libcosmic/src/widget/segmented_button/horizontal.rs

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// Copyright 2022 System76 <info@system76.com>
// SPDX-License-Identifier: MPL-2.0
//! Implementation details for the horizontal layout of a segmented button.
use super::model::{Model, Selectable};
use super::style::StyleSheet;
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use super::widget::{LocalState, SegmentedButton, SegmentedVariant};
use iced::{Length, Rectangle, Size};
Cosmic advanced text (#103) * wip: update to use cosmic-advanced-text * use cosmic-advanced-text branch of iced * fix: line height and spacing for segmented button and update to get svg fix * fix: spin button styling & spacing * update iced to fix segmented button border radius * feat: example improvements * feat: helper for loading fonts * feat: add focus style to button * fix: slider height and iced fixed * feat: hash icon width and height * cleanup * update ci * refactor: always use lazy feature of iced * update iced * update iced * cleanup & update iced * update iced: new slider & tiny-skia quad updates * update iced: fixes for tiny-skia quad rendering with edge case border radius * re-export iced_runtime & iced_widget * merge master * udpate iced * update iced * update iced * update iced * fix: make rectangle_tracker subscription only return update if there is some * feat: derive macro for loading a cosmic-config * feat (cosmic-config): iced subscription * fix (example): update to rectangle tracker subscription * fix (cosmic-config) * refactor(cosmic-config-derive): add support for types with generic parameters * fix (cosmic-config): feature gate updates for subscription helpers * feat: support for custom & system themes + move cosmic-theme to libcosmic * feat: sorta hacky way of creating header bars for libcosmic + update iced to get support for resizable windows in iced-sctk * update iced * update and reexport sctk * fix: applet border radius * feat (cosmic-theme): add id and name methods * fix(cosmic-theme): reexport palette from cosmic-theme * fix(cosmic-config-derive): allow use with reexported cosmic-config * feat: update iced with fix and refactor applet env vars * update iced
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use iced_core::layout;
/// Horizontal [`SegmentedButton`].
pub type HorizontalSegmentedButton<'a, SelectionMode, Message> =
SegmentedButton<'a, Horizontal, SelectionMode, Message>;
/// A type marker defining the horizontal variant of a [`SegmentedButton`].
pub struct Horizontal;
/// Horizontal implementation of the [`SegmentedButton`].
///
/// For details on the model, see the [`segmented_button`](super) module for more details.
#[must_use]
pub fn horizontal<SelectionMode: Default, Message>(
model: &Model<SelectionMode>,
) -> SegmentedButton<Horizontal, SelectionMode, Message>
where
Model<SelectionMode>: Selectable,
{
SegmentedButton::new(model)
}
impl<'a, SelectionMode, Message> SegmentedVariant
for SegmentedButton<'a, Horizontal, SelectionMode, Message>
where
Model<SelectionMode>: Selectable,
SelectionMode: Default,
{
fn variant_appearance(
theme: &crate::Theme,
style: &crate::theme::SegmentedButton,
) -> super::Appearance {
theme.horizontal(style)
}
#[allow(clippy::cast_precision_loss)]
fn variant_button_bounds(
&self,
state: &LocalState,
mut bounds: Rectangle,
nth: usize,
) -> Option<Rectangle> {
let num = state.buttons_visible;
// Do not display tabs that are currently hidden due to width constraints.
if state.collapsed && nth < state.buttons_offset {
return None;
}
if num != 0 {
let offset_width;
(bounds.x, offset_width) = if state.collapsed {
(bounds.x + 16.0, 32.0)
} else {
(bounds.x, 0.0)
};
let spacing = f32::from(self.spacing);
bounds.width = ((num as f32).mul_add(-spacing, bounds.width - offset_width) + spacing)
/ num as f32;
if nth != state.buttons_offset {
let pos = (nth - state.buttons_offset) as f32;
bounds.x += pos.mul_add(bounds.width, pos * spacing);
}
}
Some(bounds)
}
#[allow(clippy::cast_precision_loss)]
#[allow(clippy::cast_possible_truncation)]
#[allow(clippy::cast_sign_loss)]
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fn variant_layout(
&self,
state: &mut LocalState,
renderer: &crate::Renderer,
limits: &layout::Limits,
) -> layout::Node {
let limits = limits.width(self.width);
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let (mut width, height) = self.max_button_dimensions(state, renderer, limits.max());
let num = self.model.items.len();
let spacing = f32::from(self.spacing);
if num != 0 {
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width = (num as f32).mul_add(width, num as f32 * spacing) - spacing;
}
let size = limits
Cosmic advanced text (#103) * wip: update to use cosmic-advanced-text * use cosmic-advanced-text branch of iced * fix: line height and spacing for segmented button and update to get svg fix * fix: spin button styling & spacing * update iced to fix segmented button border radius * feat: example improvements * feat: helper for loading fonts * feat: add focus style to button * fix: slider height and iced fixed * feat: hash icon width and height * cleanup * update ci * refactor: always use lazy feature of iced * update iced * update iced * cleanup & update iced * update iced: new slider & tiny-skia quad updates * update iced: fixes for tiny-skia quad rendering with edge case border radius * re-export iced_runtime & iced_widget * merge master * udpate iced * update iced * update iced * update iced * fix: make rectangle_tracker subscription only return update if there is some * feat: derive macro for loading a cosmic-config * feat (cosmic-config): iced subscription * fix (example): update to rectangle tracker subscription * fix (cosmic-config) * refactor(cosmic-config-derive): add support for types with generic parameters * fix (cosmic-config): feature gate updates for subscription helpers * feat: support for custom & system themes + move cosmic-theme to libcosmic * feat: sorta hacky way of creating header bars for libcosmic + update iced to get support for resizable windows in iced-sctk * update iced * update and reexport sctk * fix: applet border radius * feat (cosmic-theme): add id and name methods * fix(cosmic-theme): reexport palette from cosmic-theme * fix(cosmic-config-derive): allow use with reexported cosmic-config * feat: update iced with fix and refactor applet env vars * update iced
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.height(Length::Fixed(height))
.resolve(Size::new(width, height));
let actual_width = size.width as usize;
let minimum_width = self.minimum_button_width as usize * self.model.items.len();
state.buttons_visible = num;
state.collapsed = actual_width < minimum_width;
if state.collapsed {
state.buttons_visible = (actual_width / self.minimum_button_width as usize).min(num);
}
layout::Node::new(size)
}
}