winit/src/event.rs
valadaptive f5dcd2aabe
Rework Drag-And-Drop API (#4079)
* Add cursor position drag and drop events.
* Reword drag events to match pointer ones.
* appkit: Use `convertPoint_fromView` for coordinate conversion.
* appkit: use ProtocolObject<dyn NSDraggingInfo>.
* x11: store dnd.position as pair of i16

  It's what translate_coords takes anyway, so the extra precision is
  misleading if we're going to cast it to i16 everywhere it's used.

  We can also simplify the "unpacking" from the XdndPosition message--we
  can and should use the value of 16 as the shift instead of
  size_of::<c_short> * 2 or something like that, because the specification
  gives us the constant 16.
* x11: store translated DnD coords.
* x11: don't emit DragLeave without DragEnter.
* windows: only emit DragEnter if valid.
* windows: in DnD, always set pdwEffect.

  It appears other apps (like Chromium) set pdwEffect on Drop too:
  61a391b86b/ui/base/dragdrop/drop_target_win.cc
* docs: make it clearer that drag events are for dragged *files*.
* examples/dnd: handle RedrawRequested event.

Co-authored-by: amrbashir <amr.bashir2015@gmail.com>
2025-01-28 21:10:40 +01:00

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//! The event enums and assorted supporting types.
//!
//! These are sent to the closure given to [`EventLoop::run_app(...)`], where they get
//! processed and used to modify the program state. For more details, see the root-level
//! documentation.
//!
//! Some of these events represent different "parts" of a traditional event-handling loop. You could
//! approximate the basic ordering loop of [`EventLoop::run_app(...)`] like this:
//!
//! ```rust,ignore
//! let mut start_cause = StartCause::Init;
//!
//! while !elwt.exiting() {
//! app.new_events(event_loop, start_cause);
//!
//! for event in (window events, user events, device events) {
//! // This will pick the right method on the application based on the event.
//! app.handle_event(event_loop, event);
//! }
//!
//! for window_id in (redraw windows) {
//! app.window_event(event_loop, window_id, RedrawRequested);
//! }
//!
//! app.about_to_wait(event_loop);
//! start_cause = wait_if_necessary();
//! }
//!
//! app.exiting(event_loop);
//! ```
//!
//! This leaves out timing details like [`ControlFlow::WaitUntil`] but hopefully
//! describes what happens in what order.
//!
//! [`EventLoop::run_app(...)`]: crate::event_loop::EventLoop::run_app
//! [`ControlFlow::WaitUntil`]: crate::event_loop::ControlFlow::WaitUntil
use std::path::PathBuf;
use std::sync::{Mutex, Weak};
#[cfg(not(web_platform))]
use std::time::Instant;
#[cfg(feature = "serde")]
use serde::{Deserialize, Serialize};
use smol_str::SmolStr;
#[cfg(web_platform)]
use web_time::Instant;
use crate::dpi::{PhysicalPosition, PhysicalSize};
use crate::error::RequestError;
use crate::event_loop::AsyncRequestSerial;
use crate::keyboard::{self, ModifiersKeyState, ModifiersKeys, ModifiersState};
use crate::platform_impl;
#[cfg(doc)]
use crate::window::Window;
use crate::window::{ActivationToken, Theme, WindowId};
// TODO: Remove once the backends can call `ApplicationHandler` methods directly. For now backends
// like Windows and Web require `Event` to wire user events, otherwise each backend will have to
// wrap `Event` in some other structure.
/// Describes a generic event.
///
/// See the module-level docs for more information on the event loop manages each event.
#[allow(dead_code)]
#[derive(Debug, Clone, PartialEq)]
pub(crate) enum Event {
/// See [`ApplicationHandler::new_events()`] for details.
///
/// [`ApplicationHandler::new_events()`]: crate::application::ApplicationHandler::new_events()
NewEvents(StartCause),
/// See [`ApplicationHandler::window_event()`] for details.
///
/// [`ApplicationHandler::window_event()`]: crate::application::ApplicationHandler::window_event()
#[allow(clippy::enum_variant_names)]
WindowEvent { window_id: WindowId, event: WindowEvent },
/// See [`ApplicationHandler::device_event()`] for details.
///
/// [`ApplicationHandler::device_event()`]: crate::application::ApplicationHandler::device_event()
#[allow(clippy::enum_variant_names)]
DeviceEvent { device_id: Option<DeviceId>, event: DeviceEvent },
/// See [`ApplicationHandler::suspended()`] for details.
///
/// [`ApplicationHandler::suspended()`]: crate::application::ApplicationHandler::suspended()
Suspended,
/// See [`ApplicationHandler::can_create_surfaces()`] for details.
///
/// [`ApplicationHandler::can_create_surfaces()`]: crate::application::ApplicationHandler::can_create_surfaces()
CreateSurfaces,
/// See [`ApplicationHandler::resumed()`] for details.
///
/// [`ApplicationHandler::resumed()`]: crate::application::ApplicationHandler::resumed()
Resumed,
/// See [`ApplicationHandler::about_to_wait()`] for details.
///
/// [`ApplicationHandler::about_to_wait()`]: crate::application::ApplicationHandler::about_to_wait()
AboutToWait,
/// See [`ApplicationHandler::exiting()`] for details.
///
/// [`ApplicationHandler::exiting()`]: crate::application::ApplicationHandler::exiting()
LoopExiting,
/// See [`ApplicationHandler::memory_warning()`] for details.
///
/// [`ApplicationHandler::memory_warning()`]: crate::application::ApplicationHandler::memory_warning()
MemoryWarning,
/// User requested a wake up.
UserWakeUp,
}
/// Describes the reason the event loop is resuming.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum StartCause {
/// Sent if the time specified by [`ControlFlow::WaitUntil`] has been reached. Contains the
/// moment the timeout was requested and the requested resume time. The actual resume time is
/// guaranteed to be equal to or after the requested resume time.
///
/// [`ControlFlow::WaitUntil`]: crate::event_loop::ControlFlow::WaitUntil
ResumeTimeReached { start: Instant, requested_resume: Instant },
/// Sent if the OS has new events to send to the window, after a wait was requested. Contains
/// the moment the wait was requested and the resume time, if requested.
WaitCancelled { start: Instant, requested_resume: Option<Instant> },
/// Sent if the event loop is being resumed after the loop's control flow was set to
/// [`ControlFlow::Poll`].
///
/// [`ControlFlow::Poll`]: crate::event_loop::ControlFlow::Poll
Poll,
/// Sent once, immediately after `run` is called. Indicates that the loop was just initialized.
Init,
}
/// Describes an event from a [`Window`].
#[derive(Debug, Clone, PartialEq)]
pub enum WindowEvent {
/// The activation token was delivered back and now could be used.
#[cfg_attr(not(any(x11_platform, wayland_platform)), allow(rustdoc::broken_intra_doc_links))]
/// Delivered in response to [`request_activation_token`].
///
/// [`request_activation_token`]: crate::platform::startup_notify::WindowExtStartupNotify::request_activation_token
ActivationTokenDone { serial: AsyncRequestSerial, token: ActivationToken },
/// The size of the window's surface has changed.
///
/// Contains the new dimensions of the surface (can also be retrieved with
/// [`Window::surface_size`]).
///
/// This event will not necessarily be emitted upon window creation, query
/// [`Window::surface_size`] if you need to determine the surface's initial size.
///
/// [`Window::surface_size`]: crate::window::Window::surface_size
SurfaceResized(PhysicalSize<u32>),
/// The position of the window has changed.
///
/// Contains the window's new position in desktop coordinates (can also be retrieved with
/// [`Window::outer_position`]).
///
/// ## Platform-specific
///
/// - **iOS / Android / Web / Wayland:** Unsupported.
Moved(PhysicalPosition<i32>),
/// The window has been requested to close.
CloseRequested,
/// The window has been destroyed.
Destroyed,
/// A file drag operation has entered the window.
DragEntered {
/// List of paths that are being dragged onto the window.
paths: Vec<PathBuf>,
/// (x,y) coordinates in pixels relative to the top-left corner of the window. May be
/// negative on some platforms if something is dragged over a window's decorations (title
/// bar, frame, etc).
position: PhysicalPosition<f64>,
},
/// A file drag operation has moved over the window.
DragMoved {
/// (x,y) coordinates in pixels relative to the top-left corner of the window. May be
/// negative on some platforms if something is dragged over a window's decorations (title
/// bar, frame, etc).
position: PhysicalPosition<f64>,
},
/// The file drag operation has dropped file(s) on the window.
DragDropped {
/// List of paths that are being dragged onto the window.
paths: Vec<PathBuf>,
/// (x,y) coordinates in pixels relative to the top-left corner of the window. May be
/// negative on some platforms if something is dragged over a window's decorations (title
/// bar, frame, etc).
position: PhysicalPosition<f64>,
},
/// The file drag operation has been cancelled or left the window.
DragLeft {
/// (x,y) coordinates in pixels relative to the top-left corner of the window. May be
/// negative on some platforms if something is dragged over a window's decorations (title
/// bar, frame, etc).
///
/// ## Platform-specific
///
/// - **Windows:** Always emits [`None`].
position: Option<PhysicalPosition<f64>>,
},
/// The window gained or lost focus.
///
/// The parameter is true if the window has gained focus, and false if it has lost focus.
///
/// Windows are unfocused upon creation, but will usually be focused by the system soon
/// afterwards.
Focused(bool),
/// An event from the keyboard has been received.
///
/// ## Platform-specific
/// - **Windows:** The shift key overrides NumLock. In other words, while shift is held down,
/// numpad keys act as if NumLock wasn't active. When this is used, the OS sends fake key
/// events which are not marked as `is_synthetic`.
/// - **iOS:** Unsupported.
KeyboardInput {
device_id: Option<DeviceId>,
event: KeyEvent,
/// If `true`, the event was generated synthetically by winit
/// in one of the following circumstances:
///
/// * Synthetic key press events are generated for all keys pressed when a window gains
/// focus. Likewise, synthetic key release events are generated for all keys pressed when
/// a window goes out of focus. ***Currently, this is only functional on X11 and
/// Windows***
///
/// Otherwise, this value is always `false`.
is_synthetic: bool,
},
/// The keyboard modifiers have changed.
ModifiersChanged(Modifiers),
/// An event from an input method.
///
/// **Note:** You have to explicitly enable this event using [`Window::set_ime_allowed`].
///
/// ## Platform-specific
///
/// - **iOS / Android / Web / Orbital:** Unsupported.
Ime(Ime),
/// The pointer has moved on the window.
PointerMoved {
device_id: Option<DeviceId>,
/// (x,y) coordinates in pixels relative to the top-left corner of the window. Because the
/// range of this data is limited by the display area and it may have been
/// transformed by the OS to implement effects such as pointer acceleration, it
/// should not be used to implement non-pointer-like interactions such as 3D camera
/// control. For that, consider [`DeviceEvent::PointerMotion`].
///
/// ## Platform-specific
///
/// **Web:** Doesn't take into account CSS [`border`], [`padding`], or [`transform`].
///
/// [`border`]: https://developer.mozilla.org/en-US/docs/Web/CSS/border
/// [`padding`]: https://developer.mozilla.org/en-US/docs/Web/CSS/padding
/// [`transform`]: https://developer.mozilla.org/en-US/docs/Web/CSS/transform
position: PhysicalPosition<f64>,
/// Indicates whether the event is created by a primary pointer.
///
/// A pointer is considered primary when it's a mouse, the first finger in a multi-touch
/// interaction, or an unknown pointer source.
primary: bool,
source: PointerSource,
},
/// The pointer has entered the window.
PointerEntered {
device_id: Option<DeviceId>,
/// The position of the pointer when it entered the window.
///
/// ## Platform-specific
///
/// - **Orbital: Always emits `(0., 0.)`.
/// - **Web:** Doesn't take into account CSS [`border`], [`padding`], or [`transform`].
///
/// [`border`]: https://developer.mozilla.org/en-US/docs/Web/CSS/border
/// [`padding`]: https://developer.mozilla.org/en-US/docs/Web/CSS/padding
/// [`transform`]: https://developer.mozilla.org/en-US/docs/Web/CSS/transform
position: PhysicalPosition<f64>,
/// Indicates whether the event is created by a primary pointer.
///
/// A pointer is considered primary when it's a mouse, the first finger in a multi-touch
/// interaction, or an unknown pointer source.
primary: bool,
kind: PointerKind,
},
/// The pointer has left the window.
PointerLeft {
device_id: Option<DeviceId>,
/// The position of the pointer when it left the window. The position reported can be
/// outside the bounds of the window.
///
/// ## Platform-specific
///
/// - **Orbital/Windows:** Always emits [`None`].
/// - **Web:** Doesn't take into account CSS [`border`], [`padding`], or [`transform`].
///
/// [`border`]: https://developer.mozilla.org/en-US/docs/Web/CSS/border
/// [`padding`]: https://developer.mozilla.org/en-US/docs/Web/CSS/padding
/// [`transform`]: https://developer.mozilla.org/en-US/docs/Web/CSS/transform
position: Option<PhysicalPosition<f64>>,
/// Indicates whether the event is created by a primary pointer.
///
/// A pointer is considered primary when it's a mouse, the first finger in a multi-touch
/// interaction, or an unknown pointer source.
primary: bool,
kind: PointerKind,
},
/// A mouse wheel movement or touchpad scroll occurred.
MouseWheel { device_id: Option<DeviceId>, delta: MouseScrollDelta, phase: TouchPhase },
/// An mouse button press has been received.
PointerButton {
device_id: Option<DeviceId>,
state: ElementState,
/// The position of the pointer when the button was pressed.
///
/// ## Platform-specific
///
/// - **Orbital: Always emits `(0., 0.)`.
/// - **Web:** Doesn't take into account CSS [`border`], [`padding`], or [`transform`].
///
/// [`border`]: https://developer.mozilla.org/en-US/docs/Web/CSS/border
/// [`padding`]: https://developer.mozilla.org/en-US/docs/Web/CSS/padding
/// [`transform`]: https://developer.mozilla.org/en-US/docs/Web/CSS/transform
position: PhysicalPosition<f64>,
/// Indicates whether the event is created by a primary pointer.
///
/// A pointer is considered primary when it's a mouse, the first finger in a multi-touch
/// interaction, or an unknown pointer source.
primary: bool,
button: ButtonSource,
},
/// Two-finger pinch gesture, often used for magnification.
///
/// ## Platform-specific
///
/// - Only available on **macOS** and **iOS**.
/// - On iOS, not recognized by default. It must be enabled when needed.
PinchGesture {
device_id: Option<DeviceId>,
/// Positive values indicate magnification (zooming in) and negative
/// values indicate shrinking (zooming out).
///
/// This value may be NaN.
delta: f64,
phase: TouchPhase,
},
/// N-finger pan gesture
///
/// ## Platform-specific
///
/// - Only available on **iOS**.
/// - On iOS, not recognized by default. It must be enabled when needed.
PanGesture {
device_id: Option<DeviceId>,
/// Change in pixels of pan gesture from last update.
delta: PhysicalPosition<f32>,
phase: TouchPhase,
},
/// Double tap gesture.
///
/// On a Mac, smart magnification is triggered by a double tap with two fingers
/// on the trackpad and is commonly used to zoom on a certain object
/// (e.g. a paragraph of a PDF) or (sort of like a toggle) to reset any zoom.
/// The gesture is also supported in Safari, Pages, etc.
///
/// The event is general enough that its generating gesture is allowed to vary
/// across platforms. It could also be generated by another device.
///
/// Unfortunately, neither [Windows](https://support.microsoft.com/en-us/windows/touch-gestures-for-windows-a9d28305-4818-a5df-4e2b-e5590f850741)
/// nor [Wayland](https://wayland.freedesktop.org/libinput/doc/latest/gestures.html)
/// support this gesture or any other gesture with the same effect.
///
/// ## Platform-specific
///
/// - Only available on **macOS 10.8** and later, and **iOS**.
/// - On iOS, not recognized by default. It must be enabled when needed.
DoubleTapGesture { device_id: Option<DeviceId> },
/// Two-finger rotation gesture.
///
/// Positive delta values indicate rotation counterclockwise and
/// negative delta values indicate rotation clockwise.
///
/// ## Platform-specific
///
/// - Only available on **macOS** and **iOS**.
/// - On iOS, not recognized by default. It must be enabled when needed.
RotationGesture {
device_id: Option<DeviceId>,
/// change in rotation in degrees
delta: f32,
phase: TouchPhase,
},
/// Touchpad pressure event.
///
/// ## Platform-specific
///
/// - **macOS**: Only supported on Apple forcetouch-capable macbooks.
/// - **Android / iOS / Wayland / X11 / Windows / Orbital / Web:** Unsupported.
TouchpadPressure {
device_id: Option<DeviceId>,
/// Value between 0 and 1 representing how hard the touchpad is being
/// pressed.
pressure: f32,
/// Represents the click level.
stage: i64,
},
/// The window's scale factor has changed.
///
/// The following user actions can cause DPI changes:
///
/// * Changing the display's resolution.
/// * Changing the display's scale factor (e.g. in Control Panel on Windows).
/// * Moving the window to a display with a different scale factor.
///
/// To update the window size, use the provided [`SurfaceSizeWriter`] handle. By default, the
/// window is resized to the value suggested by the OS, but it can be changed to any value.
///
/// This event will not necessarily be emitted upon window creation, query
/// [`Window::scale_factor`] if you need to determine the window's initial scale factor.
///
/// For more information about DPI in general, see the [`dpi`] crate.
///
/// [`Window::scale_factor`]: crate::window::Window::scale_factor
ScaleFactorChanged {
scale_factor: f64,
/// Handle to update surface size during scale changes.
///
/// See [`SurfaceSizeWriter`] docs for more details.
surface_size_writer: SurfaceSizeWriter,
},
/// The system window theme has changed.
///
/// Applications might wish to react to this to change the theme of the content of the window
/// when the system changes the window theme.
///
/// This only reports a change if the window theme was not overridden by [`Window::set_theme`].
///
/// ## Platform-specific
///
/// - **iOS / Android / X11 / Wayland / Orbital:** Unsupported.
ThemeChanged(Theme),
/// The window has been occluded (completely hidden from view).
///
/// This is different to window visibility as it depends on whether the window is closed,
/// minimised, set invisible, or fully occluded by another window.
///
/// ## Platform-specific
///
/// ### iOS
///
/// On iOS, the `Occluded(false)` event is emitted in response to an
/// [`applicationWillEnterForeground`] callback which means the application should start
/// preparing its data. The `Occluded(true)` event is emitted in response to an
/// [`applicationDidEnterBackground`] callback which means the application should free
/// resources (according to the [iOS application lifecycle]).
///
/// [`applicationWillEnterForeground`]: https://developer.apple.com/documentation/uikit/uiapplicationdelegate/1623076-applicationwillenterforeground
/// [`applicationDidEnterBackground`]: https://developer.apple.com/documentation/uikit/uiapplicationdelegate/1622997-applicationdidenterbackground
/// [iOS application lifecycle]: https://developer.apple.com/documentation/uikit/app_and_environment/managing_your_app_s_life_cycle
///
/// ### Others
///
/// - **Web:** Doesn't take into account CSS [`border`], [`padding`], or [`transform`].
/// - **Android / Wayland / Windows / Orbital:** Unsupported.
///
/// [`border`]: https://developer.mozilla.org/en-US/docs/Web/CSS/border
/// [`padding`]: https://developer.mozilla.org/en-US/docs/Web/CSS/padding
/// [`transform`]: https://developer.mozilla.org/en-US/docs/Web/CSS/transform
Occluded(bool),
/// Emitted when a window should be redrawn.
///
/// This gets triggered in a few scenarios:
/// - The OS has performed an operation that's invalidated the window's contents (such as
/// resizing the window, or changing [the safe area]).
/// - The application has explicitly requested a redraw via [`Window::request_redraw`].
///
/// Winit will aggregate duplicate redraw requests into a single event, to
/// help avoid duplicating rendering work.
///
/// [the safe area]: crate::window::Window::safe_area
RedrawRequested,
}
/// Represents the kind type of a pointer event.
///
/// ## Platform-specific
///
/// **Wayland/X11:** [`Unknown`](Self::Unknown) device types are converted to known variants by the
/// system.
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum PointerKind {
Mouse,
/// See [`PointerSource::Touch`] for more details.
///
/// ## Platform-specific
///
/// **macOS:** Unsupported.
Touch(FingerId),
Unknown,
}
/// Represents the pointer type and its data for a pointer event.
///
/// **Wayland/X11:** [`Unknown`](Self::Unknown) device types are converted to known variants by the
/// system.
#[derive(Clone, Debug, PartialEq)]
pub enum PointerSource {
Mouse,
/// Represents a touch event.
///
/// Every time the user touches the screen, a [`WindowEvent::PointerEntered`] and a
/// [`WindowEvent::PointerButton`] with [`ElementState::Pressed`] event with an unique
/// identifier for the finger is emitted. When a finger is lifted, a
/// [`WindowEvent::PointerButton`] with [`ElementState::Released`] and a
/// [`WindowEvent::PointerLeft`] event is generated with the same [`FingerId`].
///
/// After a [`WindowEvent::PointerEntered`] event has been emitted, there may be zero or more
/// [`WindowEvent::PointerMoved`] events when the finger is moved or the touch pressure
/// changes.
///
/// A [`WindowEvent::PointerLeft`] without a [`WindowEvent::PointerButton`] with
/// [`ElementState::Released`] event is emitted when the system has canceled tracking this
/// touch, such as when the window loses focus, or on mobile devices if the user moves the
/// device against their face.
///
/// The [`FingerId`] may be reused by the system after a [`WindowEvent::PointerLeft`] event.
/// The user should assume that a new [`WindowEvent::PointerEntered`] event received with the
/// same ID has nothing to do with the old finger and is a new finger.
///
/// ## Platform-specific
///
/// **macOS:** Unsupported.
Touch {
finger_id: FingerId,
/// Describes how hard the screen was pressed. May be [`None`] if the hardware does not
/// support pressure sensitivity.
///
/// ## Platform-specific
///
/// - **MacOS / Orbital / Wayland / X11:** Always emits [`None`].
/// - **Android:** Will never be [`None`]. If the device doesn't support pressure
/// sensitivity, force will either be 0.0 or 1.0. Also see the
/// [android documentation](https://developer.android.com/reference/android/view/MotionEvent#AXIS_PRESSURE).#[derive(Debug, Clone, Copy, PartialEq)]
/// - **Web:** Will never be [`None`]. If the device doesn't support pressure sensitivity,
/// force will be 0.5 when a button is pressed or 0.0 otherwise.
force: Option<Force>,
},
Unknown,
}
impl From<PointerSource> for PointerKind {
fn from(source: PointerSource) -> Self {
match source {
PointerSource::Mouse => Self::Mouse,
PointerSource::Touch { finger_id, .. } => Self::Touch(finger_id),
PointerSource::Unknown => Self::Unknown,
}
}
}
/// Represents the pointer type of a [`WindowEvent::PointerButton`].
///
/// **Wayland/X11:** [`Unknown`](Self::Unknown) device types are converted to known variants by the
/// system.
#[derive(Clone, Copy, Debug, PartialEq)]
pub enum ButtonSource {
Mouse(MouseButton),
/// See [`PointerSource::Touch`] for more details.
///
/// ## Platform-specific
///
/// **macOS:** Unsupported.
Touch {
finger_id: FingerId,
force: Option<Force>,
},
Unknown(u16),
}
impl ButtonSource {
/// Convert any [`ButtonSource`] to an equivalent [`MouseButton`]. If a pointer type has no
/// special handling in an application, this method can be used to handle it like any generic
/// mouse input.
pub fn mouse_button(self) -> MouseButton {
match self {
ButtonSource::Mouse(mouse) => mouse,
ButtonSource::Touch { .. } => MouseButton::Left,
ButtonSource::Unknown(button) => match button {
0 => MouseButton::Left,
1 => MouseButton::Middle,
2 => MouseButton::Right,
3 => MouseButton::Back,
4 => MouseButton::Forward,
_ => MouseButton::Other(button),
},
}
}
}
impl From<MouseButton> for ButtonSource {
fn from(mouse: MouseButton) -> Self {
Self::Mouse(mouse)
}
}
/// Identifier of an input device.
///
/// Whenever you receive an event arising from a particular input device, this event contains a
/// `DeviceId` which identifies its origin. Note that devices may be virtual (representing an
/// on-screen cursor and keyboard focus) or physical. Virtual devices typically aggregate inputs
/// from multiple physical devices.
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct DeviceId(i64);
impl DeviceId {
/// Convert the [`DeviceId`] into the underlying integer.
///
/// This is useful if you need to pass the ID across an FFI boundary, or store it in an atomic.
#[allow(dead_code)]
pub(crate) const fn into_raw(self) -> i64 {
self.0
}
/// Construct a [`DeviceId`] from the underlying integer.
///
/// This should only be called with integers returned from [`DeviceId::into_raw`].
#[allow(dead_code)]
pub(crate) const fn from_raw(id: i64) -> Self {
Self(id)
}
}
/// Identifier of a finger in a touch event.
///
/// Whenever a touch event is received it contains a `FingerId` which uniquely identifies the finger
/// used for the current interaction.
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct FingerId(pub(crate) usize);
impl FingerId {
/// Convert the [`FingerId`] into the underlying integer.
///
/// This is useful if you need to pass the ID across an FFI boundary, or store it in an atomic.
#[allow(dead_code)]
pub(crate) const fn into_raw(self) -> usize {
self.0
}
/// Construct a [`FingerId`] from the underlying integer.
///
/// This should only be called with integers returned from [`FingerId::into_raw`].
#[allow(dead_code)]
pub(crate) const fn from_raw(id: usize) -> Self {
Self(id)
}
}
/// Represents raw hardware events that are not associated with any particular window.
///
/// Useful for interactions that diverge significantly from a conventional 2D GUI, such as 3D camera
/// or first-person game controls. Many physical actions, such as mouse movement, can produce both
/// device and window events. Because window events typically arise from virtual devices
/// (corresponding to GUI pointers and keyboard focus) the device IDs may not match.
///
/// Note that these events are delivered regardless of input focus.
#[derive(Clone, Copy, Debug, PartialEq)]
pub enum DeviceEvent {
/// Change in physical position of a pointing device.
///
/// This represents raw, unfiltered physical motion. Not to be confused with
/// [`WindowEvent::PointerMoved`].
///
/// ## Platform-specific
///
/// **Web:** Only returns raw data, not OS accelerated, if [`CursorGrabMode::Locked`] is used
/// and browser support is available, see
#[cfg_attr(
any(web_platform, docsrs),
doc = "[`ActiveEventLoopExtWeb::is_cursor_lock_raw()`][crate::platform::web::ActiveEventLoopExtWeb::is_cursor_lock_raw()]."
)]
#[cfg_attr(
not(any(web_platform, docsrs)),
doc = "`ActiveEventLoopExtWeb::is_cursor_lock_raw()`."
)]
///
#[rustfmt::skip]
/// [`CursorGrabMode::Locked`]: crate::window::CursorGrabMode::Locked
PointerMotion {
/// (x, y) change in position in unspecified units.
///
/// Different devices may use different units.
delta: (f64, f64),
},
/// Physical scroll event
MouseWheel {
delta: MouseScrollDelta,
},
Button {
button: ButtonId,
state: ElementState,
},
Key(RawKeyEvent),
}
/// Describes a keyboard input as a raw device event.
///
/// Note that holding down a key may produce repeated `RawKeyEvent`s. The
/// operating system doesn't provide information whether such an event is a
/// repeat or the initial keypress. An application may emulate this by, for
/// example keeping a Map/Set of pressed keys and determining whether a keypress
/// corresponds to an already pressed key.
#[derive(Debug, Clone, Copy, Eq, PartialEq, Hash)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct RawKeyEvent {
pub physical_key: keyboard::PhysicalKey,
pub state: ElementState,
}
/// Describes a keyboard input targeting a window.
#[derive(Debug, Clone, Eq, PartialEq, Hash)]
pub struct KeyEvent {
/// Represents the position of a key independent of the currently active layout.
///
/// It also uniquely identifies the physical key (i.e. it's mostly synonymous with a scancode).
/// The most prevalent use case for this is games. For example the default keys for the player
/// to move around might be the W, A, S, and D keys on a US layout. The position of these keys
/// is more important than their label, so they should map to Z, Q, S, and D on an "AZERTY"
/// layout. (This value is `KeyCode::KeyW` for the Z key on an AZERTY layout.)
///
/// ## Caveats
///
/// - Certain niche hardware will shuffle around physical key positions, e.g. a keyboard that
/// implements DVORAK in hardware (or firmware)
/// - Your application will likely have to handle keyboards which are missing keys that your
/// own keyboard has.
/// - Certain `KeyCode`s will move between a couple of different positions depending on what
/// layout the keyboard was manufactured to support.
///
/// **Because of these caveats, it is important that you provide users with a way to configure
/// most (if not all) keybinds in your application.**
///
/// ## `Fn` and `FnLock`
///
/// `Fn` and `FnLock` key events are *exceedingly unlikely* to be emitted by Winit. These keys
/// are usually handled at the hardware or OS level, and aren't surfaced to applications. If
/// you somehow see this in the wild, we'd like to know :)
pub physical_key: keyboard::PhysicalKey,
// Allowing `broken_intra_doc_links` for `logical_key`, because
// `key_without_modifiers` is not available on all platforms
#[cfg_attr(
not(any(windows_platform, macos_platform, x11_platform, wayland_platform)),
allow(rustdoc::broken_intra_doc_links)
)]
/// This value is affected by all modifiers except <kbd>Ctrl</kbd>.
///
/// This has two use cases:
/// - Allows querying whether the current input is a Dead key.
/// - Allows handling key-bindings on platforms which don't support [`key_without_modifiers`].
///
/// If you use this field (or [`key_without_modifiers`] for that matter) for keyboard
/// shortcuts, **it is important that you provide users with a way to configure your
/// application's shortcuts so you don't render your application unusable for users with an
/// incompatible keyboard layout.**
///
/// ## Platform-specific
/// - **Web:** Dead keys might be reported as the real key instead of `Dead` depending on the
/// browser/OS.
///
/// [`key_without_modifiers`]: crate::platform::modifier_supplement::KeyEventExtModifierSupplement::key_without_modifiers
pub logical_key: keyboard::Key,
/// Contains the text produced by this keypress.
///
/// In most cases this is identical to the content
/// of the `Character` variant of `logical_key`.
/// However, on Windows when a dead key was pressed earlier
/// but cannot be combined with the character from this
/// keypress, the produced text will consist of two characters:
/// the dead-key-character followed by the character resulting
/// from this keypress.
///
/// An additional difference from `logical_key` is that
/// this field stores the text representation of any key
/// that has such a representation. For example when
/// `logical_key` is `Key::Named(NamedKey::Enter)`, this field is `Some("\r")`.
///
/// This is `None` if the current keypress cannot
/// be interpreted as text.
///
/// See also: `text_with_all_modifiers()`
pub text: Option<SmolStr>,
/// Contains the location of this key on the keyboard.
///
/// Certain keys on the keyboard may appear in more than once place. For example, the "Shift"
/// key appears on the left side of the QWERTY keyboard as well as the right side. However,
/// both keys have the same symbolic value. Another example of this phenomenon is the "1"
/// key, which appears both above the "Q" key and as the "Keypad 1" key.
///
/// This field allows the user to differentiate between keys like this that have the same
/// symbolic value but different locations on the keyboard.
///
/// See the [`KeyLocation`] type for more details.
///
/// [`KeyLocation`]: crate::keyboard::KeyLocation
pub location: keyboard::KeyLocation,
/// Whether the key is being pressed or released.
///
/// See the [`ElementState`] type for more details.
pub state: ElementState,
/// Whether or not this key is a key repeat event.
///
/// On some systems, holding down a key for some period of time causes that key to be repeated
/// as though it were being pressed and released repeatedly. This field is `true` if and only
/// if this event is the result of one of those repeats.
///
/// # Example
///
/// In games, you often want to ignore repated key events - this can be
/// done by ignoring events where this property is set.
///
/// ```no_run
/// use winit::event::{ElementState, KeyEvent, WindowEvent};
/// use winit::keyboard::{KeyCode, PhysicalKey};
/// # let window_event = WindowEvent::RedrawRequested; // To make the example compile
/// match window_event {
/// WindowEvent::KeyboardInput {
/// event:
/// KeyEvent {
/// physical_key: PhysicalKey::Code(KeyCode::KeyW),
/// state: ElementState::Pressed,
/// repeat: false,
/// ..
/// },
/// ..
/// } => {
/// // The physical key `W` was pressed, and it was not a repeat
/// },
/// _ => {}, // Handle other events
/// }
/// ```
pub repeat: bool,
/// Platform-specific key event information.
///
/// On Windows, Linux and macOS, this type contains the key without modifiers and the text with
/// all modifiers applied.
///
/// On Android, iOS, Redox and Web, this type is a no-op.
pub(crate) platform_specific: platform_impl::KeyEventExtra,
}
/// Describes keyboard modifiers event.
#[derive(Debug, Default, Clone, Copy, PartialEq, Eq, Hash)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct Modifiers {
pub(crate) state: ModifiersState,
// NOTE: Currently pressed modifiers keys.
//
// The field providing a metadata, it shouldn't be used as a source of truth.
pub(crate) pressed_mods: ModifiersKeys,
}
impl Modifiers {
/// The state of the modifiers.
pub fn state(&self) -> ModifiersState {
self.state
}
/// The state of the left shift key.
pub fn lshift_state(&self) -> ModifiersKeyState {
self.mod_state(ModifiersKeys::LSHIFT)
}
/// The state of the right shift key.
pub fn rshift_state(&self) -> ModifiersKeyState {
self.mod_state(ModifiersKeys::RSHIFT)
}
/// The state of the left alt key.
pub fn lalt_state(&self) -> ModifiersKeyState {
self.mod_state(ModifiersKeys::LALT)
}
/// The state of the right alt key.
pub fn ralt_state(&self) -> ModifiersKeyState {
self.mod_state(ModifiersKeys::RALT)
}
/// The state of the left control key.
pub fn lcontrol_state(&self) -> ModifiersKeyState {
self.mod_state(ModifiersKeys::LCONTROL)
}
/// The state of the right control key.
pub fn rcontrol_state(&self) -> ModifiersKeyState {
self.mod_state(ModifiersKeys::RCONTROL)
}
/// The state of the left super key.
pub fn lsuper_state(&self) -> ModifiersKeyState {
self.mod_state(ModifiersKeys::LSUPER)
}
/// The state of the right super key.
pub fn rsuper_state(&self) -> ModifiersKeyState {
self.mod_state(ModifiersKeys::RSUPER)
}
fn mod_state(&self, modifier: ModifiersKeys) -> ModifiersKeyState {
if self.pressed_mods.contains(modifier) {
ModifiersKeyState::Pressed
} else {
ModifiersKeyState::Unknown
}
}
}
impl From<ModifiersState> for Modifiers {
fn from(value: ModifiersState) -> Self {
Self { state: value, pressed_mods: Default::default() }
}
}
/// Describes [input method](https://en.wikipedia.org/wiki/Input_method) events.
///
/// This is also called a "composition event".
///
/// Most keypresses using a latin-like keyboard layout simply generate a
/// [`WindowEvent::KeyboardInput`]. However, one couldn't possibly have a key for every single
/// unicode character that the user might want to type
/// - so the solution operating systems employ is to allow the user to type these using _a sequence
/// of keypresses_ instead.
///
/// A prominent example of this is accents - many keyboard layouts allow you to first click the
/// "accent key", and then the character you want to apply the accent to. In this case, some
/// platforms will generate the following event sequence:
///
/// ```ignore
/// // Press "`" key
/// Ime::Preedit("`", Some((0, 0)))
/// // Press "E" key
/// Ime::Preedit("", None) // Synthetic event generated by winit to clear preedit.
/// Ime::Commit("é")
/// ```
///
/// Additionally, certain input devices are configured to display a candidate box that allow the
/// user to select the desired character interactively. (To properly position this box, you must use
/// [`Window::set_ime_cursor_area`].)
///
/// An example of a keyboard layout which uses candidate boxes is pinyin. On a latin keyboard the
/// following event sequence could be obtained:
///
/// ```ignore
/// // Press "A" key
/// Ime::Preedit("a", Some((1, 1)))
/// // Press "B" key
/// Ime::Preedit("a b", Some((3, 3)))
/// // Press left arrow key
/// Ime::Preedit("a b", Some((1, 1)))
/// // Press space key
/// Ime::Preedit("啊b", Some((3, 3)))
/// // Press space key
/// Ime::Preedit("", None) // Synthetic event generated by winit to clear preedit.
/// Ime::Commit("啊不")
/// ```
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum Ime {
/// Notifies when the IME was enabled.
///
/// After getting this event you could receive [`Preedit`][Self::Preedit] and
/// [`Commit`][Self::Commit] events. You should also start performing IME related requests
/// like [`Window::set_ime_cursor_area`].
Enabled,
/// Notifies when a new composing text should be set at the cursor position.
///
/// The value represents a pair of the preedit string and the cursor begin position and end
/// position. When it's `None`, the cursor should be hidden. When `String` is an empty string
/// this indicates that preedit was cleared.
///
/// The cursor position is byte-wise indexed.
Preedit(String, Option<(usize, usize)>),
/// Notifies when text should be inserted into the editor widget.
///
/// Right before this event winit will send empty [`Self::Preedit`] event.
Commit(String),
/// Notifies when the IME was disabled.
///
/// After receiving this event you won't get any more [`Preedit`][Self::Preedit] or
/// [`Commit`][Self::Commit] events until the next [`Enabled`][Self::Enabled] event. You should
/// also stop issuing IME related requests like [`Window::set_ime_cursor_area`] and clear
/// pending preedit text.
Disabled,
}
/// Describes touch-screen input state.
#[derive(Debug, Hash, PartialEq, Eq, Clone, Copy)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum TouchPhase {
Started,
Moved,
Ended,
Cancelled,
}
/// Describes the force of a touch event
#[derive(Debug, Clone, Copy, PartialEq)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum Force {
/// On iOS, the force is calibrated so that the same number corresponds to
/// roughly the same amount of pressure on the screen regardless of the
/// device.
Calibrated {
/// The force of the touch, where a value of 1.0 represents the force of
/// an average touch (predetermined by the system, not user-specific).
///
/// The force reported by Apple Pencil is measured along the axis of the
/// pencil. If you want a force perpendicular to the device, you need to
/// calculate this value using the `altitude_angle` value.
force: f64,
/// The maximum possible force for a touch.
///
/// The value of this field is sufficiently high to provide a wide
/// dynamic range for values of the `force` field.
max_possible_force: f64,
},
/// If the platform reports the force as normalized, we have no way of
/// knowing how much pressure 1.0 corresponds to we know it's the maximum
/// amount of force, but as to how much force, you might either have to
/// press really really hard, or not hard at all, depending on the device.
Normalized(f64),
}
impl Force {
/// Returns the force normalized to the range between 0.0 and 1.0 inclusive.
///
/// Instead of normalizing the force, you should prefer to handle
/// [`Force::Calibrated`] so that the amount of force the user has to apply is
/// consistent across devices.
pub fn normalized(&self) -> f64 {
match self {
Force::Calibrated { force, max_possible_force } => force / max_possible_force,
Force::Normalized(force) => *force,
}
}
}
/// Identifier for a specific analog axis on some device.
pub type AxisId = u32;
/// Identifier for a specific button on some device.
pub type ButtonId = u32;
/// Describes the input state of a key.
#[derive(Debug, Hash, PartialEq, Eq, Clone, Copy)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum ElementState {
Pressed,
Released,
}
impl ElementState {
/// True if `self == Pressed`.
pub fn is_pressed(self) -> bool {
self == ElementState::Pressed
}
}
/// Describes a button of a mouse controller.
///
/// ## Platform-specific
///
/// **macOS:** `Back` and `Forward` might not work with all hardware.
/// **Orbital:** `Back` and `Forward` are unsupported due to orbital not supporting them.
#[derive(Debug, Hash, PartialEq, Eq, PartialOrd, Ord, Clone, Copy)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum MouseButton {
Left,
Right,
Middle,
Back,
Forward,
Other(u16),
}
/// Describes a difference in the mouse scroll wheel state.
#[derive(Debug, Clone, Copy, PartialEq)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum MouseScrollDelta {
/// Amount in lines or rows to scroll in the horizontal
/// and vertical directions.
///
/// Positive values indicate that the content that is being scrolled should move
/// right and down (revealing more content left and up).
LineDelta(f32, f32),
/// Amount in pixels to scroll in the horizontal and
/// vertical direction.
///
/// Scroll events are expressed as a `PixelDelta` if
/// supported by the device (eg. a touchpad) and
/// platform.
///
/// Positive values indicate that the content being scrolled should
/// move right/down.
///
/// For a 'natural scrolling' touch pad (that acts like a touch screen)
/// this means moving your fingers right and down should give positive values,
/// and move the content right and down (to reveal more things left and up).
PixelDelta(PhysicalPosition<f64>),
}
/// Handle to synchronously change the size of the window from the [`WindowEvent`].
#[derive(Debug, Clone)]
pub struct SurfaceSizeWriter {
pub(crate) new_surface_size: Weak<Mutex<PhysicalSize<u32>>>,
}
impl SurfaceSizeWriter {
#[cfg(not(orbital_platform))]
pub(crate) fn new(new_surface_size: Weak<Mutex<PhysicalSize<u32>>>) -> Self {
Self { new_surface_size }
}
/// Try to request surface size which will be set synchronously on the window.
pub fn request_surface_size(
&mut self,
new_surface_size: PhysicalSize<u32>,
) -> Result<(), RequestError> {
if let Some(inner) = self.new_surface_size.upgrade() {
*inner.lock().unwrap() = new_surface_size;
Ok(())
} else {
Err(RequestError::Ignored)
}
}
}
impl PartialEq for SurfaceSizeWriter {
fn eq(&self, other: &Self) -> bool {
self.new_surface_size.as_ptr() == other.new_surface_size.as_ptr()
}
}
impl Eq for SurfaceSizeWriter {}
#[cfg(test)]
mod tests {
use std::collections::{BTreeSet, HashSet};
use crate::dpi::PhysicalPosition;
use crate::event;
macro_rules! foreach_event {
($closure:expr) => {{
#[allow(unused_mut)]
let mut x = $closure;
let fid = event::FingerId::from_raw(0);
#[allow(deprecated)]
{
use crate::event::Event::*;
use crate::event::Ime::Enabled;
use crate::event::WindowEvent::*;
use crate::event::{PointerKind, PointerSource};
use crate::window::WindowId;
// Mainline events.
let wid = WindowId::from_raw(0);
x(NewEvents(event::StartCause::Init));
x(AboutToWait);
x(LoopExiting);
x(Suspended);
x(Resumed);
// Window events.
let with_window_event = |wev| x(WindowEvent { window_id: wid, event: wev });
with_window_event(CloseRequested);
with_window_event(Destroyed);
with_window_event(Focused(true));
with_window_event(Moved((0, 0).into()));
with_window_event(SurfaceResized((0, 0).into()));
with_window_event(DragEntered {
paths: vec!["x.txt".into()],
position: (0, 0).into(),
});
with_window_event(DragMoved { position: (0, 0).into() });
with_window_event(DragDropped {
paths: vec!["x.txt".into()],
position: (0, 0).into(),
});
with_window_event(DragLeft { position: Some((0, 0).into()) });
with_window_event(Ime(Enabled));
with_window_event(PointerMoved {
device_id: None,
primary: true,
position: (0, 0).into(),
source: PointerSource::Mouse,
});
with_window_event(ModifiersChanged(event::Modifiers::default()));
with_window_event(PointerEntered {
device_id: None,
primary: true,
position: (0, 0).into(),
kind: PointerKind::Mouse,
});
with_window_event(PointerLeft {
primary: true,
device_id: None,
position: Some((0, 0).into()),
kind: PointerKind::Mouse,
});
with_window_event(MouseWheel {
device_id: None,
delta: event::MouseScrollDelta::LineDelta(0.0, 0.0),
phase: event::TouchPhase::Started,
});
with_window_event(PointerButton {
device_id: None,
primary: true,
state: event::ElementState::Pressed,
position: (0, 0).into(),
button: event::MouseButton::Other(0).into(),
});
with_window_event(PointerButton {
device_id: None,
primary: true,
state: event::ElementState::Released,
position: (0, 0).into(),
button: event::ButtonSource::Touch {
finger_id: fid,
force: Some(event::Force::Normalized(0.0)),
},
});
with_window_event(PinchGesture {
device_id: None,
delta: 0.0,
phase: event::TouchPhase::Started,
});
with_window_event(DoubleTapGesture { device_id: None });
with_window_event(RotationGesture {
device_id: None,
delta: 0.0,
phase: event::TouchPhase::Started,
});
with_window_event(PanGesture {
device_id: None,
delta: PhysicalPosition::<f32>::new(0.0, 0.0),
phase: event::TouchPhase::Started,
});
with_window_event(TouchpadPressure { device_id: None, pressure: 0.0, stage: 0 });
with_window_event(ThemeChanged(crate::window::Theme::Light));
with_window_event(Occluded(true));
}
#[allow(deprecated)]
{
use event::DeviceEvent::*;
let with_device_event =
|dev_ev| x(event::Event::DeviceEvent { device_id: None, event: dev_ev });
with_device_event(PointerMotion { delta: (0.0, 0.0).into() });
with_device_event(MouseWheel {
delta: event::MouseScrollDelta::LineDelta(0.0, 0.0),
});
with_device_event(Button { button: 0, state: event::ElementState::Pressed });
}
}};
}
#[allow(clippy::redundant_clone)]
#[test]
fn test_event_clone() {
foreach_event!(|event: event::Event| {
let event2 = event.clone();
assert_eq!(event, event2);
})
}
#[test]
fn test_force_normalize() {
let force = event::Force::Normalized(0.0);
assert_eq!(force.normalized(), 0.0);
let force2 = event::Force::Calibrated { force: 5.0, max_possible_force: 2.5 };
assert_eq!(force2.normalized(), 2.0);
let force3 = event::Force::Calibrated { force: 5.0, max_possible_force: 2.5 };
assert_eq!(force3.normalized(), 2.0);
}
#[allow(clippy::clone_on_copy)]
#[test]
fn ensure_attrs_do_not_panic() {
foreach_event!(|event: event::Event| {
let _ = format!("{event:?}");
});
let _ = event::StartCause::Init.clone();
let fid = crate::event::FingerId::from_raw(0).clone();
HashSet::new().insert(fid);
let mut set = [fid, fid, fid];
set.sort_unstable();
let mut set2 = BTreeSet::new();
set2.insert(fid);
set2.insert(fid);
HashSet::new().insert(event::TouchPhase::Started.clone());
HashSet::new().insert(event::MouseButton::Left.clone());
HashSet::new().insert(event::Ime::Enabled);
let _ = event::Force::Calibrated { force: 0.0, max_possible_force: 0.0 }.clone();
}
}