fix: Ellipsize tab_text and use text widget instead of custom impl
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ab538615da
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01f1785af5
3 changed files with 7 additions and 205 deletions
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@ -81,7 +81,6 @@ use std::{
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};
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mod tab;
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mod tab_text;
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mod tabs;
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use self::{
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@ -9,15 +9,14 @@ use cosmic::{
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Border, Clipboard, Color, Length, Rectangle, Shell, Size, alignment, event,
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layout::{Layout, Limits, Node},
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mouse, overlay, renderer,
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text::{Ellipsize, EllipsizeHeightLimit, Shaping, Wrapping},
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widget::{Id, Widget, operation::Operation, tree::Tree},
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},
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iced_widget::scrollable::AbsoluteOffset,
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theme,
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widget::{Icon, icon::from_name},
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widget::{Icon, icon::from_name, text},
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};
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use super::tab_text::tab_text;
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#[derive(Clone, Copy)]
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pub(super) enum TabRuleTheme {
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ActiveActivated,
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@ -196,9 +195,12 @@ impl<Message: TabMessage + 'static> Tab<Message> {
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.padding([2, 4])
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.center_y(Length::Fill)
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.into(),
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tab_text(self.title, self.active)
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text::body(self.title)
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.font(self.font)
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.font_size(14.0)
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.wrapping(Wrapping::None)
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.shaping(Shaping::Advanced)
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.ellipsize(Ellipsize::End(EllipsizeHeightLimit::Lines(1)))
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.align_y(alignment::Vertical::Center)
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.height(Length::Fill)
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.width(Length::Fill)
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.into(),
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@ -1,199 +0,0 @@
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use std::hash::{Hash, Hasher};
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use cosmic::{
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iced::{Point, alignment},
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iced_core::{
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Background, Border, Color, Degrees, Gradient, Length, Rectangle, Size, Text, gradient,
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layout::{Layout, Limits, Node},
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mouse::Cursor,
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renderer::{self, Renderer as IcedRenderer},
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text::{Ellipsize, LineHeight, Paragraph, Renderer as TextRenderer, Shaping, Wrapping},
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widget::{Tree, Widget, tree},
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},
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};
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/// Text in a stack tab with an overflow gradient.
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pub fn tab_text(text: String, selected: bool) -> TabText {
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TabText::new(text, selected)
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}
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struct LocalState {
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text_hash: u64,
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paragraph: <cosmic::Renderer as TextRenderer>::Paragraph,
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overflowed: bool,
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}
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/// Text in a stack tab with an overflow gradient.
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pub struct TabText {
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text: String,
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font: cosmic::font::Font,
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font_size: f32,
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selected: bool,
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height: Length,
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width: Length,
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}
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impl TabText {
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pub fn new(text: String, selected: bool) -> Self {
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TabText {
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width: Length::Shrink,
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height: Length::Shrink,
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font: cosmic::font::default(),
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font_size: 14.0,
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selected,
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text,
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}
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}
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pub fn font(mut self, font: cosmic::font::Font) -> Self {
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self.font = font;
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self
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}
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pub fn font_size(mut self, font_size: f32) -> Self {
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self.font_size = font_size;
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self
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}
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pub fn width(mut self, width: impl Into<Length>) -> Self {
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let width = width.into();
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self.width = width;
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self
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}
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pub fn height(mut self, height: impl Into<Length>) -> Self {
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let height = height.into();
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self.height = height;
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self
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}
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fn create_hash(&self) -> u64 {
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let mut hasher = std::collections::hash_map::DefaultHasher::new();
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self.text.hash(&mut hasher);
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self.selected.hash(&mut hasher);
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hasher.finish()
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}
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fn create_paragraph(&self) -> <cosmic::Renderer as TextRenderer>::Paragraph {
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<cosmic::Renderer as TextRenderer>::Paragraph::with_text(Text {
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content: &self.text,
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size: cosmic::iced_core::Pixels(self.font_size),
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bounds: Size::INFINITE,
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font: self.font,
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align_x: cosmic::iced_core::text::Alignment::Left,
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align_y: alignment::Vertical::Center,
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shaping: Shaping::Advanced,
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line_height: LineHeight::default(),
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wrapping: Wrapping::None,
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ellipsize: Ellipsize::None,
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})
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}
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}
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impl<Message> Widget<Message, cosmic::Theme, cosmic::Renderer> for TabText {
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fn tag(&self) -> tree::Tag {
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tree::Tag::of::<LocalState>()
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}
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fn state(&self) -> tree::State {
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tree::State::new(LocalState {
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text_hash: self.create_hash(),
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paragraph: self.create_paragraph(),
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overflowed: false,
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})
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}
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fn size(&self) -> Size<Length> {
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Size::new(self.width, self.height)
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}
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fn layout(&mut self, tree: &mut Tree, _renderer: &cosmic::Renderer, limits: &Limits) -> Node {
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let state = tree.state.downcast_mut::<LocalState>();
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let text_bounds = state.paragraph.min_bounds();
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state.overflowed = limits.max().width < text_bounds.width;
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let actual_size = limits.resolve(self.width, self.height, text_bounds);
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Node::new(actual_size)
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}
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fn diff(&mut self, tree: &mut Tree) {
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// If the text changes, update the paragraph.
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let state = tree.state.downcast_mut::<LocalState>();
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let text_hash = self.create_hash();
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if state.text_hash != text_hash {
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state.text_hash = text_hash;
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state.paragraph = self.create_paragraph();
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}
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}
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fn draw(
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&self,
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tree: &Tree,
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renderer: &mut cosmic::Renderer,
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theme: &cosmic::Theme,
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style: &renderer::Style,
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layout: Layout<'_>,
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_cursor: Cursor,
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_viewport: &Rectangle,
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) {
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let bounds = layout.bounds();
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let state = tree.state.downcast_ref::<LocalState>();
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renderer.with_layer(bounds, |renderer| {
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renderer.fill_paragraph(
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&state.paragraph,
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Point::new(
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bounds.x,
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bounds.y + bounds.height / 2.0 - state.paragraph.min_bounds().height / 2.0,
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),
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style.text_color,
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bounds,
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);
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});
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if state.overflowed {
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let background = if self.selected {
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theme
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.cosmic()
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.primary
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.component
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.selected_state_color()
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.into()
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} else {
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theme.cosmic().primary_container_color().into()
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};
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let transparent = Color {
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a: 0.0,
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..background
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};
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renderer.fill_quad(
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renderer::Quad {
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snap: true,
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bounds: Rectangle {
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x: (bounds.x + bounds.width - 24.).max(bounds.x),
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width: 24.0_f32.min(bounds.width),
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..bounds
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},
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border: Border {
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radius: 0.0.into(),
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width: 0.0,
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color: Color::TRANSPARENT,
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},
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shadow: Default::default(),
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},
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Background::Gradient(Gradient::Linear(
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gradient::Linear::new(Degrees(90.))
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.add_stop(0.0, transparent)
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.add_stop(1.0, background),
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)),
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);
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}
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}
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}
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impl<Message: 'static> From<TabText> for cosmic::Element<'_, Message> {
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fn from(value: TabText) -> Self {
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Self::new(value)
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}
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}
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