Bump version on master
This commit does not represent a release and only synchronizes CHANGELOG from the latest release.
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5 changed files with 29 additions and 21 deletions
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@ -21,7 +21,7 @@ name = "winit"
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readme = "README.md"
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repository.workspace = true
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rust-version.workspace = true
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version = "0.30.5"
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version = "0.30.6"
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[package.metadata.docs.rs]
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features = [
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@ -8,7 +8,7 @@
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```toml
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[dependencies]
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winit = "0.30.5"
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winit = "0.30.6"
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```
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## [Documentation](https://docs.rs/winit)
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@ -59,20 +59,14 @@ changelog entry.
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- Implement `Clone`, `Copy`, `Debug`, `Deserialize`, `Eq`, `Hash`, `Ord`, `PartialEq`, `PartialOrd`
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and `Serialize` on many types.
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- Add `MonitorHandle::current_video_mode()`.
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- On Android, the soft keyboard can now be shown using `Window::set_ime_allowed`.
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- Add basic iOS IME support. The soft keyboard can now be shown using `Window::set_ime_allowed`.
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- Add `ApplicationHandlerExtMacOS` trait, and a `macos_handler` method to `ApplicationHandler` which returns a `dyn ApplicationHandlerExtMacOS` which allows for macOS specific extensions to winit.
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- Add a `standard_key_binding` method to the `ApplicationHandlerExtMacOS` trait. This allows handling of standard keybindings such as "go to end of line" on macOS.
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- On macOS, add `WindowExtMacOS::set_borderless_game` and `WindowAttributesExtMacOS::with_borderless_game`
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to fully disable the menu bar and dock in Borderless Fullscreen as commonly done in games.
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- On macOS, add `WindowExtMacOS::set_unified_titlebar` and `WindowAttributesExtMacOS::with_unified_titlebar`
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to use a larger style of titlebar.
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- Add `WindowId::into_raw()` and `from_raw()`.
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- Add `PointerKind`, `PointerSource`, `ButtonSource`, `FingerId`, `primary` and `position` to all
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pointer events as part of the pointer event overhaul.
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- Add `DeviceId::into_raw()` and `from_raw()`.
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- On X11, the `window` example now understands the `X11_VISUAL_ID` and `X11_SCREEN_ID` env
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variables to test the respective modifiers of window creation.
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- Added `Window::surface_position`, which is the position of the surface inside the window.
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- Added `Window::safe_area`, which describes the area of the surface that is unobstructed.
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- On X11, Wayland, Windows and macOS, improved scancode conversions for more obscure key codes.
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@ -202,19 +196,7 @@ changelog entry.
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### Fixed
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- On Orbital, `MonitorHandle::name()` now returns `None` instead of a dummy name.
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- On macOS, fix `WindowEvent::Moved` sometimes being triggered unnecessarily on resize.
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- On macOS, package manifest definitions of `LSUIElement` will no longer be overridden with the
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default activation policy, unless explicitly provided during initialization.
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- On macOS, fix crash when calling `drag_window()` without a left click present.
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- On X11, key events forward to IME anyway, even when it's disabled.
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- On Windows, make `ControlFlow::WaitUntil` work more precisely using `CREATE_WAITABLE_TIMER_HIGH_RESOLUTION`.
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- On X11, creating windows on screen that is not the first one (e.g. `DISPLAY=:0.1`) works again.
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- On X11, creating windows while passing `with_x11_screen(non_default_screen)` works again.
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- On X11, fix XInput handling that prevented a new window from getting the focus in some cases.
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- On iOS, fixed `SurfaceResized` and `Window::surface_size` not reporting the size of the actual surface.
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- On macOS, fixed the scancode conversion for audio volume keys.
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- On macOS, fixed the scancode conversion for `IntlBackslash`.
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- On macOS, fixed redundant `SurfaceResized` event at window creation.
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- On macOS, fix crash when pressing Caps Lock in certain configurations.
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- On iOS, fixed `MonitorHandle`'s `PartialEq` and `Hash` implementations.
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- On macOS, fixed undocumented cursors (e.g. zoom, resize, help) always appearing to be invalid and falling back to the default cursor.
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@ -1,3 +1,29 @@
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## 0.30.6
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### Added
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- On macOS, add `WindowExtMacOS::set_borderless_game` and `WindowAttributesExtMacOS::with_borderless_game`
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to fully disable the menu bar and dock in Borderless Fullscreen as commonly done in games.
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- On X11, the `window` example now understands the `X11_VISUAL_ID` and `X11_SCREEN_ID` env
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variables to test the respective modifiers of window creation.
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- On Android, the soft keyboard can now be shown using `Window::set_ime_allowed`.
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- Add basic iOS IME support. The soft keyboard can now be shown using `Window::set_ime_allowed`.
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### Fixed
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- On macOS, fix `WindowEvent::Moved` sometimes being triggered unnecessarily on resize.
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- On macOS, package manifest definitions of `LSUIElement` will no longer be overridden with the
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default activation policy, unless explicitly provided during initialization.
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- On macOS, fix crash when calling `drag_window()` without a left click present.
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- On X11, key events forward to IME anyway, even when it's disabled.
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- On Windows, make `ControlFlow::WaitUntil` work more precisely using `CREATE_WAITABLE_TIMER_HIGH_RESOLUTION`.
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- On X11, creating windows on screen that is not the first one (e.g. `DISPLAY=:0.1`) works again.
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- On X11, creating windows while passing `with_x11_screen(non_default_screen)` works again.
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- On X11, fix XInput handling that prevented a new window from getting the focus in some cases.
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- On macOS, fix crash when pressing Caps Lock in certain configurations.
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- On iOS, fixed `MonitorHandle`'s `PartialEq` and `Hash` implementations.
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- On macOS, fixed undocumented cursors (e.g. zoom, resize, help) always appearing to be invalid and falling back to the default cursor.
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## 0.30.5
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### Added
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@ -62,7 +62,7 @@
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//! If your application is currently based on `NativeActivity` via the `ndk-glue` crate and building
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//! with `cargo apk`, then the minimal changes would be:
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//! 1. Remove `ndk-glue` from your `Cargo.toml`
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//! 2. Enable the `"android-native-activity"` feature for Winit: `winit = { version = "0.30.5",
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//! 2. Enable the `"android-native-activity"` feature for Winit: `winit = { version = "0.30.6",
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//! features = [ "android-native-activity" ] }`
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//! 3. Add an `android_main` entrypoint (as above), instead of using the '`[ndk_glue::main]` proc
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//! macro from `ndk-macros` (optionally add a dependency on `android_logger` and initialize
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