macOS: Fix surface position (#4027)

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Mads Marquart 2024-12-03 17:31:32 +01:00 committed by GitHub
parent 132fbe14d5
commit ca46e29203
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@ -945,8 +945,21 @@ impl WindowDelegate {
}
pub fn surface_position(&self) -> PhysicalPosition<i32> {
let content_rect = self.window().contentRectForFrameRect(self.window().frame());
let logical = LogicalPosition::new(content_rect.origin.x, content_rect.origin.y);
// The calculation here is a bit awkward because we've gotta reconcile the
// different origins (Winit prefers top-left vs. NSWindow's bottom-left),
// and I couldn't find a built-in way to do so.
// The position of the window and the view, both in Winit screen coordinates.
let window_position = flip_window_screen_coordinates(self.window().frame());
let view_position = flip_window_screen_coordinates(
self.window().contentRectForFrameRect(self.window().frame()),
);
// And use that to convert the view position to window coordinates.
let surface_position =
NSPoint::new(view_position.x - window_position.x, view_position.y - window_position.y);
let logical = LogicalPosition::new(surface_position.x, surface_position.y);
logical.to_physical(self.scale_factor())
}