Commit graph

126 commits

Author SHA1 Message Date
Ian Douglas Scott
c0c7a26178 Move some trait bounds to definition of AsGlowRenderer
Everything implementing `AsGlowRenderer` implements `Renderer` and various
other traits, and by making `AsGlowRenderer` depend on these trait,
things requiring `AsGlowRenderer` can avoid listing those traits as
well.

Looks like implied trait bounds still won't work for the
`Self::TexutureId` and `Self::Error` requirements? So those are not
included here.
2026-03-18 01:34:33 +01:00
Ashley Wulber
b28a435b18 fix(headerbar): double click handling & resize only on press 2026-03-13 15:56:42 -04:00
Ian Douglas Scott
0d6c83db31 Revert "Move some trait bounds to definition of AsGlowRenderer"
This reverts commit c860fcddad.

Accidentally pushed to wrong branch.

If only branch protection has a way to prompt for overriding rule on
push...
2026-03-11 20:08:33 -07:00
Ian Douglas Scott
c860fcddad Move some trait bounds to definition of AsGlowRenderer
Everything implementing `AsGlowRenderer` implements `Renderer` and various
other traits, and by making `AsGlowRenderer` depend on these trait,
things requiring `AsGlowRenderer` can avoid listing those traits as
well.

Looks like implied trait bounds still won't work for the
`Self::TexutureId` and `Self::Error` requirements? So those are not
included here.
2026-03-11 10:14:40 -07:00
Victoria Brekenfeld
0116bc0dc2 element/surface: Fix corner radius of SSD windows 2026-01-13 19:12:22 +01:00
Victoria Brekenfeld
e4e7567174 element: Clip to tile size if available instead of element geometry 2026-01-13 19:12:22 +01:00
Victoria Brekenfeld
8f7dc7f00c render/outline: Handler inner/outer radius properly and ceil thickness 2026-01-13 19:12:22 +01:00
Victoria Brekenfeld
d1fb9087b2 render/shadow: Adjust alpha by light/dark mode 2026-01-13 19:12:22 +01:00
Victoria Brekenfeld
15bbada498 shell/element: Don't render decorations for dead windows 2026-01-13 19:12:22 +01:00
Victoria Brekenfeld
6d0f1b273f layout/tiling: Resize shadows to fit scaled windows 2026-01-13 19:12:22 +01:00
Victoria Brekenfeld
5c656de9d4 shell/window: Respect sharp corners when tiled 2026-01-13 19:12:22 +01:00
Victoria Brekenfeld
fdf865b154 shell/window: Enable resize-border for clipped windows 2026-01-13 19:12:22 +01:00
Victoria Brekenfeld
4854f8e42d shell/elements: Don't render border when maximized 2026-01-13 19:12:22 +01:00
Victoria Brekenfeld
b6f0855a31 shell/elements: Fix corners order for clipping/shadows 2026-01-13 19:12:22 +01:00
Victoria Brekenfeld
e887e185a7 shell/elements: Don't clip maximized windows/stacks 2026-01-13 19:12:22 +01:00
Victoria Brekenfeld
59fd732982 shell/elements: Handle clipping and shadows 2026-01-13 19:12:22 +01:00
Victoria Brekenfeld
2adebb5fe1 config: Add and propagate appearance_config 2026-01-13 19:12:22 +01:00
Victoria Brekenfeld
77d3605fb9 Update smithay for DnD updates 2025-12-04 20:17:12 +01:00
Ian Douglas Scott
505e36dcda Make CosmicWindowInternal/CosmicStackInternal not Clone
`IcedElement` uses `Arc` internally (and compares with `Arc::ptr_eq`).
So these structs are never cloned, and probably shouldn't be.
2025-11-04 15:41:08 -08:00
Yureka
a74b6e3a9b Add hooks for custom window decorations
This is a first use of the new hooks system, which allows customizing
cosmic-comp at compile-time.
In this case, the view() function of CosmicWindow / CosmicStack is
hooked and the hook can change what is rendered as the header bar.

Signed-off-by: Yureka <yuka@yuka.dev>
2025-10-29 11:27:14 +01:00
Vukašin Vojinović
1f7f0c70b7 chore: format for Rust 2024 2025-10-22 23:55:11 +02:00
Vukašin Vojinović
b6c5d00bec cargo fmt 2025-10-22 23:55:11 +02:00
Vukašin Vojinović
0847247c33 chore: clippy 2025-10-22 23:55:11 +02:00
Ashley Wulber
3465ce7602 feat: corner radius for CosmicMapped 2025-10-03 20:11:16 +02:00
Victoria Brekenfeld
c3d2b5f0b7 element: Allow overriding default scanout behaviour 2025-08-07 19:40:23 +02:00
Victoria Brekenfeld
adedb705e7 shell: handle fullscreen windows on a dedicated layer
I hoped to split this up into multiple commits, but the api
changes to `shell/workspace.rs` were to invasive to feasibly do this.

Here is a rough list of changes:

- Fullscreen windows aren't mapped to other layers anymore
  - This they need their own logic for:
    - Sending frames
    - Dmabuf Feedback
    - Primary outputs
    - On commit handlers
    - cursor tests
  - They get their own unmap/remap logic
  - They get a new restore state similar to minimized windows
    - Refactored the minimized window state to reuse as much as possible
      here
  - They need to be part of focus stacks, which means adjusting them
    to a new type `FocusTarget` as they previously only handled
    `CosmicMapped`.
  - Various shell handlers (minimize, move, menu) now have dedicated
    logic for fullscreen surfaces
    - This was partially necessary due to relying on CosmicSurface now,
      partially because they should've had their own logic from the
      start. E.g. the context menu is now reflecting the fullscreen
      state
- Fullscreen windows may be rendered behind other windows now, when they
  loose focus.
  - This needed changes to input handling / rendering
2025-07-04 19:45:54 +02:00
Ian Douglas Scott
fa4bffdbe6 Add cursor_image_status/set_cursor_image_status to SeatExt
The `cursor_image_status()` function saves some duplication in various
places. The `set_cursor_image_status()` saves a bit less, but is also
handy.
2025-06-10 19:24:05 +02:00
Victoria Brekenfeld
465813c1c5 shell: Using parking_lot's RwLock for fairness guarantees 2025-05-27 20:00:21 +02:00
Ian Douglas Scott
77a639624c ssd: Set is_ssd(true) on header_bar, and don't set .start 2025-05-19 21:29:51 +02:00
Victoria Brekenfeld
0be83fe930 iced: Optimize updates 2025-04-28 18:03:09 +02:00
Victoria Brekenfeld
a8d12f3172 shell/element: Attach a resize border to tiled undecorated windows 2025-04-03 18:30:47 +02:00
Ian Douglas Scott
7340e2beff Improve handling of XDG activation tokens in shell
Requires https://github.com/Smithay/smithay/pull/1676.

This changes two things:
* `Workspace::is_empty` no longer checks if there are activation tokens,
  but a separate `Workspace::can_auto_remove` checks if the workspace is
  empty and has no activation tokens.
  - When we add workspace pinning, that can also be checked there.
* `Workspace` no longer contains a `pending_tokens` list that is updated
  on `refresh`. Instead, `can_auto_remove` takes the xdg activation
  state as an argument.

Since `Workspace::refresh` normally is run for focused workspaces, this
fixes allowing non-focused workspaces to be removed when an activation
token expires. It seems generally good to avoid tracking the activation
tokens in two places, and this is probably more efficient than needing
to refresh in more places.

By splitting this, we still don't remove an empty workspace if it has a
pending activation token, but we also don't add an empty workspace for
an activation token.

This mitigates the confusing behavior with activation tokens that aren't
used, but having to wait a few seconds in some cases before a workspace
is removed is still a little confusing. (We probably want `cosmic-term`
and `cosmic-workspace` to either consume the activation tokens they are
passed, or not be passed tokens when started by keybinding?)

Fixes https://github.com/pop-os/cosmic-comp/issues/1099.
2025-03-14 17:53:34 +01:00
Victoria Brekenfeld
95b27637ae chore: smithay update 2025-03-12 16:50:58 +01:00
Victoria Brekenfeld
df9441804d iced: Track last seat/serial for grabs 2025-02-20 23:51:55 +01:00
Daniel
2553810621
grabs: Snap Window Edges to Close Output Edges 2025-02-14 11:58:09 +01:00
Ian Douglas Scott
b685512127 Migrate away from Rectangle::from_loc_and_size
Deprecated in `smithay` by https://github.com/Smithay/smithay/pull/1621.
2025-01-07 12:50:35 +01:00
Yureka
9b78a2d780 refactor(shell/element): refactor how decorations height is accessed
This fixes several things:
- The xwayland code previously incorrectly used the SSD_HEIGHT (for Windows) even when the X11 surface was in a stack
- The SSD_HEIGHT was defined in surface.rs, even though rendering serverside decorations is done in the window/stack

Rename (min|max)_size to (min|max)_size_without_ssd in CosmicSurface and make it act accordingly
Add a new (min|max)_size() in CosmicWindow and CosmicStack, which takes the surface's (min|max)_size and adds the decorations.
Change all callers to use (min|max)_size() from the window or stack respectively, except is_dialog() where it does not matter.
2024-12-28 15:32:03 +01:00
Vukašin Vojinović
7de52054ff chore: update iced/libcosmic 2024-12-11 16:58:16 +01:00
Victoria Brekenfeld
fc84fa9948 shell: Fix windows global geometry to include ssd 2024-12-05 18:20:10 +01:00
Victoria Brekenfeld
eb64fdaf8f element/window: Input offset fixes 2024-10-25 11:27:55 +02:00
Victoria Brekenfeld
0092dac08c input: Use render_input_order 2024-10-22 19:43:47 +02:00
Victoria Brekenfeld
51c8588f89 render: Use render_input_order 2024-10-22 19:43:47 +02:00
Vukašin Vojinović
ea2215ec3f fix(window): center window title 2024-10-10 19:58:56 +02:00
Vukašin Vojinović
b7a34bdd1e fix(menu): styling
Also improves the styling of resize indicators, and removes the unnecessary `.density()` method call for the SSD header.
2024-10-10 19:58:56 +02:00
Victoria Brekenfeld
ad449f9db0 chore: libcosmic update 2024-09-20 12:43:58 +02:00
may
0ffe6ae718
wayland: Implement cursor-shape-v1 2024-09-09 16:21:27 +02:00
skewballfox
7da0bc430a added cursor_follows_focus and focus_follows_cursor 2024-09-04 20:22:40 +02:00
João Capucho
3c24934f48 Track if a move or resize request is client initiated 2024-08-23 17:18:39 +02:00
Victoria Brekenfeld
5aaac707f8 window: Fix round corners on maximize 2024-08-02 20:54:15 +02:00
Victoria Brekenfeld
61f11d1363 element/stack: Style fixes 2024-07-26 14:59:11 +02:00