Set clipboard/primary focus in refresh_focus

This should fix https://github.com/pop-os/cosmic-comp/issues/494, and
make clipboard and primary focus consistently correct.

Changing the active element of a stack needs to change the clipboard
focus, but it wasn't being changed since the `KeyboardFocusTarget` was
unchanged. The `CosmicStack` methods that change the active stack
element also have no obvious way to change the keyboard focus. So we can
set this in `refresh_focus`, which should be correct.

If the new focus `WlSurface` is `None`, this clears the focus instead of
leaving it as the previous code did. I believe that is desirable.

Requires https://github.com/Smithay/smithay/pull/1442 to avoid repeated
`offer`s, instead of only when focus changed.

(Perhaps this could better be solved by having a `WlSurface` variant of
`KeyboardFocusTarget`, like pointer focus, or some mechanism for a stack
of focus, which could help other things. But it's also unclear exactly
how that would work with the code for setting the active stack element,
among other questions.)
This commit is contained in:
Ian Douglas Scott 2024-05-31 15:35:30 -07:00 committed by Victoria Brekenfeld
parent cbca13803c
commit d9a1ec04bd
4 changed files with 24 additions and 18 deletions

2
Cargo.lock generated
View file

@ -4581,7 +4581,7 @@ checksum = "3c5e1a9a646d36c3599cd173a41282daf47c44583ad367b8e6837255952e5c67"
[[package]]
name = "smithay"
version = "0.3.0"
source = "git+https://github.com/smithay//smithay?rev=12bcefc#12bcefc2009c4648bb5e9ffde6e03a4cd4c02d90"
source = "git+https://github.com/smithay//smithay?rev=96af9cb#96af9cb50f686e8c39a6638de3d4ef6b07a239ae"
dependencies = [
"appendlist",
"ash",

View file

@ -118,4 +118,4 @@ inherits = "release"
lto = "fat"
[patch."https://github.com/Smithay/smithay.git"]
smithay = {git = "https://github.com/smithay//smithay", rev = "12bcefc"}
smithay = {git = "https://github.com/smithay//smithay", rev = "96af9cb"}

View file

@ -9,9 +9,12 @@ use smithay::{
desktop::{layer_map_for_output, PopupUngrabStrategy},
input::Seat,
output::Output,
reexports::wayland_server::Resource,
utils::{IsAlive, Serial, SERIAL_COUNTER},
wayland::{
seat::WaylandFocus,
selection::data_device::set_data_device_focus,
selection::primary_selection::set_primary_focus,
shell::wlr_layer::{KeyboardInteractivity, Layer},
},
};
@ -251,7 +254,7 @@ impl Common {
.iter()
.cloned()
.collect::<Vec<_>>();
for seat in seats.into_iter() {
for seat in &seats {
let mut shell = state.common.shell.write().unwrap();
let output = seat.active_output();
if !shell.outputs().any(|o| o == &output) {
@ -333,6 +336,22 @@ impl Common {
}
}
// Update clipboard and primary focus
//
// For now, needs to be here instead of in `focus_changed` to update focus
// when the active element of a stack changes.
for seat in &seats {
if let Some(keyboard) = seat.get_keyboard() {
let focus = keyboard.current_focus();
let client = focus
.as_ref()
.and_then(|t| t.wl_surface())
.and_then(|s| state.common.display_handle.get_client(s.id()).ok());
set_data_device_focus(&state.common.display_handle, &seat, client.clone());
set_primary_focus(&state.common.display_handle, &seat, client);
}
}
state.common.shell.write().unwrap().update_active()
}
}

View file

@ -8,11 +8,6 @@ use crate::{
use smithay::{
delegate_seat,
input::{keyboard::LedState, pointer::CursorImageStatus, SeatHandler, SeatState},
reexports::wayland_server::Resource,
wayland::{
seat::WaylandFocus, selection::data_device::set_data_device_focus,
selection::primary_selection::set_primary_focus,
},
};
use std::cell::RefCell;
@ -39,17 +34,9 @@ impl SeatHandler for State {
fn focus_changed(
&mut self,
seat: &smithay::input::Seat<Self>,
focused: Option<&Self::KeyboardFocus>,
_seat: &smithay::input::Seat<Self>,
_focused: Option<&Self::KeyboardFocus>,
) {
let dh = &self.common.display_handle;
if let Some(client) = focused
.and_then(|t| t.wl_surface())
.and_then(|s| dh.get_client(s.id()).ok())
{
set_data_device_focus(dh, seat, Some(client.clone()));
set_primary_focus(dh, seat, Some(client))
}
}
fn led_state_changed(&mut self, seat: &smithay::input::Seat<Self>, led_state: LedState) {