shell: Preserve fullscreen state when moving window between workspaces
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1dab42ed56
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2 changed files with 32 additions and 1 deletions
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@ -3128,7 +3128,18 @@ impl Shell {
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let from_workspace = self.workspaces.space_for_handle_mut(from).unwrap(); // checked above
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let is_minimized = window.is_minimized();
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let mut window_state = from_workspace.unmap_surface(window)?.1;
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let is_fullscreen = from_workspace.get_fullscreen().is_some_and(|f| f == window);
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let mut window_state = if is_fullscreen {
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let (previous_state, previous_geometry) = from_workspace.take_fullscreen().unwrap();
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WorkspaceRestoreData::Fullscreen(previous_state.zip(previous_geometry).map(
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|(previous_state, previous_geometry)| FullscreenRestoreData {
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previous_state,
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previous_geometry,
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},
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))
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} else {
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from_workspace.unmap_surface(window)?.1
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};
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toplevel_leave_workspace(window, from);
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if from_output != to_output {
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@ -1235,6 +1235,26 @@ impl Workspace {
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res
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}
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#[must_use]
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pub fn take_fullscreen(
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&mut self,
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) -> Option<(
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Option<FullscreenRestoreState>,
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Option<Rectangle<i32, Local>>,
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)> {
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let surface = self.fullscreen.take()?;
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if surface.ended_at.is_some() {
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self.fullscreen = Some(surface);
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return None;
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}
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for focus_stack in self.focus_stack.0.values_mut() {
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focus_stack.retain(|t| t != &surface.surface);
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}
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Some((surface.previous_state, surface.previous_geometry))
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}
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#[must_use]
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pub fn remove_fullscreen(
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&mut self,
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