If the surface under the pointer has changed, we should send an `enter`
event immediately, instead of waiting for the next motion event. This
seems to fix that, without producing unnecessary events.
Instead of `time: 0`, this and other synthesized events should probably
use `CLOCK_MONOTONIC`. It seems libinput does document that it uses
that.
It would make sense to have a bound like
`for<'frame> R::Frame<'frame>: AsGlowFrame<'frame>`. But that appears to
not behave properly due to current limitations of the borrow checker:
https://blog.rust-lang.org/2022/10/28/gats-stabilization.html#implied-static-requirement-from-higher-ranked-trait-bounds
Instead, this makes `glow_frame` and `glow_frame_mut` associated
functions of the `AsGlowRenderer` trait. Then it is pretty
straightforward to make the `RenderElement` implementations generic
using that and `FromGlesError`.
It would make sense to make `Self::Error: FromGlessError` a requirement
of the `AsGlowRenderer` trait, but due to the lack of implied bounds
support, that produces a bunch of errors about missing bounds. If Rustc
improves that eventually, some bounds could be cleaned up a bit:
https://github.com/rust-lang/rust/issues/44491
This is increasingly not just related to screencopy, so it's weird to
add there. I don't see any other module that fits, so add one called
"quirks" (like the Linux kernel uses for device-specific handling in
generic drives).
Fixes https://github.com/pop-os/cosmic-workspaces-epoch/issues/27.
We want this to apply to changes to workspace either through keybindings
or the cosmic-workspaces UI, so it adding a check here seems reasonable.
In principle it could be good to have some kind of privileged protocol
for setting things like this.
We may also want a configuration option to disable animations at some
point.
`(w_elements, p_elements)` tuples are used in a bunch of places. A
struct with named fields is generally an improvement just due to the
fact the order is non-obvious.
But we can also add methods. In particular,
`extend_from_workspace_elements` abstracts out some of the more
redundant code in `workspace_elements`.
It would be nice to avoid allocation everywhere, but iterators would
complicate lifetimes, run into issues with needing multiple mutable
borrows to things like the `Renderer`, and be awkward in certain
functions without generator syntax. In any case, cosmic-comp already
relies on allocating vectors here.
If this abstraction is commonly useful in compositors, perhaps it could
be moved to Smithay.
Don't just check maximized windows on every refresh, remapping them and
causing flickering, but introduce a proper recalculate method to be
called on layer-shell events / set_output event.
Also if we need to remap, remap all windows to keep stacking order.