element: Clip to tile size if available instead of element geometry

This commit is contained in:
Victoria Brekenfeld 2025-12-22 18:26:20 +01:00 committed by Victoria Brekenfeld
parent 8f7dc7f00c
commit e4e7567174
6 changed files with 31 additions and 0 deletions

View file

@ -596,6 +596,7 @@ impl CosmicMapped {
&self,
renderer: &mut R,
location: smithay::utils::Point<i32, smithay::utils::Physical>,
max_size: Option<smithay::utils::Size<i32, smithay::utils::Logical>>,
output_scale: smithay::utils::Scale<f64>,
scale: f64,
alpha: f32,
@ -615,6 +616,7 @@ impl CosmicMapped {
.shadow_render_element::<R, CosmicMappedRenderElement<R>>(
renderer,
location,
max_size,
output_scale,
scale,
alpha,
@ -624,6 +626,7 @@ impl CosmicMapped {
.shadow_render_element::<R, CosmicMappedRenderElement<R>>(
renderer,
location,
max_size,
output_scale,
scale,
alpha,
@ -637,6 +640,7 @@ impl CosmicMapped {
&self,
renderer: &mut R,
location: smithay::utils::Point<i32, smithay::utils::Physical>,
max_size: Option<smithay::utils::Size<i32, smithay::utils::Logical>>,
scale: smithay::utils::Scale<f64>,
alpha: f32,
scanout_override: Option<bool>,
@ -826,6 +830,7 @@ impl CosmicMapped {
CosmicMappedInternal::Stack(s) => s.render_elements::<R, CosmicMappedRenderElement<R>>(
renderer,
location,
max_size,
scale,
alpha,
scanout_override,
@ -834,6 +839,7 @@ impl CosmicMapped {
.render_elements::<R, CosmicMappedRenderElement<R>>(
renderer,
location,
max_size,
scale,
alpha,
scanout_override,

View file

@ -660,6 +660,7 @@ impl CosmicStack {
&self,
renderer: &mut R,
location: Point<i32, Physical>,
max_size: Option<Size<i32, Logical>>,
output_scale: Scale<f64>,
scale: f64,
alpha: f32,
@ -697,6 +698,10 @@ impl CosmicStack {
let mut geo = SpaceElement::geometry(&windows[active]).to_f64();
geo.size.h += TAB_HEIGHT as f64;
if let Some(max_size) = max_size {
geo.size = geo.size.clamp(Size::default(), max_size.to_f64());
}
geo = geo.upscale(scale);
geo.loc += location.to_f64().to_logical(output_scale);
@ -722,6 +727,7 @@ impl CosmicStack {
&self,
renderer: &mut R,
location: Point<i32, Physical>,
max_size: Option<Size<i32, Logical>>,
scale: Scale<f64>,
alpha: f32,
scanout_override: Option<bool>,
@ -769,6 +775,9 @@ impl CosmicStack {
let mut geo = SpaceElement::geometry(&windows[active]).to_f64();
geo.loc += location.to_f64().to_logical(scale);
geo.size.h += TAB_HEIGHT as f64;
if let Some(max_size) = max_size {
geo.size = geo.size.clamp(Size::default(), max_size.to_f64());
}
let window_key =
CosmicMappedKey(CosmicMappedKeyInner::Stack(Arc::downgrade(&self.0.0)));

View file

@ -358,6 +358,7 @@ impl CosmicWindow {
&self,
renderer: &mut R,
location: Point<i32, Physical>,
max_size: Option<Size<i32, Logical>>,
output_scale: Scale<f64>,
scale: f64,
alpha: f32,
@ -411,6 +412,9 @@ impl CosmicWindow {
}
geo = geo.upscale(scale);
geo.loc += location.to_f64().to_logical(output_scale);
if let Some(max_size) = max_size {
geo.size = geo.size.clamp(Size::default(), max_size.to_f64());
}
let window_key =
CosmicMappedKey(CosmicMappedKeyInner::Window(Arc::downgrade(&self.0.0)));
@ -434,6 +438,7 @@ impl CosmicWindow {
&self,
renderer: &mut R,
location: Point<i32, Physical>,
max_size: Option<Size<i32, Logical>>,
scale: Scale<f64>,
alpha: f32,
scanout_override: Option<bool>,
@ -490,6 +495,9 @@ impl CosmicWindow {
if has_ssd {
geo.size.h += SSD_HEIGHT as f64;
}
if let Some(max_size) = max_size {
geo.size = geo.size.clamp(Size::default(), max_size.to_f64());
}
if (has_ssd || clip) && !is_maximized {
let window_key =

View file

@ -194,6 +194,7 @@ impl MoveGrabState {
renderer,
(render_location - self.window.geometry().loc)
.to_physical_precise_round(output_scale),
None,
output_scale,
alpha,
Some(false),
@ -210,6 +211,7 @@ impl MoveGrabState {
let shadow_element = self.window.shadow_render_element(
renderer,
(render_location - self.window.geometry().loc).to_physical_precise_round(output_scale),
None,
output_scale,
scale,
alpha,

View file

@ -1506,6 +1506,7 @@ impl FloatingLayout {
render_location
.as_logical()
.to_physical_precise_round(output_scale),
None,
output_scale.into(),
alpha,
None,
@ -1516,6 +1517,7 @@ impl FloatingLayout {
render_location
.as_logical()
.to_physical_precise_round(output_scale),
None,
output_scale.into(),
1.,
alpha,

View file

@ -5026,6 +5026,7 @@ where
shadow_elements.extend(mapped.shadow_render_element(
renderer,
geo.loc.as_logical().to_physical_precise_round(output_scale) - elem_geometry.loc,
Some(geo.size.as_logical()),
Scale::from(output_scale),
1.,
alpha,
@ -5034,6 +5035,7 @@ where
let window_elements = mapped.render_elements::<R, CosmicMappedRenderElement<R>>(
renderer,
geo.loc.as_logical().to_physical_precise_round(output_scale) - elem_geometry.loc,
Some(geo.size.as_logical()),
Scale::from(output_scale),
alpha,
None,
@ -5565,6 +5567,7 @@ where
renderer,
geo.loc.as_logical().to_physical_precise_round(output_scale)
- elem_geometry.loc,
Some(geo.size.as_logical()),
Scale::from(output_scale),
scale.x.min(scale.y),
alpha,
@ -5574,6 +5577,7 @@ where
//original_location,
geo.loc.as_logical().to_physical_precise_round(output_scale)
- elem_geometry.loc,
Some(geo.size.as_logical()),
Scale::from(output_scale),
alpha,
None,