It seems we allocate a new `GlesRenderbuffer` every time we screencopy
to an shm buffer.
We probably should use a more complicated approach to do proper damage
tracking without any unnecessary copies, and re-using the GPU buffer,
but as long as this allocates a buffer the age of that buffer should be
treated as `0`.
Fixes corruption in cosmic-workspaces when shm screencopy is used. (For
instance, when Cosmic is run with software rendering.)
Previously, alt-tab wouldn't actually focus a window if it was on
another output, since the active output/workspace was unchanged.
We need to move the cursor if we activate a window on another output.
Avoids a little duplication (matching two variants, instead of three
backends).
The behavior, including errors and panics, should be unchanged for now.
Performance should also not be impacted.
This should help for adding llvmpipe rendering without a device node on
the kms backend, or for adding a variant for pixman.
This fixes an issue with `cosmic-panel` where, when a workspace is moved
back to an output after a monitor is disconnected and reconnected, the
panel doesn't hide because `cosmic-panel` thinks no toplevel is open on
that monitor.
After some testing, it seems `output_enter` isn't being sent here. In
particular, the `output_leave` call happens before the client binds the
`wl_output`, so there is no `wl_output` to send in an event yet.
This is addressed by keeping track of a set of `wl_output`s that we have
sent the event to. So if an output is bound, `refresh` can add it to
this list and send the event.
This is not needed for workspaces (though it could be done similarly)
since the handle objects are created by server events. So no race should
occur as long as the workspaces global is bound before the toplevel info
one.
This is increasingly not just related to screencopy, so it's weird to
add there. I don't see any other module that fits, so add one called
"quirks" (like the Linux kernel uses for device-specific handling in
generic drives).
This allows `cosmic-workspaces` to rely on cosmic-comp for rendering the
background, and just have transparency. This should be a more reliable
and performant way of doing things, at least for now.
Instead of adding another opaque bool argument, this defines an
`ElementFilter` enum, which makes calls more readable.
Window surfaces are still included in screencopy, as needed for the
workspace previews.
Not sure if there's a better way to organize this, but this makes sure
`visible_output_for_surface` can find an output and schedule a render,
on initial configure.
Fixes https://github.com/pop-os/cosmic-comp/issues/476.
This should fix https://github.com/pop-os/cosmic-comp/issues/494, and
make clipboard and primary focus consistently correct.
Changing the active element of a stack needs to change the clipboard
focus, but it wasn't being changed since the `KeyboardFocusTarget` was
unchanged. The `CosmicStack` methods that change the active stack
element also have no obvious way to change the keyboard focus. So we can
set this in `refresh_focus`, which should be correct.
If the new focus `WlSurface` is `None`, this clears the focus instead of
leaving it as the previous code did. I believe that is desirable.
Requires https://github.com/Smithay/smithay/pull/1442 to avoid repeated
`offer`s, instead of only when focus changed.
(Perhaps this could better be solved by having a `WlSurface` variant of
`KeyboardFocusTarget`, like pointer focus, or some mechanism for a stack
of focus, which could help other things. But it's also unclear exactly
how that would work with the code for setting the active stack element,
among other questions.)
Cosmic-workspaces was having an issue when the compositor sent `ready`,
`failed`, then `stopped`. This could be worked around client-side, but
presumably the compositor should never send more than one
`failed`/`ready` for a particular frame.
It seems cleaner to have `FrameInner::fail` as the only place that sends
`failed`. So any checks can be there. I believe the logic there should
be appropriate for every call.
Before this, `/proc/$(pidof cosmic-comp)/maps` quickly expands in length
when cosmic-workspaces is opened and closed a bunch of time, preventing
the GPU memory from being freed. Which on my Intel system can lead to
OOM eventually.
There may be other leaks to deal with, but `maps` no longer shows this
issue.