2023-01-06 01:39:09 +01:00
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// Copyright 2022 System76 <info@system76.com>
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// SPDX-License-Identifier: MPL-2.0
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2023-01-09 16:18:02 +01:00
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//! Implementation details for the horizontal layout of a segmented button.
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use super::model::{Entity, Model, Selectable};
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use super::style::StyleSheet;
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use super::widget::{LocalState, SegmentedButton, SegmentedVariant};
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use iced::{Length, Rectangle, Size};
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use iced_core::layout;
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use iced_core::text::Renderer;
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/// Horizontal [`SegmentedButton`].
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pub type HorizontalSegmentedButton<'a, SelectionMode, Message> =
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SegmentedButton<'a, Horizontal, SelectionMode, Message>;
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/// A type marker defining the horizontal variant of a [`SegmentedButton`].
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pub struct Horizontal;
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/// Horizontal implementation of the [`SegmentedButton`].
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///
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/// For details on the model, see the [`segmented_button`](super) module for more details.
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#[must_use]
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pub fn horizontal<SelectionMode: Default, Message>(
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model: &Model<SelectionMode>,
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) -> SegmentedButton<Horizontal, SelectionMode, Message>
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where
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Model<SelectionMode>: Selectable,
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{
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SegmentedButton::new(model)
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}
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impl<'a, SelectionMode, Message> SegmentedVariant
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for SegmentedButton<'a, Horizontal, SelectionMode, Message>
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where
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Model<SelectionMode>: Selectable,
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SelectionMode: Default,
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{
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fn variant_appearance(
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theme: &crate::Theme,
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style: &crate::theme::SegmentedButton,
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) -> super::Appearance {
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theme.horizontal(style)
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}
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#[allow(clippy::cast_precision_loss)]
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fn variant_button_bounds<'b>(
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&'b self,
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state: &'b LocalState,
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mut bounds: Rectangle,
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) -> Box<dyn Iterator<Item = (Entity, Rectangle)> + 'b> {
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let num = state.buttons_visible;
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let spacing = f32::from(self.spacing);
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let mut homogenous_width = 0.0;
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if Length::Shrink != self.width || state.collapsed {
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let mut width_offset = 0.0;
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if state.collapsed {
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bounds.x += f32::from(self.button_height);
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width_offset = f32::from(self.button_height) * 2.0;
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}
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homogenous_width = ((num as f32).mul_add(-spacing, bounds.width - width_offset)
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+ spacing)
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/ num as f32;
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}
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Box::new(
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self.model
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.order
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.iter()
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.copied()
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.enumerate()
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.skip(state.buttons_offset)
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.take(state.buttons_visible)
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.map(move |(nth, key)| {
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let mut this_bounds = bounds;
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if !state.collapsed && Length::Shrink == self.width {
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this_bounds.width = state.internal_layout[nth].width;
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} else {
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this_bounds.width = homogenous_width;
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}
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bounds.x += this_bounds.width + spacing;
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(key, this_bounds)
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}),
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)
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}
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#[allow(clippy::cast_precision_loss)]
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#[allow(clippy::cast_possible_truncation)]
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#[allow(clippy::cast_sign_loss)]
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fn variant_layout(
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&self,
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state: &mut LocalState,
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renderer: &crate::Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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let num = self.model.order.len();
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let mut total_width = 0.0;
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let spacing = f32::from(self.spacing);
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let limits = limits.width(self.width);
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let mut size;
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if state.known_length != num {
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if state.known_length > num {
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state.buttons_offset -= state.buttons_offset.min(state.known_length - num);
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} else {
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state.buttons_offset += num - state.known_length;
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}
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state.known_length = num;
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}
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if let Length::Shrink = self.width {
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// Buttons will be rendered at their smallest widths possible.
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state.internal_layout.clear();
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let font = renderer.default_font();
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let mut total_height = 0.0f32;
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for &button in &self.model.order {
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let (mut width, height) = self.button_dimensions(state, font, button);
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width = f32::from(self.minimum_button_width).max(width);
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total_width += width + spacing;
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total_height = total_height.max(height);
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state.internal_layout.push(Size::new(width, height));
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}
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// Get the max available width for placing buttons into.
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let max_size = limits
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.height(Length::Fixed(total_height))
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.resolve(Size::new(f32::MAX, total_height));
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let mut visible_width = f32::from(self.button_height) * 2.0;
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state.buttons_visible = 0;
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for button_size in &state.internal_layout {
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visible_width += button_size.width;
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if max_size.width >= visible_width {
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state.buttons_visible += 1;
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} else {
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break;
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}
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visible_width += spacing;
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}
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state.collapsed = num > 1 && state.buttons_visible != num;
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// If collapsed, use the maximum width available.
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visible_width = if state.collapsed {
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max_size.width
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} else {
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total_width
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};
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size = limits
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.width(Length::Fixed(visible_width))
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.height(Length::Fixed(total_height))
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.resolve(Size::new(visible_width, total_height));
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} else {
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// Buttons will be rendered with equal widths.
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state.buttons_visible = self.model.items.len();
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let (width, height) = self.max_button_dimensions(state, renderer, limits.max());
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let total_width = (state.buttons_visible as f32) * (width + spacing);
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size = limits
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.height(Length::Fixed(height))
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.resolve(Size::new(total_width, height));
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let actual_width = size.width as usize;
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let minimum_width = state.buttons_visible * self.minimum_button_width as usize;
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state.collapsed = actual_width < minimum_width;
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if state.collapsed {
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size = limits
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.height(Length::Fixed(height))
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.resolve(Size::new(f32::MAX, height));
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state.buttons_visible =
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(actual_width / self.minimum_button_width as usize).min(state.buttons_visible);
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}
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}
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if !state.collapsed {
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state.buttons_offset = 0;
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}
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layout::Node::new(size)
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}
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}
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