Relying on just `as_any` was error prone and will become redundant in
the future, once upcasting will be stable, we also won't to impose a
restriction on to which concrete type we're casting, since casting
to a type that doesn't implement a base trait doesn't make much
sense.
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
This also alters `VideoMode` to be a regular object and not reference
the `MonitorHandle`, since it's a static data.
Given that `VideoMode` set may change during runtime keeping the
reference as a some sort of validity may not be idea and propagating
errors when changing video mode could be more reliable.
For EventLoop, EventLoopBuilder, EventLoopProxy and by requiring it as
a supertrait of Window and ActiveEventLoop.
It is especially useful for user to be able to know that Window is Debug.
This is done to avoid order-dependent behavior that you'd otherwise
encounter where `EventLoop::new` had to be called at the beginning of
`fn main` to ensure that Winit's application was the one being
registered as the main application by calling `sharedApplication`.
Fixes https://github.com/rust-windowing/winit/issues/3772.
This should also make it (more) possible to use multiple versions of
Winit in the same application (though that's still untested).
Finally, it should allow the user to override `NSApplication` themselves
if they need to do that for some reason.
* Add cursor position drag and drop events.
* Reword drag events to match pointer ones.
* appkit: Use `convertPoint_fromView` for coordinate conversion.
* appkit: use ProtocolObject<dyn NSDraggingInfo>.
* x11: store dnd.position as pair of i16
It's what translate_coords takes anyway, so the extra precision is
misleading if we're going to cast it to i16 everywhere it's used.
We can also simplify the "unpacking" from the XdndPosition message--we
can and should use the value of 16 as the shift instead of
size_of::<c_short> * 2 or something like that, because the specification
gives us the constant 16.
* x11: store translated DnD coords.
* x11: don't emit DragLeave without DragEnter.
* windows: only emit DragEnter if valid.
* windows: in DnD, always set pdwEffect.
It appears other apps (like Chromium) set pdwEffect on Drop too:
61a391b86b/ui/base/dragdrop/drop_target_win.cc
* docs: make it clearer that drag events are for dragged *files*.
* examples/dnd: handle RedrawRequested event.
Co-authored-by: amrbashir <amr.bashir2015@gmail.com>
This no longer exposes `CGDisplayCreateUUIDFromDisplayID` and instead
uses `CFUUID` to avoid a leak.
Monitor comparisons should also be more stable now.
The video mode is generally a static data and not a reference to some
video mode. This changes the exclusive fullscreen API to match that an
accept a monitor now.
`AnyClass::responds_to` delegates to `class_respondsToSelector`, a
function provided by the Objective-C runtime. However, at some point,
this began to return `false` for selectors referring to undocumented
cursors, despite the cursors remaining accessible via said selectors.
That this check fails prevents the cursors from being used.
We can instead send `respondsToSelector:` to the `NSCursor` class
itself. As an instance method, this is nominally impossible; however,
Apple grants an exemption[1] that permits class objects to perform
instance methods defined in the root class.
Checking for the undocumented cursors in this way gets them working
again, at least on macOS Sequoia 15.1.1.
[1]: https://developer.apple.com/library/archive/documentation/Cocoa/Conceptual/ObjectiveC/Chapters/ocObjectsClasses.html#//apple_ref/doc/uid/TP30001163-CH11-TPXREF120
Events emitted by `flagsChanged:` cannot access
`charactersIgnoringModifiers`. We were previously doing this because we
were trying to re-use the `create_key_event` function, but that is unsuited
for this purpose, so I have separated the `flagsChanged:` logic out from it.
The `NSViewFrameDidChangeNotification` that we listen to is emitted when
`-[NSWindow setContentView]` is called, since that sets the frame of the
view as well.
So now we register the notification later, so that it's not triggered at
window creation.
This behaviour is well described in the documentation:
https://developer.apple.com/documentation/appkit/nsview/postsframechangednotifications?language=objc
Added `Window::safe_area`, which describes the area of the surface that
is unobstructed by notches, bezels etc. The drawing code in the examples
have been updated to draw a star inside the safe area, and the plain
background outside of it.
Also renamed `Window::inner_position` to `Window::surface_position`, and
changed it to from screen coordinates to window coordinates, to better
align how these coordinate systems work together.
Finally, added some SVG images and documentation to describe how all of
this works.
This is fully implemented on macOS and iOS, and partially on the web.
Co-authored-by: daxpedda <daxpedda@gmail.com>
The proxy is intended to be Clone, thus use `Arc` for it internally and
don't require backends for it to be `Clone`. Use `EventLoopProxyProvider`
to hide the backend's proxy implementation details.
Co-authored-by: daxpedda <daxpedda@gmail.com>
Whether the pointer event is primary or not generally matters for the
context where all input is done by the same event, so users can
_ignore_ non-primary events since they are likely from users clicking
something else with their other fingers.
Having it only on a FingerId made it useless, since it's usually used
to avoid multi-touch, but if you start mapping on touch event you
already can track things like that yourself.
Fixes#3943.
Co-authored-by: daxpedda <daxpedda@gmail.com>
Adds `WindowExtMacOS::set_unified_titlebar` and
`WindowAttributesExtMacOS::with_unified_titlebar`,
which allow you to use a larger titlebar style on macOS.
Key them off of `onStop()` and `onStart()` which seems to match the
other backends most closely. These [Android Activity lifecycle] events
denote when the application is visible on-screen, and recommend that any
heavy lifting for startup and shutdown happens here, as the application
may be demoted to the background and later shut down entirely unless the
user navigates back to it.
[Android Activity lifecycle]: https://developer.android.com/guide/components/activities/activity-lifecycle
WindowId is a window _identifier_, and as such doesn't store anything
(unlike a _handle_). So we can safely make only be defined once, in the
core crate.
There are a few backends where we still use `into_raw` internally; I
consider these patterns discouraged, we should not be passing around
important state in the window id.
- Rename `CursorMoved` to `PointerMoved`.
- Rename `CursorEntered` to `PointerEntered`.
- Rename `CursorLeft` to `PointerLeft`.
- Rename `MouseInput` to `PointerButton`.
- Add `position` to every `PointerEvent`.
- Remove `Touch`, which is folded into the `Pointer*` events.
- New `PointerType` added to `PointerEntered` and `PointerLeft`,
signifying which pointer type is the source of this event.
- New `PointerSource` added to `PointerMoved`, similar to `PointerType`
but holding additional data.
- New `ButtonSource` added to `PointerButton`, similar to `PointerType`
but holding pointer type specific buttons. Use
`ButtonSource::mouse_button()` to easily normalize any pointer button
type to a generic mouse button.
- In the same spirit rename `DeviceEvent::MouseMotion` to `PointerMotion`.
- Remove `Force::Calibrated::altitude_angle`.
Fixes#3833.
Fixes#883.
Fixes#336.
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
* Rename `WindowEvent::Resized` to `SurfaceResized`
* Rename `InnerSizeWriter` to `SurfaceSizeWriter`
* Replace `inner_size` with `surface_size`
* Rename `resize_increments` to `surface_resize_increments`
This should allow us to make future split of backends much easier.
The `Box<dyn Window>` is a _temporary_ solution, which will be
removed with the future updates when we decide on how the Window
should be stored.
Instead of storing the event handler within the AppState, and extracting
it our every time we need it, we now use the same event handling
implementation as for macOS that ensures we don't re-entrantly call the
event handler, and that we un-register the handler again after we're
done using it (`UIApplicationMain` won't return, but may still unwind,
so this is very important for panic safety).
This allows the user to override the application delegate themselves,
which opens several doors for customization that were previously closed.
To do this, we use notifications instead of top-level application delegate
methods.
One effect of not providing an application delegate on iOS is that we no
longer act as-if the application successfully open all URLs there.
This is a breaking change, although unlikely to matter in practice, since the
return value of `application:didFinishLaunchingWithOptions:` is seldom used by
the system (and is likely the preferred behaviour anyhow).
This removes the direct requirement to implement `as_any` and it could
be just derived.
Also implement HasDisplayHandle for dyn ActiveEventLoop + '_.
Suggested-by: daxpedda <daxpedda@gmail.com>
`VideoModeHandle::refresh_rate_millihertz()` and `bit_depth()` now return a `Option<NonZero*>`.
`MonitorHandle::position()` now returns an `Option`.
On Orbital `MonitorHandle::name()` now returns `None` instead of a dummy name.