Commit graph

124 commits

Author SHA1 Message Date
Hojjat
7c02df250e fix: restore the window to where it was before the drag
Restoring a window after snapping it to a corner, or maximizing it
should restore to where the window was before the drag, not after the
drop.
2026-05-13 12:43:02 +02:00
Victoria Brekenfeld
5216eb50ba chore: Fix remaining clippy lints 2026-03-24 16:23:43 +01:00
Vukašin Vojinović
2ca99c670a chore: clippy 2026-03-18 18:19:03 +01:00
Ashley Wulber
2e08a871be fix: iced widget event handling 2026-03-13 15:56:42 -04:00
Ashley Wulber
a48c4fc47d chore: updates after iced rebase 2026-03-13 15:56:42 -04:00
Ian Douglas Scott
7e48191253 grabs/moving: Call cleanup_drag() unconditionally
Previously, drag placeholder would be removed in the call to
`tiling_layer.drop_window()` when dropping onto a tiling layer, but
would not be removed when dropping to a floating layer. Which would
leave a placeholder taking up space, and cause a panic on a future drag
operation.

Instead, call `cleanup_drag()` regardless, after `drop_window()`, to do
any cleanup that is still needed. This moves the call that was
previously added in 67d0a825.
2026-02-09 17:45:57 -08:00
Victoria Brekenfeld
e4e7567174 element: Clip to tile size if available instead of element geometry 2026-01-13 19:12:22 +01:00
Victoria Brekenfeld
8f7dc7f00c render/outline: Handler inner/outer radius properly and ceil thickness 2026-01-13 19:12:22 +01:00
Victoria Brekenfeld
6d0f1b273f layout/tiling: Resize shadows to fit scaled windows 2026-01-13 19:12:22 +01:00
Victoria Brekenfeld
59fd732982 shell/elements: Handle clipping and shadows 2026-01-13 19:12:22 +01:00
Victoria Brekenfeld
2adebb5fe1 config: Add and propagate appearance_config 2026-01-13 19:12:22 +01:00
Ian Douglas Scott
67d0a825d1 grabs/moving: cleanup drag in tiling layer if window doesn't exist 2025-12-09 16:58:59 -07:00
Victoria Brekenfeld
123add9dee shell: Add DelayGrab for client initiated move requests 2025-12-03 11:46:31 +01:00
Vukašin Vojinović
1f7f0c70b7 chore: format for Rust 2024 2025-10-22 23:55:11 +02:00
Vukašin Vojinović
b6c5d00bec cargo fmt 2025-10-22 23:55:11 +02:00
Vukašin Vojinović
0847247c33 chore: clippy 2025-10-22 23:55:11 +02:00
Ashley Wulber
3465ce7602 feat: corner radius for CosmicMapped 2025-10-03 20:11:16 +02:00
Ashley Wulber
2873d6b27e fix(corner-radius): properly handle no value, and use geometry 2025-10-03 20:11:16 +02:00
Ashley Wulber
6f93b8774d cleanup use statements 2025-10-03 20:11:16 +02:00
Ashley Wulber
f01ebf2f6f refactor(corner-radius): corner_radius method for CosmicSurface 2025-10-03 20:11:16 +02:00
Ashley Wulber
8ddd14a54f cleanup: remove TODOs 2025-10-03 20:11:16 +02:00
Ashley Wulber
c6320eec0c fix: support per-corner radius
also adjusts the radius by half of the outline thickness. I believe this is the radius at the center of the outline.
2025-10-03 20:11:16 +02:00
Ashley Wulber
b3aa10436a feat: corner-radius protocol support 2025-10-03 20:11:16 +02:00
Victoria Brekenfeld
c3d2b5f0b7 element: Allow overriding default scanout behaviour 2025-08-07 19:40:23 +02:00
Daniel
7f814a445c
fix: Apply window snapping properly on multiple-output configurations (#1529) 2025-07-18 13:02:09 +02:00
Victoria Brekenfeld
9d91014b8d shell: Focus window after unfullscreening 2025-07-04 19:45:54 +02:00
Victoria Brekenfeld
33044d9efb input: Add fullscreen shortcut 2025-07-04 19:45:54 +02:00
Victoria Brekenfeld
adedb705e7 shell: handle fullscreen windows on a dedicated layer
I hoped to split this up into multiple commits, but the api
changes to `shell/workspace.rs` were to invasive to feasibly do this.

Here is a rough list of changes:

- Fullscreen windows aren't mapped to other layers anymore
  - This they need their own logic for:
    - Sending frames
    - Dmabuf Feedback
    - Primary outputs
    - On commit handlers
    - cursor tests
  - They get their own unmap/remap logic
  - They get a new restore state similar to minimized windows
    - Refactored the minimized window state to reuse as much as possible
      here
  - They need to be part of focus stacks, which means adjusting them
    to a new type `FocusTarget` as they previously only handled
    `CosmicMapped`.
  - Various shell handlers (minimize, move, menu) now have dedicated
    logic for fullscreen surfaces
    - This was partially necessary due to relying on CosmicSurface now,
      partially because they should've had their own logic from the
      start. E.g. the context menu is now reflecting the fullscreen
      state
- Fullscreen windows may be rendered behind other windows now, when they
  loose focus.
  - This needed changes to input handling / rendering
2025-07-04 19:45:54 +02:00
Victoria Brekenfeld
465813c1c5 shell: Using parking_lot's RwLock for fairness guarantees 2025-05-27 20:00:21 +02:00
Victoria Brekenfeld
0ba0a0cdaa a11y/zoom: zoom level per output 2025-03-28 18:35:06 +01:00
Ian Douglas Scott
7340e2beff Improve handling of XDG activation tokens in shell
Requires https://github.com/Smithay/smithay/pull/1676.

This changes two things:
* `Workspace::is_empty` no longer checks if there are activation tokens,
  but a separate `Workspace::can_auto_remove` checks if the workspace is
  empty and has no activation tokens.
  - When we add workspace pinning, that can also be checked there.
* `Workspace` no longer contains a `pending_tokens` list that is updated
  on `refresh`. Instead, `can_auto_remove` takes the xdg activation
  state as an argument.

Since `Workspace::refresh` normally is run for focused workspaces, this
fixes allowing non-focused workspaces to be removed when an activation
token expires. It seems generally good to avoid tracking the activation
tokens in two places, and this is probably more efficient than needing
to refresh in more places.

By splitting this, we still don't remove an empty workspace if it has a
pending activation token, but we also don't add an empty workspace for
an activation token.

This mitigates the confusing behavior with activation tokens that aren't
used, but having to wait a few seconds in some cases before a workspace
is removed is still a little confusing. (We probably want `cosmic-term`
and `cosmic-workspace` to either consume the activation tokens they are
passed, or not be passed tokens when started by keybinding?)

Fixes https://github.com/pop-os/cosmic-comp/issues/1099.
2025-03-14 17:53:34 +01:00
Peter Krull
ad2cba324e fix: Remove extra scaling of borders 2025-03-12 16:55:00 +01:00
Victoria Brekenfeld
95b27637ae chore: smithay update 2025-03-12 16:50:58 +01:00
Victoria Brekenfeld
3cff46d7e5 shell: Rescale zoom UI with zoom factor 2025-02-20 23:51:55 +01:00
Victoria Brekenfeld
6fd1a48e60 grab: Refactor MenuGrab to be useful for zoom ui 2025-02-20 23:51:55 +01:00
Daniel
2bf74951ea Update moving.rs 2025-02-14 15:32:01 +01:00
Daniel
2553810621
grabs: Snap Window Edges to Close Output Edges 2025-02-14 11:58:09 +01:00
Ian Douglas Scott
63995c4919 Remove CosmicMapped::stack_ref_mut
The methods of `CosmicStack` take `&self`, so this isn't actually needed
for anything.
2025-01-28 10:13:52 -08:00
Ian Douglas Scott
b685512127 Migrate away from Rectangle::from_loc_and_size
Deprecated in `smithay` by https://github.com/Smithay/smithay/pull/1621.
2025-01-07 12:50:35 +01:00
Victoria Brekenfeld
db13eea91c shell: Allow active workspace to be None 2025-01-06 20:23:05 +01:00
Vukašin Vojinović
7de52054ff chore: update iced/libcosmic 2024-12-11 16:58:16 +01:00
Ian Douglas Scott
61692b21ad Run cargo format 2024-11-18 18:24:53 +01:00
Ryan Brue
641bb75eb1 design: use active_window_hint as the thickness for floating window snap outline
This commit changes the snapping indicator's thickness to match the active window hint, per design recommendation by Maria. The thickness for this outline never goes under 1, also per Maria's spec.

Signed-off-by: Ryan Brue <ryanbrue.dev@gmail.com>
2024-11-06 12:01:25 +01:00
Victoria Brekenfeld
0092dac08c input: Use render_input_order 2024-10-22 19:43:47 +02:00
Victoria Brekenfeld
51c8588f89 render: Use render_input_order 2024-10-22 19:43:47 +02:00
Vukašin Vojinović
50d6dc3d21 fix(menu): use corner radius from theme 2024-10-21 17:59:46 +02:00
Vukašin Vojinović
b7a34bdd1e fix(menu): styling
Also improves the styling of resize indicators, and removes the unnecessary `.density()` method call for the SSD header.
2024-10-10 19:58:56 +02:00
may
be38da47e9 use Grabbing cursor instead of Grab cursor
when i implemented the cursor-shape-v1 protocol i
didn't notice that the previous `CursorShape::Grab`
actually mapped to `CursorIcon::Grabbing` instead of
`CursorIcon::Grab`. this fixes that "regression".
2024-10-08 14:39:33 +02:00
Victoria Brekenfeld
ad449f9db0 chore: libcosmic update 2024-09-20 12:43:58 +02:00
may
0ffe6ae718
wayland: Implement cursor-shape-v1 2024-09-09 16:21:27 +02:00