |❌ |
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|Popup windows |❌ |❌ |❌ |❌ |❌ |❌ |**N/A**|**N/A** |
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### System information
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|Feature |Windows|MacOS |Linux x11|Linux Wayland|Android|iOS |Web |Redox OS|
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|---------------- | ----- | ---- | ------- | ----------- | ----- | ------- | -------- | ------ |
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|Monitor list |✔️ |✔️ |✔️ |✔️ |✔️ |✔️ |**N/A**|❌ |
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|Video mode query |✔️ |✔️ |✔️ |✔️ |✔️ |✔️ |**N/A**|❌ |
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### Input handling
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|Feature |Windows |MacOS |Linux x11|Linux Wayland|Android|iOS |Web |Redox OS|
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|----------------------- | ----- | ---- | ------- | ----------- | ----- | ----- | -------- | ------ |
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|Mouse events |✔️ |▢[#63] |✔️ |✔️ |**N/A**|**N/A**|✔️ |✔️ |
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|Mouse set location |✔️ |✔️ |✔️ |✔️(when locked) |**N/A**|**N/A**|**N/A**|**N/A** |
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|Cursor locking |❌ |✔️ |❌ |✔️ |**N/A**|**N/A**|✔️ |❌ |
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|Cursor confining |✔️ |❌ |✔️ |✔️ |**N/A**|**N/A**|❌ |❌ |
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|Cursor icon |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|✔️ |**N/A** |
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|Cursor image |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|✔️ |**N/A** |
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|Cursor hittest |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|❌ |❌ |
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|Touch events |✔️ |❌ |✔️ |✔️ |✔️ |✔️ |✔️ |**N/A** |
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|Touch pressure |✔️ |❌ |❌ |❌ |❌ |✔️ |✔️ |**N/A** |
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|Multitouch |✔️ |❌ |✔️ |✔️ |✔️ |✔️ |❌ |**N/A** |
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|Keyboard events |✔️ |✔️ |✔️ |✔️ |✔️ |❌ |✔️ |✔️ |
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|Drag & Drop |▢[#720] |▢[#720] |▢[#720] |▢[#720] |**N/A**|**N/A**|❓ |**N/A** |
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|Raw Device Events |▢[#750] |▢[#750] |▢[#750] |❌ |❌ |❌ |❓ |**N/A** |
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|Gamepad/Joystick events |❌[#804] |❌ |❌ |❌ |❌ |❌ |❓ |**N/A** |
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|Device movement events |❓ |❓ |❓ |❓ |❌ |❌ |❓ |**N/A** |
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|Drag window with cursor |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|**N/A** |**N/A** |
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|Resize with cursor |✔️ |❌ |✔️ |✔️ |**N/A**|**N/A**|**N/A** |**N/A** |
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### Pending API Reworks
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Changes in the API that have been agreed upon but aren't implemented across all platforms.
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|Feature |Windows|MacOS |Linux x11|Linux Wayland|Android|iOS |Web |Redox OS|
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|------------------------------ | ----- | ---- | ------- | ----------- | ----- | ----- | -------- | ------ |
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|New API for HiDPI ([#315] [#319]) |✔️ |✔️ |✔️ |✔️ |✔️ |✔️ |❓ |❓ |
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|Event Loop 2.0 ([#459]) |✔️ |✔️ |✔️ |✔️ |✔️ |✔️ |❓ |✔️ |
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|Keyboard Input 2.0 ([#753]) |✔️ |✔️ |✔️ |✔️ |✔️ |❌ |✔️ |✔️ |
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### Completed API Reworks
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|Feature |Windows|MacOS |Linux x11|Linux Wayland|Android|iOS |Web |Redox OS|
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|------------------------------ | ----- | ---- | ------- | ----------- | ----- | ----- | -------- | ------ |
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[#165]: https://github.com/rust-windowing/winit/issues/165
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[#219]: https://github.com/rust-windowing/winit/issues/219
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[#242]: https://github.com/rust-windowing/winit/issues/242
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[#306]: https://github.com/rust-windowing/winit/issues/306
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[#315]: https://github.com/rust-windowing/winit/issues/315
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[#319]: https://github.com/rust-windowing/winit/issues/319
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[#33]: https://github.com/rust-windowing/winit/issues/33
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[#459]: https://github.com/rust-windowing/winit/issues/459
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[#5]: https://github.com/rust-windowing/winit/issues/5
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[#63]: https://github.com/rust-windowing/winit/issues/63
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[#720]: https://github.com/rust-windowing/winit/issues/720
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[#721]: https://github.com/rust-windowing/winit/issues/721
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[#750]: https://github.com/rust-windowing/winit/issues/750
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[#753]: https://github.com/rust-windowing/winit/issues/753
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[#804]: https://github.com/rust-windowing/winit/issues/804
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34
src/event.rs
34
src/event.rs
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@ -175,18 +175,23 @@ pub enum WindowEvent {
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/// The window has been destroyed.
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Destroyed,
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/// A file has been dropped into the window.
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///
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/// When the user drops multiple files at once, this event will be emitted for each file
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/// separately.
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DroppedFile(PathBuf),
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/// A file is being hovered over the window.
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///
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/// When the user hovers multiple files at once, this event will be emitted for each file
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/// separately.
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HoveredFile(PathBuf),
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/// A file has been dropped into the window.
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///
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/// When the user drops multiple files at once, this event will be emitted for each file
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/// separately.
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///
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/// The support for this is known to be incomplete, see [#720] for more
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/// information.
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///
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/// [#720]: https://github.com/rust-windowing/winit/issues/720
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DroppedFile(PathBuf),
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/// A file was hovered, but has exited the window.
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///
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/// There will be a single `HoveredFileCancelled` event triggered even if multiple files were
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@ -207,6 +212,7 @@ pub enum WindowEvent {
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/// - **Windows:** The shift key overrides NumLock. In other words, while shift is held down,
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/// numpad keys act as if NumLock wasn't active. When this is used, the OS sends fake key
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/// events which are not marked as `is_synthetic`.
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/// - **iOS:** Unsupported.
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KeyboardInput {
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device_id: Option<DeviceId>,
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event: KeyEvent,
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@ -410,10 +416,18 @@ pub enum WindowEvent {
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/// Touchpad pressure event.
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///
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/// At the moment, only supported on Apple forcetouch-capable macbooks.
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/// The parameters are: pressure level (value between 0 and 1 representing how hard the
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/// touchpad is being pressed) and stage (integer representing the click level).
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TouchpadPressure { device_id: Option<DeviceId>, pressure: f32, stage: i64 },
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/// ## Platform-specific
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///
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/// - **macOS**: Only supported on Apple forcetouch-capable macbooks.
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/// - **Android / iOS / Wayland / X11 / Windows / Orbital / Web:** Unsupported.
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TouchpadPressure {
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device_id: Option<DeviceId>,
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/// Value between 0 and 1 representing how hard the touchpad is being
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/// pressed.
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pressure: f32,
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/// Represents the click level.
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stage: i64,
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},
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/// The window's scale factor has changed.
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///
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@ -1,18 +1,12 @@
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//! Types useful for interacting with a user's monitors.
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//!
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//! If you want to get basic information about a monitor, you can use the
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//! [`MonitorHandle`] type. This is retrieved from one of the following
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//! methods, which return an iterator of [`MonitorHandle`]:
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//! - [`ActiveEventLoop::available_monitors`][crate::event_loop::ActiveEventLoop::available_monitors].
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//! - [`Window::available_monitors`][crate::window::Window::available_monitors].
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use std::num::{NonZeroU16, NonZeroU32};
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use crate::dpi::{PhysicalPosition, PhysicalSize};
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use crate::platform_impl;
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/// Describes a fullscreen video mode of a monitor.
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/// A handle to a fullscreen video mode of a specific monitor.
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///
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/// Can be acquired with [`MonitorHandle::video_modes`].
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/// This can be acquired with [`MonitorHandle::video_modes`].
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#[derive(Clone, PartialEq, Eq, Hash)]
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pub struct VideoModeHandle {
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pub(crate) video_mode: platform_impl::VideoModeHandle,
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@ -92,7 +86,15 @@ impl std::fmt::Display for VideoModeHandle {
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/// Handle to a monitor.
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///
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/// Allows you to retrieve information about a given monitor and can be used in [`Window`] creation.
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/// Allows you to retrieve basic information and metadata about a monitor.
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///
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/// Can be used in [`Window`] creation to place the window on a specific
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/// monitor.
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///
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/// This can be retrieved from one of the following methods, which return an
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/// iterator of [`MonitorHandle`]s:
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/// - [`ActiveEventLoop::available_monitors`](crate::event_loop::ActiveEventLoop::available_monitors).
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/// - [`Window::available_monitors`](crate::window::Window::available_monitors).
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///
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/// ## Platform-specific
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///
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||||
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@ -909,7 +909,7 @@ pub trait Window: AsAny + Send + Sync {
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/// - **Web / iOS / Android:** Unsupported. Always returns [`WindowButtons::all`].
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fn enabled_buttons(&self) -> WindowButtons;
|
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/// Sets the window to minimized or back
|
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/// Minimize the window, or put it back from the minimized state.
|
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///
|
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/// ## Platform-specific
|
||||
///
|
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@ -945,7 +945,7 @@ pub trait Window: AsAny + Send + Sync {
|
|||
/// - **iOS / Android / Web:** Unsupported.
|
||||
fn is_maximized(&self) -> bool;
|
||||
|
||||
/// Sets the window to fullscreen or back.
|
||||
/// Set the window's fullscreen state.
|
||||
///
|
||||
/// ## Platform-specific
|
||||
///
|
||||
|
|
@ -1433,6 +1433,9 @@ impl From<ResizeDirection> for CursorIcon {
|
|||
/// Fullscreen modes.
|
||||
#[derive(Clone, Debug, PartialEq, Eq, Hash)]
|
||||
pub enum Fullscreen {
|
||||
/// This changes the video mode of the monitor for fullscreen windows and,
|
||||
/// if applicable, captures the monitor for exclusive use by this
|
||||
/// application.
|
||||
Exclusive(VideoModeHandle),
|
||||
|
||||
/// Providing `None` to `Borderless` will fullscreen on the current monitor.
|
||||
|
|
|
|||
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