cosmic-comp/src/shell/focus/mod.rs

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Rust
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use crate::{
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shell::{element::CosmicMapped, Shell, Workspace},
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state::Common,
utils::prelude::*,
wayland::handlers::xdg_shell::PopupGrabData,
};
use indexmap::IndexSet;
use smithay::{
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desktop::{layer_map_for_output, PopupUngrabStrategy},
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input::Seat,
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output::Output,
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utils::{IsAlive, Serial, SERIAL_COUNTER},
wayland::{
seat::WaylandFocus,
shell::wlr_layer::{KeyboardInteractivity, Layer},
},
};
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use std::cell::RefCell;
use tracing::{debug, trace};
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use self::target::{KeyboardFocusTarget, WindowGroup};
use super::{layout::floating::FloatingLayout, CosmicSurface};
pub mod target;
#[derive(Debug, serde::Deserialize, Clone, Copy, PartialEq, Eq)]
pub enum FocusDirection {
Left,
Right,
Up,
Down,
In,
Out,
}
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pub struct FocusStack<'a>(pub(super) Option<&'a IndexSet<CosmicMapped>>);
pub struct FocusStackMut<'a>(pub(super) &'a mut IndexSet<CosmicMapped>);
impl<'a> FocusStack<'a> {
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pub fn last(&self) -> Option<&CosmicMapped> {
self.0
.as_ref()
.and_then(|set| set.iter().rev().find(|w| w.alive()))
}
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pub fn iter(&self) -> impl Iterator<Item = &'_ CosmicMapped> {
self.0
.iter()
.flat_map(|set| set.iter().rev().filter(|w| w.alive()))
}
}
impl<'a> FocusStackMut<'a> {
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pub fn append(&mut self, window: &CosmicMapped) {
self.0.retain(|w| w.alive());
self.0.shift_remove(window);
self.0.insert(window.clone());
}
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pub fn last(&self) -> Option<&CosmicMapped> {
self.0.iter().rev().find(|w| w.alive())
}
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pub fn iter(&self) -> impl Iterator<Item = &'_ CosmicMapped> {
self.0.iter().rev().filter(|w| w.alive())
}
}
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impl Workspace {}
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pub struct ActiveFocus(RefCell<Option<KeyboardFocusTarget>>);
impl ActiveFocus {
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fn set(seat: &Seat<State>, target: Option<KeyboardFocusTarget>) {
if !seat
.user_data()
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.insert_if_missing(|| ActiveFocus(RefCell::new(target.clone())))
{
*seat
.user_data()
.get::<ActiveFocus>()
.unwrap()
.0
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.borrow_mut() = target;
}
}
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fn get(seat: &Seat<State>) -> Option<KeyboardFocusTarget> {
seat.user_data()
.get::<ActiveFocus>()
.and_then(|a| a.0.borrow().clone())
}
}
impl Shell {
pub fn set_focus<'a>(
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state: &mut State,
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target: Option<&KeyboardFocusTarget>,
active_seat: &Seat<State>,
serial: Option<Serial>,
) {
// update FocusStack and notify layouts about new focus (if any window)
let element = match target {
Some(KeyboardFocusTarget::Element(mapped)) => Some(mapped.clone()),
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Some(KeyboardFocusTarget::Fullscreen(window)) => {
state.common.shell.element_for_surface(window).cloned()
}
_ => None,
};
if let Some(mapped) = element {
if let Some(workspace) = state.common.shell.space_for_mut(&mapped) {
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let mut focus_stack = workspace.focus_stack.get_mut(active_seat);
if Some(&mapped) != focus_stack.last() {
trace!(?mapped, "Focusing window.");
focus_stack.append(&mapped);
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// also remove popup grabs, if we are switching focus
if let Some(mut popup_grab) = active_seat
.user_data()
.get::<PopupGrabData>()
.and_then(|x| x.take())
{
if !popup_grab.has_ended() {
popup_grab.ungrab(PopupUngrabStrategy::All);
}
}
}
}
}
// update keyboard focus
if let Some(keyboard) = active_seat.get_keyboard() {
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ActiveFocus::set(active_seat, target.cloned());
keyboard.set_focus(
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state,
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target.cloned(),
serial.unwrap_or_else(|| SERIAL_COUNTER.next_serial()),
);
}
}
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fn update_active<'a, 'b>(&mut self, seats: impl Iterator<Item = &'a Seat<State>>) {
// update activate status
let focused_windows = seats
.flat_map(|seat| {
if matches!(
seat.get_keyboard().unwrap().current_focus(),
Some(KeyboardFocusTarget::Group(_))
) {
return None;
}
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Some(self.outputs().flat_map(|o| {
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let space = self.active_space(o);
let stack = space.focus_stack.get(seat);
stack.last().cloned()
}))
})
.flatten()
.collect::<Vec<_>>();
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for output in self.outputs().cloned().collect::<Vec<_>>().into_iter() {
// TODO: Add self.workspaces.active_workspaces()
let workspace = self.workspaces.active_mut(&output);
for focused in focused_windows.iter() {
raise_with_children(&mut workspace.floating_layer, focused);
}
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for window in workspace.mapped() {
window.set_activated(focused_windows.contains(&window));
window.configure();
}
}
}
}
fn raise_with_children(floating_layer: &mut FloatingLayout, focused: &CosmicMapped) {
if floating_layer.mapped().any(|m| m == focused) {
floating_layer.space.raise_element(focused, true);
for element in floating_layer
.space
.elements()
.filter(|elem| {
let parent = match elem.active_window() {
CosmicSurface::Wayland(w) => w.toplevel().parent(),
_ => None,
};
parent == focused.active_window().wl_surface()
})
.cloned()
.collect::<Vec<_>>()
.into_iter()
{
raise_with_children(floating_layer, &element);
}
}
}
impl Common {
pub fn set_focus(
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state: &mut State,
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target: Option<&KeyboardFocusTarget>,
active_seat: &Seat<State>,
serial: Option<Serial>,
) {
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Shell::set_focus(state, target, active_seat, serial);
let seats = state.common.seats().cloned().collect::<Vec<_>>();
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state.common.shell.update_active(seats.iter());
}
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pub fn refresh_focus(state: &mut State) {
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let seats = state.common.seats().cloned().collect::<Vec<_>>();
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for seat in seats {
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let output = seat.active_output();
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if !state.common.shell.outputs().any(|o| o == &output) {
seat.set_active_output(&state.common.shell.outputs().next().unwrap());
continue;
}
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let last_known_focus = ActiveFocus::get(&seat);
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if let Some(target) = last_known_focus {
if target.alive() {
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if focus_target_is_valid(state, &seat, &output, target) {
continue; // Focus is valid
} else {
trace!("Wrong Window, focus fixup");
}
} else {
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if let KeyboardFocusTarget::Popup(_) = target {
if let Some(popup_grab) = seat
.user_data()
.get::<PopupGrabData>()
.and_then(|x| x.take())
{
if !popup_grab.has_ended() {
if let Some(new) = popup_grab.current_grab() {
trace!("restore focus to previous popup grab");
if let Some(keyboard) = seat.get_keyboard() {
keyboard.set_focus(
state,
Some(new.clone()),
SERIAL_COUNTER.next_serial(),
);
}
ActiveFocus::set(&seat, Some(new));
seat.user_data()
.get_or_insert::<PopupGrabData, _>(PopupGrabData::default)
.set(Some(popup_grab));
continue;
}
}
}
}
trace!("Surface dead, focus fixup");
}
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} else {
let workspace = state.common.shell.active_space(&output);
let focus_stack = workspace.focus_stack.get(&seat);
if focus_stack.last().is_none() {
continue; // Focus is valid
} else {
trace!("No previous window, focus fixup");
}
}
// fixup focus
{
// also remove popup grabs, if we are switching focus
if let Some(mut popup_grab) = seat
.user_data()
.get::<PopupGrabData>()
.and_then(|x| x.take())
{
if !popup_grab.has_ended() {
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popup_grab.ungrab(PopupUngrabStrategy::All);
}
}
// update keyboard focus
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let target = update_focus_target(state, &seat, &output);
if let Some(keyboard) = seat.get_keyboard() {
debug!("Restoring focus to {:?}", target.as_ref());
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keyboard.set_focus(state, target.clone(), SERIAL_COUNTER.next_serial());
ActiveFocus::set(&seat, target);
}
}
}
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let seats = state.common.seats().cloned().collect::<Vec<_>>();
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state.common.shell.update_active(seats.iter())
}
}
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fn focus_target_is_valid(
state: &State,
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seat: &Seat<State>,
output: &Output,
target: KeyboardFocusTarget,
) -> bool {
// If a session lock is active, only lock surfaces can be focused
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if state.common.session_lock.is_some() {
return matches!(target, KeyboardFocusTarget::LockSurface(_));
}
// If an exclusive layer shell surface exists (on any output), only exclusive
// shell surfaces can have focus, on the highest layer with exclusive surfaces.
if let Some(layer) = exclusive_layer_surface_layer(state) {
return if let KeyboardFocusTarget::LayerSurface(layer_surface) = target {
let data = layer_surface.cached_state();
(data.keyboard_interactivity, data.layer) == (KeyboardInteractivity::Exclusive, layer)
} else {
false
};
}
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match target {
KeyboardFocusTarget::Element(mapped) => {
let workspace = state.common.shell.active_space(&output);
let focus_stack = workspace.focus_stack.get(&seat);
focus_stack.last().map(|m| m == &mapped).unwrap_or(false)
&& workspace.get_fullscreen().is_none()
}
KeyboardFocusTarget::LayerSurface(layer) => {
layer_map_for_output(&output).layers().any(|l| l == &layer)
}
KeyboardFocusTarget::Group(WindowGroup { node, .. }) => state
.common
.shell
.workspaces
.active(&output)
.1
.tiling_layer
.has_node(&node),
KeyboardFocusTarget::Fullscreen(window) => {
let workspace = state.common.shell.active_space(&output);
let focus_stack = workspace.focus_stack.get(&seat);
focus_stack
.last()
.map(|m| m.has_active_window(&window))
.unwrap_or(false)
&& workspace.get_fullscreen().is_some()
}
KeyboardFocusTarget::Popup(_) => true,
KeyboardFocusTarget::LockSurface(_) => false,
}
}
fn update_focus_target(
state: &State,
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seat: &Seat<State>,
output: &Output,
) -> Option<KeyboardFocusTarget> {
if let Some(session_lock) = &state.common.session_lock {
session_lock
.surfaces
.get(output)
.cloned()
.map(KeyboardFocusTarget::from)
} else if let Some(layer) = exclusive_layer_surface_layer(state) {
layer_map_for_output(output)
.layers()
.find(|layer_surface| {
let data = layer_surface.cached_state();
(data.keyboard_interactivity, data.layer)
== (KeyboardInteractivity::Exclusive, layer)
})
.cloned()
.map(KeyboardFocusTarget::from)
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} else if let Some(surface) = state.common.shell.active_space(&output).get_fullscreen() {
Some(KeyboardFocusTarget::Fullscreen(surface.clone()))
} else {
state
.common
.shell
.active_space(&output)
.focus_stack
.get(&seat)
.last()
.cloned()
.map(KeyboardFocusTarget::from)
}
}
// Get the top-most layer, if any, with at least one surface with exclusive keyboard interactivity.
// Only considers surface in `Top` or `Overlay` layer.
fn exclusive_layer_surface_layer(state: &State) -> Option<Layer> {
let mut layer = None;
for output in state.common.shell.outputs() {
for layer_surface in layer_map_for_output(output).layers() {
let data = layer_surface.cached_state();
if data.keyboard_interactivity == KeyboardInteractivity::Exclusive {
if data.layer as u32 >= layer.unwrap_or(Layer::Top) as u32 {
layer = Some(data.layer);
}
}
}
}
layer
}