This commit does not represent a release and only synchronizes CHANGELOG
from the latest release.
This also includes 0.30.8 sync, since it was forgotten.
This should allow us to make future split of backends much easier.
The `Box<dyn Window>` is a _temporary_ solution, which will be
removed with the future updates when we decide on how the Window
should be stored.
This was implemented for `&dyn ActiveEventLoop` before, but that's less
general than implementing it directly for `dyn ActiveEventLoop`.
The `+ '_` is required to tell the compiler that we want to implement
this for all `dyn ActiveEventLoop`s, not just `'static` ones (even
though they're all going to be `'static`).
Let the users wake up the event loop and then they could poll their
user sources.
Co-authored-by: Mads Marquart <mads@marquart.dk>
Co-authored-by: daxpedda <daxpedda@gmail.com>
* Move platform-specific documentation to `winit::platform` module
* Document cargo features in crate docs
* Move version requirements to crate-level docs
Creating window when event loop is not running generally doesn't work,
since a bunch of events and sync OS requests can't be processed. This
is also an issue on e.g. Android, since window can't be created outside
event loop easily.
Thus deprecate the window creation when event loop is not running,
as well as other resource creation to running event loop.
Given that all the examples use the bad pattern of creating the window
when event loop is not running and also most example existence is
questionable, since they show single thing and the majority of their
code is window/event loop initialization, they wore merged into
a single example 'window.rs' example that showcases very simple
application using winit.
Fixes#3399.
This updates the Android backend to use the android-activity crate instead
of ndk-glue. This solves a few issues:
1. The backend is agnostic of the application's choice of Activity base
class
2. Winit is no longer responsible for handling any Java synchronization
details, since these are encapsulated by the design of
android_activity
3. The backend no longer depends on global / static getters for state
such as the native_window() which puts it in a better position to
support running multiple activities within a single Android process.
4. Redraw requests are flagged, not queued, in a way that avoids taking
priority over user events (resolves#2299)
To make it possible for application crates to avoid explicitly
depending on the `android-activity` crate (and avoid version conflicts)
this re-exports the android-activity crate under:
`winit::platform::android::activity::*`
This also adds `android-native-activity` and `android-game-activity`
features that set the corresponding android-activity features.
Addresses: PR https://github.com/rust-windowing/winit/pull/1892
Addresses: PR https://github.com/rust-windowing/winit/pull/2307
Addresses: PR https://github.com/rust-windowing/winit/pull/2343
Addresses: #2293Resolves: #2299
Co-authored-by: Markus Siglreithmaier <m.siglreith@gmail.com>
Co-authored-by: Markus Siglreithmaier <m.siglreith@gmail.com>
* Remove redundant documentation links
* Add note to README about windows not showing up on Wayland
* Fix documentation links
* Small documentation fixes
* Add note about doing stuff after StartCause::Init on macOS
* Format everything and add rustfmt to travis
* Remove extern crate winit from examples and add force_multiline_blocks
* Format the code properly
* Fix inconsistent period in PULL_REQUEST_TEMPLATE.md
* Only run rustfmt on nightly
* Travis fixings
* First name consistency pass. More to come!
* Remove multitouch variable (hopefully this compiles!)
* Remove CreationError::NotSupported
* Add new error handling types
* Remove `get_` prefix from getters.
This is as per the Rust naming conventions recommended in
https://rust-lang-nursery.github.io/api-guidelines/naming.html#getter-names-follow-rust-convention-c-getter
* Make changes to Window position and size function signatures
* Remove CreationError in favor of OsError
* Begin updating iOS backend
* Change MonitorHandle::outer_position to just position
* Fix build on Windows and Linux
* Add Display and Error implementations to Error types
* Attempt to fix iOS build.
I can't actually check that this works since I can't cross-compile to
iOS on a Windows machine (thanks apple :/) but this should be one of
several commits to get it working.
* Attempt to fix iOS errors, and muck up Travis to make debugging easier
* More iOS fixins
* Add Debug and Display impls to OsError
* Fix Display impl
* Fix unused code warnings and travis
* Rename set_ime_spot to set_ime_position
* Add CHANGELOG entry
* Rename set_cursor to set_cursor_icon and MouseCursor to CursorIcon
* Organize Window functions into multiple, categorized impls
* Improve clarity of function ordering and docs in EventLoop
* Rename EventsLoop and associated types to EventLoop
* Rename WindowEvent::Refresh to WindowEvent::Redraw
* Remove second thread from win32 backend
* Update run_forever to hijack thread
* Replace windows Mutex with parking_lot Mutex
* Implement new ControlFlow and associated events
* Add StartCause::Init support, timer example
* Add ability to send custom user events
* Fully invert windows control flow so win32 calls into winit's callback
* Add request_redraw
* Rename platform to platform_impl
* Rename os to platform, add Ext trait postfixes
* Add platform::desktop module with EventLoopExt::run_return
* Re-organize into module structure
* Improve documentation
* Small changes to examples
* Improve docs for run and run_return
* Change instances of "events_loop" to "event_loop"
* Rename MonitorId to MonitorHandle
* Add CHANGELOG entry
* Improve WaitUntil timer precision
* When SendEvent is called during event closure, buffer events
* Fix resize lag when waiting in some situations
* Update send test and errors that broke some examples/APIs
* Improve clarity/fix typos in docs
* Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events.
* Fix crash when running in release mode
* Remove crossbeam dependency and make drop events work again
* Remove serde implementations from ControlFlow
* Fix 1.24.1 build
* Fix freeze when setting decorations
* Replace &EventLoop in callback with &EventLoopWindowTarget
* Document and implement Debug for EventLoopWindowTarget
* Fix some deadlocks that could occur when changing window state
* Fix thread executor not executing closure when called from non-loop thread
* Fix buffered events not getting dispatched
* Fix crash with runner refcell not getting dropped
* Address review feedback
* Fix CHANGELOG typo
* Catch panics in user callback