macOS: add ability to make titlebar unified (#3960)

Adds `WindowExtMacOS::set_unified_titlebar` and
`WindowAttributesExtMacOS::with_unified_titlebar`,
which allow you to use a larger titlebar style on macOS.
This commit is contained in:
Valentine Briese 2024-10-25 14:22:52 -07:00 committed by GitHub
parent c913cdab0b
commit 3e9b80d47a
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
4 changed files with 70 additions and 1 deletions

View file

@ -136,6 +136,7 @@ objc2-app-kit = { version = "0.2.2", features = [
"NSScreen",
"NSTextInputClient",
"NSTextInputContext",
"NSToolbar",
"NSView",
"NSWindow",
"NSWindowScripting",

View file

@ -64,6 +64,8 @@ changelog entry.
- Add a `standard_key_binding` method to the `ApplicationHandlerExtMacOS` trait. This allows handling of standard keybindings such as "go to end of line" on macOS.
- On macOS, add `WindowExtMacOS::set_borderless_game` and `WindowAttributesExtMacOS::with_borderless_game`
to fully disable the menu bar and dock in Borderless Fullscreen as commonly done in games.
- On macOS, add `WindowExtMacOS::set_unified_titlebar` and `WindowAttributesExtMacOS::with_unified_titlebar`
to use a larger style of titlebar.
- Add `WindowId::into_raw()` and `from_raw()`.
- Add `PointerKind`, `PointerSource`, `ButtonSource`, `FingerId` and `position` to all pointer
events as part of the pointer event overhaul.

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@ -157,6 +157,13 @@ pub trait WindowExtMacOS {
/// Getter for the [`WindowExtMacOS::set_borderless_game`].
fn is_borderless_game(&self) -> bool;
/// Makes the titlebar bigger, effectively adding more space around the
/// window controls if the titlebar is invisible.
fn set_unified_titlebar(&self, unified_titlebar: bool);
/// Getter for the [`WindowExtMacOS::set_unified_titlebar`].
fn unified_titlebar(&self) -> bool;
}
impl WindowExtMacOS for dyn Window + '_ {
@ -255,6 +262,18 @@ impl WindowExtMacOS for dyn Window + '_ {
let window = self.as_any().downcast_ref::<crate::platform_impl::Window>().unwrap();
window.maybe_wait_on_main(|w| w.is_borderless_game())
}
#[inline]
fn set_unified_titlebar(&self, unified_titlebar: bool) {
let window = self.as_any().downcast_ref::<crate::platform_impl::Window>().unwrap();
window.maybe_wait_on_main(|w| w.set_unified_titlebar(unified_titlebar))
}
#[inline]
fn unified_titlebar(&self) -> bool {
let window = self.as_any().downcast_ref::<crate::platform_impl::Window>().unwrap();
window.maybe_wait_on_main(|w| w.unified_titlebar())
}
}
/// Corresponds to `NSApplicationActivationPolicy`.
@ -308,6 +327,8 @@ pub trait WindowAttributesExtMacOS {
fn with_option_as_alt(self, option_as_alt: OptionAsAlt) -> Self;
/// See [`WindowExtMacOS::set_borderless_game`] for details on what this means if set.
fn with_borderless_game(self, borderless_game: bool) -> Self;
/// See [`WindowExtMacOS::set_unified_titlebar`] for details on what this means if set.
fn with_unified_titlebar(self, unified_titlebar: bool) -> Self;
}
impl WindowAttributesExtMacOS for WindowAttributes {
@ -382,6 +403,12 @@ impl WindowAttributesExtMacOS for WindowAttributes {
self.platform_specific.borderless_game = borderless_game;
self
}
#[inline]
fn with_unified_titlebar(mut self, unified_titlebar: bool) -> Self {
self.platform_specific.unified_titlebar = unified_titlebar;
self
}
}
pub trait EventLoopBuilderExtMacOS {

View file

@ -15,9 +15,10 @@ use objc2_app_kit::{
NSAppKitVersionNumber, NSAppKitVersionNumber10_12, NSAppearance, NSAppearanceCustomization,
NSAppearanceNameAqua, NSApplication, NSApplicationPresentationOptions, NSBackingStoreType,
NSColor, NSDraggingDestination, NSFilenamesPboardType, NSPasteboard,
NSRequestUserAttentionType, NSScreen, NSView, NSWindowButton, NSWindowDelegate,
NSRequestUserAttentionType, NSScreen, NSToolbar, NSView, NSWindowButton, NSWindowDelegate,
NSWindowFullScreenButton, NSWindowLevel, NSWindowOcclusionState, NSWindowOrderingMode,
NSWindowSharingType, NSWindowStyleMask, NSWindowTabbingMode, NSWindowTitleVisibility,
NSWindowToolbarStyle,
};
use objc2_foundation::{
ns_string, CGFloat, MainThreadMarker, NSArray, NSCopying, NSDictionary, NSKeyValueChangeKey,
@ -57,6 +58,7 @@ pub struct PlatformSpecificWindowAttributes {
pub tabbing_identifier: Option<String>,
pub option_as_alt: OptionAsAlt,
pub borderless_game: bool,
pub unified_titlebar: bool,
}
impl Default for PlatformSpecificWindowAttributes {
@ -75,6 +77,7 @@ impl Default for PlatformSpecificWindowAttributes {
tabbing_identifier: None,
option_as_alt: Default::default(),
borderless_game: false,
unified_titlebar: false,
}
}
}
@ -616,6 +619,14 @@ fn new_window(
if attrs.platform_specific.movable_by_window_background {
window.setMovableByWindowBackground(true);
}
if attrs.platform_specific.unified_titlebar {
unsafe {
// The toolbar style is ignored if there is no toolbar, so it is
// necessary to add one.
window.setToolbar(Some(&NSToolbar::new(mtm)));
window.setToolbarStyle(NSWindowToolbarStyle::Unified);
}
}
if !attrs.enabled_buttons.contains(WindowButtons::MAXIMIZE) {
if let Some(button) = window.standardWindowButton(NSWindowButton::NSWindowZoomButton) {
@ -1837,6 +1848,34 @@ impl WindowExtMacOS for WindowDelegate {
fn is_borderless_game(&self) -> bool {
self.ivars().is_borderless_game.get()
}
fn set_unified_titlebar(&self, unified_titlebar: bool) {
let window = self.window();
if unified_titlebar {
let mtm = MainThreadMarker::from(self);
unsafe {
// The toolbar style is ignored if there is no toolbar, so it is
// necessary to add one.
window.setToolbar(Some(&NSToolbar::new(mtm)));
window.setToolbarStyle(NSWindowToolbarStyle::Unified);
}
} else {
unsafe {
window.setToolbar(None);
window.setToolbarStyle(NSWindowToolbarStyle::Automatic);
}
}
}
fn unified_titlebar(&self) -> bool {
let window = self.window();
unsafe {
window.toolbar().is_some() && window.toolbarStyle() == NSWindowToolbarStyle::Unified
}
}
}
const DEFAULT_STANDARD_FRAME: NSRect =