cosmic-comp/src/backend/cursor.rs

358 lines
11 KiB
Rust
Raw Normal View History

2022-02-01 13:59:39 +01:00
// SPDX-License-Identifier: GPL-3.0-only
use std::{
cell::RefCell,
io::Read,
rc::Rc,
sync::Mutex,
};
use smithay::{
backend::{
renderer::{Frame, ImportAll, Renderer, Texture, gles2},
SwapBuffersError,
},
desktop::space::{RenderElement, SpaceOutputTuple, SurfaceTree, DynamicRenderElements},
reexports::wayland_server::protocol::wl_surface,
utils::{Logical, Buffer, Point, Rectangle, Size, Transform},
wayland::{
compositor::{get_role, with_states},
seat::{Seat, CursorImageAttributes, CursorImageStatus},
},
};
use xcursor::{
parser::{parse_xcursor, Image},
CursorTheme,
};
use crate::state::get_dnd_icon;
static FALLBACK_CURSOR_DATA: &[u8] = include_bytes!("../../resources/cursor.rgba");
#[derive(Debug, Clone)]
pub struct Cursor {
icons: Vec<Image>,
size: u32,
}
impl Cursor {
pub fn load() -> Cursor {
let name = std::env::var("XCURSOR_THEME")
.ok()
.unwrap_or_else(|| "default".into());
let size = std::env::var("XCURSOR_SIZE")
.ok()
.and_then(|s| s.parse().ok())
.unwrap_or(24);
let theme = CursorTheme::load(&name);
let icons = load_icon(&theme)
.map_err(|err| slog_scope::warn!("Unable to load xcursor: {}, using fallback cursor", err))
.unwrap_or_else(|_| {
vec![Image {
size: 32,
width: 64,
height: 64,
xhot: 1,
yhot: 1,
delay: 1,
pixels_rgba: Vec::from(FALLBACK_CURSOR_DATA),
pixels_argb: vec![], //unused
}]
});
Cursor { icons, size }
}
pub fn get_image(&self, scale: u32, millis: u32) -> Image {
let size = self.size * scale;
frame(millis, size, &self.icons)
}
}
impl Default for Cursor {
fn default() -> Cursor { Cursor::load() }
}
fn nearest_images(size: u32, images: &[Image]) -> impl Iterator<Item = &Image> {
// Follow the nominal size of the cursor to choose the nearest
let nearest_image = images
.iter()
.min_by_key(|image| (size as i32 - image.size as i32).abs())
.unwrap();
images
.iter()
.filter(move |image| image.width == nearest_image.width && image.height == nearest_image.height)
}
fn frame(mut millis: u32, size: u32, images: &[Image]) -> Image {
let total = nearest_images(size, images).fold(0, |acc, image| acc + image.delay);
millis %= total;
for img in nearest_images(size, images) {
if millis < img.delay {
return img.clone();
}
millis -= img.delay;
}
unreachable!()
}
#[derive(thiserror::Error, Debug)]
enum Error {
#[error("Theme has no default cursor")]
NoDefaultCursor,
#[error("Error opening xcursor file: {0}")]
File(#[from] std::io::Error),
#[error("Failed to parse XCursor file")]
Parse,
}
fn load_icon(theme: &CursorTheme) -> Result<Vec<Image>, Error> {
let icon_path = theme.load_icon("default").ok_or(Error::NoDefaultCursor)?;
let mut cursor_file = std::fs::File::open(&icon_path)?;
let mut cursor_data = Vec::new();
cursor_file.read_to_end(&mut cursor_data)?;
parse_xcursor(&cursor_data).ok_or(Error::Parse)
}
pub fn draw_surface_cursor<R, F, E, T>(
surface: wl_surface::WlSurface,
location: impl Into<Point<i32, Logical>>,
) -> impl RenderElement<R, F, E, T>
where
R: Renderer<Error = E, TextureId = T, Frame = F> + ImportAll + 'static,
F: Frame<Error = E, TextureId = T> + 'static,
E: std::error::Error + Into<SwapBuffersError> + 'static,
T: Texture + 'static,
{
let mut position = location.into();
let ret = with_states(&surface, |states| {
Some(
states
.data_map
.get::<Mutex<CursorImageAttributes>>()
.unwrap()
.lock()
.unwrap()
.hotspot,
)
})
.unwrap_or(None);
position -= match ret {
Some(h) => h,
None => {
slog_scope::warn!("Trying to display as a cursor a surface that does not have the CursorImage role.");
(0, 0).into()
}
};
SurfaceTree { surface, position }
}
pub fn draw_dnd_icon<R, F, E, T>(
surface: wl_surface::WlSurface,
location: impl Into<Point<i32, Logical>>,
) -> impl RenderElement<R, F, E, T>
where
R: Renderer<Error = E, TextureId = T, Frame = F> + ImportAll + 'static,
F: Frame<Error = E, TextureId = T> + 'static,
E: std::error::Error + Into<SwapBuffersError> + 'static,
T: Texture + 'static,
{
if get_role(&surface) != Some("dnd_icon") {
slog_scope::warn!("Trying to display as a dnd icon a surface that does not have the DndIcon role.");
}
SurfaceTree {
surface,
position: location.into(),
}
}
pub struct PointerElement<T: Texture> {
texture: T,
position: Point<i32, Logical>,
size: Size<i32, Logical>,
new_frame: bool,
}
impl<T: Texture> PointerElement<T> {
pub fn new(texture: T, relative_pointer_pos: Point<i32, Logical>, new_frame: bool) -> PointerElement<T> {
let size = texture.size().to_logical(1, Transform::Normal);
PointerElement {
texture,
position: relative_pointer_pos,
size,
new_frame,
}
}
}
impl<R, F, E, T> RenderElement<R, F, E, T> for PointerElement<T>
where
R: Renderer<Error = E, TextureId = T, Frame = F> + ImportAll + 'static,
F: Frame<Error = E, TextureId = T> + 'static,
E: std::error::Error + Into<SwapBuffersError> + 'static,
T: Texture + 'static,
{
fn id(&self) -> usize {
0
}
fn geometry(&self) -> Rectangle<i32, Logical> {
Rectangle::from_loc_and_size(self.position, self.size)
}
fn accumulated_damage(&self, _: Option<SpaceOutputTuple<'_, '_>>) -> Vec<Rectangle<i32, Logical>> {
if self.new_frame { vec![Rectangle::from_loc_and_size((0, 0), self.size)] } else { vec![] }
}
fn draw(
&self,
_renderer: &mut R,
frame: &mut F,
scale: f64,
position: Point<i32, Logical>,
damage: &[Rectangle<i32, Logical>],
_log: &slog::Logger,
) -> Result<(), R::Error> {
frame.render_texture_at(
&self.texture,
position.to_f64().to_physical(scale as f64).to_i32_round(),
1,
scale as f64,
Transform::Normal,
&*damage
.iter()
.map(|rect| rect.to_buffer(1, Transform::Normal, &self.size))
.collect::<Vec<_>>(),
1.0,
)?;
Ok(())
}
}
#[derive(Debug, Default)]
struct CursorState {
cursor: Cursor,
current_image: RefCell<Option<Image>>,
}
pub type Textures = Vec<(Image, gles2::Gles2Texture)>;
pub fn draw_cursor(
renderer: &mut gles2::Gles2Renderer,
seat: &Seat,
start_time: &std::time::Instant,
draw_default: bool,
) -> Option<DynamicRenderElements<gles2::Gles2Renderer>>
{
let pointer = match seat.get_pointer() {
Some(ptr) => ptr,
None => return None,
};
let location = pointer.current_location();
// draw the dnd icon if applicable
{
if let Some(wl_surface) = get_dnd_icon(seat) {
if wl_surface.as_ref().is_alive() {
return Some(Box::new(draw_dnd_icon(
wl_surface,
location.to_i32_round(),
)));
}
}
}
// draw the cursor as relevant
{
// reset the cursor if the surface is no longer alive
let cursor_status = seat
.user_data()
.get::<RefCell<CursorImageStatus>>()
.map(|cell| {
let mut cursor_status = cell.borrow_mut();
if let CursorImageStatus::Image(ref surface) = *cursor_status {
if !surface.as_ref().is_alive() {
*cursor_status = CursorImageStatus::Default;
}
}
cursor_status.clone()
})
.unwrap_or(CursorImageStatus::Default);
if let CursorImageStatus::Image(wl_surface) = cursor_status {
Some(Box::new(draw_surface_cursor(
wl_surface.clone(),
location.to_i32_round(),
)))
} else if draw_default {
let seat_userdata = seat.user_data();
seat_userdata.insert_if_missing(CursorState::default);
let state = seat_userdata.get::<CursorState>().unwrap();
let frame = state.cursor.get_image(1, start_time.elapsed().as_millis() as u32);
let new_frame = state.current_image.borrow().as_ref() != Some(&frame);
let egl_userdata = renderer.egl_context().user_data();
egl_userdata.insert_if_missing(|| Rc::new(RefCell::new(Textures::new())));
let pointer_images = egl_userdata.get::<Rc<RefCell<Textures>>>().unwrap().clone();
let pointer_images_ref = &mut *pointer_images.borrow_mut();
let pointer_image = pointer_images_ref
.iter()
.find_map(|(image, texture)| if image == &frame { Some(texture) } else { None })
.cloned()
.unwrap_or_else(|| {
let texture = import_bitmap(renderer, &frame.pixels_rgba, gles2::ffi::RGBA, (frame.width as i32, frame.height as i32))
.expect("Failed to import cursor bitmap");
pointer_images_ref.push((frame.clone(), texture.clone()));
texture
});
let hotspot = Point::<i32, Logical>::from((frame.xhot as i32, frame.yhot as i32));
*state.current_image.borrow_mut() = Some(frame);
Some(Box::new(PointerElement::new(
pointer_image.clone(),
location.to_i32_round() - hotspot,
new_frame,
)))
} else {
None
}
}
}
pub fn import_bitmap(
renderer: &mut gles2::Gles2Renderer,
image: impl std::convert::AsRef<[u8]>,
format: gles2::ffi::types::GLenum,
size: impl Into<Size<i32, Buffer>>,
) -> Result<gles2::Gles2Texture, gles2::Gles2Error> {
use smithay::backend::renderer::gles2::ffi;
let size = size.into();
renderer.with_context(|renderer, gl| unsafe {
let mut tex = 0;
gl.GenTextures(1, &mut tex);
gl.BindTexture(ffi::TEXTURE_2D, tex);
gl.TexParameteri(ffi::TEXTURE_2D, ffi::TEXTURE_WRAP_S, ffi::CLAMP_TO_EDGE as i32);
gl.TexParameteri(ffi::TEXTURE_2D, ffi::TEXTURE_WRAP_T, ffi::CLAMP_TO_EDGE as i32);
gl.TexImage2D(
ffi::TEXTURE_2D,
0,
format as i32,
size.w,
size.h,
0,
format,
ffi::UNSIGNED_BYTE as u32,
image.as_ref().as_ptr() as *const _,
);
gl.BindTexture(ffi::TEXTURE_2D, 0);
gles2::Gles2Texture::from_raw(
renderer,
tex,
size,
)
})
}