api: add ApplicationHandler and matching run APIs
Add a simple `ApplicationHandler` trait since winit is moving towards trait based API. Add `run_app` group of APIs to accept `&mut impl ApplicationHandler` deprecating the old `run` APIs. Part-of: https://github.com/rust-windowing/winit/issues/3432
This commit is contained in:
parent
fc8a008b25
commit
d123cd2f8e
18 changed files with 821 additions and 651 deletions
|
|
@ -12,6 +12,10 @@ Unreleased` header.
|
|||
# Unreleased
|
||||
|
||||
- On Wayland, don't reapply cursor grab when unchanged.
|
||||
- Deprecate `EventLoop::run` in favor of `EventLoop::run_app`.
|
||||
- Deprecate `EventLoopExtRunOnDemand::run_on_demand` in favor of `EventLoop::run_app_on_demand`.
|
||||
- Deprecate `EventLoopExtPumpEvents::pump_events` in favor of `EventLoopExtPumpEvents::pump_app_events`.
|
||||
- Add `ApplicationHandler<T>` trait which mimics `Event<T>`.
|
||||
- Move `dpi` types to its own crate, and re-export it from the root crate.
|
||||
- Implement `Sync` for `EventLoopProxy<T: Send>`.
|
||||
- **Breaking:** Move `Window::new` to `ActiveEventLoop::create_window` and `EventLoop::create_window` (with the latter being deprecated).
|
||||
|
|
|
|||
|
|
@ -3,29 +3,30 @@
|
|||
use std::thread;
|
||||
#[cfg(not(web_platform))]
|
||||
use std::time;
|
||||
|
||||
#[cfg(web_platform)]
|
||||
use web_time as time;
|
||||
|
||||
use winit::{
|
||||
event::{ElementState, Event, KeyEvent, WindowEvent},
|
||||
event_loop::{ControlFlow, EventLoop},
|
||||
keyboard::{Key, NamedKey},
|
||||
window::Window,
|
||||
};
|
||||
use winit::application::ApplicationHandler;
|
||||
use winit::event::{ElementState, KeyEvent, StartCause, WindowEvent};
|
||||
use winit::event_loop::{ActiveEventLoop, ControlFlow, EventLoop};
|
||||
use winit::keyboard::{Key, NamedKey};
|
||||
use winit::window::{Window, WindowId};
|
||||
|
||||
#[path = "util/fill.rs"]
|
||||
mod fill;
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
const WAIT_TIME: time::Duration = time::Duration::from_millis(100);
|
||||
const POLL_SLEEP_TIME: time::Duration = time::Duration::from_millis(100);
|
||||
|
||||
#[derive(Default, Debug, Clone, Copy, PartialEq, Eq)]
|
||||
enum Mode {
|
||||
#[default]
|
||||
Wait,
|
||||
WaitUntil,
|
||||
Poll,
|
||||
}
|
||||
|
||||
const WAIT_TIME: time::Duration = time::Duration::from_millis(100);
|
||||
const POLL_SLEEP_TIME: time::Duration = time::Duration::from_millis(100);
|
||||
|
||||
fn main() -> Result<(), impl std::error::Error> {
|
||||
tracing_subscriber::fmt::init();
|
||||
|
||||
|
|
@ -37,96 +38,110 @@ fn main() -> Result<(), impl std::error::Error> {
|
|||
|
||||
let event_loop = EventLoop::new().unwrap();
|
||||
|
||||
let mut mode = Mode::Wait;
|
||||
let mut request_redraw = false;
|
||||
let mut wait_cancelled = false;
|
||||
let mut close_requested = false;
|
||||
let mut app = ControlFlowDemo::default();
|
||||
event_loop.run_app(&mut app)
|
||||
}
|
||||
|
||||
let mut window = None;
|
||||
event_loop.run(move |event, event_loop| {
|
||||
use winit::event::StartCause;
|
||||
#[derive(Default)]
|
||||
struct ControlFlowDemo {
|
||||
mode: Mode,
|
||||
request_redraw: bool,
|
||||
wait_cancelled: bool,
|
||||
close_requested: bool,
|
||||
window: Option<Window>,
|
||||
}
|
||||
|
||||
impl ApplicationHandler for ControlFlowDemo {
|
||||
fn new_events(&mut self, _event_loop: &ActiveEventLoop, cause: StartCause) {
|
||||
println!("new_events: {cause:?}");
|
||||
|
||||
self.wait_cancelled = match cause {
|
||||
StartCause::WaitCancelled { .. } => self.mode == Mode::WaitUntil,
|
||||
_ => false,
|
||||
}
|
||||
}
|
||||
|
||||
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||
let window_attributes = Window::default_attributes().with_title(
|
||||
"Press 1, 2, 3 to change control flow mode. Press R to toggle redraw requests.",
|
||||
);
|
||||
self.window = Some(event_loop.create_window(window_attributes).unwrap());
|
||||
}
|
||||
|
||||
fn window_event(
|
||||
&mut self,
|
||||
_event_loop: &ActiveEventLoop,
|
||||
_window_id: WindowId,
|
||||
event: WindowEvent,
|
||||
) {
|
||||
println!("{event:?}");
|
||||
|
||||
match event {
|
||||
Event::NewEvents(start_cause) => {
|
||||
wait_cancelled = match start_cause {
|
||||
StartCause::WaitCancelled { .. } => mode == Mode::WaitUntil,
|
||||
_ => false,
|
||||
}
|
||||
WindowEvent::CloseRequested => {
|
||||
self.close_requested = true;
|
||||
}
|
||||
Event::Resumed => {
|
||||
let window_attributes = Window::default_attributes().with_title(
|
||||
"Press 1, 2, 3 to change control flow mode. Press R to toggle redraw requests.",
|
||||
);
|
||||
window = Some(event_loop.create_window(window_attributes).unwrap());
|
||||
}
|
||||
Event::WindowEvent { event, .. } => match event {
|
||||
WindowEvent::CloseRequested => {
|
||||
close_requested = true;
|
||||
WindowEvent::KeyboardInput {
|
||||
event:
|
||||
KeyEvent {
|
||||
logical_key: key,
|
||||
state: ElementState::Pressed,
|
||||
..
|
||||
},
|
||||
..
|
||||
} => match key.as_ref() {
|
||||
// WARNING: Consider using `key_without_modifiers()` if available on your platform.
|
||||
// See the `key_binding` example
|
||||
Key::Character("1") => {
|
||||
self.mode = Mode::Wait;
|
||||
println!("\nmode: {:?}\n", self.mode);
|
||||
}
|
||||
WindowEvent::KeyboardInput {
|
||||
event:
|
||||
KeyEvent {
|
||||
logical_key: key,
|
||||
state: ElementState::Pressed,
|
||||
..
|
||||
},
|
||||
..
|
||||
} => match key.as_ref() {
|
||||
// WARNING: Consider using `key_without_modifiers()` if available on your platform.
|
||||
// See the `key_binding` example
|
||||
Key::Character("1") => {
|
||||
mode = Mode::Wait;
|
||||
println!("\nmode: {mode:?}\n");
|
||||
}
|
||||
Key::Character("2") => {
|
||||
mode = Mode::WaitUntil;
|
||||
println!("\nmode: {mode:?}\n");
|
||||
}
|
||||
Key::Character("3") => {
|
||||
mode = Mode::Poll;
|
||||
println!("\nmode: {mode:?}\n");
|
||||
}
|
||||
Key::Character("r") => {
|
||||
request_redraw = !request_redraw;
|
||||
println!("\nrequest_redraw: {request_redraw}\n");
|
||||
}
|
||||
Key::Named(NamedKey::Escape) => {
|
||||
close_requested = true;
|
||||
}
|
||||
_ => (),
|
||||
},
|
||||
WindowEvent::RedrawRequested => {
|
||||
let window = window.as_ref().unwrap();
|
||||
window.pre_present_notify();
|
||||
fill::fill_window(window);
|
||||
Key::Character("2") => {
|
||||
self.mode = Mode::WaitUntil;
|
||||
println!("\nmode: {:?}\n", self.mode);
|
||||
}
|
||||
Key::Character("3") => {
|
||||
self.mode = Mode::Poll;
|
||||
println!("\nmode: {:?}\n", self.mode);
|
||||
}
|
||||
Key::Character("r") => {
|
||||
self.request_redraw = !self.request_redraw;
|
||||
println!("\nrequest_redraw: {}\n", self.request_redraw);
|
||||
}
|
||||
Key::Named(NamedKey::Escape) => {
|
||||
self.close_requested = true;
|
||||
}
|
||||
_ => (),
|
||||
},
|
||||
Event::AboutToWait => {
|
||||
if request_redraw && !wait_cancelled && !close_requested {
|
||||
window.as_ref().unwrap().request_redraw();
|
||||
}
|
||||
|
||||
match mode {
|
||||
Mode::Wait => event_loop.set_control_flow(ControlFlow::Wait),
|
||||
Mode::WaitUntil => {
|
||||
if !wait_cancelled {
|
||||
event_loop.set_control_flow(ControlFlow::WaitUntil(
|
||||
time::Instant::now() + WAIT_TIME,
|
||||
));
|
||||
}
|
||||
}
|
||||
Mode::Poll => {
|
||||
thread::sleep(POLL_SLEEP_TIME);
|
||||
event_loop.set_control_flow(ControlFlow::Poll);
|
||||
}
|
||||
};
|
||||
|
||||
if close_requested {
|
||||
event_loop.exit();
|
||||
}
|
||||
WindowEvent::RedrawRequested => {
|
||||
let window = self.window.as_ref().unwrap();
|
||||
window.pre_present_notify();
|
||||
fill::fill_window(window);
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
fn about_to_wait(&mut self, event_loop: &ActiveEventLoop) {
|
||||
if self.request_redraw && !self.wait_cancelled && !self.close_requested {
|
||||
self.window.as_ref().unwrap().request_redraw();
|
||||
}
|
||||
|
||||
match self.mode {
|
||||
Mode::Wait => event_loop.set_control_flow(ControlFlow::Wait),
|
||||
Mode::WaitUntil => {
|
||||
if !self.wait_cancelled {
|
||||
event_loop
|
||||
.set_control_flow(ControlFlow::WaitUntil(time::Instant::now() + WAIT_TIME));
|
||||
}
|
||||
}
|
||||
Mode::Poll => {
|
||||
thread::sleep(POLL_SLEEP_TIME);
|
||||
event_loop.set_control_flow(ControlFlow::Poll);
|
||||
}
|
||||
};
|
||||
|
||||
if self.close_requested {
|
||||
event_loop.exit();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -11,50 +11,59 @@
|
|||
fn main() -> std::process::ExitCode {
|
||||
use std::{process::ExitCode, thread::sleep, time::Duration};
|
||||
|
||||
use winit::{
|
||||
event::{Event, WindowEvent},
|
||||
event_loop::EventLoop,
|
||||
platform::pump_events::{EventLoopExtPumpEvents, PumpStatus},
|
||||
window::Window,
|
||||
};
|
||||
use winit::application::ApplicationHandler;
|
||||
use winit::event::WindowEvent;
|
||||
use winit::event_loop::{ActiveEventLoop, EventLoop};
|
||||
use winit::platform::pump_events::{EventLoopExtPumpEvents, PumpStatus};
|
||||
use winit::window::{Window, WindowId};
|
||||
|
||||
#[path = "util/fill.rs"]
|
||||
mod fill;
|
||||
|
||||
#[derive(Default)]
|
||||
struct PumpDemo {
|
||||
window: Option<Window>,
|
||||
}
|
||||
|
||||
impl ApplicationHandler for PumpDemo {
|
||||
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||
let window_attributes = Window::default_attributes().with_title("A fantastic window!");
|
||||
self.window = Some(event_loop.create_window(window_attributes).unwrap());
|
||||
}
|
||||
|
||||
fn window_event(
|
||||
&mut self,
|
||||
event_loop: &ActiveEventLoop,
|
||||
_window_id: WindowId,
|
||||
event: WindowEvent,
|
||||
) {
|
||||
println!("{event:?}");
|
||||
|
||||
let window = match self.window.as_ref() {
|
||||
Some(window) => window,
|
||||
None => return,
|
||||
};
|
||||
|
||||
match event {
|
||||
WindowEvent::CloseRequested => event_loop.exit(),
|
||||
WindowEvent::RedrawRequested => {
|
||||
fill::fill_window(window);
|
||||
window.request_redraw();
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let mut event_loop = EventLoop::new().unwrap();
|
||||
|
||||
tracing_subscriber::fmt::init();
|
||||
|
||||
let mut window = None;
|
||||
let mut app = PumpDemo::default();
|
||||
|
||||
loop {
|
||||
let timeout = Some(Duration::ZERO);
|
||||
let status = event_loop.pump_events(timeout, |event, event_loop| {
|
||||
if let Event::WindowEvent { event, .. } = &event {
|
||||
// Print only Window events to reduce noise
|
||||
println!("{event:?}");
|
||||
}
|
||||
|
||||
match event {
|
||||
Event::Resumed => {
|
||||
let window_attributes =
|
||||
Window::default_attributes().with_title("A fantastic window!");
|
||||
window = Some(event_loop.create_window(window_attributes).unwrap());
|
||||
}
|
||||
Event::WindowEvent { event, .. } => {
|
||||
let window = window.as_ref().unwrap();
|
||||
match event {
|
||||
WindowEvent::CloseRequested => event_loop.exit(),
|
||||
WindowEvent::RedrawRequested => fill::fill_window(window),
|
||||
_ => (),
|
||||
}
|
||||
}
|
||||
Event::AboutToWait => {
|
||||
window.as_ref().unwrap().request_redraw();
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
});
|
||||
let status = event_loop.pump_app_events(timeout, &mut app);
|
||||
|
||||
if let PumpStatus::Exit(exit_code) = status {
|
||||
break ExitCode::from(exit_code as u8);
|
||||
|
|
|
|||
|
|
@ -2,86 +2,94 @@
|
|||
|
||||
// Limit this example to only compatible platforms.
|
||||
#[cfg(any(windows_platform, macos_platform, x11_platform, wayland_platform,))]
|
||||
fn main() -> Result<(), impl std::error::Error> {
|
||||
fn main() -> Result<(), Box<dyn std::error::Error>> {
|
||||
use std::time::Duration;
|
||||
|
||||
use winit::{
|
||||
error::EventLoopError,
|
||||
event::{Event, WindowEvent},
|
||||
event_loop::EventLoop,
|
||||
platform::run_on_demand::EventLoopExtRunOnDemand,
|
||||
window::{Window, WindowId},
|
||||
};
|
||||
use winit::application::ApplicationHandler;
|
||||
use winit::event::WindowEvent;
|
||||
use winit::event_loop::{ActiveEventLoop, EventLoop};
|
||||
use winit::platform::run_on_demand::EventLoopExtRunOnDemand;
|
||||
use winit::window::{Window, WindowId};
|
||||
|
||||
#[path = "util/fill.rs"]
|
||||
mod fill;
|
||||
|
||||
#[derive(Default)]
|
||||
struct App {
|
||||
idx: usize,
|
||||
window_id: Option<WindowId>,
|
||||
window: Option<Window>,
|
||||
}
|
||||
|
||||
tracing_subscriber::fmt::init();
|
||||
let mut event_loop = EventLoop::new().unwrap();
|
||||
|
||||
fn run_app(event_loop: &mut EventLoop<()>, idx: usize) -> Result<(), EventLoopError> {
|
||||
let mut app = App::default();
|
||||
|
||||
event_loop.run_on_demand(move |event, event_loop| {
|
||||
println!("Run {idx}: {:?}", event);
|
||||
|
||||
if let Some(window) = &app.window {
|
||||
match event {
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::CloseRequested,
|
||||
window_id,
|
||||
} if window.id() == window_id => {
|
||||
println!("--------------------------------------------------------- Window {idx} CloseRequested");
|
||||
fill::cleanup_window(window);
|
||||
app.window = None;
|
||||
}
|
||||
Event::AboutToWait => window.request_redraw(),
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::RedrawRequested,
|
||||
..
|
||||
} => {
|
||||
fill::fill_window(window);
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
} else if let Some(id) = app.window_id {
|
||||
match event {
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::Destroyed,
|
||||
window_id,
|
||||
} if id == window_id => {
|
||||
println!("--------------------------------------------------------- Window {idx} Destroyed");
|
||||
app.window_id = None;
|
||||
event_loop.exit();
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
} else if let Event::Resumed = event {
|
||||
let window_attributes = Window::default_attributes()
|
||||
.with_title("Fantastic window number one!")
|
||||
.with_inner_size(winit::dpi::LogicalSize::new(128.0, 128.0));
|
||||
let window = event_loop.create_window(window_attributes).unwrap();
|
||||
app.window_id = Some(window.id());
|
||||
app.window = Some(window);
|
||||
impl ApplicationHandler for App {
|
||||
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
|
||||
if let Some(window) = self.window.as_ref() {
|
||||
window.request_redraw();
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||
let window_attributes = Window::default_attributes()
|
||||
.with_title("Fantastic window number one!")
|
||||
.with_inner_size(winit::dpi::LogicalSize::new(128.0, 128.0));
|
||||
let window = event_loop.create_window(window_attributes).unwrap();
|
||||
self.window_id = Some(window.id());
|
||||
self.window = Some(window);
|
||||
}
|
||||
|
||||
fn window_event(
|
||||
&mut self,
|
||||
event_loop: &ActiveEventLoop,
|
||||
window_id: WindowId,
|
||||
event: WindowEvent,
|
||||
) {
|
||||
if event == WindowEvent::Destroyed && self.window_id == Some(window_id) {
|
||||
println!(
|
||||
"--------------------------------------------------------- Window {} Destroyed",
|
||||
self.idx
|
||||
);
|
||||
self.window_id = None;
|
||||
event_loop.exit();
|
||||
return;
|
||||
}
|
||||
|
||||
let window = match self.window.as_mut() {
|
||||
Some(window) => window,
|
||||
None => return,
|
||||
};
|
||||
|
||||
match event {
|
||||
WindowEvent::CloseRequested => {
|
||||
println!("--------------------------------------------------------- Window {} CloseRequested", self.idx);
|
||||
fill::cleanup_window(window);
|
||||
self.window = None;
|
||||
}
|
||||
WindowEvent::RedrawRequested => {
|
||||
fill::fill_window(window);
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
run_app(&mut event_loop, 1)?;
|
||||
tracing_subscriber::fmt::init();
|
||||
|
||||
let mut event_loop = EventLoop::new().unwrap();
|
||||
|
||||
let mut app = App {
|
||||
idx: 1,
|
||||
..Default::default()
|
||||
};
|
||||
event_loop.run_app_on_demand(&mut app)?;
|
||||
|
||||
println!("--------------------------------------------------------- Finished first loop");
|
||||
println!("--------------------------------------------------------- Waiting 5 seconds");
|
||||
std::thread::sleep(Duration::from_secs(5));
|
||||
|
||||
let ret = run_app(&mut event_loop, 2);
|
||||
app.idx += 1;
|
||||
event_loop.run_app_on_demand(&mut app)?;
|
||||
println!("--------------------------------------------------------- Finished second loop");
|
||||
ret
|
||||
Ok(())
|
||||
}
|
||||
|
||||
#[cfg(not(any(windows_platform, macos_platform, x11_platform, wayland_platform,)))]
|
||||
|
|
|
|||
|
|
@ -14,8 +14,9 @@ use rwh_05::HasRawDisplayHandle;
|
|||
#[cfg(not(any(android_platform, ios_platform)))]
|
||||
use softbuffer::{Context, Surface};
|
||||
|
||||
use winit::application::ApplicationHandler;
|
||||
use winit::dpi::{LogicalSize, PhysicalPosition, PhysicalSize};
|
||||
use winit::event::{DeviceEvent, DeviceId, Event, Ime, WindowEvent};
|
||||
use winit::event::{DeviceEvent, DeviceId, Ime, WindowEvent};
|
||||
use winit::event::{MouseButton, MouseScrollDelta};
|
||||
use winit::event_loop::{ActiveEventLoop, EventLoop};
|
||||
use winit::keyboard::{Key, ModifiersState};
|
||||
|
|
@ -53,38 +54,7 @@ fn main() -> Result<(), Box<dyn Error>> {
|
|||
|
||||
let mut state = Application::new(&event_loop);
|
||||
|
||||
event_loop.run(move |event, event_loop| match event {
|
||||
Event::NewEvents(_) => (),
|
||||
Event::Resumed => {
|
||||
println!("Resumed the event loop");
|
||||
state.dump_monitors(event_loop);
|
||||
|
||||
// Create initial window.
|
||||
state
|
||||
.create_window(event_loop, None)
|
||||
.expect("failed to create initial window");
|
||||
|
||||
state.print_help();
|
||||
}
|
||||
Event::AboutToWait => {
|
||||
if state.windows.is_empty() {
|
||||
println!("No windows left, exiting...");
|
||||
event_loop.exit();
|
||||
}
|
||||
}
|
||||
Event::WindowEvent { window_id, event } => {
|
||||
state.handle_window_event(event_loop, window_id, event)
|
||||
}
|
||||
Event::DeviceEvent { device_id, event } => {
|
||||
state.handle_device_event(event_loop, device_id, event)
|
||||
}
|
||||
Event::UserEvent(event) => {
|
||||
println!("User event: {event:?}");
|
||||
}
|
||||
Event::Suspended | Event::LoopExiting | Event::MemoryWarning => (),
|
||||
})?;
|
||||
|
||||
Ok(())
|
||||
event_loop.run_app(&mut state).map_err(Into::into)
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
|
|
@ -104,15 +74,14 @@ struct Application {
|
|||
///
|
||||
/// With OpenGL it could be EGLDisplay.
|
||||
#[cfg(not(any(android_platform, ios_platform)))]
|
||||
context: Context,
|
||||
context: Option<Context>,
|
||||
}
|
||||
|
||||
impl Application {
|
||||
fn new<T>(event_loop: &EventLoop<T>) -> Self {
|
||||
// SAFETY: the context is dropped inside the loop, since the state we're using
|
||||
// is moved inside the closure.
|
||||
// SAFETY: we drop the context right before the event loop is stopped, thus making it safe.
|
||||
#[cfg(not(any(android_platform, ios_platform)))]
|
||||
let context = unsafe { Context::from_raw(event_loop.raw_display_handle()).unwrap() };
|
||||
let context = Some(unsafe { Context::from_raw(event_loop.raw_display_handle()).unwrap() });
|
||||
|
||||
// You'll have to choose an icon size at your own discretion. On X11, the desired size varies
|
||||
// by WM, and on Windows, you still have to account for screen scaling. Here we use 32px,
|
||||
|
|
@ -227,7 +196,97 @@ impl Application {
|
|||
}
|
||||
}
|
||||
|
||||
fn handle_window_event(
|
||||
fn dump_monitors(&self, event_loop: &ActiveEventLoop) {
|
||||
println!("Monitors information");
|
||||
let primary_monitor = event_loop.primary_monitor();
|
||||
for monitor in event_loop.available_monitors() {
|
||||
let intro = if primary_monitor.as_ref() == Some(&monitor) {
|
||||
"Primary monitor"
|
||||
} else {
|
||||
"Monitor"
|
||||
};
|
||||
|
||||
if let Some(name) = monitor.name() {
|
||||
println!("{intro}: {name}");
|
||||
} else {
|
||||
println!("{intro}: [no name]");
|
||||
}
|
||||
|
||||
let PhysicalSize { width, height } = monitor.size();
|
||||
print!(" Current mode: {width}x{height}");
|
||||
if let Some(m_hz) = monitor.refresh_rate_millihertz() {
|
||||
println!(" @ {}.{} Hz", m_hz / 1000, m_hz % 1000);
|
||||
} else {
|
||||
println!();
|
||||
}
|
||||
|
||||
let PhysicalPosition { x, y } = monitor.position();
|
||||
println!(" Position: {x},{y}");
|
||||
|
||||
println!(" Scale factor: {}", monitor.scale_factor());
|
||||
|
||||
println!(" Available modes (width x height x bit-depth):");
|
||||
for mode in monitor.video_modes() {
|
||||
let PhysicalSize { width, height } = mode.size();
|
||||
let bits = mode.bit_depth();
|
||||
let m_hz = mode.refresh_rate_millihertz();
|
||||
println!(
|
||||
" {width}x{height}x{bits} @ {}.{} Hz",
|
||||
m_hz / 1000,
|
||||
m_hz % 1000
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Process the key binding.
|
||||
fn process_key_binding(key: &str, mods: &ModifiersState) -> Option<Action> {
|
||||
KEY_BINDINGS.iter().find_map(|binding| {
|
||||
binding
|
||||
.is_triggered_by(&key, mods)
|
||||
.then_some(binding.action)
|
||||
})
|
||||
}
|
||||
|
||||
/// Process mouse binding.
|
||||
fn process_mouse_binding(button: MouseButton, mods: &ModifiersState) -> Option<Action> {
|
||||
MOUSE_BINDINGS.iter().find_map(|binding| {
|
||||
binding
|
||||
.is_triggered_by(&button, mods)
|
||||
.then_some(binding.action)
|
||||
})
|
||||
}
|
||||
|
||||
fn print_help(&self) {
|
||||
println!("Keyboard bindings:");
|
||||
for binding in KEY_BINDINGS {
|
||||
println!(
|
||||
"{}{:<10} - {} ({})",
|
||||
modifiers_to_string(binding.mods),
|
||||
binding.trigger,
|
||||
binding.action,
|
||||
binding.action.help(),
|
||||
);
|
||||
}
|
||||
println!("Mouse bindings:");
|
||||
for binding in MOUSE_BINDINGS {
|
||||
println!(
|
||||
"{}{:<10} - {} ({})",
|
||||
modifiers_to_string(binding.mods),
|
||||
mouse_button_to_string(binding.trigger),
|
||||
binding.action,
|
||||
binding.action.help(),
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ApplicationHandler<UserEvent> for Application {
|
||||
fn user_event(&mut self, _event_loop: &ActiveEventLoop, event: UserEvent) {
|
||||
println!("User event: {event:?}");
|
||||
}
|
||||
|
||||
fn window_event(
|
||||
&mut self,
|
||||
event_loop: &ActiveEventLoop,
|
||||
window_id: WindowId,
|
||||
|
|
@ -371,92 +430,37 @@ impl Application {
|
|||
}
|
||||
}
|
||||
|
||||
fn handle_device_event(&mut self, _: &ActiveEventLoop, _: DeviceId, event: DeviceEvent) {
|
||||
println!("Device event: {event:?}");
|
||||
fn device_event(
|
||||
&mut self,
|
||||
_event_loop: &ActiveEventLoop,
|
||||
device_id: DeviceId,
|
||||
event: DeviceEvent,
|
||||
) {
|
||||
println!("Device {device_id:?} event: {event:?}");
|
||||
}
|
||||
|
||||
fn dump_monitors(&self, event_loop: &ActiveEventLoop) {
|
||||
println!("Monitors information");
|
||||
let primary_monitor = event_loop.primary_monitor();
|
||||
for monitor in event_loop.available_monitors() {
|
||||
let intro = if primary_monitor.as_ref() == Some(&monitor) {
|
||||
"Primary monitor"
|
||||
} else {
|
||||
"Monitor"
|
||||
};
|
||||
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||
println!("Resumed the event loop");
|
||||
self.dump_monitors(event_loop);
|
||||
|
||||
if let Some(name) = monitor.name() {
|
||||
println!("{intro}: {name}");
|
||||
} else {
|
||||
println!("{intro}: [no name]");
|
||||
}
|
||||
// Create initial window.
|
||||
self.create_window(event_loop, None)
|
||||
.expect("failed to create initial window");
|
||||
|
||||
let PhysicalSize { width, height } = monitor.size();
|
||||
print!(" Current mode: {width}x{height}");
|
||||
if let Some(m_hz) = monitor.refresh_rate_millihertz() {
|
||||
println!(" @ {}.{} Hz", m_hz / 1000, m_hz % 1000);
|
||||
} else {
|
||||
println!();
|
||||
}
|
||||
self.print_help();
|
||||
}
|
||||
|
||||
let PhysicalPosition { x, y } = monitor.position();
|
||||
println!(" Position: {x},{y}");
|
||||
|
||||
println!(" Scale factor: {}", monitor.scale_factor());
|
||||
|
||||
println!(" Available modes (width x height x bit-depth):");
|
||||
for mode in monitor.video_modes() {
|
||||
let PhysicalSize { width, height } = mode.size();
|
||||
let bits = mode.bit_depth();
|
||||
let m_hz = mode.refresh_rate_millihertz();
|
||||
println!(
|
||||
" {width}x{height}x{bits} @ {}.{} Hz",
|
||||
m_hz / 1000,
|
||||
m_hz % 1000
|
||||
);
|
||||
}
|
||||
fn about_to_wait(&mut self, event_loop: &ActiveEventLoop) {
|
||||
if self.windows.is_empty() {
|
||||
println!("No windows left, exiting...");
|
||||
event_loop.exit();
|
||||
}
|
||||
}
|
||||
|
||||
/// Process the key binding.
|
||||
fn process_key_binding(key: &str, mods: &ModifiersState) -> Option<Action> {
|
||||
KEY_BINDINGS.iter().find_map(|binding| {
|
||||
binding
|
||||
.is_triggered_by(&key, mods)
|
||||
.then_some(binding.action)
|
||||
})
|
||||
}
|
||||
|
||||
/// Process mouse binding.
|
||||
fn process_mouse_binding(button: MouseButton, mods: &ModifiersState) -> Option<Action> {
|
||||
MOUSE_BINDINGS.iter().find_map(|binding| {
|
||||
binding
|
||||
.is_triggered_by(&button, mods)
|
||||
.then_some(binding.action)
|
||||
})
|
||||
}
|
||||
|
||||
fn print_help(&self) {
|
||||
println!("Keyboard bindings:");
|
||||
for binding in KEY_BINDINGS {
|
||||
println!(
|
||||
"{}{:<10} - {} ({})",
|
||||
modifiers_to_string(binding.mods),
|
||||
binding.trigger,
|
||||
binding.action,
|
||||
binding.action.help(),
|
||||
);
|
||||
}
|
||||
println!("Mouse bindings:");
|
||||
for binding in MOUSE_BINDINGS {
|
||||
println!(
|
||||
"{}{:<10} - {} ({})",
|
||||
modifiers_to_string(binding.mods),
|
||||
mouse_button_to_string(binding.trigger),
|
||||
binding.action,
|
||||
binding.action.help(),
|
||||
);
|
||||
}
|
||||
#[cfg(not(any(android_platform, ios_platform)))]
|
||||
fn exiting(&mut self, _event_loop: &ActiveEventLoop) {
|
||||
// We must drop the context here.
|
||||
self.context = None;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -496,11 +500,11 @@ struct WindowState {
|
|||
}
|
||||
|
||||
impl WindowState {
|
||||
fn new(application: &Application, window: Window) -> Result<Self, Box<dyn Error>> {
|
||||
fn new(app: &Application, window: Window) -> Result<Self, Box<dyn Error>> {
|
||||
// SAFETY: the surface is dropped before the `window` which provided it with handle, thus
|
||||
// it doesn't outlive it.
|
||||
#[cfg(not(any(android_platform, ios_platform)))]
|
||||
let surface = unsafe { Surface::new(&application.context, &window)? };
|
||||
let surface = unsafe { Surface::new(app.context.as_ref().unwrap(), &window)? };
|
||||
|
||||
let theme = window.theme().unwrap_or(Theme::Dark);
|
||||
println!("Theme: {theme:?}");
|
||||
|
|
@ -515,7 +519,7 @@ impl WindowState {
|
|||
let mut state = Self {
|
||||
#[cfg(macos_platform)]
|
||||
option_as_alt: window.option_as_alt(),
|
||||
custom_idx: application.custom_cursors.len() - 1,
|
||||
custom_idx: app.custom_cursors.len() - 1,
|
||||
cursor_grab: CursorGrabMode::None,
|
||||
named_idx,
|
||||
#[cfg(not(any(android_platform, ios_platform)))]
|
||||
|
|
|
|||
|
|
@ -3,16 +3,52 @@ use std::error::Error;
|
|||
|
||||
#[cfg(x11_platform)]
|
||||
fn main() -> Result<(), Box<dyn Error>> {
|
||||
use winit::{
|
||||
event::{Event, WindowEvent},
|
||||
event_loop::EventLoop,
|
||||
platform::x11::WindowAttributesExtX11,
|
||||
window::Window,
|
||||
};
|
||||
use winit::application::ApplicationHandler;
|
||||
use winit::event::WindowEvent;
|
||||
use winit::event_loop::{ActiveEventLoop, EventLoop};
|
||||
use winit::platform::x11::WindowAttributesExtX11;
|
||||
use winit::window::{Window, WindowId};
|
||||
|
||||
#[path = "util/fill.rs"]
|
||||
mod fill;
|
||||
|
||||
pub struct XEmbedDemo {
|
||||
parent_window_id: u32,
|
||||
window: Option<Window>,
|
||||
}
|
||||
|
||||
impl ApplicationHandler for XEmbedDemo {
|
||||
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||
let window_attributes = Window::default_attributes()
|
||||
.with_title("An embedded window!")
|
||||
.with_inner_size(winit::dpi::LogicalSize::new(128.0, 128.0))
|
||||
.with_embed_parent_window(self.parent_window_id);
|
||||
|
||||
self.window = Some(event_loop.create_window(window_attributes).unwrap());
|
||||
}
|
||||
|
||||
fn window_event(
|
||||
&mut self,
|
||||
event_loop: &ActiveEventLoop,
|
||||
_window_id: WindowId,
|
||||
event: WindowEvent,
|
||||
) {
|
||||
let window = self.window.as_ref().unwrap();
|
||||
match event {
|
||||
WindowEvent::CloseRequested => event_loop.exit(),
|
||||
WindowEvent::RedrawRequested => {
|
||||
window.pre_present_notify();
|
||||
fill::fill_window(window);
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
}
|
||||
|
||||
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
|
||||
self.window.as_ref().unwrap().request_redraw();
|
||||
}
|
||||
}
|
||||
|
||||
// First argument should be a 32-bit X11 window ID.
|
||||
let parent_window_id = std::env::args()
|
||||
.nth(1)
|
||||
|
|
@ -22,35 +58,11 @@ fn main() -> Result<(), Box<dyn Error>> {
|
|||
tracing_subscriber::fmt::init();
|
||||
let event_loop = EventLoop::new()?;
|
||||
|
||||
let mut window = None;
|
||||
event_loop.run(move |event, event_loop| match event {
|
||||
Event::Resumed => {
|
||||
let window_attributes = Window::default_attributes()
|
||||
.with_title("An embedded window!")
|
||||
.with_inner_size(winit::dpi::LogicalSize::new(128.0, 128.0))
|
||||
.with_embed_parent_window(parent_window_id);
|
||||
|
||||
window = Some(event_loop.create_window(window_attributes).unwrap());
|
||||
}
|
||||
Event::WindowEvent { event, .. } => {
|
||||
let window = window.as_ref().unwrap();
|
||||
|
||||
match event {
|
||||
WindowEvent::CloseRequested => event_loop.exit(),
|
||||
WindowEvent::RedrawRequested => {
|
||||
window.pre_present_notify();
|
||||
fill::fill_window(window);
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
}
|
||||
Event::AboutToWait => {
|
||||
window.as_ref().unwrap().request_redraw();
|
||||
}
|
||||
_ => (),
|
||||
})?;
|
||||
|
||||
Ok(())
|
||||
let mut app = XEmbedDemo {
|
||||
parent_window_id,
|
||||
window: None,
|
||||
};
|
||||
event_loop.run_app(&mut app).map_err(Into::into)
|
||||
}
|
||||
|
||||
#[cfg(not(x11_platform))]
|
||||
|
|
|
|||
221
src/application.rs
Normal file
221
src/application.rs
Normal file
|
|
@ -0,0 +1,221 @@
|
|||
//! End user application handling.
|
||||
|
||||
use crate::event::{DeviceEvent, DeviceId, StartCause, WindowEvent};
|
||||
use crate::event_loop::ActiveEventLoop;
|
||||
use crate::window::WindowId;
|
||||
|
||||
/// The handler of the application events.
|
||||
pub trait ApplicationHandler<T: 'static = ()> {
|
||||
/// Emitted when new events arrive from the OS to be processed.
|
||||
///
|
||||
/// This is a useful place to put code that should be done before you start processing
|
||||
/// events, such as updating frame timing information for benchmarking or checking the
|
||||
/// [`StartCause`] to see if a timer set by
|
||||
/// [`ControlFlow::WaitUntil`](crate::event_loop::ControlFlow::WaitUntil) has elapsed.
|
||||
fn new_events(&mut self, event_loop: &ActiveEventLoop, cause: StartCause) {
|
||||
let _ = (event_loop, cause);
|
||||
}
|
||||
|
||||
/// Emitted when the application has been resumed.
|
||||
///
|
||||
/// For consistency, all platforms emit a `Resumed` event even if they don't themselves have a
|
||||
/// formal suspend/resume lifecycle. For systems without a formal suspend/resume lifecycle
|
||||
/// the `Resumed` event is always emitted after the [`NewEvents(StartCause::Init)`][StartCause::Init]
|
||||
/// event.
|
||||
///
|
||||
/// # Portability
|
||||
///
|
||||
/// It's recommended that applications should only initialize their graphics context and create
|
||||
/// a window after they have received their first `Resumed` event. Some systems
|
||||
/// (specifically Android) won't allow applications to create a render surface until they are
|
||||
/// resumed.
|
||||
///
|
||||
/// Considering that the implementation of [`Suspended`] and `Resumed` events may be internally
|
||||
/// driven by multiple platform-specific events, and that there may be subtle differences across
|
||||
/// platforms with how these internal events are delivered, it's recommended that applications
|
||||
/// be able to gracefully handle redundant (i.e. back-to-back) [`Suspended`] or `Resumed` events.
|
||||
///
|
||||
/// Also see [`Suspended`] notes.
|
||||
///
|
||||
/// ## Android
|
||||
///
|
||||
/// On Android, the `Resumed` event is sent when a new [`SurfaceView`] has been created. This is
|
||||
/// expected to closely correlate with the [`onResume`] lifecycle event but there may technically
|
||||
/// be a discrepancy.
|
||||
///
|
||||
/// [`onResume`]: https://developer.android.com/reference/android/app/Activity#onResume()
|
||||
///
|
||||
/// Applications that need to run on Android must wait until they have been `Resumed`
|
||||
/// before they will be able to create a render surface (such as an `EGLSurface`,
|
||||
/// [`VkSurfaceKHR`] or [`wgpu::Surface`]) which depend on having a
|
||||
/// [`SurfaceView`]. Applications must also assume that if they are [`Suspended`], then their
|
||||
/// render surfaces are invalid and should be dropped.
|
||||
///
|
||||
/// Also see [`Suspended`] notes.
|
||||
///
|
||||
/// [`SurfaceView`]: https://developer.android.com/reference/android/view/SurfaceView
|
||||
/// [Activity lifecycle]: https://developer.android.com/guide/components/activities/activity-lifecycle
|
||||
/// [`VkSurfaceKHR`]: https://www.khronos.org/registry/vulkan/specs/1.3-extensions/man/html/VkSurfaceKHR.html
|
||||
/// [`wgpu::Surface`]: https://docs.rs/wgpu/latest/wgpu/struct.Surface.html
|
||||
///
|
||||
/// ## iOS
|
||||
///
|
||||
/// On iOS, the `Resumed` event is emitted in response to an [`applicationDidBecomeActive`]
|
||||
/// callback which means the application is "active" (according to the
|
||||
/// [iOS application lifecycle]).
|
||||
///
|
||||
/// [`applicationDidBecomeActive`]: https://developer.apple.com/documentation/uikit/uiapplicationdelegate/1622956-applicationdidbecomeactive
|
||||
/// [iOS application lifecycle]: https://developer.apple.com/documentation/uikit/app_and_environment/managing_your_app_s_life_cycle
|
||||
///
|
||||
/// ## Web
|
||||
///
|
||||
/// On Web, the `Resumed` event is emitted in response to a [`pageshow`] event
|
||||
/// with the property [`persisted`] being true, which means that the page is being
|
||||
/// restored from the [`bfcache`] (back/forward cache) - an in-memory cache that
|
||||
/// stores a complete snapshot of a page (including the JavaScript heap) as the
|
||||
/// user is navigating away.
|
||||
///
|
||||
/// [`pageshow`]: https://developer.mozilla.org/en-US/docs/Web/API/Window/pageshow_event
|
||||
/// [`persisted`]: https://developer.mozilla.org/en-US/docs/Web/API/PageTransitionEvent/persisted
|
||||
/// [`bfcache`]: https://web.dev/bfcache/
|
||||
/// [`Suspended`]: Self::suspended
|
||||
fn resumed(&mut self, event_loop: &ActiveEventLoop);
|
||||
|
||||
/// Emitted when an event is sent from [`EventLoopProxy::send_event`].
|
||||
///
|
||||
/// [`EventLoopProxy::send_event`]: crate::event_loop::EventLoopProxy::send_event
|
||||
fn user_event(&mut self, event_loop: &ActiveEventLoop, event: T) {
|
||||
let _ = (event_loop, event);
|
||||
}
|
||||
|
||||
/// Emitted when the OS sends an event to a winit window.
|
||||
fn window_event(
|
||||
&mut self,
|
||||
event_loop: &ActiveEventLoop,
|
||||
window_id: WindowId,
|
||||
event: WindowEvent,
|
||||
);
|
||||
|
||||
/// Emitted when the OS sends an event to a device.
|
||||
fn device_event(
|
||||
&mut self,
|
||||
event_loop: &ActiveEventLoop,
|
||||
device_id: DeviceId,
|
||||
event: DeviceEvent,
|
||||
) {
|
||||
let _ = (event_loop, device_id, event);
|
||||
}
|
||||
|
||||
/// Emitted when the event loop is about to block and wait for new events.
|
||||
///
|
||||
/// Most applications shouldn't need to hook into this event since there is no real relationship
|
||||
/// between how often the event loop needs to wake up and the dispatching of any specific events.
|
||||
///
|
||||
/// High frequency event sources, such as input devices could potentially lead to lots of wake
|
||||
/// ups and also lots of corresponding `AboutToWait` events.
|
||||
///
|
||||
/// This is not an ideal event to drive application rendering from and instead applications
|
||||
/// should render in response to [`WindowEvent::RedrawRequested`] events.
|
||||
fn about_to_wait(&mut self, event_loop: &ActiveEventLoop) {
|
||||
let _ = event_loop;
|
||||
}
|
||||
|
||||
/// Emitted when the application has been suspended.
|
||||
///
|
||||
/// # Portability
|
||||
///
|
||||
/// Not all platforms support the notion of suspending applications, and there may be no
|
||||
/// technical way to guarantee being able to emit a `Suspended` event if the OS has
|
||||
/// no formal application lifecycle (currently only Android, iOS, and Web do). For this reason,
|
||||
/// Winit does not currently try to emit pseudo `Suspended` events before the application
|
||||
/// quits on platforms without an application lifecycle.
|
||||
///
|
||||
/// Considering that the implementation of `Suspended` and [`Resumed`] events may be internally
|
||||
/// driven by multiple platform-specific events, and that there may be subtle differences across
|
||||
/// platforms with how these internal events are delivered, it's recommended that applications
|
||||
/// be able to gracefully handle redundant (i.e. back-to-back) `Suspended` or [`Resumed`] events.
|
||||
///
|
||||
/// Also see [`Resumed`] notes.
|
||||
///
|
||||
/// ## Android
|
||||
///
|
||||
/// On Android, the `Suspended` event is only sent when the application's associated
|
||||
/// [`SurfaceView`] is destroyed. This is expected to closely correlate with the [`onPause`]
|
||||
/// lifecycle event but there may technically be a discrepancy.
|
||||
///
|
||||
/// [`onPause`]: https://developer.android.com/reference/android/app/Activity#onPause()
|
||||
///
|
||||
/// Applications that need to run on Android should assume their [`SurfaceView`] has been
|
||||
/// destroyed, which indirectly invalidates any existing render surfaces that may have been
|
||||
/// created outside of Winit (such as an `EGLSurface`, [`VkSurfaceKHR`] or [`wgpu::Surface`]).
|
||||
///
|
||||
/// After being `Suspended` on Android applications must drop all render surfaces before
|
||||
/// the event callback completes, which may be re-created when the application is next [`Resumed`].
|
||||
///
|
||||
/// [`SurfaceView`]: https://developer.android.com/reference/android/view/SurfaceView
|
||||
/// [Activity lifecycle]: https://developer.android.com/guide/components/activities/activity-lifecycle
|
||||
/// [`VkSurfaceKHR`]: https://www.khronos.org/registry/vulkan/specs/1.3-extensions/man/html/VkSurfaceKHR.html
|
||||
/// [`wgpu::Surface`]: https://docs.rs/wgpu/latest/wgpu/struct.Surface.html
|
||||
///
|
||||
/// ## iOS
|
||||
///
|
||||
/// On iOS, the `Suspended` event is currently emitted in response to an
|
||||
/// [`applicationWillResignActive`] callback which means that the application is
|
||||
/// about to transition from the active to inactive state (according to the
|
||||
/// [iOS application lifecycle]).
|
||||
///
|
||||
/// [`applicationWillResignActive`]: https://developer.apple.com/documentation/uikit/uiapplicationdelegate/1622950-applicationwillresignactive
|
||||
/// [iOS application lifecycle]: https://developer.apple.com/documentation/uikit/app_and_environment/managing_your_app_s_life_cycle
|
||||
///
|
||||
/// ## Web
|
||||
///
|
||||
/// On Web, the `Suspended` event is emitted in response to a [`pagehide`] event
|
||||
/// with the property [`persisted`] being true, which means that the page is being
|
||||
/// put in the [`bfcache`] (back/forward cache) - an in-memory cache that stores a
|
||||
/// complete snapshot of a page (including the JavaScript heap) as the user is
|
||||
/// navigating away.
|
||||
///
|
||||
/// [`pagehide`]: https://developer.mozilla.org/en-US/docs/Web/API/Window/pagehide_event
|
||||
/// [`persisted`]: https://developer.mozilla.org/en-US/docs/Web/API/PageTransitionEvent/persisted
|
||||
/// [`bfcache`]: https://web.dev/bfcache/
|
||||
/// [`Resumed`]: Self::resumed
|
||||
fn suspended(&mut self, event_loop: &ActiveEventLoop) {
|
||||
let _ = event_loop;
|
||||
}
|
||||
|
||||
/// Emitted when the event loop is being shut down.
|
||||
///
|
||||
/// This is irreversible - if this method is called, it is guaranteed that the event loop
|
||||
/// will exist right after.
|
||||
fn exiting(&mut self, event_loop: &ActiveEventLoop) {
|
||||
let _ = event_loop;
|
||||
}
|
||||
|
||||
/// Emitted when the application has received a memory warning.
|
||||
///
|
||||
/// ## Platform-specific
|
||||
///
|
||||
/// ### Android
|
||||
///
|
||||
/// On Android, the `MemoryWarning` event is sent when [`onLowMemory`] was called. The application
|
||||
/// must [release memory] or risk being killed.
|
||||
///
|
||||
/// [`onLowMemory`]: https://developer.android.com/reference/android/app/Application.html#onLowMemory()
|
||||
/// [release memory]: https://developer.android.com/topic/performance/memory#release
|
||||
///
|
||||
/// ### iOS
|
||||
///
|
||||
/// On iOS, the `MemoryWarning` event is emitted in response to an [`applicationDidReceiveMemoryWarning`]
|
||||
/// callback. The application must free as much memory as possible or risk being terminated, see
|
||||
/// [how to respond to memory warnings].
|
||||
///
|
||||
/// [`applicationDidReceiveMemoryWarning`]: https://developer.apple.com/documentation/uikit/uiapplicationdelegate/1623063-applicationdidreceivememorywarni
|
||||
/// [how to respond to memory warnings]: https://developer.apple.com/documentation/uikit/app_and_environment/managing_your_app_s_life_cycle/responding_to_memory_warnings
|
||||
///
|
||||
/// ### Others
|
||||
///
|
||||
/// - **macOS / Orbital / Wayland / Web / Windows:** Unsupported.
|
||||
fn memory_warning(&mut self, event_loop: &ActiveEventLoop) {
|
||||
let _ = event_loop;
|
||||
}
|
||||
}
|
||||
207
src/event.rs
207
src/event.rs
|
|
@ -1,36 +1,37 @@
|
|||
//! The [`Event`] enum and assorted supporting types.
|
||||
//!
|
||||
//! These are sent to the closure given to [`EventLoop::run(...)`], where they get
|
||||
//! These are sent to the closure given to [`EventLoop::run_app(...)`], where they get
|
||||
//! processed and used to modify the program state. For more details, see the root-level documentation.
|
||||
//!
|
||||
//! Some of these events represent different "parts" of a traditional event-handling loop. You could
|
||||
//! approximate the basic ordering loop of [`EventLoop::run(...)`] like this:
|
||||
//! approximate the basic ordering loop of [`EventLoop::run_app(...)`] like this:
|
||||
//!
|
||||
//! ```rust,ignore
|
||||
//! let mut start_cause = StartCause::Init;
|
||||
//!
|
||||
//! while !elwt.exiting() {
|
||||
//! event_handler(NewEvents(start_cause), elwt);
|
||||
//! app.new_events(event_loop, start_cause);
|
||||
//!
|
||||
//! for e in (window events, user events, device events) {
|
||||
//! event_handler(e, elwt);
|
||||
//! for event in (window events, user events, device events) {
|
||||
//! // This will pick the right method on the application based on the event.
|
||||
//! app.handle_event(event_loop, event);
|
||||
//! }
|
||||
//!
|
||||
//! for w in (redraw windows) {
|
||||
//! event_handler(RedrawRequested(w), elwt);
|
||||
//! for window_id in (redraw windows) {
|
||||
//! app.window_event(event_loop, window_id, RedrawRequested);
|
||||
//! }
|
||||
//!
|
||||
//! event_handler(AboutToWait, elwt);
|
||||
//! app.about_to_wait(event_loop);
|
||||
//! start_cause = wait_if_necessary();
|
||||
//! }
|
||||
//!
|
||||
//! event_handler(LoopExiting, elwt);
|
||||
//! app.exiting(event_loop);
|
||||
//! ```
|
||||
//!
|
||||
//! This leaves out timing details like [`ControlFlow::WaitUntil`] but hopefully
|
||||
//! describes what happens in what order.
|
||||
//!
|
||||
//! [`EventLoop::run(...)`]: crate::event_loop::EventLoop::run
|
||||
//! [`EventLoop::run_app(...)`]: crate::event_loop::EventLoop::run_app
|
||||
//! [`ControlFlow::WaitUntil`]: crate::event_loop::ControlFlow::WaitUntil
|
||||
use std::path::PathBuf;
|
||||
use std::sync::{Mutex, Weak};
|
||||
|
|
@ -59,199 +60,55 @@ use crate::{
|
|||
/// See the module-level docs for more information on the event loop manages each event.
|
||||
#[derive(Debug, Clone, PartialEq)]
|
||||
pub enum Event<T: 'static> {
|
||||
/// Emitted when new events arrive from the OS to be processed.
|
||||
/// See [`ApplicationHandler::new_events`] for details.
|
||||
///
|
||||
/// This event type is useful as a place to put code that should be done before you start
|
||||
/// processing events, such as updating frame timing information for benchmarking or checking
|
||||
/// the [`StartCause`] to see if a timer set by
|
||||
/// [`ControlFlow::WaitUntil`](crate::event_loop::ControlFlow::WaitUntil) has elapsed.
|
||||
/// [`ApplicationHandler::new_events`]: crate::application::ApplicationHandler::new_events
|
||||
NewEvents(StartCause),
|
||||
|
||||
/// Emitted when the OS sends an event to a winit window.
|
||||
/// See [`ApplicationHandler::window_event`] for details.
|
||||
///
|
||||
/// [`ApplicationHandler::window_event`]: crate::application::ApplicationHandler::window_event
|
||||
WindowEvent {
|
||||
window_id: WindowId,
|
||||
event: WindowEvent,
|
||||
},
|
||||
|
||||
/// Emitted when the OS sends an event to a device.
|
||||
/// See [`ApplicationHandler::device_event`] for details.
|
||||
///
|
||||
/// [`ApplicationHandler::device_event`]: crate::application::ApplicationHandler::device_event
|
||||
DeviceEvent {
|
||||
device_id: DeviceId,
|
||||
event: DeviceEvent,
|
||||
},
|
||||
|
||||
/// Emitted when an event is sent from [`EventLoopProxy::send_event`](crate::event_loop::EventLoopProxy::send_event)
|
||||
/// See [`ApplicationHandler::user_event`] for details.
|
||||
///
|
||||
/// [`ApplicationHandler::user_event`]: crate::application::ApplicationHandler::user_event
|
||||
UserEvent(T),
|
||||
|
||||
/// Emitted when the application has been suspended.
|
||||
/// See [`ApplicationHandler::suspended`] for details.
|
||||
///
|
||||
/// # Portability
|
||||
///
|
||||
/// Not all platforms support the notion of suspending applications, and there may be no
|
||||
/// technical way to guarantee being able to emit a `Suspended` event if the OS has
|
||||
/// no formal application lifecycle (currently only Android, iOS, and Web do). For this reason,
|
||||
/// Winit does not currently try to emit pseudo `Suspended` events before the application
|
||||
/// quits on platforms without an application lifecycle.
|
||||
///
|
||||
/// Considering that the implementation of `Suspended` and [`Resumed`] events may be internally
|
||||
/// driven by multiple platform-specific events, and that there may be subtle differences across
|
||||
/// platforms with how these internal events are delivered, it's recommended that applications
|
||||
/// be able to gracefully handle redundant (i.e. back-to-back) `Suspended` or [`Resumed`] events.
|
||||
///
|
||||
/// Also see [`Resumed`] notes.
|
||||
///
|
||||
/// ## Android
|
||||
///
|
||||
/// On Android, the `Suspended` event is only sent when the application's associated
|
||||
/// [`SurfaceView`] is destroyed. This is expected to closely correlate with the [`onPause`]
|
||||
/// lifecycle event but there may technically be a discrepancy.
|
||||
///
|
||||
/// [`onPause`]: https://developer.android.com/reference/android/app/Activity#onPause()
|
||||
///
|
||||
/// Applications that need to run on Android should assume their [`SurfaceView`] has been
|
||||
/// destroyed, which indirectly invalidates any existing render surfaces that may have been
|
||||
/// created outside of Winit (such as an `EGLSurface`, [`VkSurfaceKHR`] or [`wgpu::Surface`]).
|
||||
///
|
||||
/// After being `Suspended` on Android applications must drop all render surfaces before
|
||||
/// the event callback completes, which may be re-created when the application is next [`Resumed`].
|
||||
///
|
||||
/// [`SurfaceView`]: https://developer.android.com/reference/android/view/SurfaceView
|
||||
/// [Activity lifecycle]: https://developer.android.com/guide/components/activities/activity-lifecycle
|
||||
/// [`VkSurfaceKHR`]: https://www.khronos.org/registry/vulkan/specs/1.3-extensions/man/html/VkSurfaceKHR.html
|
||||
/// [`wgpu::Surface`]: https://docs.rs/wgpu/latest/wgpu/struct.Surface.html
|
||||
///
|
||||
/// ## iOS
|
||||
///
|
||||
/// On iOS, the `Suspended` event is currently emitted in response to an
|
||||
/// [`applicationWillResignActive`] callback which means that the application is
|
||||
/// about to transition from the active to inactive state (according to the
|
||||
/// [iOS application lifecycle]).
|
||||
///
|
||||
/// [`applicationWillResignActive`]: https://developer.apple.com/documentation/uikit/uiapplicationdelegate/1622950-applicationwillresignactive
|
||||
/// [iOS application lifecycle]: https://developer.apple.com/documentation/uikit/app_and_environment/managing_your_app_s_life_cycle
|
||||
///
|
||||
/// ## Web
|
||||
///
|
||||
/// On Web, the `Suspended` event is emitted in response to a [`pagehide`] event
|
||||
/// with the property [`persisted`] being true, which means that the page is being
|
||||
/// put in the [`bfcache`] (back/forward cache) - an in-memory cache that stores a
|
||||
/// complete snapshot of a page (including the JavaScript heap) as the user is
|
||||
/// navigating away.
|
||||
///
|
||||
/// [`pagehide`]: https://developer.mozilla.org/en-US/docs/Web/API/Window/pagehide_event
|
||||
/// [`persisted`]: https://developer.mozilla.org/en-US/docs/Web/API/PageTransitionEvent/persisted
|
||||
/// [`bfcache`]: https://web.dev/bfcache/
|
||||
///
|
||||
/// [`Resumed`]: Self::Resumed
|
||||
/// [`ApplicationHandler::suspended`]: crate::application::ApplicationHandler::suspended
|
||||
Suspended,
|
||||
|
||||
/// Emitted when the application has been resumed.
|
||||
/// See [`ApplicationHandler::resumed`] for details.
|
||||
///
|
||||
/// For consistency, all platforms emit a `Resumed` event even if they don't themselves have a
|
||||
/// formal suspend/resume lifecycle. For systems without a standard suspend/resume lifecycle
|
||||
/// the `Resumed` event is always emitted after the [`NewEvents(StartCause::Init)`][StartCause::Init]
|
||||
/// event.
|
||||
///
|
||||
/// # Portability
|
||||
///
|
||||
/// It's recommended that applications should only initialize their graphics context and create
|
||||
/// a window after they have received their first `Resumed` event. Some systems
|
||||
/// (specifically Android) won't allow applications to create a render surface until they are
|
||||
/// resumed.
|
||||
///
|
||||
/// Considering that the implementation of [`Suspended`] and `Resumed` events may be internally
|
||||
/// driven by multiple platform-specific events, and that there may be subtle differences across
|
||||
/// platforms with how these internal events are delivered, it's recommended that applications
|
||||
/// be able to gracefully handle redundant (i.e. back-to-back) [`Suspended`] or `Resumed` events.
|
||||
///
|
||||
/// Also see [`Suspended`] notes.
|
||||
///
|
||||
/// ## Android
|
||||
///
|
||||
/// On Android, the `Resumed` event is sent when a new [`SurfaceView`] has been created. This is
|
||||
/// expected to closely correlate with the [`onResume`] lifecycle event but there may technically
|
||||
/// be a discrepancy.
|
||||
///
|
||||
/// [`onResume`]: https://developer.android.com/reference/android/app/Activity#onResume()
|
||||
///
|
||||
/// Applications that need to run on Android must wait until they have been `Resumed`
|
||||
/// before they will be able to create a render surface (such as an `EGLSurface`,
|
||||
/// [`VkSurfaceKHR`] or [`wgpu::Surface`]) which depend on having a
|
||||
/// [`SurfaceView`]. Applications must also assume that if they are [`Suspended`], then their
|
||||
/// render surfaces are invalid and should be dropped.
|
||||
///
|
||||
/// Also see [`Suspended`] notes.
|
||||
///
|
||||
/// [`SurfaceView`]: https://developer.android.com/reference/android/view/SurfaceView
|
||||
/// [Activity lifecycle]: https://developer.android.com/guide/components/activities/activity-lifecycle
|
||||
/// [`VkSurfaceKHR`]: https://www.khronos.org/registry/vulkan/specs/1.3-extensions/man/html/VkSurfaceKHR.html
|
||||
/// [`wgpu::Surface`]: https://docs.rs/wgpu/latest/wgpu/struct.Surface.html
|
||||
///
|
||||
/// ## iOS
|
||||
///
|
||||
/// On iOS, the `Resumed` event is emitted in response to an [`applicationDidBecomeActive`]
|
||||
/// callback which means the application is "active" (according to the
|
||||
/// [iOS application lifecycle]).
|
||||
///
|
||||
/// [`applicationDidBecomeActive`]: https://developer.apple.com/documentation/uikit/uiapplicationdelegate/1622956-applicationdidbecomeactive
|
||||
/// [iOS application lifecycle]: https://developer.apple.com/documentation/uikit/app_and_environment/managing_your_app_s_life_cycle
|
||||
///
|
||||
/// ## Web
|
||||
///
|
||||
/// On Web, the `Resumed` event is emitted in response to a [`pageshow`] event
|
||||
/// with the property [`persisted`] being true, which means that the page is being
|
||||
/// restored from the [`bfcache`] (back/forward cache) - an in-memory cache that
|
||||
/// stores a complete snapshot of a page (including the JavaScript heap) as the
|
||||
/// user is navigating away.
|
||||
///
|
||||
/// [`pageshow`]: https://developer.mozilla.org/en-US/docs/Web/API/Window/pageshow_event
|
||||
/// [`persisted`]: https://developer.mozilla.org/en-US/docs/Web/API/PageTransitionEvent/persisted
|
||||
/// [`bfcache`]: https://web.dev/bfcache/
|
||||
///
|
||||
/// [`Suspended`]: Self::Suspended
|
||||
/// [`ApplicationHandler::resumed`]: crate::application::ApplicationHandler::resumed
|
||||
Resumed,
|
||||
|
||||
/// Emitted when the event loop is about to block and wait for new events.
|
||||
/// See [`ApplicationHandler::about_to_wait`] for details.
|
||||
///
|
||||
/// Most applications shouldn't need to hook into this event since there is no real relationship
|
||||
/// between how often the event loop needs to wake up and the dispatching of any specific events.
|
||||
///
|
||||
/// High frequency event sources, such as input devices could potentially lead to lots of wake
|
||||
/// ups and also lots of corresponding `AboutToWait` events.
|
||||
///
|
||||
/// This is not an ideal event to drive application rendering from and instead applications
|
||||
/// should render in response to [`WindowEvent::RedrawRequested`] events.
|
||||
/// [`ApplicationHandler::about_to_wait`]: crate::application::ApplicationHandler::about_to_wait
|
||||
AboutToWait,
|
||||
|
||||
/// Emitted when the event loop is being shut down.
|
||||
/// See [`ApplicationHandler::exiting`] for details.
|
||||
///
|
||||
/// This is irreversible - if this event is emitted, it is guaranteed to be the last event that
|
||||
/// gets emitted. You generally want to treat this as a "do on quit" event.
|
||||
/// [`ApplicationHandler::exiting`]: crate::application::ApplicationHandler::exiting
|
||||
LoopExiting,
|
||||
|
||||
/// Emitted when the application has received a memory warning.
|
||||
/// See [`ApplicationHandler::memory_warning`] for details.
|
||||
///
|
||||
/// ## Platform-specific
|
||||
///
|
||||
/// ### Android
|
||||
///
|
||||
/// On Android, the `MemoryWarning` event is sent when [`onLowMemory`] was called. The application
|
||||
/// must [release memory] or risk being killed.
|
||||
///
|
||||
/// [`onLowMemory`]: https://developer.android.com/reference/android/app/Application.html#onLowMemory()
|
||||
/// [release memory]: https://developer.android.com/topic/performance/memory#release
|
||||
///
|
||||
/// ### iOS
|
||||
///
|
||||
/// On iOS, the `MemoryWarning` event is emitted in response to an [`applicationDidReceiveMemoryWarning`]
|
||||
/// callback. The application must free as much memory as possible or risk being terminated, see
|
||||
/// [how to respond to memory warnings].
|
||||
///
|
||||
/// [`applicationDidReceiveMemoryWarning`]: https://developer.apple.com/documentation/uikit/uiapplicationdelegate/1623063-applicationdidreceivememorywarni
|
||||
/// [how to respond to memory warnings]: https://developer.apple.com/documentation/uikit/app_and_environment/managing_your_app_s_life_cycle/responding_to_memory_warnings
|
||||
///
|
||||
/// ### Others
|
||||
///
|
||||
/// - **macOS / Wayland / Windows / Orbital:** Unsupported.
|
||||
/// [`ApplicationHandler::memory_warning`]: crate::application::ApplicationHandler::memory_warning
|
||||
MemoryWarning,
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -18,6 +18,7 @@ use std::time::{Duration, Instant};
|
|||
#[cfg(web_platform)]
|
||||
use web_time::{Duration, Instant};
|
||||
|
||||
use crate::application::ApplicationHandler;
|
||||
use crate::error::{EventLoopError, OsError};
|
||||
use crate::window::{CustomCursor, CustomCursorSource, Window, WindowAttributes};
|
||||
use crate::{event::Event, monitor::MonitorHandle, platform_impl};
|
||||
|
|
@ -215,8 +216,22 @@ impl<T> EventLoop<T> {
|
|||
}
|
||||
}
|
||||
|
||||
/// Runs the event loop in the calling thread and calls the given `event_handler` closure
|
||||
/// to dispatch any pending events.
|
||||
/// See [`run_app`].
|
||||
///
|
||||
/// [`run_app`]: Self::run_app
|
||||
#[inline]
|
||||
#[deprecated = "use `EventLoop::run_app` instead"]
|
||||
#[cfg(not(all(web_platform, target_feature = "exception-handling")))]
|
||||
pub fn run<F>(self, event_handler: F) -> Result<(), EventLoopError>
|
||||
where
|
||||
F: FnMut(Event<T>, &ActiveEventLoop),
|
||||
{
|
||||
let _span = tracing::debug_span!("winit::EventLoop::run").entered();
|
||||
|
||||
self.event_loop.run(event_handler)
|
||||
}
|
||||
|
||||
/// Run the application with the event loop on the calling thread.
|
||||
///
|
||||
/// See the [`set_control_flow()`] docs on how to change the event loop's behavior.
|
||||
///
|
||||
|
|
@ -231,10 +246,10 @@ impl<T> EventLoop<T> {
|
|||
/// Web applications are recommended to use
|
||||
#[cfg_attr(
|
||||
web_platform,
|
||||
doc = "[`EventLoopExtWebSys::spawn()`][crate::platform::web::EventLoopExtWebSys::spawn()]"
|
||||
doc = "[`EventLoopExtWebSys::spawn_app()`][crate::platform::web::EventLoopExtWebSys::spawn_app()]"
|
||||
)]
|
||||
#[cfg_attr(not(web_platform), doc = "`EventLoopExtWebSys::spawn()`")]
|
||||
/// [^1] instead of [`run()`] to avoid the need
|
||||
/// [^1] instead of [`run_app()`] to avoid the need
|
||||
/// for the Javascript exception trick, and to make it clearer that the event loop runs
|
||||
/// asynchronously (via the browser's own, internal, event loop) and doesn't block the
|
||||
/// current thread of execution like it does on other platforms.
|
||||
|
|
@ -242,17 +257,13 @@ impl<T> EventLoop<T> {
|
|||
/// This function won't be available with `target_feature = "exception-handling"`.
|
||||
///
|
||||
/// [`set_control_flow()`]: ActiveEventLoop::set_control_flow()
|
||||
/// [`run()`]: Self::run()
|
||||
/// [^1]: `EventLoopExtWebSys::spawn()` is only available on Web.
|
||||
/// [`run_app()`]: Self::run_app()
|
||||
/// [^1]: `EventLoopExtWebSys::spawn_app()` is only available on Web.
|
||||
#[inline]
|
||||
#[cfg(not(all(web_platform, target_feature = "exception-handling")))]
|
||||
pub fn run<F>(self, event_handler: F) -> Result<(), EventLoopError>
|
||||
where
|
||||
F: FnMut(Event<T>, &ActiveEventLoop),
|
||||
{
|
||||
let _span = tracing::debug_span!("winit::EventLoop::run").entered();
|
||||
|
||||
self.event_loop.run(event_handler)
|
||||
pub fn run_app<A: ApplicationHandler<T>>(self, app: &mut A) -> Result<(), EventLoopError> {
|
||||
self.event_loop
|
||||
.run(|event, event_loop| dispatch_event_for_app(app, event_loop, event))
|
||||
}
|
||||
|
||||
/// Creates an [`EventLoopProxy`] that can be used to dispatch user events
|
||||
|
|
@ -344,11 +355,11 @@ unsafe impl<T> rwh_05::HasRawDisplayHandle for EventLoop<T> {
|
|||
impl<T> AsFd for EventLoop<T> {
|
||||
/// Get the underlying [EventLoop]'s `fd` which you can register
|
||||
/// into other event loop, like [`calloop`] or [`mio`]. When doing so, the
|
||||
/// loop must be polled with the [`pump_events`] API.
|
||||
/// loop must be polled with the [`pump_app_events`] API.
|
||||
///
|
||||
/// [`calloop`]: https://crates.io/crates/calloop
|
||||
/// [`mio`]: https://crates.io/crates/mio
|
||||
/// [`pump_events`]: crate::platform::pump_events::EventLoopExtPumpEvents::pump_events
|
||||
/// [`pump_app_events`]: crate::platform::pump_events::EventLoopExtPumpEvents::pump_app_events
|
||||
fn as_fd(&self) -> BorrowedFd<'_> {
|
||||
self.event_loop.as_fd()
|
||||
}
|
||||
|
|
@ -358,11 +369,11 @@ impl<T> AsFd for EventLoop<T> {
|
|||
impl<T> AsRawFd for EventLoop<T> {
|
||||
/// Get the underlying [EventLoop]'s raw `fd` which you can register
|
||||
/// into other event loop, like [`calloop`] or [`mio`]. When doing so, the
|
||||
/// loop must be polled with the [`pump_events`] API.
|
||||
/// loop must be polled with the [`pump_app_events`] API.
|
||||
///
|
||||
/// [`calloop`]: https://crates.io/crates/calloop
|
||||
/// [`mio`]: https://crates.io/crates/mio
|
||||
/// [`pump_events`]: crate::platform::pump_events::EventLoopExtPumpEvents::pump_events
|
||||
/// [`pump_app_events`]: crate::platform::pump_events::EventLoopExtPumpEvents::pump_app_events
|
||||
fn as_raw_fd(&self) -> RawFd {
|
||||
self.event_loop.as_raw_fd()
|
||||
}
|
||||
|
|
@ -630,3 +641,23 @@ impl AsyncRequestSerial {
|
|||
Self { serial }
|
||||
}
|
||||
}
|
||||
|
||||
/// Shim for various run APIs.
|
||||
#[inline(always)]
|
||||
pub(crate) fn dispatch_event_for_app<T: 'static, A: ApplicationHandler<T>>(
|
||||
app: &mut A,
|
||||
event_loop: &ActiveEventLoop,
|
||||
event: Event<T>,
|
||||
) {
|
||||
match event {
|
||||
Event::NewEvents(cause) => app.new_events(event_loop, cause),
|
||||
Event::WindowEvent { window_id, event } => app.window_event(event_loop, window_id, event),
|
||||
Event::DeviceEvent { device_id, event } => app.device_event(event_loop, device_id, event),
|
||||
Event::UserEvent(event) => app.user_event(event_loop, event),
|
||||
Event::Suspended => app.suspended(event_loop),
|
||||
Event::Resumed => app.resumed(event_loop),
|
||||
Event::AboutToWait => app.about_to_wait(event_loop),
|
||||
Event::LoopExiting => app.exiting(event_loop),
|
||||
Event::MemoryWarning => app.memory_warning(event_loop),
|
||||
}
|
||||
}
|
||||
|
|
|
|||
96
src/lib.rs
96
src/lib.rs
|
|
@ -21,7 +21,7 @@
|
|||
//! Some user activity, like mouse movement, can generate both a [`WindowEvent`] *and* a
|
||||
//! [`DeviceEvent`]. You can also create and handle your own custom [`Event::UserEvent`]s, if desired.
|
||||
//!
|
||||
//! You can retrieve events by calling [`EventLoop::run()`]. This function will
|
||||
//! You can retrieve events by calling [`EventLoop::run_app()`]. This function will
|
||||
//! dispatch events for every [`Window`] that was created with that particular [`EventLoop`], and
|
||||
//! will run until [`exit()`] is used, at which point [`Event::LoopExiting`].
|
||||
//!
|
||||
|
|
@ -36,7 +36,7 @@
|
|||
x11_platform,
|
||||
wayland_platform
|
||||
),
|
||||
doc = "[`EventLoopExtPumpEvents::pump_events()`][platform::pump_events::EventLoopExtPumpEvents::pump_events()]"
|
||||
doc = "[`EventLoopExtPumpEvents::pump_app_events()`][platform::pump_events::EventLoopExtPumpEvents::pump_app_events()]"
|
||||
)]
|
||||
#![cfg_attr(
|
||||
not(any(
|
||||
|
|
@ -46,18 +46,54 @@
|
|||
x11_platform,
|
||||
wayland_platform
|
||||
)),
|
||||
doc = "`EventLoopExtPumpEvents::pump_events()`"
|
||||
doc = "`EventLoopExtPumpEvents::pump_app_events()`"
|
||||
)]
|
||||
//! [^1]. See that method's documentation for more reasons about why
|
||||
//! it's discouraged beyond compatibility reasons.
|
||||
//!
|
||||
//!
|
||||
//! ```no_run
|
||||
//! use winit::{
|
||||
//! event::{Event, WindowEvent},
|
||||
//! event_loop::{ControlFlow, EventLoop},
|
||||
//! window::Window,
|
||||
//! };
|
||||
//! use winit::application::ApplicationHandler;
|
||||
//! use winit::event::WindowEvent;
|
||||
//! use winit::event_loop::{ActiveEventLoop, ControlFlow, EventLoop};
|
||||
//! use winit::window::{Window, WindowId};
|
||||
//!
|
||||
//! #[derive(Default)]
|
||||
//! struct App {
|
||||
//! window: Option<Window>,
|
||||
//! }
|
||||
//!
|
||||
//! impl ApplicationHandler for App {
|
||||
//! fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||
//! self.window = Some(event_loop.create_window(Window::default_attributes()).unwrap());
|
||||
//! }
|
||||
//!
|
||||
//! fn window_event(&mut self, event_loop: &ActiveEventLoop, id: WindowId, event: WindowEvent) {
|
||||
//! match event {
|
||||
//! WindowEvent::CloseRequested => {
|
||||
//! println!("The close button was pressed; stopping");
|
||||
//! event_loop.exit();
|
||||
//! },
|
||||
//! WindowEvent::RedrawRequested => {
|
||||
//! // Redraw the application.
|
||||
//! //
|
||||
//! // It's preferable for applications that do not render continuously to render in
|
||||
//! // this event rather than in AboutToWait, since rendering in here allows
|
||||
//! // the program to gracefully handle redraws requested by the OS.
|
||||
//!
|
||||
//! // Draw.
|
||||
//!
|
||||
//! // Queue a RedrawRequested event.
|
||||
//! //
|
||||
//! // You only need to call this if you've determined that you need to redraw in
|
||||
//! // applications which do not always need to. Applications that redraw continuously
|
||||
//! // can render here instead.
|
||||
//! self.window.as_ref().unwrap().request_redraw();
|
||||
//! }
|
||||
//! _ => (),
|
||||
//! }
|
||||
//! }
|
||||
//! }
|
||||
//!
|
||||
//! let event_loop = EventLoop::new().unwrap();
|
||||
//!
|
||||
|
|
@ -70,43 +106,8 @@
|
|||
//! // input, and uses significantly less power/CPU time than ControlFlow::Poll.
|
||||
//! event_loop.set_control_flow(ControlFlow::Wait);
|
||||
//!
|
||||
//! let mut window = None;
|
||||
//!
|
||||
//! event_loop.run(move |event, event_loop| {
|
||||
//! match event {
|
||||
//! Event::Resumed => {
|
||||
//! window = Some(event_loop.create_window(Window::default_attributes()).unwrap());
|
||||
//! }
|
||||
//! Event::WindowEvent {
|
||||
//! event: WindowEvent::CloseRequested,
|
||||
//! ..
|
||||
//! } => {
|
||||
//! println!("The close button was pressed; stopping");
|
||||
//! event_loop.exit();
|
||||
//! },
|
||||
//! Event::AboutToWait => {
|
||||
//! // Application update code.
|
||||
//!
|
||||
//! // Queue a RedrawRequested event.
|
||||
//! //
|
||||
//! // You only need to call this if you've determined that you need to redraw in
|
||||
//! // applications which do not always need to. Applications that redraw continuously
|
||||
//! // can render here instead.
|
||||
//! window.as_ref().unwrap().request_redraw();
|
||||
//! },
|
||||
//! Event::WindowEvent {
|
||||
//! event: WindowEvent::RedrawRequested,
|
||||
//! ..
|
||||
//! } => {
|
||||
//! // Redraw the application.
|
||||
//! //
|
||||
//! // It's preferable for applications that do not render continuously to render in
|
||||
//! // this event rather than in AboutToWait, since rendering in here allows
|
||||
//! // the program to gracefully handle redraws requested by the OS.
|
||||
//! },
|
||||
//! _ => ()
|
||||
//! }
|
||||
//! });
|
||||
//! let mut app = App::default();
|
||||
//! event_loop.run_app(&mut app);
|
||||
//! ```
|
||||
//!
|
||||
//! [`WindowEvent`] has a [`WindowId`] member. In multi-window environments, it should be
|
||||
|
|
@ -164,7 +165,7 @@
|
|||
//!
|
||||
//! [`EventLoop`]: event_loop::EventLoop
|
||||
//! [`EventLoop::new()`]: event_loop::EventLoop::new
|
||||
//! [`EventLoop::run()`]: event_loop::EventLoop::run
|
||||
//! [`EventLoop::run_app()`]: event_loop::EventLoop::run_app
|
||||
//! [`exit()`]: event_loop::ActiveEventLoop::exit
|
||||
//! [`Window`]: window::Window
|
||||
//! [`WindowId`]: window::WindowId
|
||||
|
|
@ -178,7 +179,7 @@
|
|||
//! [`Event::LoopExiting`]: event::Event::LoopExiting
|
||||
//! [`raw_window_handle`]: ./window/struct.Window.html#method.raw_window_handle
|
||||
//! [`raw_display_handle`]: ./window/struct.Window.html#method.raw_display_handle
|
||||
//! [^1]: `EventLoopExtPumpEvents::pump_events()` is only available on Windows, macOS, Android, X11 and Wayland.
|
||||
//! [^1]: `EventLoopExtPumpEvents::pump_app_events()` is only available on Windows, macOS, Android, X11 and Wayland.
|
||||
|
||||
#![deny(rust_2018_idioms)]
|
||||
#![deny(rustdoc::broken_intra_doc_links)]
|
||||
|
|
@ -200,6 +201,7 @@ pub use rwh_06 as raw_window_handle;
|
|||
#[doc(inline)]
|
||||
pub use dpi;
|
||||
|
||||
pub mod application;
|
||||
#[macro_use]
|
||||
pub mod error;
|
||||
mod cursor;
|
||||
|
|
|
|||
|
|
@ -1,22 +1,13 @@
|
|||
use std::time::Duration;
|
||||
|
||||
use crate::{
|
||||
event::Event,
|
||||
event_loop::{ActiveEventLoop, EventLoop},
|
||||
};
|
||||
|
||||
/// The return status for `pump_events`
|
||||
pub enum PumpStatus {
|
||||
/// Continue running external loop.
|
||||
Continue,
|
||||
/// Exit external loop.
|
||||
Exit(i32),
|
||||
}
|
||||
use crate::application::ApplicationHandler;
|
||||
use crate::event::Event;
|
||||
use crate::event_loop::{self, ActiveEventLoop, EventLoop};
|
||||
|
||||
/// Additional methods on [`EventLoop`] for pumping events within an external event loop
|
||||
pub trait EventLoopExtPumpEvents {
|
||||
/// A type provided by the user that can be passed through [`Event::UserEvent`].
|
||||
type UserEvent;
|
||||
type UserEvent: 'static;
|
||||
|
||||
/// Pump the `EventLoop` to check for and dispatch pending events.
|
||||
///
|
||||
|
|
@ -113,6 +104,21 @@ pub trait EventLoopExtPumpEvents {
|
|||
/// If you render outside of Winit you are likely to see window resizing artifacts
|
||||
/// since MacOS expects applications to render synchronously during any `drawRect`
|
||||
/// callback.
|
||||
fn pump_app_events<A: ApplicationHandler<Self::UserEvent>>(
|
||||
&mut self,
|
||||
timeout: Option<Duration>,
|
||||
app: &mut A,
|
||||
) -> PumpStatus {
|
||||
#[allow(deprecated)]
|
||||
self.pump_events(timeout, |event, event_loop| {
|
||||
event_loop::dispatch_event_for_app(app, event_loop, event)
|
||||
})
|
||||
}
|
||||
|
||||
/// See [`pump_app_events`].
|
||||
///
|
||||
/// [`pump_app_events`]: Self::pump_app_events
|
||||
#[deprecated = "use EventLoopExtPumpEvents::pump_app_events"]
|
||||
fn pump_events<F>(&mut self, timeout: Option<Duration>, event_handler: F) -> PumpStatus
|
||||
where
|
||||
F: FnMut(Event<Self::UserEvent>, &ActiveEventLoop);
|
||||
|
|
@ -128,3 +134,11 @@ impl<T> EventLoopExtPumpEvents for EventLoop<T> {
|
|||
self.event_loop.pump_events(timeout, event_handler)
|
||||
}
|
||||
}
|
||||
|
||||
/// The return status for `pump_events`
|
||||
pub enum PumpStatus {
|
||||
/// Continue running external loop.
|
||||
Continue,
|
||||
/// Exit external loop.
|
||||
Exit(i32),
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,8 +1,7 @@
|
|||
use crate::{
|
||||
error::EventLoopError,
|
||||
event::Event,
|
||||
event_loop::{ActiveEventLoop, EventLoop},
|
||||
};
|
||||
use crate::application::ApplicationHandler;
|
||||
use crate::error::EventLoopError;
|
||||
use crate::event::Event;
|
||||
use crate::event_loop::{self, ActiveEventLoop, EventLoop};
|
||||
|
||||
#[cfg(doc)]
|
||||
use crate::{platform::pump_events::EventLoopExtPumpEvents, window::Window};
|
||||
|
|
@ -10,12 +9,19 @@ use crate::{platform::pump_events::EventLoopExtPumpEvents, window::Window};
|
|||
/// Additional methods on [`EventLoop`] to return control flow to the caller.
|
||||
pub trait EventLoopExtRunOnDemand {
|
||||
/// A type provided by the user that can be passed through [`Event::UserEvent`].
|
||||
type UserEvent;
|
||||
type UserEvent: 'static;
|
||||
|
||||
/// Runs the event loop in the calling thread and calls the given `event_handler` closure
|
||||
/// to dispatch any window system events.
|
||||
/// See [`run_app_on_demand`].
|
||||
///
|
||||
/// Unlike [`EventLoop::run`], this function accepts non-`'static` (i.e. non-`move`) closures
|
||||
/// [`run_app_on_demand`]: Self::run_app_on_demand
|
||||
#[deprecated = "use EventLoopExtRunOnDemand::run_app_on_demand"]
|
||||
fn run_on_demand<F>(&mut self, event_handler: F) -> Result<(), EventLoopError>
|
||||
where
|
||||
F: FnMut(Event<Self::UserEvent>, &ActiveEventLoop);
|
||||
|
||||
/// Run the application with the event loop on the calling thread.
|
||||
///
|
||||
/// Unlike [`EventLoop::run_app`], this function accepts non-`'static` (i.e. non-`move`) closures
|
||||
/// and it is possible to return control back to the caller without
|
||||
/// consuming the `EventLoop` (by using [`exit()`]) and
|
||||
/// so the event loop can be re-run after it has exit.
|
||||
|
|
@ -26,11 +32,10 @@ pub trait EventLoopExtRunOnDemand {
|
|||
///
|
||||
/// This API is not designed to run an event loop in bursts that you can exit from and return
|
||||
/// to while maintaining the full state of your application. (If you need something like this
|
||||
/// you can look at the [`EventLoopExtPumpEvents::pump_events()`] API)
|
||||
/// you can look at the [`EventLoopExtPumpEvents::pump_app_events()`] API)
|
||||
///
|
||||
/// Each time `run_on_demand` is called the `event_handler` can expect to receive a
|
||||
/// `NewEvents(Init)` and `Resumed` event (even on platforms that have no suspend/resume
|
||||
/// lifecycle) - which can be used to consistently initialize application state.
|
||||
/// Each time `run_app_on_demand` is called the startup sequence of `init`, followed by
|
||||
/// `resume` is being preserved.
|
||||
///
|
||||
/// See the [`set_control_flow()`] docs on how to change the event loop's behavior.
|
||||
///
|
||||
|
|
@ -40,8 +45,8 @@ pub trait EventLoopExtRunOnDemand {
|
|||
/// backend it is possible to use `EventLoopExtWebSys::spawn()`[^1] more than once instead).
|
||||
/// - No [`Window`] state can be carried between separate runs of the event loop.
|
||||
///
|
||||
/// You are strongly encouraged to use [`EventLoop::run()`] for portability, unless you specifically need
|
||||
/// the ability to re-run a single event loop more than once
|
||||
/// You are strongly encouraged to use [`EventLoop::run_app()`] for portability, unless you
|
||||
/// specifically need the ability to re-run a single event loop more than once
|
||||
///
|
||||
/// # Supported Platforms
|
||||
/// - Windows
|
||||
|
|
@ -64,9 +69,15 @@ pub trait EventLoopExtRunOnDemand {
|
|||
///
|
||||
/// [`exit()`]: ActiveEventLoop::exit()
|
||||
/// [`set_control_flow()`]: ActiveEventLoop::set_control_flow()
|
||||
fn run_on_demand<F>(&mut self, event_handler: F) -> Result<(), EventLoopError>
|
||||
where
|
||||
F: FnMut(Event<Self::UserEvent>, &ActiveEventLoop);
|
||||
fn run_app_on_demand<A: ApplicationHandler<Self::UserEvent>>(
|
||||
&mut self,
|
||||
app: &mut A,
|
||||
) -> Result<(), EventLoopError> {
|
||||
#[allow(deprecated)]
|
||||
self.run_on_demand(|event, event_loop| {
|
||||
event_loop::dispatch_event_for_app(app, event_loop, event)
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
impl<T> EventLoopExtRunOnDemand for EventLoop<T> {
|
||||
|
|
|
|||
|
|
@ -53,9 +53,10 @@ use std::time::Duration;
|
|||
#[cfg(web_platform)]
|
||||
use web_sys::HtmlCanvasElement;
|
||||
|
||||
use crate::application::ApplicationHandler;
|
||||
use crate::cursor::CustomCursorSource;
|
||||
use crate::event::Event;
|
||||
use crate::event_loop::{ActiveEventLoop, EventLoop};
|
||||
use crate::event_loop::{self, ActiveEventLoop, EventLoop};
|
||||
#[cfg(web_platform)]
|
||||
use crate::platform_impl::CustomCursorFuture as PlatformCustomCursorFuture;
|
||||
use crate::platform_impl::PlatformCustomCursorSource;
|
||||
|
|
@ -160,18 +161,18 @@ impl WindowAttributesExtWebSys for WindowAttributes {
|
|||
/// Additional methods on `EventLoop` that are specific to the web.
|
||||
pub trait EventLoopExtWebSys {
|
||||
/// A type provided by the user that can be passed through `Event::UserEvent`.
|
||||
type UserEvent;
|
||||
type UserEvent: 'static;
|
||||
|
||||
/// Initializes the winit event loop.
|
||||
///
|
||||
/// Unlike
|
||||
#[cfg_attr(
|
||||
all(web_platform, target_feature = "exception-handling"),
|
||||
doc = "`run()`"
|
||||
doc = "`run_app()`"
|
||||
)]
|
||||
#[cfg_attr(
|
||||
not(all(web_platform, target_feature = "exception-handling")),
|
||||
doc = "[`run()`]"
|
||||
doc = "[`run_app()`]"
|
||||
)]
|
||||
/// [^1], this returns immediately, and doesn't throw an exception in order to
|
||||
/// satisfy its [`!`] return type.
|
||||
|
|
@ -183,9 +184,15 @@ pub trait EventLoopExtWebSys {
|
|||
///
|
||||
#[cfg_attr(
|
||||
not(all(web_platform, target_feature = "exception-handling")),
|
||||
doc = "[`run()`]: EventLoop::run()"
|
||||
doc = "[`run_app()`]: EventLoop::run_app()"
|
||||
)]
|
||||
/// [^1]: `run()` is _not_ available on WASM when the target supports `exception-handling`.
|
||||
/// [^1]: `run_app()` is _not_ available on WASM when the target supports `exception-handling`.
|
||||
fn spawn_app<A: ApplicationHandler<Self::UserEvent> + 'static>(self, app: A);
|
||||
|
||||
/// See [`spawn_app`].
|
||||
///
|
||||
/// [`spawn_app`]: Self::spawn_app
|
||||
#[deprecated = "use EventLoopExtWebSys::spawn_app"]
|
||||
fn spawn<F>(self, event_handler: F)
|
||||
where
|
||||
F: 'static + FnMut(Event<Self::UserEvent>, &ActiveEventLoop);
|
||||
|
|
@ -194,6 +201,12 @@ pub trait EventLoopExtWebSys {
|
|||
impl<T> EventLoopExtWebSys for EventLoop<T> {
|
||||
type UserEvent = T;
|
||||
|
||||
fn spawn_app<A: ApplicationHandler<Self::UserEvent> + 'static>(self, mut app: A) {
|
||||
self.event_loop.spawn(move |event, event_loop| {
|
||||
event_loop::dispatch_event_for_app(&mut app, event_loop, event)
|
||||
});
|
||||
}
|
||||
|
||||
fn spawn<F>(self, event_handler: F)
|
||||
where
|
||||
F: 'static + FnMut(Event<Self::UserEvent>, &ActiveEventLoop),
|
||||
|
|
|
|||
|
|
@ -182,7 +182,7 @@ impl<T: 'static> EventLoop<T> {
|
|||
application.is_none(),
|
||||
"\
|
||||
`EventLoop` cannot be `run` after a call to `UIApplicationMain` on iOS\n\
|
||||
Note: `EventLoop::run` calls `UIApplicationMain` on iOS",
|
||||
Note: `EventLoop::run_app` calls `UIApplicationMain` on iOS",
|
||||
);
|
||||
|
||||
let handler = map_user_event(handler, self.receiver);
|
||||
|
|
|
|||
|
|
@ -689,7 +689,7 @@ impl Inner {
|
|||
let screen_frame = self.rect_to_screen_space(bounds);
|
||||
let status_bar_frame = {
|
||||
let app = UIApplication::shared(MainThreadMarker::new().unwrap()).expect(
|
||||
"`Window::get_inner_position` cannot be called before `EventLoop::run` on iOS",
|
||||
"`Window::get_inner_position` cannot be called before `EventLoop::run_app` on iOS",
|
||||
);
|
||||
app.statusBarFrame()
|
||||
};
|
||||
|
|
|
|||
|
|
@ -91,7 +91,7 @@ declare_class!(
|
|||
self.set_is_running(true);
|
||||
self.dispatch_init_events();
|
||||
|
||||
// If the application is being launched via `EventLoop::pump_events()` then we'll
|
||||
// If the application is being launched via `EventLoop::pump_app_events()` then we'll
|
||||
// want to stop the app once it is launched (and return to the external loop)
|
||||
//
|
||||
// In this case we still want to consider Winit's `EventLoop` to be "running",
|
||||
|
|
|
|||
|
|
@ -75,8 +75,8 @@ enum RunnerEnum {
|
|||
Pending,
|
||||
/// The `EventLoop` is being run.
|
||||
Running(Runner),
|
||||
/// The `EventLoop` is exited after being started with `EventLoop::run`. Since
|
||||
/// `EventLoop::run` takes ownership of the `EventLoop`, we can be certain
|
||||
/// The `EventLoop` is exited after being started with `EventLoop::run_app`. Since
|
||||
/// `EventLoop::run_app` takes ownership of the `EventLoop`, we can be certain
|
||||
/// that this event loop will never be run again.
|
||||
Destroyed,
|
||||
}
|
||||
|
|
@ -735,7 +735,7 @@ impl Shared {
|
|||
// * `self`, i.e. the item which triggered this event loop wakeup, which
|
||||
// is usually a `wasm-bindgen` `Closure`, which will be dropped after
|
||||
// returning to the JS glue code.
|
||||
// * The `ActiveEventLoop` leaked inside `EventLoop::run` due to the
|
||||
// * The `ActiveEventLoop` leaked inside `EventLoop::run_app` due to the
|
||||
// JS exception thrown at the end.
|
||||
// * For each undropped `Window`:
|
||||
// * The `register_redraw_request` closure.
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@ use serde::{Deserialize, Serialize};
|
|||
///
|
||||
/// The window is closed when dropped.
|
||||
///
|
||||
/// # Threading
|
||||
/// ## Threading
|
||||
///
|
||||
/// This is `Send + Sync`, meaning that it can be freely used from other
|
||||
/// threads.
|
||||
|
|
@ -30,37 +30,6 @@ use serde::{Deserialize, Serialize};
|
|||
/// window from a thread other than the main, the code is scheduled to run on
|
||||
/// the main thread, and your thread may be blocked until that completes.
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// ```no_run
|
||||
/// use winit::{
|
||||
/// event::{Event, WindowEvent},
|
||||
/// event_loop::{ControlFlow, EventLoop},
|
||||
/// window::Window,
|
||||
/// };
|
||||
///
|
||||
/// let mut event_loop = EventLoop::new().unwrap();
|
||||
/// event_loop.set_control_flow(ControlFlow::Wait);
|
||||
/// let mut windows = Vec::new();
|
||||
///
|
||||
/// event_loop.run(move |event, event_loop| {
|
||||
/// match event {
|
||||
/// Event::Resumed => {
|
||||
/// let window = event_loop.create_window(Window::default_attributes()).unwrap();
|
||||
/// windows.push(window);
|
||||
/// }
|
||||
/// Event::WindowEvent {
|
||||
/// event: WindowEvent::CloseRequested,
|
||||
/// ..
|
||||
/// } => {
|
||||
/// windows.clear();
|
||||
/// event_loop.exit();
|
||||
/// }
|
||||
/// _ => (),
|
||||
/// }
|
||||
/// });
|
||||
/// ```
|
||||
///
|
||||
/// ## Platform-specific
|
||||
///
|
||||
/// **Web:** The [`Window`], which is represented by a `HTMLElementCanvas`, can
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue