cosmic-comp/src/backend/render/cursor.rs

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// SPDX-License-Identifier: GPL-3.0-only
use crate::{
backend::render::{
element::AsGlowRenderer,
wayland::{SurfaceRenderElement, push_render_elements_from_surface_tree},
},
utils::prelude::*,
wayland::handlers::compositor::FRAME_TIME_FILTER,
};
use keyframe::{ease, functions::EaseInOutCubic};
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use resvg::{tiny_skia, usvg};
use serde::Deserialize;
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use smithay::{
backend::{
allocator::Fourcc,
renderer::{
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ImportAll, ImportMem, Renderer,
element::{
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Kind,
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memory::{MemoryRenderBuffer, MemoryRenderBufferRenderElement},
},
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},
},
desktop::utils::bbox_from_surface_tree,
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input::{
Seat,
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pointer::{CursorIcon, CursorImageAttributes, CursorImageStatus},
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},
reexports::{
calloop::{
RegistrationToken,
timer::{TimeoutAction, Timer},
},
wayland_server::protocol::wl_surface,
},
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render_elements,
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utils::{
Buffer as BufferCoords, Logical, Monotonic, Physical, Point, Scale, Size, Time, Transform,
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},
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wayland::compositor::{get_role, with_states},
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};
use std::{
collections::{HashMap, VecDeque},
io::Read,
sync::Mutex,
time::{Duration, Instant},
};
use tracing::warn;
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use xcursor::{
CursorTheme,
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parser::{Image, parse_xcursor},
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};
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static FALLBACK_CURSOR_DATA: &[u8] = include_bytes!("../../../resources/cursor.rgba");
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/// A single frame of a scalable SVG cursor: the parsed SVG plus its metadata.
#[derive(Debug, Clone)]
struct SvgFrame {
tree: usvg::Tree,
/// The nominal (logical) size the SVG is authored for.
nominal_size: f32,
/// Hotspot coordinates, in the SVG's own (nominal) coordinate space.
hotspot_x: f32,
hotspot_y: f32,
/// Delay to the next frame in milliseconds (0 for static cursors).
delay: u32,
}
#[derive(Debug, Clone)]
enum CursorKind {
/// Legacy raster XCursor frames.
Xcursor(Vec<Image>),
/// Scalable SVG frames, rasterized on demand.
Svg(Vec<SvgFrame>),
}
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#[derive(Debug, Clone)]
pub struct Cursor {
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kind: CursorKind,
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size: u32,
}
impl Cursor {
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pub fn load(theme: &CursorTheme, shape: CursorIcon, size: u32) -> Cursor {
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// Prefer a scalable SVG cursor when the theme provides one.
if let Some(frames) = load_svg_icon(theme, shape) {
return Cursor {
kind: CursorKind::Svg(frames),
size,
};
}
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let icons = load_icon(theme, shape)
.map_err(|err| warn!(?err, "Unable to load xcursor, using fallback cursor"))
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.or_else(|_| load_icon(theme, CursorIcon::Default))
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.unwrap_or_else(|_| {
vec![Image {
size: 32,
width: 64,
height: 64,
xhot: 1,
yhot: 1,
delay: 1,
pixels_rgba: Vec::from(FALLBACK_CURSOR_DATA),
pixels_argb: vec![], //unused
}]
});
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Cursor {
kind: CursorKind::Xcursor(icons),
size,
}
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}
pub fn get_image(&self, scale: u32, millis: u32) -> Image {
let size = self.size * scale;
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let idx = self.frame_index(size, millis);
self.render_frame(size, idx)
}
/// Selects the index of the frame to display at nominal size `size` (in px)
/// and elapsed `millis`.
fn frame_index(&self, size: u32, millis: u32) -> usize {
match &self.kind {
CursorKind::Xcursor(images) => xcursor_frame_index(millis, size, images),
CursorKind::Svg(frames) => svg_frame_index(millis, frames),
}
}
/// Produces the RGBA image for frame `idx`, rasterizing SVG cursors at the
/// requested nominal size `size` (in px).
fn render_frame(&self, size: u32, idx: usize) -> Image {
match &self.kind {
CursorKind::Xcursor(images) => images[idx].clone(),
CursorKind::Svg(frames) => rasterize_svg_frame(&frames[idx], size),
}
}
}
/// Rasterize a scalable cursor frame at nominal pixel size `size`. Per the KDE
/// SVG cursor format, the SVG canvas and hotspot are scaled by
/// `size / nominal_size`. The returned [`Image`] uses the same premultiplied
/// byte order (BGRA / little-endian ARGB) as xcursor images.
fn rasterize_svg_frame(frame: &SvgFrame, size: u32) -> Image {
let factor = size as f32 / frame.nominal_size;
let svg_size = frame.tree.size();
let width = ((svg_size.width() * factor).floor() as u32).max(1);
let height = ((svg_size.height() * factor).floor() as u32).max(1);
let mut image = Image {
size,
width,
height,
xhot: (frame.hotspot_x * factor).floor() as u32,
yhot: (frame.hotspot_y * factor).floor() as u32,
delay: frame.delay,
pixels_rgba: Vec::new(),
pixels_argb: Vec::new(), // unused
};
match tiny_skia::Pixmap::new(width, height) {
Some(mut pixmap) => {
resvg::render(
&frame.tree,
tiny_skia::Transform::from_scale(factor, factor),
&mut pixmap.as_mut(),
);
// tiny-skia produces premultiplied RGBA; xcursor images consume the
// raw little-endian ARGB byte order (premultiplied BGRA). Swap R<->B.
let mut pixels = pixmap.take();
for px in pixels.as_chunks_mut::<4>().0 {
px.swap(0, 2);
}
image.pixels_rgba = pixels;
}
None => {
warn!(width, height, "Failed to allocate cursor pixmap");
image.pixels_rgba = vec![0; (width as usize) * (height as usize) * 4];
}
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}
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image
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}
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/// Indices (into `images`) of all frames sharing the resolution nearest to `size`.
fn nearest_image_indices(size: u32, images: &[Image]) -> Vec<usize> {
// Follow the nominal size of the cursor to choose the nearest.
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let nearest_image = images
.iter()
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.min_by_key(|image| u32::abs_diff(size, image.size))
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.unwrap();
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let (width, height) = (nearest_image.width, nearest_image.height);
images
.iter()
.enumerate()
.filter(|(_, image)| image.width == width && image.height == height)
.map(|(i, _)| i)
.collect()
}
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fn xcursor_frame_index(mut millis: u32, size: u32, images: &[Image]) -> usize {
let indices = nearest_image_indices(size, images);
let total: u32 = indices.iter().map(|&i| images[i].delay).sum();
if total == 0 {
return indices[0];
}
millis %= total;
for &i in &indices {
if millis <= images[i].delay {
return i;
}
millis -= images[i].delay;
}
*indices.last().unwrap()
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}
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fn svg_frame_index(mut millis: u32, frames: &[SvgFrame]) -> usize {
let total: u32 = frames.iter().map(|frame| frame.delay).sum();
if total == 0 {
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return 0;
}
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millis %= total;
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for (i, frame) in frames.iter().enumerate() {
if millis <= frame.delay {
return i;
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}
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millis -= frame.delay;
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}
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frames.len() - 1
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}
#[derive(thiserror::Error, Debug)]
enum Error {
#[error("Theme has no default cursor")]
NoDefaultCursor,
#[error("Error opening xcursor file: {0}")]
File(#[from] std::io::Error),
}
fn cursor_aliases(name: &str) -> &[&str] {
match name {
"default" => &["default", "left_ptr", "arrow"],
"pointer" => &["pointer", "hand2", "hand"],
"text" => &["text", "xterm"],
"wait" => &["wait", "watch"],
"progress" => &["progress", "left_ptr_watch"],
"ew-resize" => &["ew-resize", "h_double_arrow", "sb_h_double_arrow"],
"ns-resize" => &["ns-resize", "v_double_arrow", "sb_v_double_arrow"],
"nw-resize" => &["nw-resize", "top_left_corner"],
"ne-resize" => &["ne-resize", "top_right_corner"],
"sw-resize" => &["sw-resize", "bottom_left_corner"],
"se-resize" => &["se-resize", "bottom_right_corner"],
"w-resize" => &["w-resize", "left_side"],
"e-resize" => &["e-resize", "right_side"],
"n-resize" => &["n-resize", "top_side"],
"s-resize" => &["s-resize", "bottom_side"],
"move" => &["move", "fleur"],
"not-allowed" => &["not-allowed", "crossed_circle"],
"crosshair" => &["crosshair", "cross"],
"help" => &["help", "question_arrow", "left_ptr_help"],
_ => &[],
}
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}
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fn load_icon(theme: &CursorTheme, shape: CursorIcon) -> Result<Vec<Image>, Error> {
let shape_name = shape.to_string();
for name in cursor_aliases(&shape_name)
.iter()
.copied()
.chain(std::iter::once(shape_name.as_str()))
{
if let Some(icon_path) = theme.load_icon(name) {
let mut cursor_file = std::fs::File::open(&icon_path)?;
let mut cursor_data = Vec::new();
cursor_file.read_to_end(&mut cursor_data)?;
if let Some(images) = parse_xcursor(&cursor_data) {
return Ok(images);
}
}
}
Err(Error::NoDefaultCursor)
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}
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/// A frame entry in a `cursors_scalable/<shape>/metadata.json` file, per the
/// KDE SVG cursor format specification.
#[derive(Debug, Clone, Deserialize)]
struct SvgCursorMeta {
filename: String,
nominal_size: f32,
hotspot_x: f32,
hotspot_y: f32,
/// Only present for animated cursors; defaults to 0 for static ones.
#[serde(default)]
delay: u32,
}
/// Resolves a scalable (SVG) cursor for `shape`
fn load_svg_icon(theme: &CursorTheme, shape: CursorIcon) -> Option<Vec<SvgFrame>> {
let shape_name = shape.to_string();
let options = usvg::Options::default();
for name in cursor_aliases(&shape_name)
.iter()
.copied()
.chain(std::iter::once(shape_name.as_str()))
{
if let Some(dir) = theme.load_scalable(name)
&& let Some(frames) = parse_svg_dir(&dir, &options)
{
return Some(frames);
}
}
None
}
/// Reads a `cursors_scalable/<shape>` directory (its `metadata.json` and the
/// referenced SVG files) into a list of parsed frames.
fn parse_svg_dir(dir: &std::path::Path, options: &usvg::Options) -> Option<Vec<SvgFrame>> {
let metadata = std::fs::read(dir.join("metadata.json")).ok()?;
let metas: Vec<SvgCursorMeta> = match serde_json::from_slice(&metadata) {
Ok(metas) => metas,
Err(err) => {
warn!(?dir, ?err, "Malformed SVG cursor metadata");
return None;
}
};
let mut frames = Vec::with_capacity(metas.len());
for meta in metas {
let svg_path = dir.join(&meta.filename);
let svg_data = match std::fs::read(&svg_path) {
Ok(data) => data,
Err(err) => {
warn!(?svg_path, ?err, "Unable to read SVG cursor");
break;
}
};
let tree = match usvg::Tree::from_data(&svg_data, options) {
Ok(tree) => tree,
Err(err) => {
warn!(?svg_path, ?err, "Unable to parse SVG cursor");
break;
}
};
frames.push(SvgFrame {
tree,
nominal_size: meta.nominal_size,
hotspot_x: meta.hotspot_x,
hotspot_y: meta.hotspot_y,
delay: meta.delay,
});
}
(!frames.is_empty()).then_some(frames)
}
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render_elements! {
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pub CursorRenderElement<R> where R: ImportAll + ImportMem + AsGlowRenderer, R::TextureId: Send;
Static=MemoryRenderBufferRenderElement<R>,
Surface=SurfaceRenderElement<R>,
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}
pub fn draw_surface_cursor<R>(
renderer: &mut R,
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surface: &wl_surface::WlSurface,
location: Point<f64, Logical>,
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scale: impl Into<Scale<f64>>,
blur_strength: usize,
push: &mut dyn FnMut(CursorRenderElement<R>, Point<i32, Physical>),
) where
R: Renderer + ImportAll + AsGlowRenderer,
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R::TextureId: Clone + 'static,
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{
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let scale = scale.into();
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let h = with_states(surface, |states| {
states
.data_map
.get::<Mutex<CursorImageAttributes>>()
.unwrap()
.lock()
.unwrap()
.hotspot
.to_physical_precise_round(scale)
});
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push_render_elements_from_surface_tree(
renderer,
surface,
location.to_physical(scale).to_i32_round(),
bbox_from_surface_tree(surface, location.to_i32_round()).to_f64(),
scale,
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1.0,
false,
[0; 4],
None,
blur_strength,
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Kind::Cursor,
&mut |elem| push(elem.into(), h),
None,
);
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}
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#[profiling::function]
pub fn draw_dnd_icon<R>(
renderer: &mut R,
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surface: &wl_surface::WlSurface,
location: Point<f64, Logical>,
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scale: impl Into<Scale<f64>>,
blur_strength: usize,
push: &mut dyn FnMut(SurfaceRenderElement<R>),
) where
R: Renderer + ImportAll + AsGlowRenderer,
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R::TextureId: Clone + 'static,
{
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if get_role(surface) != Some("dnd_icon") {
warn!(
?surface,
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"Trying to display as a dnd icon a surface that does not have the DndIcon role."
);
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}
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let scale = scale.into();
push_render_elements_from_surface_tree(
renderer,
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surface,
location.to_physical(scale).to_i32_round(),
bbox_from_surface_tree(surface, location.to_i32_round()).to_f64(),
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scale,
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1.0,
false,
[0; 4],
None,
blur_strength,
FRAME_TIME_FILTER,
push,
None,
);
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}
pub type CursorState = Mutex<CursorStateInner>;
pub struct CursorStateInner {
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current_cursor: Option<CursorIcon>,
cursor_theme: CursorTheme,
cursor_size: u32,
cursors: HashMap<CursorIcon, Cursor>,
current_image: Option<Image>,
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image_cache: Vec<CachedFrame>,
hidden: bool,
idle_timer: Option<RegistrationToken>,
last_armed: Option<Instant>,
// shake-to-find
shake_path: VecDeque<PathSample>,
shake_path_position: Point<f64, Logical>,
magnify_until: Option<Instant>,
magnify_target: f32,
magnification: f32,
anim_from: f32,
anim_start: Option<Instant>,
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rest_started: Option<Instant>,
}
/// A rasterized cursor frame, keyed by `(shape, pixel size, frame index)`.
struct CachedFrame {
key: (CursorIcon, u32, usize),
image: Image,
buffer: MemoryRenderBuffer,
unmagnified: bool,
}
/// One sampled pointer position on the recent motion path.
#[derive(Clone, Copy)]
struct PathSample {
position: Point<f64, Logical>,
time: Instant,
}
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/// How long everything must stay unmagnified before the enlarged frames go.
const MAGNIFIED_FRAME_GRACE: Duration = Duration::from_secs(10);
/// How far back the motion path is considered when looking for a shake.
const SHAKE_INTERVAL: Duration = Duration::from_millis(1000);
/// Path-length / bounding-box-diagonal ratio required to count as a shake.
const SHAKE_SENSITIVITY: f64 = 4.0;
/// Minimum bounding-box diagonal (logical px) before a shake is considered.
const SHAKE_DIAGONAL_MIN: f64 = 100.0;
/// Two deltas count as "the same direction" if both lie within this tolerance.
const SHAKE_SAME_SIGN_TOLERANCE: f64 = 1.0;
/// Keep the cursor enlarged for this long after the last detected shake.
const SHAKE_HOLD: Duration = Duration::from_millis(2000);
/// Extra magnification added by each shake, growing from the normal cursor size.
const OVER_MAGNIFICATION: f32 = 1.0;
/// Upper bound on the nominal size (in px) a cursor frame is rasterized at.
const MAX_RASTER_SIZE: u32 = 512;
/// Duration of the grow/shrink animation.
const MAGNIFICATION_ANIM: Duration = Duration::from_millis(200);
/// small movement is ignored and direction stays the same
fn same_direction(a: f64, b: f64) -> bool {
(a >= -SHAKE_SAME_SIGN_TOLERANCE && b >= -SHAKE_SAME_SIGN_TOLERANCE)
|| (a <= SHAKE_SAME_SIGN_TOLERANCE && b <= SHAKE_SAME_SIGN_TOLERANCE)
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}
impl CursorStateInner {
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pub fn set_shape(&mut self, shape: CursorIcon) {
self.current_cursor = Some(shape);
}
pub fn unset_shape(&mut self) {
self.current_cursor = None;
}
pub fn get_named_cursor(&mut self, shape: CursorIcon) -> &Cursor {
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let cursor_theme = &self.cursor_theme;
let cursor_size = self.cursor_size;
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self.cursors
.entry(shape)
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.or_insert_with(|| Cursor::load(cursor_theme, shape, cursor_size))
}
pub fn size(&self) -> u32 {
self.cursor_size
}
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/// Drop the rasterizations only a magnified cursor needed, once nothing has
/// magnified it for [`MAGNIFIED_FRAME_GRACE`].
pub fn drop_magnified_frames(&mut self, now: Instant, zoomed: bool) {
if zoomed || self.is_magnifying() {
self.rest_started = None;
return;
}
let rest_started = *self.rest_started.get_or_insert(now);
if now.duration_since(rest_started) < MAGNIFIED_FRAME_GRACE {
return;
}
self.image_cache.retain(|frame| frame.unmagnified);
}
/// Feed one relative-motion event into the shake detector.
pub fn detect_shake(&mut self, delta: Point<f64, Logical>, now: Instant) {
// Drop samples that have aged out of the time window.
while let Some(oldest) = self.shake_path.front() {
if now.duration_since(oldest.time) >= SHAKE_INTERVAL {
self.shake_path.pop_front();
} else {
break;
}
}
if delta.x != 0.0 || delta.y != 0.0 {
self.shake_path_position += delta;
let sample = PathSample {
position: self.shake_path_position,
time: now,
};
if self.shake_path.len() >= 2 {
let last = self.shake_path[self.shake_path.len() - 1].position;
let prev = self.shake_path[self.shake_path.len() - 2].position;
let last_delta = last - prev;
if same_direction(last_delta.x, delta.x) && same_direction(last_delta.y, delta.y) {
*self.shake_path.back_mut().unwrap() = sample;
} else {
self.shake_path.push_back(sample);
}
} else {
self.shake_path.push_back(sample);
}
}
if self.shake_path.len() < 2 {
return;
}
let first = self.shake_path[0].position;
let (mut left, mut top, mut right, mut bottom) = (first.x, first.y, first.x, first.y);
let mut path_length = 0.0;
for i in 1..self.shake_path.len() {
let p = self.shake_path[i].position;
left = left.min(p.x);
top = top.min(p.y);
right = right.max(p.x);
bottom = bottom.max(p.y);
let step = p - self.shake_path[i - 1].position;
path_length += step.x.hypot(step.y);
}
let diagonal = (right - left).hypot(bottom - top);
if diagonal < SHAKE_DIAGONAL_MIN {
return;
}
// Path noticeably longer than the diagonal => a shake gesture.
if path_length / diagonal > SHAKE_SENSITIVITY {
self.grow(now);
self.shake_path.clear();
}
}
/// grow the cursor by one more increment (unbounded)
fn grow(&mut self, now: Instant) {
self.animate_to(self.magnify_target + OVER_MAGNIFICATION, now);
self.magnify_until = Some(now + SHAKE_HOLD);
}
/// Start a 200ms `InOutCubic` tween from the current size to `target`.
fn animate_to(&mut self, target: f32, now: Instant) {
if (target - self.magnify_target).abs() < f32::EPSILON {
return;
}
self.anim_from = self.magnification;
self.anim_start = Some(now);
self.magnify_target = target;
}
/// Advance the magnification animation and return the current factor.
pub fn animated_magnification(&mut self, now: Instant) -> f32 {
// Begin shrinking back once the hold window elapses.
if let Some(until) = self.magnify_until
&& now >= until
{
self.magnify_until = None;
self.animate_to(1.0, now);
}
self.magnification = match self.anim_start {
Some(start) => {
// `ease` clamps the time to `0.0..=1.0` for us.
let t = now.duration_since(start).as_secs_f32() / MAGNIFICATION_ANIM.as_secs_f32();
if t >= 1.0 {
self.anim_start = None;
}
ease(EaseInOutCubic, self.anim_from, self.magnify_target, t)
}
None => self.magnify_target,
};
self.magnification
}
/// Whether the cursor is currently magnified or pending; drives continued redraws.
pub fn is_magnifying(&self) -> bool {
self.magnify_until.is_some()
|| self.anim_start.is_some()
|| self.magnification > 1.001
|| self.magnify_target > 1.001
}
}
pub fn load_cursor_env() -> (String, u32) {
let name = std::env::var("XCURSOR_THEME")
.ok()
.unwrap_or_else(|| "default".into());
let size = std::env::var("XCURSOR_SIZE")
.ok()
.and_then(|s| s.parse().ok())
.unwrap_or(24);
(name, size)
}
pub fn load_cursor_theme() -> (CursorTheme, u32) {
let (name, size) = load_cursor_env();
(CursorTheme::load(&name), size)
}
impl Default for CursorStateInner {
fn default() -> CursorStateInner {
let (theme, size) = load_cursor_theme();
CursorStateInner {
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current_cursor: None,
cursor_size: size,
cursor_theme: theme,
cursors: HashMap::new(),
current_image: None,
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image_cache: Vec::new(),
hidden: false,
idle_timer: None,
last_armed: None,
shake_path: VecDeque::new(),
shake_path_position: Point::from((0.0, 0.0)),
magnify_until: None,
magnify_target: 1.0,
magnification: 1.0,
anim_from: 1.0,
anim_start: None,
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rest_started: None,
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}
}
}
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/// Pick the size a cursor frame is rasterized at, given the size the output wants
/// (`needed`) and the size it would want unmagnified (`base`).
///
/// Rasterizations are restricted to `base * 2^n`, rounded up, and clamped to
/// [`MAX_RASTER_SIZE`].
fn raster_size(needed: u32, base: u32) -> u32 {
let base = base.max(1);
let cap = MAX_RASTER_SIZE.max(base);
let mut rung = base;
while rung < needed && rung.saturating_mul(2) <= cap {
rung *= 2;
}
rung
}
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#[profiling::function]
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pub fn draw_cursor<R>(
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renderer: &mut R,
seat: &Seat<State>,
location: Point<f64, Logical>,
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scale: Scale<f64>,
buffer_scale: f64,
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time: Time<Monotonic>,
blur_strength: usize,
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draw_default: bool,
push: &mut dyn FnMut(CursorRenderElement<R>, Point<i32, Physical>),
) where
R: Renderer + ImportMem + ImportAll + AsGlowRenderer,
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R::TextureId: Send + Clone + 'static,
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{
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// draw the cursor as relevant
let cursor_status = seat.cursor_image_status();
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let seat_userdata = seat.user_data();
let mut state_ref = seat_userdata.get::<CursorState>().unwrap().lock().unwrap();
let state = &mut *state_ref;
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if state.hidden {
return;
}
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let named_cursor = state.current_cursor.or(match cursor_status {
CursorImageStatus::Named(named_cursor) => Some(named_cursor),
_ => None,
});
if let Some(current_cursor) = named_cursor {
if !draw_default && current_cursor == CursorIcon::Default {
return;
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}
let output_scale = scale.x.max(scale.y);
let integer_scale = (output_scale * buffer_scale).ceil() as u32;
let unmagnified_px = state.size() * (output_scale.ceil() as u32);
let size_px = raster_size(state.size() * integer_scale, unmagnified_px);
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// Pick the frame to display without rasterizing, so a cache hit avoids
// any SVG rendering. The `&Cursor` borrow is scoped to this block.
let frame_idx = {
let cursor = state.get_named_cursor(current_cursor);
cursor.frame_index(size_px, time.as_millis())
};
let key = (current_cursor, size_px, frame_idx);
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// Rasterize and upload this (shape, size, frame) only if not cached.
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let index = match state.image_cache.iter().position(|frame| frame.key == key) {
Some(index) => index,
None => {
let image = {
let cursor = state.get_named_cursor(current_cursor);
cursor.render_frame(size_px, frame_idx)
};
let actual_scale = (image.size / state.size()).max(1);
let buffer = MemoryRenderBuffer::from_slice(
&image.pixels_rgba,
Fourcc::Argb8888,
(image.width as i32, image.height as i32),
actual_scale as i32,
Transform::Normal,
None,
);
state.image_cache.push(CachedFrame {
key,
image,
buffer,
unmagnified: size_px == unmagnified_px,
});
state.image_cache.len() - 1
}
};
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let (frame, pointer_image) = {
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let entry = &mut state.image_cache[index];
entry.unmagnified |= size_px == unmagnified_px;
(entry.image.clone(), entry.buffer.clone())
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};
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let actual_scale = (frame.size / state.size()).max(1);
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let hotspot = Point::<i32, BufferCoords>::from((frame.xhot as i32, frame.yhot as i32))
.to_logical(
actual_scale as i32,
Transform::Normal,
&Size::from((frame.width as i32, frame.height as i32)),
);
state.current_image = Some(frame);
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push(
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CursorRenderElement::Static(
MemoryRenderBufferRenderElement::from_buffer(
renderer,
location.to_physical(scale),
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&pointer_image,
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None,
None,
None,
Kind::Cursor,
)
.expect("Failed to import cursor bitmap"),
),
hotspot.to_physical_precise_round(scale),
);
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} else if let CursorImageStatus::Surface(ref wl_surface) = cursor_status {
draw_surface_cursor(renderer, wl_surface, location, scale, blur_strength, push);
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}
}
const ACTIVITY_THROTTLE: Duration = Duration::from_millis(100);
/// Reveal the cursor and (re)arm the idle-hide timer; returns true if it was previously hidden
pub fn notify_cursor_activity(state: &State, seat: &Seat<State>) -> bool {
let timeout = state.common.config.cosmic_conf.cursor_hide_timeout;
let loop_handle = &state.common.event_loop_handle;
let cursor_state = seat.user_data().get::<CursorState>().unwrap();
let now = Instant::now();
let (was_hidden, old_token) = {
let mut inner = cursor_state.lock().unwrap();
let was_hidden = inner.hidden;
inner.hidden = false;
let throttled = timeout.is_some()
&& !was_hidden
&& inner.idle_timer.is_some()
&& inner
.last_armed
.is_some_and(|t| now.duration_since(t) < ACTIVITY_THROTTLE);
if throttled {
return was_hidden;
}
let old_token = inner.idle_timer.take();
inner.last_armed = None;
(was_hidden, old_token)
};
if let Some(token) = old_token {
loop_handle.remove(token);
}
if let Some(secs) = timeout {
let timer = Timer::from_duration(Duration::from_secs(secs as u64));
let seat = seat.clone();
if let Ok(token) = loop_handle.insert_source(timer, move |_, _, state| {
hide_cursor(state, &seat);
TimeoutAction::Drop
}) {
let mut inner = cursor_state.lock().unwrap();
inner.idle_timer = Some(token);
inner.last_armed = Some(now);
}
}
was_hidden
}
fn hide_cursor(state: &mut State, seat: &Seat<State>) {
if let Some(ptr) = seat.get_pointer()
&& ptr.is_grabbed()
{
return;
}
let cursor_state = seat.user_data().get::<CursorState>().unwrap();
{
let mut inner = cursor_state.lock().unwrap();
inner.hidden = true;
inner.idle_timer = None;
inner.last_armed = None;
}
let outputs: Vec<_> = state.common.shell.read().outputs().cloned().collect();
for output in outputs {
state.backend.schedule_render(&output);
}
}