For EventLoop, EventLoopBuilder, EventLoopProxy and by requiring it as
a supertrait of Window and ActiveEventLoop.
It is especially useful for user to be able to know that Window is Debug.
The video mode is generally a static data and not a reference to some
video mode. This changes the exclusive fullscreen API to match that an
accept a monitor now.
Added `Window::safe_area`, which describes the area of the surface that
is unobstructed by notches, bezels etc. The drawing code in the examples
have been updated to draw a star inside the safe area, and the plain
background outside of it.
Also renamed `Window::inner_position` to `Window::surface_position`, and
changed it to from screen coordinates to window coordinates, to better
align how these coordinate systems work together.
Finally, added some SVG images and documentation to describe how all of
this works.
This is fully implemented on macOS and iOS, and partially on the web.
Co-authored-by: daxpedda <daxpedda@gmail.com>
WindowId is a window _identifier_, and as such doesn't store anything
(unlike a _handle_). So we can safely make only be defined once, in the
core crate.
There are a few backends where we still use `into_raw` internally; I
consider these patterns discouraged, we should not be passing around
important state in the window id.
* Rename `WindowEvent::Resized` to `SurfaceResized`
* Rename `InnerSizeWriter` to `SurfaceSizeWriter`
* Replace `inner_size` with `surface_size`
* Rename `resize_increments` to `surface_resize_increments`
This should allow us to make future split of backends much easier.
The `Box<dyn Window>` is a _temporary_ solution, which will be
removed with the future updates when we decide on how the Window
should be stored.
`VideoModeHandle::refresh_rate_millihertz()` and `bit_depth()` now return a `Option<NonZero*>`.
`MonitorHandle::position()` now returns an `Option`.
On Orbital `MonitorHandle::name()` now returns `None` instead of a dummy name.
Let the users wake up the event loop and then they could poll their
user sources.
Co-authored-by: Mads Marquart <mads@marquart.dk>
Co-authored-by: daxpedda <daxpedda@gmail.com>
On Windows, it is generally unsafe to use the HWND outside of the thread
that it originates from. In reality, the HWND is an index into a
thread-local table, so using it outside of the GUI thread can result in
another window being used instead, following by code unsoundness. This
is why the WindowHandle type is !Send. However, Window is Send and Sync,
which means we have to account for this.
Thus far the best solution seems to be to check if we are not in the GUI
thread. If we aren't, refuse the return the window handle.
For users who want to ensure the safety themselves, the unsafe API
was added.
Signed-off-by: John Nunley <dev@notgull.net>
There are AV rules out there which cause almost any
program that contains github URLs to become marked as malware.
While those rules are spurious, they're years old, and AV vendors have a
very poor reputation at appropriately following up with these problems.
Remove these strings from the panic data present in the binary
prevents binaries linking the winit from being spuriously marked as
Trojan:Win32/Wacatac.B!ml.
Tracing is a modern replacement for the log crate that allows for
annotating log messages with the function that they come from.
Signed-off-by: John Nunley <dev@notgull.net>
Closes: #3482
Creating window when event loop is not running generally doesn't work,
since a bunch of events and sync OS requests can't be processed. This
is also an issue on e.g. Android, since window can't be created outside
event loop easily.
Thus deprecate the window creation when event loop is not running,
as well as other resource creation to running event loop.
Given that all the examples use the bad pattern of creating the window
when event loop is not running and also most example existence is
questionable, since they show single thing and the majority of their
code is window/event loop initialization, they wore merged into
a single example 'window.rs' example that showcases very simple
application using winit.
Fixes#3399.
* make `EventLoopWindowTarget` independent of UserEvent type
the `EventLoopWindowTarget` is needed for window creation. conceptually,
only `EventLoop` and `EventLoopProxy` need to be parameterized, and all
other parts of the backend should be agnostic about the user event type,
parallel to how `Event<T>` is parameterized, but `WindowEvent` is not.
this change removes the dependency on the type of user events from the
`EventLoopWindowTarget` for the Windows backend, but keep a phantom data
to keep the API intact. to achieve this, I moved the `Receiver` end of
the mpsc channel from `ThreadMsgTargetData` into `EventLoop` itself, so
the `UserEvent` is only passed between `EventLoop` and `EventLoopProxy`,
all other part of the backend just use unit type as a placeholder for
user events.
it's similar to the macos backend where an erased `EventHandler` trait
object is used so all component except `EventLoop` and `EventLoopProxy`
need to be parameterized. however `EventLoop` of the Windows backend
already use an `Box<dyn FnMut>` to wrap the user provided event handler
callback, so no need for an dedicated trait object, I just modified the
wrapper to replace the placeholder user event with real value pulled
from the channel. I find this is the approach which need minimum change
to be made to existing code. but it does the job and could serve as a
starting point to future Windows backend re-works.
* fix CI clippy failure.
* make UserEventPlaceholder a new type instead of alias
* invariance is maintained by top-level EventLoopWindowTarget<T>
this field is transitional and her to keep API compatibility only.
the correct variance and such is already ensured by the top-level
`EventLoopWindowTarget`, just use `PhantomData<T>` here.
There seems to be many PRs relating to this issue, but they don't include all
platforms and for some reason lost steam. This PR again tries to make this
feature happen, and does it for all desktop platforms (x11, wayland, macos,
windows, web).
I think the best user of this feature and the reason I'm doing this is Bevy and
game engines in general. There non laggy hardware cursors with custom images are
very important. Game devs also like their PNGs so supporting platform native
cursor files is not that important, but I guess could be added too.
Co-authored-by: daxpedda <daxpedda@gmail.com>
Co-authored-by: Mads Marquart <mads@marquart.dk>
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
When calling `Window::request_redraw` from the `RedrawRequested`
handler the `RedrawWindow` won't result in `WM_PAINT` being delivered
due since user callback is run before `DefWindowProcW` is called.
Track whether the user called `Window::request_redraw` and ask for
`RedrawWindow` after running the said function during `WM_PAINT`
handling.
Fixes#3150.
Window builder is always accessed by winit on the thread event loop
is on, thus it's safe to mark the data it gets as `Send + Sync`.
Each unsafe object is marked individually as `Send + Sync` instead
of just implementing `Send` and `Sync` for the whole builder.