Using `with_surface_tree_downward()` is wrong because it will traverse
other branches of the surface tree than the one containing `surface`,
and add their offsets.
It's simple enough to instead walk up the surface tree.
Deduplicate this before making it more complicated.
Also allows early returns to avoid deep nesting. And avoid duplicating
calculations here for multiple sessions (though normally there won't be
multiple capture sessions of same toplevel with cursor metadata,
probably).
We should avoid creating more than one session connection or more than
one system connection. We should also ideally avoid blocking the main
thread.
For now this still uses blocking in a couple places, but wrapping async
code (which is how `zbus::blocking` is implemented anyway).
This moves the `NameOwners` creation out of `A11yKeyboardMonitorState`,
so it can be shared with other things. We will likely want that for
https://github.com/pop-os/cosmic-comp/pull/465 to define a secured
protocol to pass an fd to the portal, and potentially any other
sensitive DBus protocols implemented by the compositor.
new_constraint: check if the surface has pointer focus, keyboard focus, and if the pointer is within toplevel geometry or constraint region. If these conditions are met, then enable the constraint.
remove_constraint: apply last cursor position hint that saved in seat.
cursor_position_hint: save the cursor position hints provided by the client to the seat.
Everything implementing `AsGlowRenderer` implements `Renderer` and various
other traits, and by making `AsGlowRenderer` depend on these trait,
things requiring `AsGlowRenderer` can avoid listing those traits as
well.
Looks like implied trait bounds still won't work for the
`Self::TexutureId` and `Self::Error` requirements? So those are not
included here.
Everything implementing `AsGlowRenderer` implements `Renderer` and various
other traits, and by making `AsGlowRenderer` depend on these trait,
things requiring `AsGlowRenderer` can avoid listing those traits as
well.
Looks like implied trait bounds still won't work for the
`Self::TexutureId` and `Self::Error` requirements? So those are not
included here.
The remap-on-restore workaround was introduced in 3b9d0ce
("HACK: Remap minimized X11 windows on restore"), but forcing an
unmap/map cycle on unminimize now regresses Steam: restoring a
non-fullscreen window can leave the main surface black while input
and tooltips still work.
Keep the existing X11 hidden-state handling and only drop the
forced remap cycle. This preserves the newer minimize/unminimize
signaling for X11 clients while avoiding an extra restore-time
remap.