Commit graph

229 commits

Author SHA1 Message Date
Ashley Wulber
2d9d83d3bd fix(corner-radius): guard against corner radius being too large 2025-10-03 20:11:16 +02:00
Ashley Wulber
f01ebf2f6f refactor(corner-radius): corner_radius method for CosmicSurface 2025-10-03 20:11:16 +02:00
Ian Douglas Scott
b75be5b305 Remove last_cursor_position from CosmicMapped
Since 5459f52d, this is no longer ever set.
2025-09-18 23:36:30 +02:00
Vukašin Vojinović
7f7ab8bcbe chore: Rust 2024 edition
Set the formatting style to 2021 edition to avoid disrupting existing work.
Remove when possible.
2025-08-21 13:10:11 +02:00
Vukašin Vojinović
fec7c94605 chore: use std::sync::LazyLock 2025-08-21 13:10:11 +02:00
Ian Douglas Scott
2fbf0081ea Fix compile warnings on nightly
Should fix CI test.
2025-08-12 18:03:27 -04:00
Victoria Brekenfeld
c3d2b5f0b7 element: Allow overriding default scanout behaviour 2025-08-07 19:40:23 +02:00
Victoria Brekenfeld
be1424f1ca render/wayland: filter scanout candidates by frametime estimation 2025-08-07 19:40:23 +02:00
Michael Aaron Murphy
86493b7898 improv(stack): use system theme colors 2025-07-31 17:19:49 +02:00
Ashley Wulber
f2d6f70e13 fix: only activate the active window of the stack on activation 2025-07-22 13:31:24 +02:00
Victoria Brekenfeld
adedb705e7 shell: handle fullscreen windows on a dedicated layer
I hoped to split this up into multiple commits, but the api
changes to `shell/workspace.rs` were to invasive to feasibly do this.

Here is a rough list of changes:

- Fullscreen windows aren't mapped to other layers anymore
  - This they need their own logic for:
    - Sending frames
    - Dmabuf Feedback
    - Primary outputs
    - On commit handlers
    - cursor tests
  - They get their own unmap/remap logic
  - They get a new restore state similar to minimized windows
    - Refactored the minimized window state to reuse as much as possible
      here
  - They need to be part of focus stacks, which means adjusting them
    to a new type `FocusTarget` as they previously only handled
    `CosmicMapped`.
  - Various shell handlers (minimize, move, menu) now have dedicated
    logic for fullscreen surfaces
    - This was partially necessary due to relying on CosmicSurface now,
      partially because they should've had their own logic from the
      start. E.g. the context menu is now reflecting the fullscreen
      state
- Fullscreen windows may be rendered behind other windows now, when they
  loose focus.
  - This needed changes to input handling / rendering
2025-07-04 19:45:54 +02:00
Ian Douglas Scott
614d99fc05 Update smithay, egui, and smithay-egui 2025-06-25 20:32:53 +02:00
Ian Douglas Scott
fa4bffdbe6 Add cursor_image_status/set_cursor_image_status to SeatExt
The `cursor_image_status()` function saves some duplication in various
places. The `set_cursor_image_status()` saves a bit less, but is also
handy.
2025-06-10 19:24:05 +02:00
Victoria Brekenfeld
b5e60fcde5 wayland/decorations: Fix xdg-decoration state always shadowing kde-decorations 2025-05-30 17:28:51 +02:00
Victoria Brekenfeld
c5708cd607 wayland/decorations: Fix early requests with kde-protocol 2025-05-28 14:38:30 +02:00
Victoria Brekenfeld
465813c1c5 shell: Using parking_lot's RwLock for fairness guarantees 2025-05-27 20:00:21 +02:00
Ian Douglas Scott
77a639624c ssd: Set is_ssd(true) on header_bar, and don't set .start 2025-05-19 21:29:51 +02:00
Victoria Brekenfeld
d8fd4b241b shell: Remove null-bytes from X11 title/app_id 2025-04-30 12:50:33 +02:00
Victoria Brekenfeld
0be83fe930 iced: Optimize updates 2025-04-28 18:03:09 +02:00
Victoria Brekenfeld
a8d12f3172 shell/element: Attach a resize border to tiled undecorated windows 2025-04-03 18:30:47 +02:00
Ian Douglas Scott
b52d84dbd3 Call underlying_storage of TextureRenderElement without mapping
This was mapping `UnderlyingStorage::Memory` to `None`. I don't see any
reason for this. Though this also shouldn't change behavior since
`TextureRenderElement` doesn't provide `underlying_storage` currently.
2025-03-24 19:10:52 +01:00
Ian Douglas Scott
7340e2beff Improve handling of XDG activation tokens in shell
Requires https://github.com/Smithay/smithay/pull/1676.

This changes two things:
* `Workspace::is_empty` no longer checks if there are activation tokens,
  but a separate `Workspace::can_auto_remove` checks if the workspace is
  empty and has no activation tokens.
  - When we add workspace pinning, that can also be checked there.
* `Workspace` no longer contains a `pending_tokens` list that is updated
  on `refresh`. Instead, `can_auto_remove` takes the xdg activation
  state as an argument.

Since `Workspace::refresh` normally is run for focused workspaces, this
fixes allowing non-focused workspaces to be removed when an activation
token expires. It seems generally good to avoid tracking the activation
tokens in two places, and this is probably more efficient than needing
to refresh in more places.

By splitting this, we still don't remove an empty workspace if it has a
pending activation token, but we also don't add an empty workspace for
an activation token.

This mitigates the confusing behavior with activation tokens that aren't
used, but having to wait a few seconds in some cases before a workspace
is removed is still a little confusing. (We probably want `cosmic-term`
and `cosmic-workspace` to either consume the activation tokens they are
passed, or not be passed tokens when started by keybinding?)

Fixes https://github.com/pop-os/cosmic-comp/issues/1099.
2025-03-14 17:53:34 +01:00
Victoria Brekenfeld
95b27637ae chore: smithay update 2025-03-12 16:50:58 +01:00
Victoria Brekenfeld
638684642c stack: Remember position during continuous move action 2025-03-05 18:24:28 +01:00
Victoria Brekenfeld
e116f20396 stack: Remember previous position during focus navigation 2025-03-05 18:24:28 +01:00
Victoria Brekenfeld
e0f78da0ae stack: Fix input at bottom of window 2025-02-21 15:01:02 +01:00
Victoria Brekenfeld
df9441804d iced: Track last seat/serial for grabs 2025-02-20 23:51:55 +01:00
Daniel
2553810621
grabs: Snap Window Edges to Close Output Edges 2025-02-14 11:58:09 +01:00
Ian Douglas Scott
63995c4919 Remove CosmicMapped::stack_ref_mut
The methods of `CosmicStack` take `&self`, so this isn't actually needed
for anything.
2025-01-28 10:13:52 -08:00
Victoria Brekenfeld
df74a322ab mapped: Allow to query in-flight configure for resize throttling 2025-01-16 19:44:12 +01:00
Ian Douglas Scott
b685512127 Migrate away from Rectangle::from_loc_and_size
Deprecated in `smithay` by https://github.com/Smithay/smithay/pull/1621.
2025-01-07 12:50:35 +01:00
Victoria Brekenfeld
3926aee5b6 debug: Fixup feature compilation 2025-01-06 20:23:05 +01:00
Victoria Brekenfeld
6be5009b37 kms: Allow diverging primary plane formats under certain conditions 2025-01-06 20:23:05 +01:00
Victoria Brekenfeld
61b0dddf50 chore: Fix a few warnings 2025-01-06 20:23:05 +01:00
Yureka
9b78a2d780 refactor(shell/element): refactor how decorations height is accessed
This fixes several things:
- The xwayland code previously incorrectly used the SSD_HEIGHT (for Windows) even when the X11 surface was in a stack
- The SSD_HEIGHT was defined in surface.rs, even though rendering serverside decorations is done in the window/stack

Rename (min|max)_size to (min|max)_size_without_ssd in CosmicSurface and make it act accordingly
Add a new (min|max)_size() in CosmicWindow and CosmicStack, which takes the surface's (min|max)_size and adds the decorations.
Change all callers to use (min|max)_size() from the window or stack respectively, except is_dialog() where it does not matter.
2024-12-28 15:32:03 +01:00
Vukašin Vojinović
7de52054ff chore: update iced/libcosmic 2024-12-11 16:58:16 +01:00
Victoria Brekenfeld
fc84fa9948 shell: Fix windows global geometry to include ssd 2024-12-05 18:20:10 +01:00
Victoria Brekenfeld
eb64fdaf8f element/window: Input offset fixes 2024-10-25 11:27:55 +02:00
Victoria Brekenfeld
0092dac08c input: Use render_input_order 2024-10-22 19:43:47 +02:00
Victoria Brekenfeld
51c8588f89 render: Use render_input_order 2024-10-22 19:43:47 +02:00
Vukašin Vojinović
ea2215ec3f fix(window): center window title 2024-10-10 19:58:56 +02:00
Vukašin Vojinović
b7a34bdd1e fix(menu): styling
Also improves the styling of resize indicators, and removes the unnecessary `.density()` method call for the SSD header.
2024-10-10 19:58:56 +02:00
Ian Douglas Scott
a96394f7a6 Update egui, smithay-egui, smithay 2024-10-02 23:55:10 +02:00
Victoria Brekenfeld
9c7c41c508 toplevel-info/mgmt: Update to v2/v3 2024-09-23 10:55:00 +02:00
Victoria Brekenfeld
ad449f9db0 chore: libcosmic update 2024-09-20 12:43:58 +02:00
may
0ffe6ae718
wayland: Implement cursor-shape-v1 2024-09-09 16:21:27 +02:00
skewballfox
7da0bc430a added cursor_follows_focus and focus_follows_cursor 2024-09-04 20:22:40 +02:00
julianbraha
52ad30c264 Remove unnecessary lifetimes 2024-08-30 17:53:56 +02:00
João Capucho
3c24934f48 Track if a move or resize request is client initiated 2024-08-23 17:18:39 +02:00
Ian Douglas Scott
4748916ff9 Make RenderElement implementations generic to reduce duplication
It would make sense to have a bound like
`for<'frame> R::Frame<'frame>: AsGlowFrame<'frame>`. But that appears to
not behave properly due to current limitations of the borrow checker:
https://blog.rust-lang.org/2022/10/28/gats-stabilization.html#implied-static-requirement-from-higher-ranked-trait-bounds

Instead, this makes `glow_frame` and `glow_frame_mut` associated
functions of the `AsGlowRenderer` trait. Then it is pretty
straightforward to make the `RenderElement` implementations generic
using that and `FromGlesError`.

It would make sense to make `Self::Error: FromGlessError` a requirement
of the `AsGlowRenderer` trait, but due to the lack of implied bounds
support, that produces a bunch of errors about missing bounds. If Rustc
improves that eventually, some bounds could be cleaned up a bit:
https://github.com/rust-lang/rust/issues/44491
2024-08-05 12:58:52 +02:00