debug: Drop FPS struct for kms timings
This commit is contained in:
parent
0c11c0f959
commit
cc0bbb61e3
6 changed files with 44 additions and 284 deletions
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@ -1,7 +1,7 @@
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// SPDX-License-Identifier: GPL-3.0-only
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use std::{
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borrow::{Borrow, BorrowMut},
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borrow::Borrow,
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cell::RefCell,
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collections::HashMap,
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sync::{Arc, RwLock, Weak},
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@ -66,12 +66,17 @@ use smithay::{
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},
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};
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#[cfg(feature = "debug")]
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use smithay_egui::EguiState;
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pub mod animations;
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pub mod cursor;
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pub mod element;
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use self::element::{AsGlowRenderer, CosmicElement};
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use super::kms::Timings;
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pub type GlMultiRenderer<'a> =
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MultiRenderer<'a, 'a, GbmGlowBackend<DrmDeviceFd>, GbmGlowBackend<DrmDeviceFd>>;
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pub type GlMultiFrame<'a, 'frame> =
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@ -456,6 +461,9 @@ where
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elements
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}
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#[cfg(not(feature = "debug"))]
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pub type EguiState = ();
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#[profiling::function]
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pub fn workspace_elements<R>(
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_gpu: Option<&DrmNode>,
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@ -466,8 +474,8 @@ pub fn workspace_elements<R>(
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previous: Option<(WorkspaceHandle, usize, WorkspaceDelta)>,
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current: (WorkspaceHandle, usize),
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cursor_mode: CursorMode,
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_fps: &mut Option<&mut Fps>,
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exclude_workspace_overview: bool,
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_fps: Option<(&EguiState, &Timings)>,
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) -> Result<Vec<CosmicElement<R>>, RenderError<R>>
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where
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R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
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@ -500,13 +508,15 @@ where
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let output_geo = output.geometry();
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let scale = output.current_scale().fractional_scale();
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if let Some(fps) = _fps.as_mut() {
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if let Some((state, timings)) = _fps.as_mut() {
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let debug_active = shell.read().unwrap().debug_active;
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let fps_overlay = fps_ui(
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_gpu,
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shell,
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theme,
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debug_active,
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seats.iter(),
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renderer.glow_renderer_mut(),
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*fps,
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state,
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timings,
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Rectangle::from_loc_and_size(
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(0, 0),
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(output_geo.size.w.min(400), output_geo.size.h.min(800)),
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@ -954,7 +964,6 @@ pub fn render_output<'d, R, Target, OffTarget>(
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now: Time<Monotonic>,
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output: &Output,
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cursor_mode: CursorMode,
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fps: Option<&mut Fps>,
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) -> Result<RenderOutputResult<'d>, RenderError<R>>
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where
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R: Renderer
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@ -995,7 +1004,6 @@ where
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previous_workspace,
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workspace,
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cursor_mode,
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fps,
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false,
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);
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@ -1108,7 +1116,6 @@ pub fn render_workspace<'d, R, Target, OffTarget>(
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previous: Option<(WorkspaceHandle, usize, WorkspaceDelta)>,
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current: (WorkspaceHandle, usize),
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cursor_mode: CursorMode,
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mut fps: Option<&mut Fps>,
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exclude_workspace_overview: bool,
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) -> Result<(RenderOutputResult<'d>, Vec<CosmicElement<R>>), RenderError<R>>
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where
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@ -1126,10 +1133,6 @@ where
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CosmicMappedRenderElement<R>: RenderElement<R>,
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WorkspaceRenderElement<R>: RenderElement<R>,
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{
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if let Some(ref mut fps) = fps {
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fps.start();
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}
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let mut elements: Vec<CosmicElement<R>> = workspace_elements(
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gpu,
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renderer,
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@ -1139,8 +1142,8 @@ where
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previous,
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current,
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cursor_mode,
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&mut fps,
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exclude_workspace_overview,
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None,
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)?;
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if let Some(additional_damage) = additional_damage {
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@ -1154,10 +1157,6 @@ where
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);
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}
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if let Some(fps) = fps.as_mut() {
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fps.elements();
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}
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renderer.bind(target).map_err(RenderError::Rendering)?;
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let res = damage_tracker.render_output(
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renderer,
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@ -1166,9 +1165,5 @@ where
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CLEAR_COLOR, // TODO use a theme neutral color
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);
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if let Some(fps) = fps.as_mut() {
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fps.render();
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}
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res.map(|res| (res, elements))
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}
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@ -31,12 +31,9 @@ use smithay::{
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utils::Transform,
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wayland::dmabuf::DmabufFeedbackBuilder,
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};
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use std::{cell::RefCell, time::Duration};
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use std::{borrow::BorrowMut, cell::RefCell, time::Duration};
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use tracing::{error, info, warn};
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#[cfg(feature = "debug")]
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use crate::state::Fps;
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use super::render::{init_shaders, CursorMode};
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#[derive(Debug)]
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@ -45,8 +42,6 @@ pub struct WinitState {
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pub backend: WinitGraphicsBackend<GlowRenderer>,
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output: Output,
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damage_tracker: OutputDamageTracker,
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#[cfg(feature = "debug")]
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fps: Fps,
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}
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impl WinitState {
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@ -68,10 +63,6 @@ impl WinitState {
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state.clock.now(),
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&self.output,
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CursorMode::NotDefault,
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#[cfg(not(feature = "debug"))]
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None,
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#[cfg(feature = "debug")]
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Some(&mut self.fps),
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) {
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Ok(RenderOutputResult { damage, states, .. }) => {
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self.backend
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@ -80,8 +71,6 @@ impl WinitState {
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self.backend
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.submit(damage.map(|x| x.as_slice()))
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.with_context(|| "Failed to submit buffer for display")?;
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#[cfg(feature = "debug")]
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self.fps.displayed();
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state.send_frames(&self.output);
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state.update_primary_output(&self.output, &states);
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state.send_dmabuf_feedback(&self.output, &states, |_| None);
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@ -215,15 +204,10 @@ pub fn init_backend(
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.map_err(|_| anyhow::anyhow!("Failed to init eventloop timer for winit"))?;
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event_ping.ping();
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#[cfg(feature = "debug")]
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let fps = Fps::new(backend.renderer());
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state.backend = BackendData::Winit(WinitState {
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backend,
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output: output.clone(),
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damage_tracker: OutputDamageTracker::from_output(&output),
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#[cfg(feature = "debug")]
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fps,
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});
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state
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@ -38,12 +38,9 @@ use smithay::{
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utils::{DeviceFd, Transform},
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wayland::dmabuf::DmabufFeedbackBuilder,
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};
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use std::{cell::RefCell, os::unix::io::OwnedFd, time::Duration};
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use std::{borrow::BorrowMut, cell::RefCell, os::unix::io::OwnedFd, time::Duration};
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use tracing::{debug, error, info, warn};
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#[cfg(feature = "debug")]
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use crate::state::Fps;
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use super::render::init_shaders;
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#[derive(Debug)]
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@ -149,8 +146,6 @@ impl X11State {
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render: ping.clone(),
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dirty: false,
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pending: true,
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#[cfg(feature = "debug")]
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fps: Fps::new(&mut self.renderer),
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});
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// schedule first render
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@ -203,8 +198,6 @@ pub struct Surface {
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render: ping::Ping,
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dirty: bool,
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pending: bool,
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#[cfg(feature = "debug")]
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fps: Fps,
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}
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impl Surface {
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@ -223,17 +216,11 @@ impl Surface {
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state.clock.now(),
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&self.output,
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render::CursorMode::NotDefault,
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#[cfg(not(feature = "debug"))]
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None,
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#[cfg(feature = "debug")]
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Some(&mut self.fps),
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) {
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Ok(RenderOutputResult { damage, states, .. }) => {
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self.surface
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.submit()
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.with_context(|| "Failed to submit buffer for display")?;
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#[cfg(feature = "debug")]
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self.fps.displayed();
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state.send_frames(&self.output);
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state.update_primary_output(&self.output, &states);
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state.send_dmabuf_feedback(&self.output, &states, |_| None);
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47
src/debug.rs
47
src/debug.rs
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@ -3,6 +3,7 @@
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use std::collections::HashMap;
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use crate::{
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backend::kms::Timings,
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shell::focus::target::{KeyboardFocusTarget, PointerFocusTarget},
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state::{Common, Fps},
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};
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@ -24,46 +25,48 @@ use smithay::{
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pub const ELEMENTS_COLOR: Color32 = Color32::from_rgb(70, 198, 115);
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pub const RENDER_COLOR: Color32 = Color32::from_rgb(29, 114, 58);
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pub const SCREENCOPY_COLOR: Color32 = Color32::from_rgb(253, 178, 39);
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pub const SUBMITTED_COLOR: Color32 = Color32::from_rgb(253, 178, 39);
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pub const DISPLAY_COLOR: Color32 = Color32::from_rgb(41, 184, 209);
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pub fn fps_ui(
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pub fn fps_ui<'a>(
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gpu: Option<&DrmNode>,
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state: &Common,
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debug_active: bool,
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seats: impl Iterator<Item = &'a Seat<State>>,
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renderer: &mut GlowRenderer,
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fps: &mut Fps,
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state: &EguiState,
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timings: &Timings,
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area: Rectangle<i32, Logical>,
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scale: f64,
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) -> Result<TextureRenderElement<GlesTexture>, GlesError> {
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use egui_plot::{Bar, BarChart, Legend, Plot};
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let (max, min, avg, avg_fps) = (
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fps.max_frametime().as_secs_f64(),
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fps.min_frametime().as_secs_f64(),
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fps.avg_frametime().as_secs_f64(),
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fps.avg_fps(),
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timings.max_frametime().as_secs_f64(),
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timings.min_frametime().as_secs_f64(),
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timings.avg_frametime().as_secs_f64(),
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timings.avg_fps(),
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);
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let (max_disp, min_disp) = (
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fps.max_time_to_display().as_secs_f64(),
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fps.min_time_to_display().as_secs_f64(),
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timings.max_time_to_display().as_secs_f64(),
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timings.min_time_to_display().as_secs_f64(),
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);
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let amount = avg_fps.round() as usize * 2;
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let ((bars_elements, bars_render), (bars_screencopy, bars_displayed)): (
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(Vec<Bar>, Vec<Bar>),
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(Vec<Bar>, Vec<Bar>),
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) = fps
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.frames
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) = timings
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.previous_frames
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.iter()
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.rev()
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.take(amount)
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.rev()
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.enumerate()
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.map(|(i, frame)| {
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let elements_val = frame.duration_elements.as_secs_f64();
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let render_val = frame.duration_render.as_secs_f64();
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let screencopy_val = frame
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.duration_screencopy
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let elements_val = frame.render_duration_elements.as_secs_f64();
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let render_val = frame.render_duration_draw.as_secs_f64();
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let submitted_val = frame
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.presentation_submitted
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.as_ref()
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.map(|val| val.as_secs_f64())
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.unwrap_or(0.0);
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@ -93,7 +96,7 @@ pub fn fps_ui(
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let vendors = HashMap::from([
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(
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"0x10de",
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fps.state
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state
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.with_image(renderer, "nvidia", |image, ctx| {
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(image.texture_id(ctx), image.size_vec2())
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})
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@ -101,7 +104,7 @@ pub fn fps_ui(
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),
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(
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"0x1002",
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fps.state
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state
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.with_image(renderer, "amd", |image, ctx| {
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(image.texture_id(ctx), image.size_vec2())
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})
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@ -109,7 +112,7 @@ pub fn fps_ui(
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),
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(
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"0x8086",
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fps.state
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state
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.with_image(renderer, "intel", |image, ctx| {
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(image.texture_id(ctx), image.size_vec2())
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})
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@ -117,7 +120,7 @@ pub fn fps_ui(
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),
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]);
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fps.state.render(
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state.render(
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|ctx| {
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egui::Area::new("main")
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.anchor(egui::Align2::LEFT_TOP, (10.0, 10.0))
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@ -130,7 +133,7 @@ pub fn fps_ui(
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ui.label(format!(": {hash}"));
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}
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if !state.egui.active {
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if !debug_active {
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ui.label("Press Super+Escape for debug overlay");
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} else {
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ui.set_max_width(300.0);
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@ -187,7 +190,7 @@ pub fn fps_ui(
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ui.separator();
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ui.label(egui::RichText::new("Input States").heading());
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for seat in state.seats() {
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for seat in seats {
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ui.label(egui::RichText::new(format!("\t{}", seat.name())).strong());
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if let Some(ptr) = seat.get_pointer() {
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egui::Frame::none()
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|
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207
src/state.rs
207
src/state.rs
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@ -24,8 +24,6 @@ use i18n_embed::{
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};
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use once_cell::sync::Lazy;
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use rust_embed::RustEmbed;
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#[cfg(feature = "debug")]
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use smithay::utils::Rectangle;
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use smithay::{
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backend::{
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allocator::dmabuf::Dmabuf,
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@ -35,7 +33,6 @@ use smithay::{
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default_primary_scanout_output_compare, utils::select_dmabuf_feedback,
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RenderElementStates,
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},
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glow::GlowRenderer,
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ImportDma,
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},
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},
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|
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@ -98,7 +95,6 @@ use smithay::{
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xwayland::XWaylandClientData,
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};
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use time::UtcOffset;
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use tracing::error;
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use std::{
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cell::RefCell,
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|
|
@ -954,206 +950,3 @@ impl Common {
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}
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}
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}
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#[derive(Debug)]
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pub struct Fps {
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#[cfg(feature = "debug")]
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pub rd: Option<renderdoc::RenderDoc<renderdoc::V110>>,
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#[cfg(feature = "debug")]
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pub state: smithay_egui::EguiState,
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pending_frame: Option<PendingFrame>,
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pub frames: VecDeque<Frame>,
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}
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#[derive(Debug)]
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struct PendingFrame {
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start: Instant,
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duration_elements: Option<Duration>,
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duration_render: Option<Duration>,
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duration_displayed: Option<Duration>,
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}
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#[derive(Debug)]
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pub struct Frame {
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pub start: Instant,
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pub duration_elements: Duration,
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pub duration_render: Duration,
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pub duration_displayed: Duration,
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}
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impl Frame {
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fn _render_time(&self) -> Duration {
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self.duration_elements + self.duration_render
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}
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fn frame_time(&self) -> Duration {
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self.duration_elements + self.duration_render
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}
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fn time_to_display(&self) -> Duration {
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self.duration_elements + self.duration_render + self.duration_displayed
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}
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}
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impl From<PendingFrame> for Frame {
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fn from(pending: PendingFrame) -> Self {
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Frame {
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start: pending.start,
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duration_elements: pending.duration_elements.unwrap_or(Duration::ZERO),
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duration_render: pending.duration_render.unwrap_or(Duration::ZERO),
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duration_displayed: pending.duration_displayed.unwrap_or(Duration::ZERO),
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}
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}
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}
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impl Fps {
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const WINDOW_SIZE: usize = 360;
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pub fn start(&mut self) {
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self.pending_frame = Some(PendingFrame {
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start: Instant::now(),
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duration_elements: None,
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duration_render: None,
|
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duration_displayed: None,
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});
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}
|
||||
|
||||
pub fn elements(&mut self) {
|
||||
if let Some(frame) = self.pending_frame.as_mut() {
|
||||
frame.duration_elements = Some(Instant::now().duration_since(frame.start));
|
||||
}
|
||||
}
|
||||
|
||||
pub fn render(&mut self) {
|
||||
if let Some(frame) = self.pending_frame.as_mut() {
|
||||
frame.duration_render = Some(
|
||||
Instant::now().duration_since(frame.start)
|
||||
- frame.duration_elements.clone().unwrap_or(Duration::ZERO),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn displayed(&mut self) {
|
||||
if let Some(mut frame) = self.pending_frame.take() {
|
||||
frame.duration_displayed = Some(
|
||||
Instant::now().duration_since(frame.start)
|
||||
- frame.duration_elements.clone().unwrap_or(Duration::ZERO)
|
||||
- frame.duration_render.clone().unwrap_or(Duration::ZERO),
|
||||
);
|
||||
|
||||
self.frames.push_back(frame.into());
|
||||
while self.frames.len() > Fps::WINDOW_SIZE {
|
||||
self.frames.pop_front();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn max_frametime(&self) -> Duration {
|
||||
self.frames
|
||||
.iter()
|
||||
.map(|f| f.frame_time())
|
||||
.max()
|
||||
.unwrap_or(Duration::ZERO)
|
||||
}
|
||||
|
||||
pub fn min_frametime(&self) -> Duration {
|
||||
self.frames
|
||||
.iter()
|
||||
.map(|f| f.frame_time())
|
||||
.min()
|
||||
.unwrap_or(Duration::ZERO)
|
||||
}
|
||||
|
||||
pub fn max_time_to_display(&self) -> Duration {
|
||||
self.frames
|
||||
.iter()
|
||||
.map(|f| f.time_to_display())
|
||||
.max()
|
||||
.unwrap_or(Duration::ZERO)
|
||||
}
|
||||
|
||||
pub fn min_time_to_display(&self) -> Duration {
|
||||
self.frames
|
||||
.iter()
|
||||
.map(|f| f.time_to_display())
|
||||
.min()
|
||||
.unwrap_or(Duration::ZERO)
|
||||
}
|
||||
|
||||
pub fn avg_frametime(&self) -> Duration {
|
||||
if self.frames.is_empty() {
|
||||
return Duration::ZERO;
|
||||
}
|
||||
self.frames.iter().map(|f| f.frame_time()).sum::<Duration>() / (self.frames.len() as u32)
|
||||
}
|
||||
|
||||
pub fn avg_time_to_display(&self, window: usize) -> Duration {
|
||||
self.frames
|
||||
.iter()
|
||||
.rev()
|
||||
.take(window)
|
||||
.map(|f| f.time_to_display())
|
||||
.sum::<Duration>()
|
||||
/ window as u32
|
||||
}
|
||||
|
||||
pub fn avg_fps(&self) -> f64 {
|
||||
if self.frames.is_empty() {
|
||||
return 0.0;
|
||||
}
|
||||
let secs = match (self.frames.front(), self.frames.back()) {
|
||||
(Some(Frame { start, .. }), Some(end_frame)) => {
|
||||
end_frame.start.duration_since(*start) + end_frame.frame_time()
|
||||
}
|
||||
_ => Duration::ZERO,
|
||||
}
|
||||
.as_secs_f64();
|
||||
1.0 / (secs / self.frames.len() as f64)
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "debug")]
|
||||
static INTEL_LOGO: &'static [u8] = include_bytes!("../resources/icons/intel.svg");
|
||||
#[cfg(feature = "debug")]
|
||||
static AMD_LOGO: &'static [u8] = include_bytes!("../resources/icons/amd.svg");
|
||||
#[cfg(feature = "debug")]
|
||||
static NVIDIA_LOGO: &'static [u8] = include_bytes!("../resources/icons/nvidia.svg");
|
||||
|
||||
impl Fps {
|
||||
pub fn new(_renderer: &mut GlowRenderer) -> Fps {
|
||||
#[cfg(feature = "debug")]
|
||||
let state = {
|
||||
let state = smithay_egui::EguiState::new(smithay::utils::Rectangle::from_loc_and_size(
|
||||
(0, 0),
|
||||
(400, 800),
|
||||
));
|
||||
let mut visuals: egui::style::Visuals = Default::default();
|
||||
visuals.window_shadow.extrusion = 0.0;
|
||||
state.context().set_visuals(visuals);
|
||||
state
|
||||
.load_svg(_renderer, String::from("intel"), INTEL_LOGO)
|
||||
.unwrap();
|
||||
state
|
||||
.load_svg(_renderer, String::from("amd"), AMD_LOGO)
|
||||
.unwrap();
|
||||
state
|
||||
.load_svg(_renderer, String::from("nvidia"), NVIDIA_LOGO)
|
||||
.unwrap();
|
||||
state
|
||||
};
|
||||
|
||||
Fps {
|
||||
#[cfg(feature = "debug")]
|
||||
state,
|
||||
#[cfg(feature = "debug")]
|
||||
rd: renderdoc::RenderDoc::new().ok(),
|
||||
pending_frame: None,
|
||||
frames: VecDeque::with_capacity(Fps::WINDOW_SIZE + 1),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn avg_fps<'a>(iter: impl Iterator<Item = &'a Duration>) -> f64 {
|
||||
let sum_secs = iter.map(|d| d.as_secs_f64()).sum::<f64>();
|
||||
1.0 / (sum_secs / Fps::WINDOW_SIZE as f64)
|
||||
}
|
||||
|
|
|
|||
|
|
@ -284,7 +284,6 @@ pub fn render_workspace_to_buffer(
|
|||
None,
|
||||
handle,
|
||||
cursor_mode,
|
||||
None,
|
||||
true,
|
||||
)
|
||||
.map(|res| res.0)
|
||||
|
|
@ -310,7 +309,6 @@ pub fn render_workspace_to_buffer(
|
|||
None,
|
||||
handle,
|
||||
cursor_mode,
|
||||
None,
|
||||
true,
|
||||
)
|
||||
.map(|res| res.0)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue