Commit graph

183 commits

Author SHA1 Message Date
Vukašin Vojinović
0847247c33 chore: clippy 2025-10-22 23:55:11 +02:00
Ian Douglas Scott
e54f4b4963 protocols/workspace: Set ext workspace id for pinned workspace
The `id` is defined to be sent only once, on creation of the handle or
later. And only for workspaces that are "likely to be stable across
multiple sessions".

Set we add an `id` initially for pinned workspaces, and add one when the
workspace is pinned.

The `id` is not supposed to be human readable, so we just use a random
value.
2025-08-22 11:58:07 +02:00
Ian Douglas Scott
2fbf0081ea Fix compile warnings on nightly
Should fix CI test.
2025-08-12 18:03:27 -04:00
Victoria Brekenfeld
c3d2b5f0b7 element: Allow overriding default scanout behaviour 2025-08-07 19:40:23 +02:00
Victoria Brekenfeld
7a52eff61e workspace: Animation and geometry fixes around maximized windows 2025-07-04 19:45:54 +02:00
Victoria Brekenfeld
d63f1abcdd workspace: Correctly handle unmapping maximized elements 2025-07-04 19:45:54 +02:00
Victoria Brekenfeld
dec2092684 workspace: Add missing output_enter/leave events for fullscreen surfaces 2025-07-04 19:45:54 +02:00
Victoria Brekenfeld
828c0a225b shell: Fix clicking on background fullscreen surfaces 2025-07-04 19:45:54 +02:00
Victoria Brekenfeld
165f83fa38 shell: Properly restore maximized state from minimize/fullscreen 2025-07-04 19:45:54 +02:00
Victoria Brekenfeld
b11456614f shell/workspace: Don't double-remove animating fullscreen surfaces 2025-07-04 19:45:54 +02:00
Victoria Brekenfeld
83ed79af16 workspace: Consistently set minimized state 2025-07-04 19:45:54 +02:00
Victoria Brekenfeld
adedb705e7 shell: handle fullscreen windows on a dedicated layer
I hoped to split this up into multiple commits, but the api
changes to `shell/workspace.rs` were to invasive to feasibly do this.

Here is a rough list of changes:

- Fullscreen windows aren't mapped to other layers anymore
  - This they need their own logic for:
    - Sending frames
    - Dmabuf Feedback
    - Primary outputs
    - On commit handlers
    - cursor tests
  - They get their own unmap/remap logic
  - They get a new restore state similar to minimized windows
    - Refactored the minimized window state to reuse as much as possible
      here
  - They need to be part of focus stacks, which means adjusting them
    to a new type `FocusTarget` as they previously only handled
    `CosmicMapped`.
  - Various shell handlers (minimize, move, menu) now have dedicated
    logic for fullscreen surfaces
    - This was partially necessary due to relying on CosmicSurface now,
      partially because they should've had their own logic from the
      start. E.g. the context menu is now reflecting the fullscreen
      state
- Fullscreen windows may be rendered behind other windows now, when they
  loose focus.
  - This needed changes to input handling / rendering
2025-07-04 19:45:54 +02:00
Ian Douglas Scott
96e9bf3b81 Initial support for workspace pinning and moving
Adds support for cosmic-workspace-v2 pin, unpin, move_after, and
move_before requests.

Both features need some work with workspaces span displays mode, so that
will need more fixes later.

We also want to generate a unique id for pinned workspaces to send in
the ext-workspace-v1 protocol. But that isn't a strict requirement for
anything. So I haven't yet fully implemented that. We'll also want to
persist other things, like workspace naming when that's added.

Overall, though, with separate workspaces per display, this is working
pretty well.
2025-04-24 12:45:50 +02:00
Ian Douglas Scott
0c95871bd0 shell/workspace: Disambiguate output with edid match by connector name
If two displays have the same edid (which shouldn't happen, since edid
includes a serial number, but is somewhat common in practice with
identical monitors), match output stack by comparing both edid and
connector name.

If we get the same edid but a different connector, `set_output`
truncates but also adds the new one. (Before adding edid matching, this
would have just added to the output stack.)

`prefers_output()` will requrire a connector name match if the edid of
the current output is the same as that of the output being compared.
2025-04-02 13:40:56 +02:00
Ian Douglas Scott
70ed075e80 shell/workspace: Store edid in output stack
Matches by edid where present, or by connector name if there is no edid
information.
2025-04-02 13:40:56 +02:00
Ian Douglas Scott
75aab6e282 shell/workspace: Clear output stack when moved user moves workspace
If the user explicitly moves a workspace to an output, assume that is
where the user wants it, so it shouldn't be moved back to a different
output in the future.

For persistent workspaces, the explicitly set workspace is the one that
will be stored, instead of trying to track an unbounded list of outputs
persistently.
2025-04-02 13:40:56 +02:00
Ian Douglas Scott
7340e2beff Improve handling of XDG activation tokens in shell
Requires https://github.com/Smithay/smithay/pull/1676.

This changes two things:
* `Workspace::is_empty` no longer checks if there are activation tokens,
  but a separate `Workspace::can_auto_remove` checks if the workspace is
  empty and has no activation tokens.
  - When we add workspace pinning, that can also be checked there.
* `Workspace` no longer contains a `pending_tokens` list that is updated
  on `refresh`. Instead, `can_auto_remove` takes the xdg activation
  state as an argument.

Since `Workspace::refresh` normally is run for focused workspaces, this
fixes allowing non-focused workspaces to be removed when an activation
token expires. It seems generally good to avoid tracking the activation
tokens in two places, and this is probably more efficient than needing
to refresh in more places.

By splitting this, we still don't remove an empty workspace if it has a
pending activation token, but we also don't add an empty workspace for
an activation token.

This mitigates the confusing behavior with activation tokens that aren't
used, but having to wait a few seconds in some cases before a workspace
is removed is still a little confusing. (We probably want `cosmic-term`
and `cosmic-workspace` to either consume the activation tokens they are
passed, or not be passed tokens when started by keybinding?)

Fixes https://github.com/pop-os/cosmic-comp/issues/1099.
2025-03-14 17:53:34 +01:00
Victoria Brekenfeld
95b27637ae chore: smithay update 2025-03-12 16:50:58 +01:00
Victoria Brekenfeld
8a32571b8a tiling: Exclude maximized windows from input/render 2025-03-07 18:52:03 +01:00
Ian Douglas Scott
aac8166962 Add cosmic-workspace-v2, image source, toplevel info changes
This new protocol extends `ext-workspace-v1` with the same additional
functionality `cosmic-workspace-v1` provided. Toplevel info and toplevel
management are also updated to use ext handles, and there's an image
source for ext workspaces.

For now, the old protocol is still supported.
2025-03-03 12:30:25 +01:00
Ian Douglas Scott
b685512127 Migrate away from Rectangle::from_loc_and_size
Deprecated in `smithay` by https://github.com/Smithay/smithay/pull/1621.
2025-01-07 12:50:35 +01:00
Victoria Brekenfeld
fc84fa9948 shell: Fix windows global geometry to include ssd 2024-12-05 18:20:10 +01:00
Victoria Brekenfeld
0092dac08c input: Use render_input_order 2024-10-22 19:43:47 +02:00
Victoria Brekenfeld
51c8588f89 render: Use render_input_order 2024-10-22 19:43:47 +02:00
Ian Douglas Scott
6fc36cb00e Fix spelling of prefers 2024-10-21 18:10:53 +02:00
Victoria Brekenfeld
4d215755f6 shell: Fix incomplete focus_stack after swapping 2024-09-10 21:10:02 +02:00
skewballfox
7da0bc430a added cursor_follows_focus and focus_follows_cursor 2024-09-04 20:22:40 +02:00
julianbraha
52ad30c264 Remove unnecessary lifetimes 2024-08-30 17:53:56 +02:00
Ian Douglas Scott
4748916ff9 Make RenderElement implementations generic to reduce duplication
It would make sense to have a bound like
`for<'frame> R::Frame<'frame>: AsGlowFrame<'frame>`. But that appears to
not behave properly due to current limitations of the borrow checker:
https://blog.rust-lang.org/2022/10/28/gats-stabilization.html#implied-static-requirement-from-higher-ranked-trait-bounds

Instead, this makes `glow_frame` and `glow_frame_mut` associated
functions of the `AsGlowRenderer` trait. Then it is pretty
straightforward to make the `RenderElement` implementations generic
using that and `FromGlesError`.

It would make sense to make `Self::Error: FromGlessError` a requirement
of the `AsGlowRenderer` trait, but due to the lack of implied bounds
support, that produces a bunch of errors about missing bounds. If Rustc
improves that eventually, some bounds could be cleaned up a bit:
https://github.com/rust-lang/rust/issues/44491
2024-08-05 12:58:52 +02:00
Ian Douglas Scott
94fecec9cb Add a SplitRenderElements type, with useful methods
`(w_elements, p_elements)` tuples are used in a bunch of places. A
struct with named fields is generally an improvement just due to the
fact the order is non-obvious.

But we can also add methods. In particular,
`extend_from_workspace_elements` abstracts out some of the more
redundant code in `workspace_elements`.

It would be nice to avoid allocation everywhere, but iterators would
complicate lifetimes, run into issues with needing multiple mutable
borrows to things like the `Renderer`, and be awkward in certain
functions without generator syntax. In any case, cosmic-comp already
relies on allocating vectors here.

If this abstraction is commonly useful in compositors, perhaps it could
be moved to Smithay.
2024-07-15 17:12:05 +02:00
Victoria Brekenfeld
c506d94ac8 shell: Don't consider active overviews animations 2024-07-15 16:31:24 +02:00
Victoria Brekenfeld
3eb3e3b1c0 xwm: Fix edge-cases for fullscreening 2024-07-10 22:36:40 +02:00
Michael Aaron Murphy
553c49b42b feat: runtime configurable keybindings 2024-07-01 15:20:23 +02:00
Victoria Brekenfeld
5662a0f219 floating: Correctly place grabbed tiled windows 2024-06-28 12:24:09 +02:00
Victoria Brekenfeld
da9af7ad23 floating: Add proper recalculate function
Don't just check maximized windows on every refresh, remapping them and
causing flickering, but introduce a proper recalculate method to be
called on layer-shell events / set_output event.

Also if we need to remap, remap all windows to keep stacking order.
2024-06-27 13:35:48 +02:00
Victoria Brekenfeld
e78e199663 chore: Update smithay for thread-safety 2024-06-26 12:59:33 +02:00
Ian Douglas Scott
f2342f56c1 Update to latest Smithay version 2024-06-19 12:39:16 +02:00
Ian Douglas Scott
4f076e0753 Update smithay, with xwayland shell, Cow, etc. 2024-05-21 19:31:50 +02:00
Ian Douglas Scott
73b12194c0 Update smithay 2024-05-10 13:51:28 +02:00
Victoria Brekenfeld
5d5a510691 state: Move shell behind RwLock 2024-04-16 18:50:54 +02:00
Ian Douglas Scott
de544e1d31 Update smithay to latest commit 2024-04-09 11:26:36 +02:00
Victoria Brekenfeld
6416299d58 shell: Send on_commit to sticky windows as well 2024-03-28 13:10:28 +01:00
Victoria Brekenfeld
5459f52d5e input: Rework PointerFocus to operate directly on WlSurface 2024-03-26 18:50:56 +01:00
Ian Douglas Scott
4579cca6fa Fix Workspace::minimize for tiled fullscreen applications
Using `is_tiled()` here doesn't work for fullscreen windows, since
`is_tiled()` returns `false` for them.

This (plus the previous changes for supporting minimize) seems to fix
the behavior of `SDL_MINIMIZE_ON_FOCUS_LOSS` in XWayland applications
(https://github.com/pop-os/cosmic-comp/issues/231). Wine had a similar
issue, though I haven't tested it yet.

It doesn't seem ideal visually that the fullscreen window becomes tiled
then minimized itself, but that's less of a problem.

May need to check if this is an issue with any other uses of `is_tiled()`
or `is_floating()`.
2024-03-26 09:28:18 +01:00
Victoria Brekenfeld
b40d153809 cosmic-screencopy-v2 2024-03-25 16:55:31 +01:00
Victoria Brekenfeld
6858238bd6 shell: Unify element_for_(x11_|wl_)surface 2024-03-25 12:51:01 +01:00
Victoria Brekenfeld
d341cb8b86 debug: Drop puffin integration 2024-03-21 17:49:06 +01:00
Ian Douglas Scott
a1c8b3aa3e Add support for profiling using tracy 2024-03-20 23:55:21 +01:00
Victoria Brekenfeld
e3159f92d1 Fix #344 2024-03-11 16:06:15 +01:00
Victoria Brekenfeld
153ed8d0a5 workspace: Re-maximize windows when changing tile mode 2024-03-07 12:22:39 +01:00