Bump version on master
This commit does not represent a release and only synchronizes CHANGELOG from the latest release.
This commit is contained in:
parent
fd477986de
commit
337d50779c
6 changed files with 232 additions and 227 deletions
|
|
@ -1,6 +1,6 @@
|
|||
[package]
|
||||
name = "winit"
|
||||
version = "0.29.15"
|
||||
version = "0.30.0"
|
||||
authors = [
|
||||
"The winit contributors",
|
||||
"Pierre Krieger <pierre.krieger1708@gmail.com>",
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@
|
|||
|
||||
```toml
|
||||
[dependencies]
|
||||
winit = "0.29.15"
|
||||
winit = "0.30.0"
|
||||
```
|
||||
|
||||
## [Documentation](https://docs.rs/winit)
|
||||
|
|
|
|||
|
|
@ -5,7 +5,10 @@
|
|||
// Put the current entry at the top of this page, for discoverability.
|
||||
// See `.cargo/config.toml` for details about `unreleased_changelogs`.
|
||||
#![cfg_attr(unreleased_changelogs, doc = include_str!("unreleased.md"))]
|
||||
#![cfg_attr(not(unreleased_changelogs), doc = include_str!("v0.29.md"))]
|
||||
#![cfg_attr(not(unreleased_changelogs), doc = include_str!("v0.30.md"))]
|
||||
|
||||
#[doc = include_str!("v0.30.md")]
|
||||
pub mod v0_30 {}
|
||||
|
||||
#[doc = include_str!("v0.29.md")]
|
||||
pub mod v0_29 {}
|
||||
|
|
|
|||
|
|
@ -39,226 +39,3 @@ The migration guide could reference other migration examples in the current
|
|||
changelog entry.
|
||||
|
||||
## Unreleased
|
||||
|
||||
### Added
|
||||
|
||||
- Add `OwnedDisplayHandle` type for allowing safe display handle usage outside of
|
||||
trivial cases.
|
||||
- Add `ApplicationHandler<T>` trait which mimics `Event<T>`.
|
||||
- Add `WindowBuilder::with_cursor` and `Window::set_cursor` which takes a
|
||||
`CursorIcon` or `CustomCursor`.
|
||||
- Add `Sync` implementation for `EventLoopProxy<T: Send>`.
|
||||
- Add `Window::default_attributes` to get default `WindowAttributes`.
|
||||
- Add `EventLoop::builder` to get `EventLoopBuilder` without export.
|
||||
- Add `CustomCursor::from_rgba` to allow creating cursor images from RGBA data.
|
||||
- Add `CustomCursorExtWebSys::from_url` to allow loading cursor images from URLs.
|
||||
- Add `CustomCursorExtWebSys::from_animation` to allow creating animated
|
||||
cursors from other `CustomCursor`s.
|
||||
- Add `{Active,}EventLoop::create_custom_cursor` to load custom cursor image sources.
|
||||
- Add `ActiveEventLoop::create_window` and `EventLoop::create_window`.
|
||||
- Add `CustomCursor` which could be set via `Window::set_cursor`, implemented on
|
||||
Windows, macOS, X11, Wayland, and Web.
|
||||
- On Web, add to toggle calling `Event.preventDefault()` on `Window`.
|
||||
- On iOS, add `PinchGesture`, `DoubleTapGesture`, `PanGesture` and `RotationGesture`.
|
||||
- on iOS, use `UIGestureRecognizerDelegate` for fine grained control of gesture recognizers.
|
||||
- On macOS, add services menu.
|
||||
- On Windows, add `with_title_text_color`, and `with_corner_preference` on
|
||||
`WindowAttributesExtWindows`.
|
||||
- On Windows, implement resize increments.
|
||||
- On Windows, add `AnyThread` API to access window handle off the main thread.
|
||||
|
||||
### Changed
|
||||
|
||||
- Bump MSRV from `1.65` to `1.70`.
|
||||
- On Wayland, bump `sctk-adwaita` to `0.9.0`, which changed system library
|
||||
crates. This change is a **cascading breaking change**, you must do breaking
|
||||
change as well, even if you don't expose winit.
|
||||
- Rename `TouchpadMagnify` to `PinchGesture`.
|
||||
- Rename `SmartMagnify` to `DoubleTapGesture`.
|
||||
- Rename `TouchpadRotate` to `RotationGesture`.
|
||||
- Rename `EventLoopWindowTarget` to `ActiveEventLoop`.
|
||||
- Rename `platform::x11::XWindowType` to `platform::x11::WindowType`.
|
||||
- Rename `VideoMode` to `VideoModeHandle` to represent that it doesn't hold
|
||||
static data.
|
||||
- Make `Debug` formatting of `WindowId` more concise.
|
||||
- Move `dpi` types to its own crate, and re-export it from the root crate.
|
||||
- Replace `log` with `tracing`, use `log` feature on `tracing` to restore old
|
||||
behavior.
|
||||
- `EventLoop::with_user_event` now returns `EventLoopBuilder`.
|
||||
- On Web, return `HandleError::Unavailable` when a window handle is not available.
|
||||
- On Web, return `RawWindowHandle::WebCanvas` instead of `RawWindowHandle::Web`.
|
||||
- On Web, remove queuing fullscreen request in absence of transient activation.
|
||||
- On iOS, return `HandleError::Unavailable` when a window handle is not available.
|
||||
- On macOS, return `HandleError::Unavailable` when a window handle is not available.
|
||||
- On Windows, remove `WS_CAPTION`, `WS_BORDER`, and `WS_EX_WINDOWEDGE` styles
|
||||
for child windows without decorations.
|
||||
- On Android, bump `ndk` to `0.9.0` and `android-activity` to `0.6.0`,
|
||||
and remove unused direct dependency on `ndk-sys`.
|
||||
|
||||
### Deprecated
|
||||
|
||||
- Deprecate `EventLoop::run`, use `EventLoop::run_app`.
|
||||
- Deprecate `EventLoopExtRunOnDemand::run_on_demand`, use `EventLoop::run_app_on_demand`.
|
||||
- Deprecate `EventLoopExtPumpEvents::pump_events`, use `EventLoopExtPumpEvents::pump_app_events`.
|
||||
|
||||
The new `app` APIs accept a newly added `ApplicationHandler<T>` instead of
|
||||
`Fn`. The semantics are mostly the same, given that the capture list of the
|
||||
closure is your new `State`. Consider the following code:
|
||||
|
||||
```rust,no_run
|
||||
use winit::event::Event;
|
||||
use winit::event_loop::EventLoop;
|
||||
use winit::window::Window;
|
||||
|
||||
struct MyUserEvent;
|
||||
|
||||
let event_loop = EventLoop::<MyUserEvent>::with_user_event().build().unwrap();
|
||||
let window = event_loop.create_window(Window::default_attributes()).unwrap();
|
||||
let mut counter = 0;
|
||||
|
||||
let _ = event_loop.run(move |event, event_loop| {
|
||||
match event {
|
||||
Event::AboutToWait => {
|
||||
window.request_redraw();
|
||||
counter += 1;
|
||||
}
|
||||
Event::WindowEvent { window_id, event } => {
|
||||
// Handle window event.
|
||||
}
|
||||
Event::UserEvent(event) => {
|
||||
// Handle user event.
|
||||
}
|
||||
Event::DeviceEvent { device_id, event } => {
|
||||
// Handle device event.
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
});
|
||||
```
|
||||
|
||||
To migrate this code, you should move all the captured values into some
|
||||
newtype `State` and implement `ApplicationHandler` for this type. Finally,
|
||||
we move particular `match event` arms into methods on `ApplicationHandler`,
|
||||
for example:
|
||||
|
||||
```rust,no_run
|
||||
use winit::application::ApplicationHandler;
|
||||
use winit::event::{Event, WindowEvent, DeviceEvent, DeviceId};
|
||||
use winit::event_loop::{EventLoop, ActiveEventLoop};
|
||||
use winit::window::{Window, WindowId};
|
||||
|
||||
struct MyUserEvent;
|
||||
|
||||
struct State {
|
||||
window: Window,
|
||||
counter: i32,
|
||||
}
|
||||
|
||||
impl ApplicationHandler<MyUserEvent> for State {
|
||||
fn user_event(&mut self, event_loop: &ActiveEventLoop, user_event: MyUserEvent) {
|
||||
// Handle user event.
|
||||
}
|
||||
|
||||
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||
// Your application got resumed.
|
||||
}
|
||||
|
||||
fn window_event(&mut self, event_loop: &ActiveEventLoop, window_id: WindowId, event: WindowEvent) {
|
||||
// Handle window event.
|
||||
}
|
||||
|
||||
fn device_event(&mut self, event_loop: &ActiveEventLoop, device_id: DeviceId, event: DeviceEvent) {
|
||||
// Handle device event.
|
||||
}
|
||||
|
||||
fn about_to_wait(&mut self, event_loop: &ActiveEventLoop) {
|
||||
self.window.request_redraw();
|
||||
self.counter += 1;
|
||||
}
|
||||
}
|
||||
|
||||
let event_loop = EventLoop::<MyUserEvent>::with_user_event().build().unwrap();
|
||||
#[allow(deprecated)]
|
||||
let window = event_loop.create_window(Window::default_attributes()).unwrap();
|
||||
let mut state = State { window, counter: 0 };
|
||||
|
||||
let _ = event_loop.run_app(&mut state);
|
||||
```
|
||||
|
||||
Please submit your feedback after migrating in [this issue](https://github.com/rust-windowing/winit/issues/3626).
|
||||
|
||||
- Deprecate `Window::set_cursor_icon`, use `Window::set_cursor`.
|
||||
|
||||
### Removed
|
||||
|
||||
- Remove `Window::new`, use `ActiveEventLoop::create_window` instead.
|
||||
|
||||
You now have to create your windows inside the actively running event loop
|
||||
(usually the `new_events(cause: StartCause::Init)` or `resumed()` events),
|
||||
and can no longer do it before the application has properly launched.
|
||||
This change is done to fix many long-standing issues on iOS and macOS, and
|
||||
will improve things on Wayland once fully implemented.
|
||||
|
||||
To ease migration, we provide the deprecated `EventLoop::create_window` that
|
||||
will allow you to bypass this restriction in this release.
|
||||
|
||||
Using the migration example from above, you can change your code as follows:
|
||||
|
||||
```rust,no_run
|
||||
use winit::application::ApplicationHandler;
|
||||
use winit::event::{Event, WindowEvent, DeviceEvent, DeviceId};
|
||||
use winit::event_loop::{EventLoop, ActiveEventLoop};
|
||||
use winit::window::{Window, WindowId};
|
||||
|
||||
#[derive(Default)]
|
||||
struct State {
|
||||
// Use an `Option` to allow the window to not be available until the
|
||||
// application is properly running.
|
||||
window: Option<Window>,
|
||||
counter: i32,
|
||||
}
|
||||
|
||||
impl ApplicationHandler for State {
|
||||
// This is a common indicator that you can create a window.
|
||||
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||
self.window = Some(event_loop.create_window(Window::default_attributes()).unwrap());
|
||||
}
|
||||
fn window_event(&mut self, event_loop: &ActiveEventLoop, window_id: WindowId, event: WindowEvent) {
|
||||
// `unwrap` is fine, the window will always be available when
|
||||
// receiving a window event.
|
||||
let window = self.window.as_ref().unwrap();
|
||||
// Handle window event.
|
||||
}
|
||||
fn device_event(&mut self, event_loop: &ActiveEventLoop, device_id: DeviceId, event: DeviceEvent) {
|
||||
// Handle window event.
|
||||
}
|
||||
fn about_to_wait(&mut self, event_loop: &ActiveEventLoop) {
|
||||
if let Some(window) = self.window.as_ref() {
|
||||
window.request_redraw();
|
||||
self.counter += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let event_loop = EventLoop::new().unwrap();
|
||||
let mut state = State::default();
|
||||
let _ = event_loop.run_app(&mut state);
|
||||
```
|
||||
|
||||
- Remove `Deref` implementation for `EventLoop` that gave `EventLoopWindowTarget`.
|
||||
- Remove `WindowBuilder` in favor of `WindowAttributes`.
|
||||
- Remove Generic parameter `T` from `ActiveEventLoop`.
|
||||
- Remove `EventLoopBuilder::with_user_event`, use `EventLoop::with_user_event`.
|
||||
- Remove Redundant `EventLoopError::AlreadyRunning`.
|
||||
- Remove `WindowAttributes::fullscreen` and expose as field directly.
|
||||
- On X11, remove `platform::x11::XNotSupported` export.
|
||||
|
||||
### Fixed
|
||||
|
||||
- On Web, fix setting cursor icon overriding cursor visibility.
|
||||
- On Windows, fix cursor not confined to center of window when grabbed and hidden.
|
||||
- On macOS, fix sequence of mouse events being out of order when dragging on the trackpad.
|
||||
- On Wayland, fix decoration glitch on close with some compositors.
|
||||
- On Android, fix a regression introduced in #2748 to allow volume key events to be received again.
|
||||
- On Windows, don't return a valid window handle outside of the GUI thread.
|
||||
- On macOS, don't set the background color when initializing a window with transparency.
|
||||
|
|
|
|||
224
src/changelog/v0.30.md
Normal file
224
src/changelog/v0.30.md
Normal file
|
|
@ -0,0 +1,224 @@
|
|||
## 0.30.0
|
||||
|
||||
### Added
|
||||
|
||||
- Add `OwnedDisplayHandle` type for allowing safe display handle usage outside of
|
||||
trivial cases.
|
||||
- Add `ApplicationHandler<T>` trait which mimics `Event<T>`.
|
||||
- Add `WindowBuilder::with_cursor` and `Window::set_cursor` which takes a
|
||||
`CursorIcon` or `CustomCursor`.
|
||||
- Add `Sync` implementation for `EventLoopProxy<T: Send>`.
|
||||
- Add `Window::default_attributes` to get default `WindowAttributes`.
|
||||
- Add `EventLoop::builder` to get `EventLoopBuilder` without export.
|
||||
- Add `CustomCursor::from_rgba` to allow creating cursor images from RGBA data.
|
||||
- Add `CustomCursorExtWebSys::from_url` to allow loading cursor images from URLs.
|
||||
- Add `CustomCursorExtWebSys::from_animation` to allow creating animated
|
||||
cursors from other `CustomCursor`s.
|
||||
- Add `{Active,}EventLoop::create_custom_cursor` to load custom cursor image sources.
|
||||
- Add `ActiveEventLoop::create_window` and `EventLoop::create_window`.
|
||||
- Add `CustomCursor` which could be set via `Window::set_cursor`, implemented on
|
||||
Windows, macOS, X11, Wayland, and Web.
|
||||
- On Web, add to toggle calling `Event.preventDefault()` on `Window`.
|
||||
- On iOS, add `PinchGesture`, `DoubleTapGesture`, `PanGesture` and `RotationGesture`.
|
||||
- on iOS, use `UIGestureRecognizerDelegate` for fine grained control of gesture recognizers.
|
||||
- On macOS, add services menu.
|
||||
- On Windows, add `with_title_text_color`, and `with_corner_preference` on
|
||||
`WindowAttributesExtWindows`.
|
||||
- On Windows, implement resize increments.
|
||||
- On Windows, add `AnyThread` API to access window handle off the main thread.
|
||||
|
||||
### Changed
|
||||
|
||||
- Bump MSRV from `1.65` to `1.70`.
|
||||
- On Wayland, bump `sctk-adwaita` to `0.9.0`, which changed system library
|
||||
crates. This change is a **cascading breaking change**, you must do breaking
|
||||
change as well, even if you don't expose winit.
|
||||
- Rename `TouchpadMagnify` to `PinchGesture`.
|
||||
- Rename `SmartMagnify` to `DoubleTapGesture`.
|
||||
- Rename `TouchpadRotate` to `RotationGesture`.
|
||||
- Rename `EventLoopWindowTarget` to `ActiveEventLoop`.
|
||||
- Rename `platform::x11::XWindowType` to `platform::x11::WindowType`.
|
||||
- Rename `VideoMode` to `VideoModeHandle` to represent that it doesn't hold
|
||||
static data.
|
||||
- Make `Debug` formatting of `WindowId` more concise.
|
||||
- Move `dpi` types to its own crate, and re-export it from the root crate.
|
||||
- Replace `log` with `tracing`, use `log` feature on `tracing` to restore old
|
||||
behavior.
|
||||
- `EventLoop::with_user_event` now returns `EventLoopBuilder`.
|
||||
- On Web, return `HandleError::Unavailable` when a window handle is not available.
|
||||
- On Web, return `RawWindowHandle::WebCanvas` instead of `RawWindowHandle::Web`.
|
||||
- On Web, remove queuing fullscreen request in absence of transient activation.
|
||||
- On iOS, return `HandleError::Unavailable` when a window handle is not available.
|
||||
- On macOS, return `HandleError::Unavailable` when a window handle is not available.
|
||||
- On Windows, remove `WS_CAPTION`, `WS_BORDER`, and `WS_EX_WINDOWEDGE` styles
|
||||
for child windows without decorations.
|
||||
- On Android, bump `ndk` to `0.9.0` and `android-activity` to `0.6.0`,
|
||||
and remove unused direct dependency on `ndk-sys`.
|
||||
|
||||
### Deprecated
|
||||
|
||||
- Deprecate `EventLoop::run`, use `EventLoop::run_app`.
|
||||
- Deprecate `EventLoopExtRunOnDemand::run_on_demand`, use `EventLoop::run_app_on_demand`.
|
||||
- Deprecate `EventLoopExtPumpEvents::pump_events`, use `EventLoopExtPumpEvents::pump_app_events`.
|
||||
|
||||
The new `app` APIs accept a newly added `ApplicationHandler<T>` instead of
|
||||
`Fn`. The semantics are mostly the same, given that the capture list of the
|
||||
closure is your new `State`. Consider the following code:
|
||||
|
||||
```rust,no_run
|
||||
use winit::event::Event;
|
||||
use winit::event_loop::EventLoop;
|
||||
use winit::window::Window;
|
||||
|
||||
struct MyUserEvent;
|
||||
|
||||
let event_loop = EventLoop::<MyUserEvent>::with_user_event().build().unwrap();
|
||||
let window = event_loop.create_window(Window::default_attributes()).unwrap();
|
||||
let mut counter = 0;
|
||||
|
||||
let _ = event_loop.run(move |event, event_loop| {
|
||||
match event {
|
||||
Event::AboutToWait => {
|
||||
window.request_redraw();
|
||||
counter += 1;
|
||||
}
|
||||
Event::WindowEvent { window_id, event } => {
|
||||
// Handle window event.
|
||||
}
|
||||
Event::UserEvent(event) => {
|
||||
// Handle user event.
|
||||
}
|
||||
Event::DeviceEvent { device_id, event } => {
|
||||
// Handle device event.
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
});
|
||||
```
|
||||
|
||||
To migrate this code, you should move all the captured values into some
|
||||
newtype `State` and implement `ApplicationHandler` for this type. Finally,
|
||||
we move particular `match event` arms into methods on `ApplicationHandler`,
|
||||
for example:
|
||||
|
||||
```rust,no_run
|
||||
use winit::application::ApplicationHandler;
|
||||
use winit::event::{Event, WindowEvent, DeviceEvent, DeviceId};
|
||||
use winit::event_loop::{EventLoop, ActiveEventLoop};
|
||||
use winit::window::{Window, WindowId};
|
||||
|
||||
struct MyUserEvent;
|
||||
|
||||
struct State {
|
||||
window: Window,
|
||||
counter: i32,
|
||||
}
|
||||
|
||||
impl ApplicationHandler<MyUserEvent> for State {
|
||||
fn user_event(&mut self, event_loop: &ActiveEventLoop, user_event: MyUserEvent) {
|
||||
// Handle user event.
|
||||
}
|
||||
|
||||
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||
// Your application got resumed.
|
||||
}
|
||||
|
||||
fn window_event(&mut self, event_loop: &ActiveEventLoop, window_id: WindowId, event: WindowEvent) {
|
||||
// Handle window event.
|
||||
}
|
||||
|
||||
fn device_event(&mut self, event_loop: &ActiveEventLoop, device_id: DeviceId, event: DeviceEvent) {
|
||||
// Handle device event.
|
||||
}
|
||||
|
||||
fn about_to_wait(&mut self, event_loop: &ActiveEventLoop) {
|
||||
self.window.request_redraw();
|
||||
self.counter += 1;
|
||||
}
|
||||
}
|
||||
|
||||
let event_loop = EventLoop::<MyUserEvent>::with_user_event().build().unwrap();
|
||||
#[allow(deprecated)]
|
||||
let window = event_loop.create_window(Window::default_attributes()).unwrap();
|
||||
let mut state = State { window, counter: 0 };
|
||||
|
||||
let _ = event_loop.run_app(&mut state);
|
||||
```
|
||||
|
||||
Please submit your feedback after migrating in [this issue](https://github.com/rust-windowing/winit/issues/3626).
|
||||
|
||||
- Deprecate `Window::set_cursor_icon`, use `Window::set_cursor`.
|
||||
|
||||
### Removed
|
||||
|
||||
- Remove `Window::new`, use `ActiveEventLoop::create_window` instead.
|
||||
|
||||
You now have to create your windows inside the actively running event loop
|
||||
(usually the `new_events(cause: StartCause::Init)` or `resumed()` events),
|
||||
and can no longer do it before the application has properly launched.
|
||||
This change is done to fix many long-standing issues on iOS and macOS, and
|
||||
will improve things on Wayland once fully implemented.
|
||||
|
||||
To ease migration, we provide the deprecated `EventLoop::create_window` that
|
||||
will allow you to bypass this restriction in this release.
|
||||
|
||||
Using the migration example from above, you can change your code as follows:
|
||||
|
||||
```rust,no_run
|
||||
use winit::application::ApplicationHandler;
|
||||
use winit::event::{Event, WindowEvent, DeviceEvent, DeviceId};
|
||||
use winit::event_loop::{EventLoop, ActiveEventLoop};
|
||||
use winit::window::{Window, WindowId};
|
||||
|
||||
#[derive(Default)]
|
||||
struct State {
|
||||
// Use an `Option` to allow the window to not be available until the
|
||||
// application is properly running.
|
||||
window: Option<Window>,
|
||||
counter: i32,
|
||||
}
|
||||
|
||||
impl ApplicationHandler for State {
|
||||
// This is a common indicator that you can create a window.
|
||||
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||
self.window = Some(event_loop.create_window(Window::default_attributes()).unwrap());
|
||||
}
|
||||
fn window_event(&mut self, event_loop: &ActiveEventLoop, window_id: WindowId, event: WindowEvent) {
|
||||
// `unwrap` is fine, the window will always be available when
|
||||
// receiving a window event.
|
||||
let window = self.window.as_ref().unwrap();
|
||||
// Handle window event.
|
||||
}
|
||||
fn device_event(&mut self, event_loop: &ActiveEventLoop, device_id: DeviceId, event: DeviceEvent) {
|
||||
// Handle window event.
|
||||
}
|
||||
fn about_to_wait(&mut self, event_loop: &ActiveEventLoop) {
|
||||
if let Some(window) = self.window.as_ref() {
|
||||
window.request_redraw();
|
||||
self.counter += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let event_loop = EventLoop::new().unwrap();
|
||||
let mut state = State::default();
|
||||
let _ = event_loop.run_app(&mut state);
|
||||
```
|
||||
|
||||
- Remove `Deref` implementation for `EventLoop` that gave `EventLoopWindowTarget`.
|
||||
- Remove `WindowBuilder` in favor of `WindowAttributes`.
|
||||
- Remove Generic parameter `T` from `ActiveEventLoop`.
|
||||
- Remove `EventLoopBuilder::with_user_event`, use `EventLoop::with_user_event`.
|
||||
- Remove Redundant `EventLoopError::AlreadyRunning`.
|
||||
- Remove `WindowAttributes::fullscreen` and expose as field directly.
|
||||
- On X11, remove `platform::x11::XNotSupported` export.
|
||||
|
||||
### Fixed
|
||||
|
||||
- On Web, fix setting cursor icon overriding cursor visibility.
|
||||
- On Windows, fix cursor not confined to center of window when grabbed and hidden.
|
||||
- On macOS, fix sequence of mouse events being out of order when dragging on the trackpad.
|
||||
- On Wayland, fix decoration glitch on close with some compositors.
|
||||
- On Android, fix a regression introduced in #2748 to allow volume key events to be received again.
|
||||
- On Windows, don't return a valid window handle outside of the GUI thread.
|
||||
- On macOS, don't set the background color when initializing a window with transparency.
|
||||
|
|
@ -19,6 +19,7 @@
|
|||
//!
|
||||
//! | winit | ndk-glue |
|
||||
//! | :---: | :--------------------------: |
|
||||
//! | 0.30 | `android-activity = "0.6"` |
|
||||
//! | 0.29 | `android-activity = "0.5"` |
|
||||
//! | 0.28 | `android-activity = "0.4"` |
|
||||
//! | 0.27 | `ndk-glue = "0.7"` |
|
||||
|
|
@ -61,7 +62,7 @@
|
|||
//! If your application is currently based on `NativeActivity` via the `ndk-glue` crate and building
|
||||
//! with `cargo apk`, then the minimal changes would be:
|
||||
//! 1. Remove `ndk-glue` from your `Cargo.toml`
|
||||
//! 2. Enable the `"android-native-activity"` feature for Winit: `winit = { version = "0.29.15",
|
||||
//! 2. Enable the `"android-native-activity"` feature for Winit: `winit = { version = "0.30.0",
|
||||
//! features = [ "android-native-activity" ] }`
|
||||
//! 3. Add an `android_main` entrypoint (as above), instead of using the '`[ndk_glue::main]` proc
|
||||
//! macro from `ndk-macros` (optionally add a dependency on `android_logger` and initialize
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue